Hey guys, let me know below if there's any effect you would like to see me recreate! 👇👇👇 Oh and btw, if you are into indie game development, check out what we are doing at Golden Bug, a game studio I recently founded: twitter.com/GoldenBugStudio
ненавижу шорты, но именно "этот" клип заставил меня посмотреть это видео) Наверняка оно как и все остальные оч крутое и полезно, но не смотрю обычно видосы, потому что нет возможности начать работы с таким крутым "дизайнером эффектов"
I've been working on Unity with 2D RP because I like how lights are handled there, but this made me have a few issues creating shaders graphs for deformation and refraction which in Unity 2019.4 are problematic, since the screen property cannot be used. Do you use 2DRP for you 2D Game? Are you using 2020, finding that stable?
Brother from another Mother, please, please, please do a series on this " Pokemon Attacks ", i know that i alone will watch each video 3 times. this is cool and relateable
If your VFX graph did not have the Set Velocity from Direction & Speed (spherical) node at 14:00, like mine didn't, you need to go to Preferences > Visual Effects > Experimental Operators/Blocks = true. Great video! Have never used VFX Graph before and this really helped me get comfortable with it.
It might eventually happen, but not for now. Although, in the past I made a course with Niagara: www.udemy.com/course/ue4-vfx-for-games-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-02
Hey Gabriel! Quick question for you my friend. I've actually been watching some of your content to learn Visual Effects Graphs. (Amazing by the way) I have a small problem, and I was wondering if perhaps you know if my suspected solution is even possible. I am using Unity 2022.2 Beta (URP 14). I have a decal using the Forward Decal in the VFX graph, that projects onto my scene. The problem is, I want it to ONLY project to the ground layer. I heard Unity 2022.2 had decal layer options, but I can't seem to find anything related to the VFX graph. I posted a more detailed version of this question in your Discord. If you could point me in the right direction of how I could achieve this effect, I'd really appreciate it. Cheers brother
Gabriel, I want to learn shader / VFX graph from scratch, bare bones. I always wonder what this node does or what is this nodes purpose. I wanna start from basics, are there any suggestions from you ? I wanna make my own shaders without watching every other step online
Here's one for you. Could you please show us how to make creepy, dense, rolling ground fog in the shader graph for HDRP? Here's an example of what I mean: ua-cam.com/video/SjSRspqObFw/v-deo.html I've been searching everywhere for something like this and I just haven't been able to find a good tutorial on how to pull it off. Everyone always focuses on the atmospheric height fog that covers your entire screen instead. But ground fog is so useful for creepy scenes.
Hey guys, let me know below if there's any effect you would like to see me recreate! 👇👇👇
Oh and btw, if you are into indie game development, check out what we are doing at Golden Bug, a game studio I recently founded: twitter.com/GoldenBugStudio
ненавижу шорты, но именно "этот" клип заставил меня посмотреть это видео) Наверняка оно как и все остальные оч крутое и полезно, но не смотрю обычно видосы, потому что нет возможности начать работы с таким крутым "дизайнером эффектов"
Please do sphenergy goal explosion from rocket league
I've been working on Unity with 2D RP because I like how lights are handled there, but this made me have a few issues creating shaders graphs for deformation and refraction which in Unity 2019.4 are problematic, since the screen property cannot be used. Do you use 2DRP for you 2D Game? Are you using 2020, finding that stable?
This is amazing. Thank you. I really like that you take the time to show how to create the textures as well, it's very helpful.
Brother from another Mother, please, please, please do a series on this " Pokemon Attacks ", i know that i alone will watch each video 3 times. this is cool and relateable
Please this
Oh my stars, quite excited to watch this several times
I do hope you do other effects from pokemon and similar games
thanks for doing my suggestion, looks fire
Thanks for the idea!
100K congratulations
Thank you 🙌
If your VFX graph did not have the Set Velocity from Direction & Speed (spherical) node at 14:00, like mine didn't, you need to go to Preferences > Visual Effects > Experimental Operators/Blocks = true.
Great video! Have never used VFX Graph before and this really helped me get comfortable with it.
Thanks for the tip and glad it's helping out with VFX Graph!
Wow, that was really cool
i saw this video when you hit exactly 100,000. not more nor less. how interesting. now i'm 100,001
Looks really good! To think that gamefreak has to do this for every single attack for every new game 🤯
Thank you for sharing your knowledge!
Love you're tutorials! So helpful
Glad you think so!
Gabriel This is amazing you don't make unreal engine5 tutorial?? only in unity?
It might eventually happen, but not for now. Although, in the past I made a course with Niagara: www.udemy.com/course/ue4-vfx-for-games-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-02
@@GabrielAguiarProd i already finish this class!! I need more tuto about stylize like this unity tuto😂
Love it. Thank you
amazing effect ❤
Very cool. id love to see a series on more pokemon moves. You could even go back to older pokemon game animations and do them in different styles.
Thanks! That's a great idea!
Yine güzel bir çalışma. Bilgilendirme için teşekkür ederim. ^^
Thank you
Love it!!!
Will you make a series for VFX re-creation for other games?
Yes, we could say that! I need lots of suggestions tho.
@@GabrielAguiarProd Genshin Impact, Tower of Fantasy, Lol, Pubg Mobile, Wow... ^^
Hey Gabriel! Quick question for you my friend. I've actually been watching some of your content to learn Visual Effects Graphs. (Amazing by the way) I have a small problem, and I was wondering if perhaps you know if my suspected solution is even possible.
I am using Unity 2022.2 Beta (URP 14). I have a decal using the Forward Decal in the VFX graph, that projects onto my scene. The problem is, I want it to ONLY project to the ground layer. I heard Unity 2022.2 had decal layer options, but I can't seem to find anything related to the VFX graph. I posted a more detailed version of this question in your Discord. If you could point me in the right direction of how I could achieve this effect, I'd really appreciate it.
Cheers brother
Gabriel, I want to learn shader / VFX graph from scratch, bare bones. I always wonder what this node does or what is this nodes purpose. I wanna start from basics, are there any suggestions from you ?
I wanna make my own shaders without watching every other step online
+1 (Udemy üzerinde kurslar mevcut fakat yeterli olur mu emin değilim.)
@@HaciOsmanKoyudemir01 is that course in english ?
@@piyushguptaji402 Yes. You can find it when you type the name of the channel into the Udemy search engine.
How can I render a video?
Boas! conseguias recriar algumas animações de temtem? por exemplo o ataque Hellfire?
maybe you will know , pokemon unite vfx are made by VFX Graph ?
And could you pls make some of them on your channel ?
Really? Didn't know, played for some time and got say, it has some pretty cool effects. 👀
@@GabrielAguiarProd yeah they are amazing , it will be nice to make some of thems
Can U make lugia's aeroblast?
It also looks like Who's who's attack from One Piece
Googled it. It does indeed haha nice reference
the ending sounds like you're rapping
how to use in the unity battle
Amazing ❤️😊
Thanks!
i love you
Unity Open
Here's one for you. Could you please show us how to make creepy, dense, rolling ground fog in the shader graph for HDRP? Here's an example of what I mean: ua-cam.com/video/SjSRspqObFw/v-deo.html
I've been searching everywhere for something like this and I just haven't been able to find a good tutorial on how to pull it off. Everyone always focuses on the atmospheric height fog that covers your entire screen instead. But ground fog is so useful for creepy scenes.
That's super cool, thanks for the idea added to my to do list.