Hey guys, don't forget to 🔔SUBSCRIBE and 👍LIKE the video! You can also support my on 👑Patreon: www.patreon.com/ludiethistoria If you would like to check out some of my Guides, here's some really good ones: EU4 Starting Moves Guides Playlist - ua-cam.com/play/PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE.html EU4 Army Composition By Century - ua-cam.com/video/RLdDAHnR5u0/v-deo.html EU4 Military Ideas and Policies Guide - ua-cam.com/video/p0qcr-YTRa8/v-deo.html EU4 Byzantium Guide ALL YOUR CORES BY 1448 - ua-cam.com/video/ot-rJm-R8Ts/v-deo.html
@@LudietHistoria We are the ones thanking for the guides, i havent updated my game for 1.30 cuz i didnt like it, but thx to these guides im giving it a try
Native Trading Policy is better than Native Repression, because when you have finished the exploration and expansion ideas, you can enact a policy to -50 chance of native uprising, neutralizing with the Native Trading. The chances of natives joining you will be big. The colonies will grow faster and stronger.
yeah I do native repression until I have secured tordesillas and/or a 60+ settler increase so i can prevent my fellow catholics from takin the shit i want.
Best strategy imo is to take Native Repression and switch to Native Trading when you have both idea groups. Sure, it costs you a stab hit but I think it's worth it still.
@@stojankovacic1524 Yes it´s still worth it but a litle bit more micro and work. The reason i pick Native Trading is because in the early game will have to watch for the colonoies, but when i finish my 2 ideas it will be no more problem. For me is more easy that way and efficient.
One thing I recommend is to humilate someone early and otherwise get your splendor up so you can take the age abilities. Normally you would always take the super OP transfer subject, but as Portugal there are two related to colonization that are gold.
For the first war against Castile, it shouldn't be hard to go for 99% war score. They do indeed usually get involved in Sus independence war against Morocco, but your best bet in that case is to wait for as much of Castile's army as possible to cross over into Africa. In my game, I spotted all their troops save for 2K on the African mainland. By now I had built a heavy and two lights to finish the force limit mission and this puts you over Castile's fleet by 1 heavy and 1 light, basically having more than Castile's fleet should be easy at this point. So I immediately raised maintenance on fleet and ordered it into the strait to prevent Castile troops from crossing back (the crossing takes a long time and your fleet will be way faster). Castile's navy will not engage you and stay in port. And that was it, it was like island trapping but on an entire continent. Castile will not build many or any other troops on the mainland as they think they have the 27K as part of their calculations for relative strength of alliances . I even hired the more expensive merc stack with 2 siege general compared to this video. Castile will also usually ally Brittany and Marrakesh, the latter is also prevented from crossing, leaving only Britany who will take forever to get access and march over with their 10K, who you can easily beat (I got a lucky stack wipe). So I was able to siege the whole of Castile (make sure you leave the province with their fleet as they managed to equal my heavies towards end of war). You can march to Britany, siege one province and place army on their level 1 fort to white peace or even siege to get more ducats. Aragon didn't declare in my war, so I got 99% war score. With spoils of war, for most of the war I was just losing less than 0.45 ducats a month. I still had over 270 ducats left from my initial crownland sale. But if you can get 99% war score, unlike the 50 odd in the video, don't try to take your claimed provinces. I think best bet is to then take Toledo and La Mancha, this will go a long way towards crippling Castile, remove their level 3 fort which is a pain, and of course give you a gold mine. I took those two, 2 provinces in Galicia area and one other province of Leon (you can just use one of the connecting provinces to Toledo to release Leon too), max money and war reps.
I'd recommend going for Malian Gold, the first non-European gold mine a European takes over gets a 50% goods produced modifier which gives you a lot of cash.
@@LudietHistoria in fact I did, but morocco's army never entered Iberia despite giving them military access, and Castille never went down to north africa :(
I did read some history about Portugal. I pretty sure Portugal and Castile are not very friendly. Although Portugal have royal marriages and do reconquista, they did want to take PU cb on Castile during the queen of Isabel, by asking Aragon to join the plot. Also, they in 30 years war fight independence against Castile and split colony by treaties. Therefore, I really like this Portugal strategy.
Since you started your guides I have paid much more attention to trade. One conclusion I have come to is if you are going to be a colonizer, the Caribbean is absolutely essential and should be first priority. All trade nodes from the region feed into that one node, including from Ivory Coast. It’s outlets are Sevilla and Chesapeake (from where it can go to English Channel). So controlling this is essential to getting all the trade of Central and South America basically.
I never really colonise some pieces in the entire world - I like having solid landmasses so I'd rather want all of Africa or something else than bits and pieces everywhere
@@Dominik-lc4pl It's a mistake to ignore the Caribbean if the goal is money. Why? Because when you have like 500 light ships, you'll chain your trade so that it bounces from the east through as many controlled nodes as possible to get the 5%+tradesteering efficiency bonus value added at each node.
