Amen to all you said - I would just add he is playing on a mobile device and not on pc. Makes him even better player. And no slurping while playing/commenting 😂
I remember watching a documentary about the T-62 (Slightly different from the T-62A) and how they were used by Iraq and Syria against the Israelis. They brought up how the Golan Heights severely limited their capability to shoot at targets because they had 3° of depression and 9° of elevation. And the fact that blitz has this thing with 7° depression and 17° elevation blows my mind
Let me blow your mind more. A lot of soviet tanks in the game have inaccurate gun depression value. In reality most of them only have -3 of gun depression
@@zaidanmujahid6567 It was like a prototype thing, they had some 100mm guns lying about, but it ended up being cheaper to use the 115mm, which essentially was just a different model 100mm gun from the T-55 that was bored out to the measurement we know the tank to have. Its on Tank Encyclopaedia or something like that.
Soviets expected to use t-62 and most of it's tanks in eastern European plain. That's why low profile and lack of GD. It was never meant to be as effective in mountainous terrain.
Thx for the vid! In the comparison vs the 140, remember the 140 is much smaller! There is less to shoot at, which is a great plus. Spot on on all the rest mate. Good to see those vids again. Cheers.
What exactly is shell normalization? How does it affect gameplay? Thank you in advance for taking the time to read/answer these questions. I really do want to get better. I’m currently at 49+% in 8k battles. I can’t seem to break that 50% mark.
Imagine a plate of sloped armour angled at 40 degrees. If AP is used, when the shell hits the armour, the AP round will normalise the angle by 5 degrees, making the effective angle 35 degrees (less angle is better in my explanation). If an APCR round is used, the normalisation is only 2 degrees, meaning the 40 degree armour plate will be effectively 38 degrees (harder to penetrate). Note: Shell normalisation is a minor thing in battles, the usually increased penetration of APCR rounds V AP rounds is enough to make the difference. (There’s also the armour indicator in Sniper Mode.) A few extra tips about getting a higher WR: Not dying and staying to fight throughout the match will massively help in winning, since you can do more damage in the time you’re alive. Dying early could be a result of over aggressiveness (or not knowing when to run), bad positioning (choosing a position that has no cover) and going to the side of the map that enemies are at. I’m not going to discuss aggressiveness and positioning since those topics are player-specific, but don’t mind if I give a guide on going to the “correct” side of any map at the start of each battle.
Guide on choosing where to go at the beginning of matches: First, analyse the enemy lineup. Classify tanks into three main categories: heavies, medium tanks+light tanks (I’ll be calling this group mediums) and tank destroyers. If the enemy has more mediums than heavies (3+ against 1 to 2), then a assume that their mediums and heavies will go to the “medium” side of the map, and vice-versa. Tank destroyers are in a separate group since they don’t usually indicate which side of the map the enemy will go to. However, on the occasion that the enemy team has 3-4 TDs, expect them to play more defensively (further back), but the side of the map largely depends on the number of remaining mediums and heavies. Secondly, use spotting to determine where the enemy is. It’s the usual going up to the bush with your light/medium tanks and waiting. Even heavies and TDs can spot too, if they occupy a dominant ridge (the ridge at the cap circle on Vineyards, the area overlooking C cap near B cap on the aztec temple map). Based on the spotting, you can deduce where the enemy is headed. Importantly, if you see heavy tanks on the “medium” side of the map, or the opposite, it’s very likely that the entire enemy team is headed in that direction. From there, adjust your position to flank/hull down/ambush/counterattack/etc the enemy where it is appropriate, since you know where the enemy should be and the approximate location of a few enemy tanks. Guide ends here, it doesn’t account for everything but it should be a good start. Do reply to ask questions!
The Extra Tank thank you so much. I appreciate this so much. I can be a little aggressive. I’ve been watching droodles for good positions on different maps. I’ll notice myself playing tanks that are meant for support, on the front line. Another thing I do, is I’ll go against my gut feeling and die right away. Is there more to learn to go from 50% to 65+%? Are there, not really cheats, but little known things on the map that separate 50%ers from super unicum players? Again thank you so much.
