UE4 - Advanced Locomotion System V4 with Third Person Story Template

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  • Опубліковано 31 жов 2024

КОМЕНТАРІ • 22

  • @LineProgressStudiosOfficial184
    @LineProgressStudiosOfficial184 6 місяців тому

    Eres un maldito crack amigo, te mereces de todo, tremendo video y un gran like para ti mi hermano, sigue con tus sueños y nunca te rindas, personas como tu valen oro puro crack

  • @mathisdesbonnet5945
    @mathisdesbonnet5945 3 роки тому +1

    OH MY GOSH I LOVE U

  • @Amelia_PC
    @Amelia_PC 2 роки тому

    It worked perfectly! Thank you!

  • @colonelezzat9915
    @colonelezzat9915 2 роки тому

    good work

  • @fabiofdb
    @fabiofdb 2 роки тому

    thank you so much.
    Now I'm going to see how I add metahumans to this

  • @BruceLee-tm3cg
    @BruceLee-tm3cg 3 роки тому

    this is so awesome! thanks!

    • @SalahTube0
      @SalahTube0  3 роки тому +1

      No problem!

    • @BruceLee-tm3cg
      @BruceLee-tm3cg 3 роки тому

      @@SalahTube0 BTW, take items seems not working, it would be awesome to do that?

    • @SalahTube0
      @SalahTube0  3 роки тому

      @@BruceLee-tm3cg I’m going to take a look at it later, thanks

    • @DynsProduction
      @DynsProduction 2 роки тому

      @@SalahTube0 any fix for that ? thanks for the tutorial !

  • @mr.korvin7365
    @mr.korvin7365 2 роки тому +1

    Great job on the tutorial! :) Although I have a not so minor issue, and it seemed on the video at 5:21 you had it too.. if you sprint the character animation becomes all shaky after it, and won't go away until you jump. Any solution for this?
    Tried a few things already and the only thing I can tell it's not camera related.. also noticed that the jogging speed slows down after sprinting.

    • @mr.korvin7365
      @mr.korvin7365 2 роки тому +1

      Nevermind, figured it out... here's what you gotta do if you have this issue:
      In "BP_StoryAdvCharacter" under "Input" tab you have to look for the "InputAction Sprint" event, disconnect both outputs, make a Set Gait, set it to Sprinting, connect it to Pressed, make another one, set that to Running and connect that to Released.

    • @frogidile
      @frogidile Рік тому

      ​​@@mr.korvin7365'm interested in this fix as it might be something I run into. Could you clarify what you mean by "set gait" I looked up the node in ue documentation and couldn't find anything. Thank you.

    • @mr.korvin7365
      @mr.korvin7365 Рік тому +1

      @@frogidile "Set gait" is a node and only the part of ALS, that's why you couldn't find anything about it in ue docs

    • @frogidile
      @frogidile Рік тому +1

      @@mr.korvin7365 you're amazing. Thank you!

  • @jamesonvparker
    @jamesonvparker 2 роки тому

    How does this work if you were to switch to first person view with the third person template?

  • @SpacemanSam13
    @SpacemanSam13 3 роки тому

    this is the Asset from Palinoia Interactive right? also thank you for the tutorial!

  • @kashyyyk1
    @kashyyyk1 3 роки тому

    Great Tutorial! Nice and simple. All worked great accept the camera. When I move, the camera falls behind and never catches up, so the arrrows don't show up next to the items to interact. If I change camera view to first person, they show up. Any ideas?

  • @raspberry2282
    @raspberry2282 2 роки тому

    Hello do you know how we could use the Third Person Story Template in UE 5 if you could make a tutorial i ve been trying for days methods to make it work but i really dont know how the uassets and umaps from the Maps folder are the only things that won t load in

    • @NAJOUILLElaFRIPOUILLE
      @NAJOUILLElaFRIPOUILLE Рік тому

      Have you figured it out ? I m also trying to merge als with this template...

  • @blad3sashab
    @blad3sashab Рік тому

    Hi mate, I can see that you managed to merge some weapon system with TP Story Template, any chance you could help me do this with first person story template? I would pay you for you work ofcourse. Thanks