Thanks to your starting explorer and additional free explorer via mission you can actually go expansion before exploration for the 2 quick colonists and +20 instead of +10 global settler increase. With your initial and follow up explorer you should be able to explore enough terra-incognita to colonize so you don't need to rush the ability to get new explorers. The colonial range is nice and all but you don't really need it to begin colonizing and since you're going expansion first you will get diplo tech 7 soon enough for the +115 colonial range. Also you should get both Arguin and Cape Verde rather than 1 of the 2 to limit the other colonizers, most notably Castile, from colonizing towards Africa and South America, especially if you choose the historical, peaceful route with Castile, at least initially.
I never play portuguese with rivaling castille. It seems really op. I m gonna try it. Absouletly I will listen your recommendations. Good guides bro. 👏👏
I ususally build 2 light ships to have big enough fleet for a flagship. Then I take loans and build a light ship flagship as the last ship to have 100% force limit. Later on my rapidly growing naval force limit makes harder to achieve this mission. I prefer a light ship as flagship due to the double Portugues trade bonus and double exploration range that are not available for heavy ships. Double exploration range is pretty OP, you can easily get to Japan early 1500 the latest. Until 1460 I prefer using my flagship as a trade ship as with Portugal the first 100 years is usally the age of debt for me. I also prefer to use 3 light ships including my flagship as an explorer fleet because they are faster.
>has a poll on which country guide to make first >already has all country guides finished and releases them daily so everyone is happy no matter what they want >profit
my only critique/suggestion to anyone who happens to find this comment: NEVER lower fleet maintenance, just mothball the fleets you arent actively using. Theres a bunch of other income related mechanics that fleet maintenance is tied to that lowering it impacts (trade mostly) negatively, while mothballing the fleets does nearly the exact same thing and saves you money without lowering maintenance. Source: Arumba
One of the major advantages is that taking their land is the best way to control the node because you're not adding to the total TP. Think about it as a fraction. Increasing the numerator while increasing the denominator is mathematically less efficient. That's what introducing new trade power to the node does. Diminishes your trade income per trade power ratio. I know that trade power propagates upstream and that you WILL always be introducing new trade power to the total. It's not bad to do so, but it's more efficient to conquer Castile's COTs, coasts, everything eventually. It's not the only argument for conquest, but taking their land will make it significantly easier to dominate the node
You really should conquer them since the Sevilla trade node is where you collect. Castille has majority control of the node so by directing trade from Africa to Sevilla you are making Castile rich. So taking away their trade power is almost essential.
@@kaznika6584 yeah. That's the more concise and "advanced" breakdown of what my post says. Some people don't understand why conquering trade power is more valuable than creating it since trade power is only a means to an end.
It's pretty weird how the first half of this video covers an extremely aggressive start for portugal not suitable for beginners and the second half covers a guide to colonists for brand new players. You should have mentioned earlier that it's not worth attacking castile if you're a new player, instead of after you cover the whole aggressive opening
Edit: he mentioned this after I posted. Something you can do instead of keep soldiers in your colonies, is to spend a little military mana to attack the natives in the province. If you kill them all they can't rise up and attack your province, so you can kill all the natives in an area, and then colonize it. Just select the army and hit the attack natives button. In africa it will cost 10-40 mana, but in the new world it's like, 3-6. It all depends on the amount and aggressiveness and ferocity of the natives.
I played portugal a few times now. I usually just go full colonization while being friendly with Spain/castile. You get to #1 WP so fast with so many CNs it's not even funny. I usually just fight Morocco for their coastline and don't even bother taking Iberia when you're allied with Castille/etc
Also Spain and Portugal should basically never colonize 13 Colonies or Canada as their trade can’t get back to Sevilla. Unless Spain gets Burgundy inheritance, and controls Low Countries, but even then unless you are doing WC you won’t change your main trade capital out of Sevilla.
my tip for portugal is taking out mali early on on miltech 5 you can easily beat them vs miltech 3 take those goldmines it is a big boost for economy early on
Hey ludi! Now i know that youve already done a brandenburg/prussia guide but i think theres a lot of confusion around the teutonic knights (particulary the danzig event), eventhough its actually quite a interesting start and arguably better than brandenburg
@Ludi et Historia , just played Portugal after seeing your guide. I got 100% (99%) warscore against Castile. I simply blockaded strait of Gibraltar and make sure all their army is still in Morocco. I don't think Austrias is good enough for a vassal as it only has 3 provinces and you have permanent claims for 2 of them. I took all their gold, all Galicia, Austrias for releasing Leon, Cantabria and war rep for 98% warscore. Right now I'm at the point of making a flagship to finish the mission. But I have no idea what to build....
@@LudietHistoria well yeah... but then now France allied Castile!... i'm fighting France , Castile, Tunis, Tlemcen now with Aragon, Brittany and 2 vassals.
Also would like to mention that grabbing that island next to the US can seriously prevent other nations to colonize North America (except maybe Greenland)..
@@MPostma72 If you get Bermuda first, it will seriously affect other colonizers from colonizing North America. Also i just got the Natvigator achievement woo!
Cool opening moves, not my personal preference but I see it's merits. I would like to know however, if there is some specific way I have to colonize Brazil to keep the Minas Gerias production modifier from the mission tree. Or does it always disappear when the CN takes it?