JesusIsTheOnlyWay From experience, making aggressive plays should be accompanied with understanding of cover and your mobility and the enemy’s. I’m an avid light tank player (and recently I’ve really gotten into the British turreted TDs), so aggressive plays would usually be occupying advantageous positions for spotting (the center ridge on dead rail where the heavies are) or setting up to intercept the enemy as they go to their positions(the bush near B cap on Winter Malinovka in the village). This allows for early intelligence (for knowing where to strike) and early damage on unsuspecting enemies. However, after going to this forward position, you should either pull back and form up with the rest of your team or flank across the map to snipe. This is because these early positions are usually within sight of the heavy tanks/tank destroyers you intercept and going further forward would be a death sentence. One critical error to make is to spot the enemy and then rush into their rear in the start of a battle. This is because the enemy is still forming up, unengaged by your team and *will* counterattack with 3+ tanks, making your sneak attack useless. One should wait until the main enemy formations are being engaged by the rest of the team before going in to mess with the enemy’s supporting tanks. This aside, getting WR up is largely down to one main principle: doing more damage than you take. Light tanks could strike from distance unopposed, mediums could out trade heavies using their faster firing guns, heavies could use their armour to tank shots while delivering blows of their own and tank destroyers should... destroy tanks. Utilising the game mechanics from concealment to angling and understanding the enemy’s reloading time, alpha damage and weak spots will increase the damage you do, while decreasing the damage they do to you. A rule of thumb is to always engage one enemy at a time, which is why hard cover (rocks and buildings as opposed to soft cover which are bushes and trees) becomes important. It allows you to expose your tank to one target at a time, and an experienced player will be able to win multiple 1 v 1s, thereby making a greater impact on the battle. About support tanks being on the front line: if you can use the mobility or armour of a tank (case in point: Challenger w/17-pdr) it’s possible to frontline things and do well. The key is to manage your survivability. If a Challenger has Comet-level mobility and a stupidly accurate gun, one might flank instead of hugging ridgelines all the time. I know flanking stretches the definition of “front line” a bit, but as long as you’re the first in line to get shot by anything, I’d call that a front line. Tanks like the SU-152 might be clumsy, so shooting from a distance first and closing in when the enemy is busy could be really beneficial (I’m not an SU-152 player, but I see many who do that). Once, someone argued that a Centurion I was a support tank and this should not be at the front line. I prefer to think that the strong turret and highly accurate and penetrating (but really low damage) gun allows it to get up to a ridgeline and shoot stuff as well as specialise in killing heavy tanks, since the turret keeps the tank safe while the gun rips apart those slightly tougher heavies. (describing everything about Blitz in one message is beyond my ability, so I’m not sure if I should make a document...)
@@theextratank7792 I never got the notification of your reply. Luckily I was felt like revisiting sk8’s videos (hoping that he made a new one) and seen your reply. I’m getting better. I’m currently at 50.85% wr. I fluctuate lately from 54-60+wr per 30 days. There were things that you’ve said, that I didn’t know about. So I’ll be putting them in practice. I’ve stopped being so aggressive for the most part. I can’t expect to win a game in the 1st two minutes. My dpm went from around 600 to 1050. Current 30day wr is 57.85%. So I’m getting better. There’s still a lot to learn. I really appreciate your help. I mean seriously appreciate it.
@@jmoney7682 the t62a already had a strong turret, with the buffed gun depression its just ridiculous. Also 5mm of more pen than 140. Sure its a bit slower, but not much. 140 in the other hand, now, isnt the same. Its been power creeped HARD ! They got to fix this imbalance now, cus it is a proper imbalance now. Before there was a choice of pen and armor over mobility, but now 140 is just obsolete and its not up there with the e50Ms and t62a and leos. Sad.
I think the 140 and the 62 are equals. The 62 is super strong on paper, but the 140 has it where it counts. The 140 has a better armor profile overall and it's faster. Its personal preferance
I'm really curious, why do you religiously zoom out exactly right after shooting? Does it give you kind of edge with maybe the accuracy or velocity or animation cancelation or anything? Because it's a bit unnatural. Usually most people like to track where the shot hits first on scope. I saw that on some other youtubers as well.
I do it all the damn time and I don’t know why. It’s a subconscious thing so I guess it’s natural? I assume I do it to get a better surrounding view because why should I stay zoomed in after I shoot? It’s easy to tunnel vision and miss other important things, I’ll just be wasting time looking at one single guy whilst reloading
@@Miftahul_786 No it's not. I understood everything about tunnel vision. I don't say I didn't scoped out, just not necessarily that quick. The only ones doing what I've mentioned are just gamers (looks a lot like "quickscoping". Real pros are not doing it that quick, in REAL LIFE. Hence, UNNATURAL.
