How to Export a VDB Sequence from EmberGen to Unreal Engine 5

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 28

  • @pinkpocketTV
    @pinkpocketTV Місяць тому +1

    Damn this is a very powerful workflow. Great video.

  • @johno8425
    @johno8425 7 місяців тому +1

    You sir have earned a like and a sub.. straight to the point with no bs! You literally solved my VDB issue in less than 4 mins. Thx.

  • @jiayiwang-nc7ze
    @jiayiwang-nc7ze Місяць тому

    Thx bro!Very useful!

  • @jayanthnaik3235
    @jayanthnaik3235 8 місяців тому

    Thanx for the tutorial mate👍

  • @robertoferreira4896
    @robertoferreira4896 4 місяці тому

    Really awesome! Just one quick question: Does it physically react to nearby objects?
    My smoke goes right through any object.
    Thanks in advance!

    • @spennyvfx
      @spennyvfx  4 місяці тому +1

      No it does not, you would have to manually set up a collision in the simulation

    • @robertoferreira4896
      @robertoferreira4896 4 місяці тому +1

      @@spennyvfx ok bro, thanks a lot!

  • @techuser1619
    @techuser1619 5 місяців тому

    Thank you so much for the tutorial. Very helpful! Do you know if it’s possible to get this into UEFN? And if so, do you know how? Been trying to figure out how to get embergen into UEFN and haven’t been able to figure it out. Thanks in advance!

    • @spennyvfx
      @spennyvfx  5 місяців тому

      I have not used UEFN so I am not sure. There might be other videos on the topic, but I have not seen anything.

  • @djtc2093
    @djtc2093 17 днів тому

    Amazing man. Quick quesiton, the colour of my explosion in embergen is white but when I import the VDB it's black? Any assistance? Also can you change the Alpha at all, ithe opacity is low

    • @spennyvfx
      @spennyvfx  17 днів тому

      I would set a keyframe to set it off when the explosion frames are completed

    • @djtc2093
      @djtc2093 17 днів тому

      @@spennyvfx thanks. Can you please check above again I adjusted the comment as I figured that out. The smoke is black when it should be white and there is no emissive/flashes and there should be

  • @simonriley562
    @simonriley562 2 місяці тому

    can i use the vdb inside a blueprint actor? like make it as "spawn system at location"??

  • @Данила-с9д
    @Данила-с9д 7 місяців тому

    Thx bro u best of the best

  • @Mrisometric
    @Mrisometric 7 місяців тому

    There is no SparseVolumeMaterial in mine UE5.2

    • @spennyvfx
      @spennyvfx  7 місяців тому

      Yes, that is because VDB are only supported in 5.3. You will need to upgrade to 5.3 to use VDB

    • @AryanSharad
      @AryanSharad Місяць тому

      @@spennyvfx I have 5.4 still I couldn't find SparseVolumeMaterial

  • @MADMOVIESINC
    @MADMOVIESINC 5 місяців тому

    What were the final settings?

  • @Makcum_VFX_UA
    @Makcum_VFX_UA 7 місяців тому

    Yo great tutor!
    How can i change color, like blue? trying change albedo color or blackbody Tint - it becomes greenish
    thank you

    • @spennyvfx
      @spennyvfx  7 місяців тому +1

      You need to change the Blackbody Scale & Blackbody Temperature Scale to get the Blue effect.

  • @dennyj2969
    @dennyj2969 Місяць тому

    can i use unreal 5.2 for vdb?

    • @spennyvfx
      @spennyvfx  Місяць тому

      I believe it's only in 5.3

  • @xdmxdm6148
    @xdmxdm6148 5 місяців тому

    but,how to export a looping vdb file? export Flipbook is OK. it's looping. but the vdb ....

    • @spennyvfx
      @spennyvfx  5 місяців тому

      There is a setting in Embergen that you can turn on that will allow a looping simulation

    • @xdmxdm6148
      @xdmxdm6148 5 місяців тому

      ​@@spennyvfxSetting: simulation - looping Mode - loop Simulation and without particles 。 setting is ok 。 but when i playing , the vdb is not looping in ue5

    • @spennyvfx
      @spennyvfx  5 місяців тому

      @@xdmxdm6148 I showed in the video how to loop in ue5. Please watch the video before asking a question, that’s what I made the video for👍🏻