@@LudietHistoria Kazan can one-on-one Muscovy in December 1444 on normal difficulty, it just takes a lot of effort. Scorching of earth, occupying their provinces so they split up their stacks and only taking battles on flat terrain helps a bunch.
My experience as Portugal: Poor in the beginning, better to play tall (Got 450 dev in Portugal Proper) and depend on castille. Make a North African Vassal, get some strong colonies with your early bonuses. Start Annexing Spain once you get nationalism and stop at iberia if you're playing tall Finished Game with 90% of america as colonies and only Iberia as my European Lands (50 dev in each portuguese province, minimum 30 in each iberian)
Sounds like a fun tall game. If you follow my guide here you already have all of iberia by 1509 and a lot of income so can definitely play even taller or wider if you wish :p
Ludi et Historia, really open to all, played the portugese a few times and have rarely played in the middle orient (except for byzantium), HRE (except for austria), or italy.
Do you have any ships assigned to attacking pirates? I always have issues with my sailors and gold disappearing if I don't. I saw you had a nice big stack for wartime and just wasn't sure if you built a lot of ships or weren't worrying about piracy?
New to the game! are you using a DLC or a mod? or a previous patch when you recorded the video, Because I cannot find the Monopoly on goods in the estates
(10:48.) Why go for exploration over expansion. Exploration has only like 3 good ideas. No need to get explorers due to the missions and you can steal maps instead of exploring the land with conquistadors. I wouldn't go exploration at all, you get enough colonial range with diplotech.
Thats a good point but the colonial range you get from early diplo tech isnt really anything huge and exploration helps out a lot. Plus you get a couple colonists and its just better to use expansion with exploration. And the bonuses you get from exploration are just more helpful early game than anything so its better to take it as a first group when taking it at all. The policy is pretty decent too for colonizing. Most of the stuff you mentioned are things you get AFTER you shouldve started colonizing.
@@digiorno1142 U get 2 colonists from expansion, don't need more to get to mexico/india and get rich. Explorations something you would drop lategame either way.
@@svingvejv3593 yeah exactly thats why i said its better to take it first if youre taking it at all. The bonuses you get like the colonist at the start is only really helpful early game
A Question, why is my mission tree diffrent from yours and not all the estats? As DLC i have Dharma, Rights of Man, The Cossacks, Common Sense, Art of War, Eldorado and wealth of Nation. THX for a answer and for the guide i really like them ^^
@@luowatson6246 Yeah, that is a solution for sure. I just thought that Ludi had a different one on his mind as he said that the English could help you in the second war against Castile.
Hey @Ludi I have a question- and if anyone else knows please answer; For the second war with Castile, shouldnt you take the canary islands away from them so you can deny them the range to colonize?
@@Dazzertz right, I know thats the usual strategy with Iberian nations, but I guess my spin on it is that by taking the canaries, you buy yourself a lot of time because Castile has to tech up to finally get the colonial range to begin colonizing. In the meantime Portugal should be the only European nation with range to colonize in Africa, and in the time it takes Castile to tech up, you should colonize the African and South American tiles with the shortest range, that way no one will be able to extend their range, buying you even more time as the exclusive European power colonizing and trading in Africa and India
THe video is pretty good and I love your channel BUT... "I'd recommend making y our way colony by colony into Africa, India, middle east and Asia" is all u have to say about "Colonization guide"? I was hoping for something more datiled like answers to question "Is it more lucrative to conquest Ivory Coast/Moçambique before India or should we rush India?" or "What's more worth? India or Malacca?" type of question, since Trade Steering and trade stuff is one of the most unclear thing for most of us in this game. DOn't take it wrong you're awesome but we seriously need deeper details than this about colonization unless there is a video like this i'm unware of? Hugs
Hmmm. Almost all wars fought between Spain and Portugal were succession wars. Spain and Portugal never tried to erase each other from existence. And during the peak colonial years, both countries were under a personal union, so there wasn't a big rivalry there. Only during the reign of the Bourbons did both Portugal and Spain fight colonial wars
Has something changed in the last 7 months regarding Aragon’s ai? I have not seen them have negative relations with Castile in any of my games; they’re always allied or friendly enough that they don’t take part in that initial war.
Castile never attacked Morocco. They allied with France, Brittany and the Scottish.. now I have a rival next to me.. maybe the error was to attack Morocco before Castile did it?
I still fail at taking provinces and "peaceing out" a province in the same peace deal, like Fez or Asturias. I usually get the whole bunch as vassals or core. For example, I took Northern Morocco as you did in the video and cored all but Meliha; but how do I release Meliha, or Leon in the Casilian war as you say in the video. Can I get the steps? BTW, I restarted until Aragon wasn't a rival, but they were allied to Castile, so it's probably pointless.
Hey william! So you release the vassals if you own a province that is of that nation's culture and they have a core on it. Just go to the diplo screen and click the bottom part where it says release vassals
Killing natives (imo) hurts more than it helps. Native Trading Policy has a 50% Native Assimilation bonus, this bonus give goods produced based on Native Population, the Explor and Expand policy gives a -50% Native Uprise chance, this means you get free goods produced.