Zaidan Mujahid yea because t 44 is basically a slower, less dpm, worse camo, t 54 ltwt. Althought t 44 has better hull armor, i’d trade 20mm of frontal armor for speed, better dpm, and a better camo lmao
I used to prefer the 140. It used to have a less accurate but faster firing gun than the 62 - just like there used to be a meaningful difference in T-54 guns. Guess what? I also played the 54 with the Obj. 140 gun. The 140 then had less reliable armour coverage, but it was just as strong in places, with better mobility. Now WG has killed two birds with one stone. I don't play either! The 62 has better (?) DPM than the 140 with even better gun handling than it ever had. Then the 140 turret nerf. Then the 62 turret and gun depression buff. All in all, the T-62a is too strong so I don't like playing it. Yet every time I would want to play the old Obj. 140 I realise that the new one is functionally the same or worse than the 62. So I'll go play the buffed E50M (M is for mean) or the real tier 10 Centurion successor, the STB-1.
You are talking so much nonsense. 1.) 62A is not too strong. All tanks got stronger and it has to be adapted. 2.) 62A doesn‘t have more dpm than 140. they got the same. 3.) the 62a armor is good if hulldown and garbage if you are not. The hull is useless unlike the 140s hull. 4.) they never buffed the turret armor of the 62a. They kept buffing the gun handling and touched the depression once. The 140 once was the best t10 tank it was crazy OP.
@@streetracingsyndicate9512 1) I don't agree with you on that point. I don't keep a diary about buffs and nerfs in WoT Blitz. But the 62a and 140 changes were at least one update before the E50M buff. I don't remember any other tier 10 mediums receiving such drastic changes. 2) Thanks for clarifying. I did put a question mark in my original comment, I wasn't sure about the numbers. Alas, one of the original differences between 62 and 140 was the DPM. 3) Have a look in Armour Inspector (or similar). The hull armour on both tanks is virtually the same, give or take 10mm effective thickness. Except the 62 has ~75 side armour to the 140's ~50. Neither tank is the E50M after all. 4) Yes, the 140 'originally' had a weaker turret than the 62. Some time ago it was buffed to be better, making the tank overpowered. It was since nerfed and is now worse than it ever was. Again, see Armour Inspector.
Not sure what or how youre playing your T62a but the only strong part of its armor is the turret, unlike the 140 which has a bad turret. Hull wise they're both crap. The 140 has a little better armor but you're only going to get lucky bounces. Effectively it makes no difference since most vehicles you fight have more than enough pen to go straight through. like butter. Plus the dpm is overrated, there are many mediums with similar dpm or better
Back in the day I chose the 140 because of the extra gundepression. I was devastated when they kept buffing the T62A, until I abused a x5 event and researched it rather quickly. Since than I have a 70% winrate in it and one of the highest average damage numbers... I do think it is overcooked.
After watching this I’m expecting a flood of T62a being played really badly by players trying to emulate SK8s brilliance, but better that than them in Sheridans lol
I do worry that 'improving' tanks by looking at the stats we are ending up with tanks that are becoming too samey with no uniqueness. One example is the E50M s quirk of one less deg of depression to the front compared to the sides. It removed a unique quirk or skill to get the best out of the tank.
It is not russian at all! - accurate laser gun (the most laser gun in game) - reliable turret and a shitty hull armor - The playstyle is also not russian. - it is not op if that is a sign for a russian tank xD If you want a 100% russian medium get yourself a T-22. shit gun handling for a medium faster and super troll armor
No noisy music, no attempts of making bad jokes while commenting the game and the tank... Simply one of the best Wotblitz UA-camr of all time.
Thanks bud :)
The best imo
I feel like ur describing someone 🤔
Someone doesn’t like Bushka lol
Amen to all you said - I would just add he is playing on a mobile device and not on pc. Makes him even better player. And no slurping while playing/commenting 😂
I remember watching a documentary about the T-62 (Slightly different from the T-62A) and how they were used by Iraq and Syria against the Israelis. They brought up how the Golan Heights severely limited their capability to shoot at targets because they had 3° of depression and 9° of elevation. And the fact that blitz has this thing with 7° depression and 17° elevation blows my mind
20Pho7 Russian bias
Let me blow your mind more. A lot of soviet tanks in the game have inaccurate gun depression value. In reality most of them only have -3 of gun depression
The real T-62 has a 115mm Smoothbore cannon,I cant find any evidence of the T-62 version A that uses a 100mm Rifled gun
@@zaidanmujahid6567 It was like a prototype thing, they had some 100mm guns lying about, but it ended up being cheaper to use the 115mm, which essentially was just a different model 100mm gun from the T-55 that was bored out to the measurement we know the tank to have. Its on Tank Encyclopaedia or something like that.
