Maybe not for folks using Foundry for the very first time, but after the first session or two I immediately turn off "Show Toolclips on Hover" (core Foundry settings). Such annoying popups.
Oh God I can't believe I missed that one. I had already turned that one off AUTOMATICALLY so I didn't even realize to put it in the video. Well pointed out!
This is great thank you. I use "Gradual Attribute Boosts", "Keeley's Hero Point Rule" and also hide roll breakdown. Otherwise players can work out monsters resistance from the damage card.
I just watched like 5 videos (mostly on macros and settings) and am now subscribed! I'm experienced in PF2e as both a player and GM, have played a couple sessions as a player in Foundry and am getting ready to run my first GM session in Foundry. Lots of information I've seen including things I wanted but didn't know existed, your videos have been a massive help!
Skip defeated only works for NPCs, and usually NPCs don’t have recovery checks in my games. A player character doesn’t get marked as defeated when they’re at 0hp, so you should be good!
At about the 7 minute mark you show 'Drag Measurement' in the PF2E settings. I'm on 6.6.1 and I don't see that option, is that added by another module, or maybe removed recently?
When you say "force-it" I notice you usually click once, which is a "soft force", may be optionally edited by clients. So I guess that updates everyone to your settings by default, but lets them change it later? Is that what you mean to do, or should I click twice for the full force. Use the force? :P
Players get their own settings. Soft forcing makes them follow your own settings, although they can change their own settings if they wish. If they change the setting it only changes it for them. Hard forcing is not really recommended unless you really don’t want them messing with that.
Maybe not for folks using Foundry for the very first time, but after the first session or two I immediately turn off "Show Toolclips on Hover" (core Foundry settings). Such annoying popups.
Oh God I can't believe I missed that one. I had already turned that one off AUTOMATICALLY so I didn't even realize to put it in the video. Well pointed out!
Finished Part 1 and now doing part 2! This is so easy to follow
Super glad you found it useful!!!
letss gooooooo!!! Moar videos, moar education, MOAR!!!
This is great thank you. I use "Gradual Attribute Boosts", "Keeley's Hero Point Rule" and also hide roll breakdown. Otherwise players can work out monsters resistance from the damage card.
Dude your content is soooo relivant and funny! thank you! from one content creator to another! Your gonna blow up and be huge!
I just watched like 5 videos (mostly on macros and settings) and am now subscribed! I'm experienced in PF2e as both a player and GM, have played a couple sessions as a player in Foundry and am getting ready to run my first GM session in Foundry. Lots of information I've seen including things I wanted but didn't know existed, your videos have been a massive help!
I’m super happy to hear it’s been helpful, and thank you for the sub!
Great Video you going through core rules has helped me a lot! thank you for the quality vidoes.
Finally, this video series is exactly what I was looking for. Combat is flowing so much smoother with all these automation settings.
Keep these coming! Only two of you are out there doing this and we are hungry for information! Great video.
Watched through to the end... I love you too.
I'm a simple man. I see a new Dice Asylum video drop I instalike.
Just started running pf2e/foundry and your videos have been really helpful!
great content!
So funny. Nice tutorial, Pabs
9:52 "oh my god, that was a lot"
*laughs in dnd5e midi-QoL*
You’re telling me midi doesn’t have settings?
@@CrusherEAGLE reverse that, midi has a mountain of settings that makes the "that was a lot" funny
Great videos! I'm just curious as to why anyone would allow players (even trusted ones) to upload new files to the server
I have a module called “Chat Media” that lets people stick images in chat and requires that permission. Main reason, for me!
But DM, wouldn't the "skip defeated" setting make it harder for the GM to remember recovery checks? How do you handle this yourself?
Skip defeated only works for NPCs, and usually NPCs don’t have recovery checks in my games. A player character doesn’t get marked as defeated when they’re at 0hp, so you should be good!
@@CrusherEAGLE I didn't know that, it makes a lot of sense. Thank you!
At about the 7 minute mark you show 'Drag Measurement' in the PF2E settings. I'm on 6.6.1 and I don't see that option, is that added by another module, or maybe removed recently?
If you have the pf2e drag ruler module it hides that option, i think!
Ah, nevermind. PF2E Elevation Ruler overrides this setting.
When you say "force-it" I notice you usually click once, which is a "soft force", may be optionally edited by clients. So I guess that updates everyone to your settings by default, but lets them change it later? Is that what you mean to do, or should I click twice for the full force. Use the force? :P
Players get their own settings. Soft forcing makes them follow your own settings, although they can change their own settings if they wish. If they change the setting it only changes it for them. Hard forcing is not really recommended unless you really don’t want them messing with that.
@@CrusherEAGLE Got it thanks.