Can you list the DLCs used in the video at the begining for us poor bois who can't afford them all, so we know if we can actually follow the guide, please?
Hey guys, don't forget to 🔔SUBSCRIBE and 👍LIKE the video! You can also support my on 👑Patreon: www.patreon.com/ludiethistoria
If you would like to check out some of my Guides, here's some really good ones:
EU4 Starting Moves Guides Playlist - ua-cam.com/play/PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE.html
EU4 Army Composition By Century - ua-cam.com/video/RLdDAHnR5u0/v-deo.html
EU4 Military Ideas and Policies Guide - ua-cam.com/video/p0qcr-YTRa8/v-deo.html
EU4 Byzantium Guide ALL YOUR CORES BY 1448 - ua-cam.com/video/ot-rJm-R8Ts/v-deo.html
Thank you man, i loved this guide
But, it's not a better idea using the litgh ships to explore?
Ludi et Historia Can you make form the Holy Roman Empire guide
Morocco guide next!
@@jefersongalvao3850 actually yes its better to use the light ships to explore...
The madlad is making a new tutorial every hour
No one is complaining
Thank you guys for taking the time to watch my guides!
@@LudietHistoria We are the ones thanking for the guides, i havent updated my game for 1.30 cuz i didnt like it, but thx to these guides im giving it a try
@@idontlikerome2744 you should! 1.30 is a million times better than 1.29!
I have around 2.3k + hours in EUIV and I find Ludi's current country guides the most entertaining
Thanks bro! Am happy you are enjoying them!
And they are really good and useful too !
Native Trading Policy is better than Native Repression, because when you have finished the exploration and expansion ideas, you can enact a policy to -50 chance of native uprising, neutralizing with the Native Trading.
The chances of natives joining you will be big.
The colonies will grow faster and stronger.
yeah, that's a good point right there actually...
Native repression is better early game due to low settler increase. Native trading is better after completing exploration and expansion.
yeah I do native repression until I have secured tordesillas and/or a 60+ settler increase so i can prevent my fellow catholics from takin the shit i want.
Best strategy imo is to take Native Repression and switch to Native Trading when you have both idea groups. Sure, it costs you a stab hit but I think it's worth it still.
@@stojankovacic1524 Yes it´s still worth it but a litle bit more micro and work. The reason i pick Native Trading is because in the early game will have to watch for the colonoies, but when i finish my 2 ideas it will be no more problem. For me is more easy that way and efficient.
One thing I recommend is to humilate someone early and otherwise get your splendor up so you can take the age abilities. Normally you would always take the super OP transfer subject, but as Portugal there are two related to colonization that are gold.
Agreed. Should take the +50 settlers specific to portugal and the colonies +1 each dev bonus
Another good time to snipe castille is when they have their succession crisis. Not guaranteed, but can be a very good distraction.
Yeah, definitely a good moment to strike!
You forget about the unique age bonus for the Portuguese that give them 50 colonial grow. Also if you form Spain you can get the - 30 % sock damage.
Yeah that is a good point! I actually edited it out by mistake but thank you for pointing it out!
Portugal seems so fricking chill man i wanna try it kinda
You should! It's a lot of fun!
It's a very beginner-friendly country
been waiting for this for ages.
also once i got a pu on castile in a portugal game so reverse uno card lmao
Ahahaha that uno reverse card is avec le best
5:31 Really Profit Strategy
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Another excellent guide as always. Cant wait for the inevitable Ulm Starting guide.
Ahahaha it will come when you least expect it :p
@@LudietHistoria Gasp! People may not expect the Spanish inquisition. But they certainly won't expect the Ulm inquisition
@@minecraftbros24 True dat brudah! And that sick swabian color too nobody expects xD
@@LudietHistoria Even more keen for that Ulm guide. Youve made some greats so far. But none will surpass the OP af Ulm
I had no idea about right clicking to explore regions, so, really glad you made this colonisation guide! Thanks as always for a great video!
Happy to hear that I got the word out there! Thank you for watching the video!
Fantastic Portugal starting guide. A guide on trade companies and how they might be best used would be nice. Thanks
Thank you for the support as always Kevin! I will make a trade companies video soon, I actually think it's a good topic!
I really like your guides and you're very friendly person
Thank you for the support Ayaki :*
For the first war against Castile, it shouldn't be hard to go for 99% war score. They do indeed usually get involved in Sus independence war against Morocco, but your best bet in that case is to wait for as much of Castile's army as possible to cross over into Africa. In my game, I spotted all their troops save for 2K on the African mainland. By now I had built a heavy and two lights to finish the force limit mission and this puts you over Castile's fleet by 1 heavy and 1 light, basically having more than Castile's fleet should be easy at this point. So I immediately raised maintenance on fleet and ordered it into the strait to prevent Castile troops from crossing back (the crossing takes a long time and your fleet will be way faster). Castile's navy will not engage you and stay in port.