Soviets expected to use t-62 and most of it's tanks in eastern European plain. That's why low profile and lack of GD. It was never meant to be as effective in mountainous terrain.
The T62a never really had an ammo rack problem, it was the Obj 140 which still has it till today
Boys! Your a good player! Look so easy. Always interesting commentary. Always interesting. Thx
Thx for the vid! In the comparison vs the 140, remember the 140 is much smaller! There is less to shoot at, which is a great plus. Spot on on all the rest mate. Good to see those vids again. Cheers.
I second that statement that you make it look so easy! Also, good to have you back!
do you think obj 140 will get a buff?
E25, Grille, Leopard 1, and T62A all have the same accuracy (not talking aim time or soft stats.
Long live Sk8 😇
I love your videos Sk8. Absolutelly the best videos about blitz same as Angael.
The only thing 140 has over t62a is protection from a face hugging 4202 using hesh
I don't think anyone would pick the obj. 140 after these buffs on the t62.
I think the e25 even has more accuracy than the grille
Nope, but exactly the same
T 62 has better accuracy
here to say that skatey has a supple voice
What exactly is shell normalization? How does it affect gameplay? Thank you in advance for taking the time to read/answer these questions. I really do want to get better. I’m currently at 49+% in 8k battles. I can’t seem to break that 50% mark.
Imagine a plate of sloped armour angled at 40 degrees. If AP is used, when the shell hits the armour, the AP round will normalise the angle by 5 degrees, making the effective angle 35 degrees (less angle is better in my explanation).
If an APCR round is used, the normalisation is only 2 degrees, meaning the 40 degree armour plate will be effectively 38 degrees (harder to penetrate).
Note: Shell normalisation is a minor thing in battles, the usually increased penetration of APCR rounds V AP rounds is enough to make the difference.
(There’s also the armour indicator in Sniper Mode.)
A few extra tips about getting a higher WR: Not dying and staying to fight throughout the match will massively help in winning, since you can do more damage in the time you’re alive. Dying early could be a result of over aggressiveness (or not knowing when to run), bad positioning (choosing a position that has no cover) and going to the side of the map that enemies are at.
I’m not going to discuss aggressiveness and positioning since those topics are player-specific, but don’t mind if I give a guide on going to the “correct” side of any map at the start of each battle.
Guide on choosing where to go at the beginning of matches:
First, analyse the enemy lineup. Classify tanks into three main categories: heavies, medium tanks+light tanks (I’ll be calling this group mediums) and tank destroyers. If the enemy has more mediums than heavies (3+ against 1 to 2), then a assume that their mediums and heavies will go to the “medium” side of the map, and vice-versa.
Tank destroyers are in a separate group since they don’t usually indicate which side of the map the enemy will go to. However, on the occasion that the enemy team has 3-4 TDs, expect them to play more defensively (further back), but the side of the map largely depends on the number of remaining mediums and heavies.
Secondly, use spotting to determine where the enemy is. It’s the usual going up to the bush with your light/medium tanks and waiting. Even heavies and TDs can spot too, if they occupy a dominant ridge (the ridge at the cap circle on Vineyards, the area overlooking C cap near B cap on the aztec temple map). Based on the spotting, you can deduce where the enemy is headed.
Importantly, if you see heavy tanks on the “medium” side of the map, or the opposite, it’s very likely that the entire enemy team is headed in that direction. From there, adjust your position to flank/hull down/ambush/counterattack/etc the enemy where it is appropriate, since you know where the enemy should be and the approximate location of a few enemy tanks.
Guide ends here, it doesn’t account for everything but it should be a good start. Do reply to ask questions!
The Extra Tank thank you so much. I appreciate this so much. I can be a little aggressive. I’ve been watching droodles for good positions on different maps. I’ll notice myself playing tanks that are meant for support, on the front line. Another thing I do, is I’ll go against my gut feeling and die right away. Is there more to learn to go from 50% to 65+%? Are there, not really cheats, but little known things on the map that separate 50%ers from super unicum players? Again thank you so much.
