hey, real quick, two things: 1. Obviously, this is just my opinion on Gift Boxes, and I understand that many of you will probably disagree in one way or another. And I'd love to hear some of your takes on it! I might also reply, if I get the notification that a comment was posted! 2. Just as a quick note that I believe I forgot to say in the video, I do still enjoy the game when Gift Boxes is in play. I just find it less fun. But, as mentioned in the first point, if you think it is as fun or even more fun than other parts of the game, I'd love to hear why!
The best part of any Scott Cawthon RPG is the jank. A solid 40% of the experience is figuring out what the incentive systems even *are*. I would argue that Gift Boxes just changes the structure of the game, rather than reducing its strategic depth outright. Even prior to unlocking Gift Boxes, there's not a lot of build diversity, and certainly no more than is available to you afterwards. Gloom Song and Sludge don't stop being effective. Your win and loss conditions have been altered, with the introduction of the revival mechanic; but your capability to respond to them has not been constrained.
@@harrisonfackrell I hadn't really thought about it like that! I do still think that Gift Boxes is problematic, but I can definitely see why it's not THAT bad if you see it more in this light! also I highly agree, jank is awesome
@@JadeStoneDagger47 If you haven't already, you should poke around some of the older entries in the SCOTTGAMES catalogue. All of them, and especially the RPGs, have totally absurd and imbalanced design that flies in the face of conventional wisdom; but this also means that they have the space to be extraordinarily mechanically creative. There are ideas in those games that you will not see anywhere else, and a lot of them are actually really good and engaging. There's a lot of trends, too, in terms of design, that add a lot of context to FNaF World, and understanding why it's like that. FW's combat is essentially a simplified version of the system in The Desolate Hope, which is in-turn a real-time adaptation of the turn-based one in The Desolate Room. There's also Iffermoon and The Pilgrim's Progress, which innovated on TDR's Charge system in diverging ways that also influenced FW. the list is really *really* long, and you can directly see the skeleton of what became FW as far back as Legacy of Flan, which was released in 2003. It's a whole ecosystem of outsider art. It's awesome.
@@harrisonfackrell That sounds amazing! I never really thought to look at those before, but I might now! It sounds super interesting to look over, so thank you for the suggestion!
Oh yeah no, alarm cannot stop you if you have 2 giftboxers. As a kid I didn't know neon wall blocked alarm so 2 giftboxers was my actual strategy for beating security.
I kinda like how gift boxes flips the game and turns it from a "either win, or watch the party slowly die, things can get close" to "concentrate and win until one singular thing goes wrong and you immediately lose" Some people may dislike this, but I like the tension it adds
@@S_yIvie I can see what you mean, I have definitely also had fights where it's been like "PLEASE DON'T HIT MY GIFT BOXER, PLEASE, NOOOOO-" and then the gift boxer goes down and everything falls apart
If the late game bosses became a bunch weaker the giftboxes move could be changed to drop 1 giftbox / revive 1 person when used so its able to make sure if your healer is getting low that you have an backup heal or a way of allowing your dying team to recover
@@Banana8D910 that sounds like a good way to balance it! I wonder if this will be how it is in the second game (assuming that will actually happen and gift boxes is still a thing, anyway)
Totally agree with the point you are making here. I really think fnaf world was designed for the first playthrough and not to be replayable, a good chunk of the games challenge comes from not knowing where you need to go in order to progress, and not knowing what moves and attacks are the best. I think Scott wanted players to fail if they just tried to progress linearly so they explore all the different moves of characters and eventually realized that gift boxes is the key to progressing in the late game, but this unfortunately came at the cost of replayability. It really does kill any form of offbeat strategy, besides insta kills, I’ve seen someone defeat Scott without giftboxes by spamming haunting and jumpscare, but it was a very luck based strategy. It’s a shame that there aren’t any unique synergies and that the optimal strategy is pretty surface level. The best way to get replayability out of fnaf world has to be by self imposing challenges which often must limit giftboxes in order to make the late game an actual challenge.
@@Roxrock that makes a lot of sense, I could totally see that being Scott's thought process. also, a question, have you ever heard of Astralspiff? cause the self-imposed challenges thing is something he's done a few times
@@JadeStoneDagger47 Indeed I have. I also know that Dark used to do so much different stuff in fnaf world, and a couple other creators have tried their own challenges.
@@JadeStoneDagger47 They made a video about how they were tired of fnaf world, he was probably the most dedicated fnaf world player and one of the few people who had a channel entirely dedicated to fnaf world content, I honestly kind of miss the regular uploads and streams he had.
hey, real quick, two things:
1. Obviously, this is just my opinion on Gift Boxes, and I understand that many of you will probably disagree in one way or another. And I'd love to hear some of your takes on it! I might also reply, if I get the notification that a comment was posted!
2. Just as a quick note that I believe I forgot to say in the video, I do still enjoy the game when Gift Boxes is in play. I just find it less fun. But, as mentioned in the first point, if you think it is as fun or even more fun than other parts of the game, I'd love to hear why!
The best part of any Scott Cawthon RPG is the jank. A solid 40% of the experience is figuring out what the incentive systems even *are*.
I would argue that Gift Boxes just changes the structure of the game, rather than reducing its strategic depth outright. Even prior to unlocking Gift Boxes, there's not a lot of build diversity, and certainly no more than is available to you afterwards. Gloom Song and Sludge don't stop being effective.