And that was it, it was like island trapping but on an entire continent. Castile will not build many or any other troops on the mainland as they think they have the 27K as part of their calculations for relative strength of alliances . I even hired the more expensive merc stack with 2 siege general compared to this video. Castile will also usually ally Brittany and Marrakesh, the latter is also prevented from crossing, leaving only Britany who will take forever to get access and march over with their 10K, who you can easily beat (I got a lucky stack wipe). So I was able to siege the whole of Castile (make sure you leave the province with their fleet as they managed to equal my heavies towards end of war). You can march to Britany, siege one province and place army on their level 1 fort to white peace or even siege to get more ducats. Aragon didn't declare in my war, so I got 99% war score. With spoils of war, for most of the war I was just losing less than 0.45 ducats a month. I still had over 270 ducats left from my initial crownland sale.
But if you can get 99% war score, unlike the 50 odd in the video, don't try to take your claimed provinces. I think best bet is to then take Toledo and La Mancha, this will go a long way towards crippling Castile, remove their level 3 fort which is a pain, and of course give you a gold mine. I took those two, 2 provinces in Galicia area and one other province of Leon (you can just use one of the connecting provinces to Toledo to release Leon too), max money and war reps.
I'd recommend going for Malian Gold, the first non-European gold mine a European takes over gets a 50% goods produced modifier which gives you a lot of cash.
Ludi, I wanted to play Portugal today and searched for a guide in 1.30 with them. You're a mind reader, man. Love from 🇵🇱
Ahahaha, am happy I could help you out Alex! Enjoy the game bro!
@@LudietHistoria and Castille made me and england their bitch. Thanks
@@olex2999 Did you wait for castille's army to be busy with morrocco?
@@LudietHistoria in fact I did, but morocco's army never entered Iberia despite giving them military access, and Castille never went down to north africa :(
@@olex2999 ahhh wait until castille goes into north africa...they do eventually if they are at war with morocco
Thank you for quality videos Ludi
Thank you for watching them Tarik!
5:38 Fast Money Strategyua-cam.com/video/J_jvOwPEMYU/v-deo.html
the number of videos is insane!
More to come! ^-^
Thank you for this advice! I will span the globe with your awesome video!
Ahahah, thank you for the support bro!
I did read some history about Portugal. I pretty sure Portugal and Castile are not very friendly. Although Portugal have royal marriages and do reconquista, they did want to take PU cb on Castile during the queen of Isabel, by asking Aragon to join the plot. Also, they in 30 years war fight independence against Castile and split colony by treaties.
Therefore, I really like this Portugal strategy.
Yeah, they were never on the friendly terms tbh
Congrats on 9k ludi, you are growing up fast!
Actually nacho knock it up to 9,3k
Thanks Nacho, much appreciated bro!
@@LudietHistoria Ludi you are nearing 10k its almost 9.7!!!!!!!!!
4:44 Strategy for $1000ua-cam.com/video/J_jvOwPEMYU/v-deo.html
@@МарияКислова-г6д What the fuck
Since you started your guides I have paid much more attention to trade. One conclusion I have come to is if you are going to be a colonizer, the Caribbean is absolutely essential and should be first priority. All trade nodes from the region feed into that one node, including from Ivory Coast. It’s outlets are Sevilla and Chesapeake (from where it can go to English Channel). So controlling this is essential to getting all the trade of Central and South America basically.
this was the best guide i've ever watched, keep up the great work
minor correction, explorer fleets can explore the coastal land counties too. Conquistadors are generally needed for the inland provinces tho.
yeah, that's true, as long as you use light ships, I forgot to mention that xD
I never really colonise some pieces in the entire world - I like having solid landmasses so I'd rather want all of Africa or something else than bits and pieces everywhere
How about WC. It always start from bits and pieces
@@nohandsajkula5842 For that maybe it's fine but never as the end goal
Does that mean that you ignore the Cuba tradenode?
@@mso2013Why?
@@Dominik-lc4pl It's a mistake to ignore the Caribbean if the goal is money. Why? Because when you have like 500 light ships, you'll chain your trade so that it bounces from the east through as many controlled nodes as possible to get the 5%+tradesteering efficiency bonus value added at each node.
Heróis do mar, nobre povo, Nação valente, imortal, LEVANTAI HOJE DE NOVO, O ESPLENDOR DE PORTUGAL!
Thanks to your starting explorer and additional free explorer via mission you can actually go expansion before exploration for the 2 quick colonists and +20 instead of +10 global settler increase. With your initial and follow up explorer you should be able to explore enough terra-incognita to colonize so you don't need to rush the ability to get new explorers. The colonial range is nice and all but you don't really need it to begin colonizing and since you're going expansion first you will get diplo tech 7 soon enough for the +115 colonial range. Also you should get both Arguin and Cape Verde rather than 1 of the 2 to limit the other colonizers, most notably Castile, from colonizing towards Africa and South America, especially if you choose the historical, peaceful route with Castile, at least initially.
Long time player. Short time iron man. The guides are really helping man, thank you!!
Happy I could be of help Jared!
Well, thats a nice guide, for only a two blunder points, thats was a really good guide
I never play portuguese with rivaling castille. It seems really op. I m gonna try it. Absouletly I will listen your recommendations. Good guides bro. 👏👏
5:01 Great Money Guide
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Thanks. Ive been waiting for this
happy I could be of service!