JesusIsTheOnlyWay From experience, making aggressive plays should be accompanied with understanding of cover and your mobility and the enemy’s. I’m an avid light tank player (and recently I’ve really gotten into the British turreted TDs), so aggressive plays would usually be occupying advantageous positions for spotting (the center ridge on dead rail where the heavies are) or setting up to intercept the enemy as they go to their positions(the bush near B cap on Winter Malinovka in the village). This allows for early intelligence (for knowing where to strike) and early damage on unsuspecting enemies.
However, after going to this forward position, you should either pull back and form up with the rest of your team or flank across the map to snipe. This is because these early positions are usually within sight of the heavy tanks/tank destroyers you intercept and going further forward would be a death sentence.
One critical error to make is to spot the enemy and then rush into their rear in the start of a battle. This is because the enemy is still forming up, unengaged by your team and *will* counterattack with 3+ tanks, making your sneak attack useless.
One should wait until the main enemy formations are being engaged by the rest of the team before going in to mess with the enemy’s supporting tanks.
This aside, getting WR up is largely down to one main principle: doing more damage than you take.
Light tanks could strike from distance unopposed, mediums could out trade heavies using their faster firing guns, heavies could use their armour to tank shots while delivering blows of their own and tank destroyers should... destroy tanks.
Utilising the game mechanics from concealment to angling and understanding the enemy’s reloading time, alpha damage and weak spots will increase the damage you do, while decreasing the damage they do to you.
A rule of thumb is to always engage one enemy at a time, which is why hard cover (rocks and buildings as opposed to soft cover which are bushes and trees) becomes important. It allows you to expose your tank to one target at a time, and an experienced player will be able to win multiple 1 v 1s, thereby making a greater impact on the battle.
About support tanks being on the front line: if you can use the mobility or armour of a tank (case in point: Challenger w/17-pdr) it’s possible to frontline things and do well. The key is to manage your survivability. If a Challenger has Comet-level mobility and a stupidly accurate gun, one might flank instead of hugging ridgelines all the time. I know flanking stretches the definition of “front line” a bit, but as long as you’re the first in line to get shot by anything, I’d call that a front line. Tanks like the SU-152 might be clumsy, so shooting from a distance first and closing in when the enemy is busy could be really beneficial (I’m not an SU-152 player, but I see many who do that). Once, someone argued that a Centurion I was a support tank and this should not be at the front line. I prefer to think that the strong turret and highly accurate and penetrating (but really low damage) gun allows it to get up to a ridgeline and shoot stuff as well as specialise in killing heavy tanks, since the turret keeps the tank safe while the gun rips apart those slightly tougher heavies.
(describing everything about Blitz in one message is beyond my ability, so I’m not sure if I should make a document...)
@@theextratank7792 I never got the notification of your reply. Luckily I was felt like revisiting sk8’s videos (hoping that he made a new one) and seen your reply. I’m getting better. I’m currently at 50.85% wr. I fluctuate lately from 54-60+wr per 30 days. There were things that you’ve said, that I didn’t know about. So I’ll be putting them in practice. I’ve stopped being so aggressive for the most part. I can’t expect to win a game in the 1st two minutes. My dpm went from around 600 to 1050. Current 30day wr is 57.85%. So I’m getting better. There’s still a lot to learn. I really appreciate your help. I mean seriously appreciate it.
I like ur channel because u show ur own replays...not like the others only using others games
Already been 2 months! Come back mate.
glad to see you again in blitz, as always GG and nice review
All of us who grinded the Obj 140 were left high and dry. Not fair, WG.
Vishant Rai I wish they could give it a buff of some sort
@@jmoney7682 the t62a already had a strong turret, with the buffed gun depression its just ridiculous. Also 5mm of more pen than 140. Sure its a bit slower, but not much.
140 in the other hand, now, isnt the same. Its been power creeped HARD ! They got to fix this imbalance now, cus it is a proper imbalance now. Before there was a choice of pen and armor over mobility, but now 140 is just obsolete and its not up there with the e50Ms and t62a and leos. Sad.
Has anyone told you about the T-22 medium yet Sk8?
What a refreshing video thanks for that!
Thanks sk8 yeah I love the 62 even though it's been power creeped by the E50M T22 and the STB1 👋😁
Patrick Mccrea well.... just T22 😬😬😬
I think the 140 and the 62 are equals. The 62 is super strong on paper, but the 140 has it where it counts. The 140 has a better armor profile overall and it's faster. Its personal preferance
My favorite Tank
Lets not play raid shadow legends, cose it sucks. Anyone fed up with those commercial spam over a year?