Your win and loss conditions have been altered, with the introduction of the revival mechanic; but your capability to respond to them has not been constrained.
@@harrisonfackrell I hadn't really thought about it like that! I do still think that Gift Boxes is problematic, but I can definitely see why it's not THAT bad if you see it more in this light!
also I highly agree, jank is awesome
@@JadeStoneDagger47 If you haven't already, you should poke around some of the older entries in the SCOTTGAMES catalogue. All of them, and especially the RPGs, have totally absurd and imbalanced design that flies in the face of conventional wisdom; but this also means that they have the space to be extraordinarily mechanically creative. There are ideas in those games that you will not see anywhere else, and a lot of them are actually really good and engaging.
There's a lot of trends, too, in terms of design, that add a lot of context to FNaF World, and understanding why it's like that. FW's combat is essentially a simplified version of the system in The Desolate Hope, which is in-turn a real-time adaptation of the turn-based one in The Desolate Room. There's also Iffermoon and The Pilgrim's Progress, which innovated on TDR's Charge system in diverging ways that also influenced FW. the list is really *really* long, and you can directly see the skeleton of what became FW as far back as Legacy of Flan, which was released in 2003.
It's a whole ecosystem of outsider art. It's awesome.
@@harrisonfackrell That sounds amazing! I never really thought to look at those before, but I might now! It sounds super interesting to look over, so thank you for the suggestion!
Scott makes fnaf world difficult (Impossible’
Oh yeah no, alarm cannot stop you if you have 2 giftboxers.
As a kid I didn't know neon wall blocked alarm so 2 giftboxers was my actual strategy for beating security.
@@lillyofthegalley Same! Or, well, I looked it up at one point I think, but yeah.
I kinda like how gift boxes flips the game and turns it from a "either win, or watch the party slowly die, things can get close" to "concentrate and win until one singular thing goes wrong and you immediately lose"
Some people may dislike this, but I like the tension it adds
@@S_yIvie I can see what you mean, I have definitely also had fights where it's been like "PLEASE DON'T HIT MY GIFT BOXER, PLEASE, NOOOOO-" and then the gift boxer goes down and everything falls apart
@@JadeStoneDagger47 In a way it has something of the tension jump scares provide in the other games
@@S_yIvie "and this is how I realized that FNaF World is truly the scariest FNaF game."
I wish Scott made a sequel or more updates. I just like fnaf world except for the invisible walls (I hate those so much)
@@SuperDestroyerFox yeah, honestly a sequel would be so amazing to see come out. also, do you mean the ones that take you to the flipside?
@@JadeStoneDagger47 no I mean stuff like the exit to pinwheel funhouse.
@@SuperDestroyerFox oh, yeah, fair enough
If the late game bosses became a bunch weaker the giftboxes move could be changed to drop 1 giftbox / revive 1 person when used so its able to make sure if your healer is getting low that you have an backup heal or a way of allowing your dying team to recover
@@Banana8D910 that sounds like a good way to balance it! I wonder if this will be how it is in the second game (assuming that will actually happen and gift boxes is still a thing, anyway)
It Carry’s you if u do ultra hard mode (like difficulty 15 or higher)
@@Lookvrz That makes sense! I've seen cases where the Unscrew's can be super useful for that as well
@ yeah
Totally agree with the point you are making here. I really think fnaf world was designed for the first playthrough and not to be replayable, a good chunk of the games challenge comes from not knowing where you need to go in order to progress, and not knowing what moves and attacks are the best. I think Scott wanted players to fail if they just tried to progress linearly so they explore all the different moves of characters and eventually realized that gift boxes is the key to progressing in the late game, but this unfortunately came at the cost of replayability. It really does kill any form of offbeat strategy, besides insta kills, I’ve seen someone defeat Scott without giftboxes by spamming haunting and jumpscare, but it was a very luck based strategy. It’s a shame that there aren’t any unique synergies and that the optimal strategy is pretty surface level. The best way to get replayability out of fnaf world has to be by self imposing challenges which often must limit giftboxes in order to make the late game an actual challenge.
@@Roxrock that makes a lot of sense, I could totally see that being Scott's thought process.
also, a question, have you ever heard of Astralspiff? cause the self-imposed challenges thing is something he's done a few times
@@JadeStoneDagger47 Indeed I have. I also know that Dark used to do so much different stuff in fnaf world, and a couple other creators have tried their own challenges.
@@Roxrock yippee! also, I haven't actually heard of Dark before, it sounds like they moved onto other things, though?
@@JadeStoneDagger47 They made a video about how they were tired of fnaf world, he was probably the most dedicated fnaf world player and one of the few people who had a channel entirely dedicated to fnaf world content, I honestly kind of miss the regular uploads and streams he had.
@@Roxrock oh, that sucks. I can see why he'd get tired after a while, but that sounds like it was really nice for a bit
Hello you new UA-camr 😎
@@metindogan6271 hello 😎
Great vid. But your mic is a bit too far away flom you. Most of the time its hard to hear but sometimes your voice gets so loud.
@@erner_wisal thank you for the feedback! I'll try to keep that in mind for any videos like this I make in the future :)
Great vid !1!! Do youu have a discord by any chance ?
@springsans9351 thank you! I don't have an official discord server yet, though that would probably be a good thing to make at some point...