I always take too much land in N Africa as the Portuguese and it just bogs you down in the early game. This guide is useful.
As Portugal I always fear war with Morroco lol. And thank you for the colonization guide it will help for sure.
Do you? I crush them together with Castille crippling them so much that you can take over and get those sweet provinces.
@@yazui.i.9368 me stupit rival Castille
I ususally build 2 light ships to have big enough fleet for a flagship. Then I take loans and build a light ship flagship as the last ship to have 100% force limit. Later on my rapidly growing naval force limit makes harder to achieve this mission. I prefer a light ship as flagship due to the double Portugues trade bonus and double exploration range that are not available for heavy ships. Double exploration range is pretty OP, you can easily get to Japan early 1500 the latest. Until 1460 I prefer using my flagship as a trade ship as with Portugal the first 100 years is usally the age of debt for me. I also prefer to use 3 light ships including my flagship as an explorer fleet because they are faster.
very nice work, thank you from Canada !
>has a poll on which country guide to make first
>already has all country guides finished and releases them daily so everyone is happy no matter what they want
>profit
There also the explore mission if you have the DLC and the Explorer on ships can see the coastline, without needing troops until you go inland.
Free company on colonization is genius, thanks
My pleasure bro!
my only critique/suggestion to anyone who happens to find this comment:
NEVER lower fleet maintenance, just mothball the fleets you arent actively using. Theres a bunch of other income related mechanics that fleet maintenance is tied to that lowering it impacts (trade mostly) negatively, while mothballing the fleets does nearly the exact same thing and saves you money without lowering maintenance.
Source: Arumba
I usually don't go to war with Castile as Portugal
One of the major advantages is that taking their land is the best way to control the node because you're not adding to the total TP. Think about it as a fraction. Increasing the numerator while increasing the denominator is mathematically less efficient. That's what introducing new trade power to the node does. Diminishes your trade income per trade power ratio. I know that trade power propagates upstream and that you WILL always be introducing new trade power to the total. It's not bad to do so, but it's more efficient to conquer Castile's COTs, coasts, everything eventually. It's not the only argument for conquest, but taking their land will make it significantly easier to dominate the node
You really should conquer them since the Sevilla trade node is where you collect. Castille has majority control of the node so by directing trade from Africa to Sevilla you are making Castile rich. So taking away their trade power is almost essential.
@@kaznika6584 yeah. That's the more concise and "advanced" breakdown of what my post says. Some people don't understand why conquering trade power is more valuable than creating it since trade power is only a means to an end.
It's pretty weird how the first half of this video covers an extremely aggressive start for portugal not suitable for beginners and the second half covers a guide to colonists for brand new players. You should have mentioned earlier that it's not worth attacking castile if you're a new player, instead of after you cover the whole aggressive opening
The Navigator took me 3 tries because i underestimated the time it take to finish one province at the time
Because you ghe, that's wai
woah never really looked at Portuguese missions.. When I last played portugal long time ago, there's no claims for Spain..
;;)
you can use light ships to explore, and also they can explore the coastlines of unexplored lands
Well pointed! Thank you for mentioning that!
For me, i would rather choose native coexistance policy because i hate to deal with native uprising
Yeah that is one way to do it also...
Thank you so much for this guide. I was just about to play Portugal. Much love.
That native lowkey thicc in the thumbnail
Ahahah, yeah, I like natives :p
That was really helpful, thanks!
My pleasure, happy I could help ^-^
Thank you for the great guide! Very helpful :-)
I love you more than you can ever imagine :*
1 thousand subs in 1 day
U are growing really fast :D
And what should we do when English calls us to the Hundred years’ war?
If they call you, it depends on what Castille's position is. You should drop the English alliance at some point anyway...
Finally Portugal! Btw, cool girl on the thumbnail ;)
Thanks! Yeah she is from the colonies :p
@@LudietHistoria ooh... I gotta live in Brazil from today ;)
Hello there,
I already subscribed and liked.
Just wanted to tell you that I loled on Ricardo
Remember that you can just slaughter the natives in Arguin instead of keeping your army there though.
Edit: he mentioned this after I posted.
Something you can do instead of keep soldiers in your colonies, is to spend a little military mana to attack the natives in the province. If you kill them all they can't rise up and attack your province, so you can kill all the natives in an area, and then colonize it. Just select the army and hit the attack natives button. In africa it will cost 10-40 mana, but in the new world it's like, 3-6. It all depends on the amount and aggressiveness and ferocity of the natives.
I played portugal a few times now. I usually just go full colonization while being friendly with Spain/castile.
You get to #1 WP so fast with so many CNs it's not even funny. I usually just fight Morocco for their coastline and don't even bother taking Iberia when you're allied with Castille/etc
Also Spain and Portugal should basically never colonize 13 Colonies or Canada as their trade can’t get back to Sevilla. Unless Spain gets Burgundy inheritance, and controls Low Countries, but even then unless you are doing WC you won’t change your main trade capital out of Sevilla.
nice guide
*cries* 1744 in my Portugal playthrough should have waited for this guide. Getting stomped by Austria and Ming
dont worry, it will get worse. all i will say is A.E.I.O.U.
There there, time to start a new game xD
my tip for portugal is taking out mali early on on miltech 5 you can easily beat them vs miltech 3 take those goldmines it is a big boost for economy early on
Uuuuuu, that's definitely not a bad idea man!
Please do an updated one for Portugal
We are going to Brazil
Time for a carnaval xD
Hey ludi! Now i know that youve already done a brandenburg/prussia guide but i think theres a lot of confusion around the teutonic knights (particulary the danzig event), eventhough its actually quite a interesting start and arguably better than brandenburg
It is a better start than Brandenburg tbh and yeah will definitely cover them next week!
Make next video with Wallachia !
With the rate you're putting out videos, you'll have posted a guide for literally every tag by the end of the year. Do you sleep? Is everything OK?
Ahahaha I am starting to miss regular sleep patterns tbh xD
@Ludi et Historia , just played Portugal after seeing your guide. I got 100% (99%) warscore against Castile. I simply blockaded strait of Gibraltar and make sure all their army is still in Morocco. I don't think Austrias is good enough for a vassal as it only has 3 provinces and you have permanent claims for 2 of them. I took all their gold, all Galicia, Austrias for releasing Leon, Cantabria and war rep for 98% warscore. Right now I'm at the point of making a flagship to finish the mission. But I have no idea what to build....
Sounds like you having a great time! Build a flagship that gives extra speed cannons and trade power
@@LudietHistoria well yeah... but then now France allied Castile!... i'm fighting France , Castile, Tunis, Tlemcen now with Aragon, Brittany and 2 vassals.
I got not so sad a state achievement before this guide, I guess I am a low functioning professional.
i bet you allso have an early reich.
@@mso2013 Ahahahahha this made me laugh hard, thank you xD
Also would like to mention that grabbing that island next to the US can seriously prevent other nations to colonize North America (except maybe Greenland)..
The east coast of the US isn't that interesting for Portugal, since the trade can only go north, and not to Sevilla.
@@MPostma72 If you get Bermuda first, it will seriously affect other colonizers from colonizing North America. Also i just got the Natvigator achievement woo!
Natives are gonna rise up for me, I literally don't have those policies
Just get a 3k army there and everything should be fine
will you be doing a guide for hungary? love your content btw
I will! it's already on my list to do!
Cool opening moves, not my personal preference but I see it's merits. I would like to know however, if there is some specific way I have to colonize Brazil to keep the Minas Gerias production modifier from the mission tree. Or does it always disappear when the CN takes it?
fineeee I subbed.
Top!
What do you think about making Great Horde/Kazan guide?
Will definitely be doing a Great horde guide, not sure about kazan though....
@@LudietHistoria Kazan can one-on-one Muscovy in December 1444 on normal difficulty, it just takes a lot of effort. Scorching of earth, occupying their provinces so they split up their stacks and only taking battles on flat terrain helps a bunch.
My experience as Portugal: Poor in the beginning, better to play tall (Got 450 dev in Portugal Proper) and depend on castille. Make a North African Vassal, get some strong colonies with your early bonuses. Start Annexing Spain once you get nationalism and stop at iberia if you're playing tall
Finished Game with 90% of america as colonies and only Iberia as my European Lands (50 dev in each portuguese province, minimum 30 in each iberian)
Sounds like a fun tall game. If you follow my guide here you already have all of iberia by 1509 and a lot of income so can definitely play even taller or wider if you wish :p
@@LudietHistoria Will do and maybe even form Rome while at it! Sidenote: weird thing that you don't need Romania to restore Rome xd
Hello Ludi once I've read to take as first idea expansion because give bifore the colonizer, what do you think about?
Great video as usual :)
I just finished my French campaign and I already played their rival England, do you have any fun nations to play?
Thank you for watching Benjamin! Depends, which part of the world you interested in?
Ludi et Historia, really open to all, played the portugese a few times and have rarely played in the middle orient (except for byzantium), HRE (except for austria), or italy.
@@benjaminmetayer327 Give the oirats a chance, they're tons of fun! Watch my guide before! It's in the same playlist as this video, check description!
Okay thanks ludi, I’ll tell you how it goes
Can you do a guide to Granada?
how did you get that portuguese tree? is it some dlc? if so, which one? i love playing as portugal, and i would like to take the most out of it.
Do you have any ships assigned to attacking pirates? I always have issues with my sailors and gold disappearing if I don't. I saw you had a nice big stack for wartime and just wasn't sure if you built a lot of ships or weren't worrying about piracy?
Lands next to the sea can be discovered with an explorer
Yeah, that's true, with light ships, probably should have mentioned that...
@@LudietHistoria you can use mission button, its much easier
New to the game! are you using a DLC or a mod? or a previous patch when you recorded the video, Because I cannot find the Monopoly on goods in the estates
What's your favorite achievement to get so far?
I like the 3 mountains causeit takes a lot of planning to get
@@LudietHistoria ohh..great..i'm not ready for that 😂
What's your favorite one?
I'm not rlly good at this game, but my hardest one so far was "Daral Islam". Btw My ongoing campaign right now is Master of India
@@LudietHistoria my favorite was Relentless Push East. That was fun campaign
(10:48.) Why go for exploration over expansion. Exploration has only like 3 good ideas. No need to get explorers due to the missions and you can steal maps instead of exploring the land with conquistadors. I wouldn't go exploration at all, you get enough colonial range with diplotech.
Thats a good point but the colonial range you get from early diplo tech isnt really anything huge and exploration helps out a lot. Plus you get a couple colonists and its just better to use expansion with exploration. And the bonuses you get from exploration are just more helpful early game than anything so its better to take it as a first group when taking it at all. The policy is pretty decent too for colonizing. Most of the stuff you mentioned are things you get AFTER you shouldve started colonizing.
@@digiorno1142 U get 2 colonists from expansion, don't need more to get to mexico/india and get rich. Explorations something you would drop lategame either way.
@@svingvejv3593 yeah exactly thats why i said its better to take it first if youre taking it at all. The bonuses you get like the colonist at the start is only really helpful early game
A Question, why is my mission tree diffrent from yours and not all the estats? As DLC i have Dharma, Rights of Man, The Cossacks, Common Sense, Art of War, Eldorado and wealth of Nation. THX for a answer and for the guide i really like them ^^
Golden century for missions, emperor for estates
A noob question: If you keep the English alliance, how do you deal with calls to arms in their defensive wars against France?
Just denounce the alliance.. The reason keeping the alliance is simply to finish mission and get the claims on northern Spain.
@@luowatson6246 Yeah, that is a solution for sure. I just thought that Ludi had a different one on his mind as he said that the English could help you in the second war against Castile.
Which dlc giveaway? Emperor?
When should we restrict the Wine and Livestock Monopolies?
Do guide for Serbia.
Will put it on the list!
Please do a guide for an Irish minor.
I will add it to the list!
What about your relations with the Papal state?
Hey @Ludi I have a question- and if anyone else knows please answer; For the second war with Castile, shouldnt you take the canary islands away from them so you can deny them the range to colonize?
@@Dazzertz right, I know thats the usual strategy with Iberian nations, but I guess my spin on it is that by taking the canaries, you buy yourself a lot of time because Castile has to tech up to finally get the colonial range to begin colonizing. In the meantime Portugal should be the only European nation with range to colonize in Africa, and in the time it takes Castile to tech up, you should colonize the African and South American tiles with the shortest range, that way no one will be able to extend their range, buying you even more time as the exclusive European power colonizing and trading in Africa and India
THe video is pretty good and I love your channel BUT... "I'd recommend making y our way colony by colony into Africa, India, middle east and Asia" is all u have to say about "Colonization guide"? I was hoping for something more datiled like answers to question "Is it more lucrative to conquest Ivory Coast/Moçambique before India or should we rush India?" or "What's more worth? India or Malacca?" type of question, since Trade Steering and trade stuff is one of the most unclear thing for most of us in this game. DOn't take it wrong you're awesome but we seriously need deeper details than this about colonization unless there is a video like this i'm unware of? Hugs
should i also fully core the north african lands or use trade companies there too
"Historical" Way.
Looks at all the list of Spanish-Portuguese wars and their colonial rivalry.
"Sure..."
Hmmm. Almost all wars fought between Spain and Portugal were succession wars. Spain and Portugal never tried to erase each other from existence. And during the peak colonial years, both countries were under a personal union, so there wasn't a big rivalry there. Only during the reign of the Bourbons did both Portugal and Spain fight colonial wars
@@javierperalta7648 Peak? Us portuguese were thrown out of our golden age by that damned pu under Felipe the second of Spain.
Has something changed in the last 7 months regarding Aragon’s ai? I have not seen them have negative relations with Castile in any of my games; they’re always allied or friendly enough that they don’t take part in that initial war.
Castile never attacked Morocco. They allied with France, Brittany and the Scottish.. now I have a rival next to me.. maybe the error was to attack Morocco before Castile did it?
I still fail at taking provinces and "peaceing out" a province in the same peace deal, like Fez or Asturias. I usually get the whole bunch as vassals or core. For example, I took Northern Morocco as you did in the video and cored all but Meliha; but how do I release Meliha, or Leon in the Casilian war as you say in the video. Can I get the steps? BTW, I restarted until Aragon wasn't a rival, but they were allied to Castile, so it's probably pointless.
Hey william! So you release the vassals if you own a province that is of that nation's culture and they have a core on it. Just go to the diplo screen and click the bottom part where it says release vassals
@@LudietHistoria the flag box at the bottom says form a subject, then I got the screen and clicked on Fez and that did it. Thanks
Noice
Killing natives (imo) hurts more than it helps. Native Trading Policy has a 50% Native Assimilation bonus, this bonus give goods produced based on Native Population, the Explor and Expand policy gives a -50% Native Uprise chance, this means you get free goods produced.
I can't find monopolies to give nobility or clergy isn it on the same panel? Or a different one
Can you list the DLCs used in the video at the begining for us poor bois who can't afford them all, so we know if we can actually follow the guide, please?