Love ya sk8, ur the best.
Personally, I love the T62a. Such an amazing tank, and one hell of a sexy one as well. Stalins chosen child.
U are sexy too
Are you enjoying the t2020
I'm really curious, why do you religiously zoom out exactly right after shooting? Does it give you kind of edge with maybe the accuracy or velocity or animation cancelation or anything? Because it's a bit unnatural. Usually most people like to track where the shot hits first on scope.
I saw that on some other youtubers as well.
I do it all the damn time and I don’t know why. It’s a subconscious thing so I guess it’s natural? I assume I do it to get a better surrounding view because why should I stay zoomed in after I shoot? It’s easy to tunnel vision and miss other important things, I’ll just be wasting time looking at one single guy whilst reloading
@@Miftahul_786 No it's not. I understood everything about tunnel vision. I don't say I didn't scoped out, just not necessarily that quick. The only ones doing what I've mentioned are just gamers (looks a lot like "quickscoping".
Real pros are not doing it that quick, in REAL LIFE. Hence, UNNATURAL.
We miss you sk8
I was just being a fiend for a new Sk8 vid last night!! 😛
Can you make a video about what gun to use on the Conway
They’re already up, go to the British playlist.
Of course the stock gun
Be thankful it got 7 degree....WG first said they were going to give it 8 degree.
Doesnt sound very russian to me
I bought this thing not too loong ago
And now i didnt even know i have about 1million xp in this thing
God its so fun to play
How many battles?
Approaching 1.2k
Sk8...you gotta run with the new E50M
Obj 140 is kinda lagging behind now
They should buff the mobility so that way it because like a light-medium especially with all these new OP light tanks
So much I missed you
Cool video, I am grinding this line now, I’m only at T-34-85 tho
I think the MT-25 route is easier though,just sayin
Zaidan Mujahid yea because t 44 is basically a slower, less dpm, worse camo, t 54 ltwt. Althought t 44 has better hull armor, i’d trade 20mm of frontal armor for speed, better dpm, and a better camo lmao
I used to prefer the 140. It used to have a less accurate but faster firing gun than the 62 - just like there used to be a meaningful difference in T-54 guns. Guess what? I also played the 54 with the Obj. 140 gun. The 140 then had less reliable armour coverage, but it was just as strong in places, with better mobility.
Now WG has killed two birds with one stone. I don't play either!
The 62 has better (?) DPM than the 140 with even better gun handling than it ever had. Then the 140 turret nerf. Then the 62 turret and gun depression buff.
All in all, the T-62a is too strong so I don't like playing it. Yet every time I would want to play the old Obj. 140 I realise that the new one is functionally the same or worse than the 62.
So I'll go play the buffed E50M (M is for mean) or the real tier 10 Centurion successor, the STB-1.
Tier 10 Centurion successor? What do you mean?
You are talking so much nonsense.
1.) 62A is not too strong. All tanks got stronger and it has to be adapted.
2.) 62A doesn‘t have more dpm than 140. they got the same.
3.) the 62a armor is good if hulldown and garbage if you are not. The hull is useless unlike the 140s hull.
4.) they never buffed the turret armor of the 62a. They kept buffing the gun handling and touched the depression once.
The 140 once was the best t10 tank it was crazy OP.
@@nash-p Centurion's strong point is the turret.
The FV4202's weak point is the turret.
@@streetracingsyndicate9512
1) I don't agree with you on that point. I don't keep a diary about buffs and nerfs in WoT Blitz. But the 62a and 140 changes were at least one update before the E50M buff. I don't remember any other tier 10 mediums receiving such drastic changes.
2) Thanks for clarifying. I did put a question mark in my original comment, I wasn't sure about the numbers. Alas, one of the original differences between 62 and 140 was the DPM.
3) Have a look in Armour Inspector (or similar). The hull armour on both tanks is virtually the same, give or take 10mm effective thickness. Except the 62 has ~75 side armour to the 140's ~50.
Neither tank is the E50M after all.
4) Yes, the 140 'originally' had a weaker turret than the 62. Some time ago it was buffed to be better, making the tank overpowered. It was since nerfed and is now worse than it ever was. Again, see Armour Inspector.
Not sure what or how youre playing your T62a but the only strong part of its armor is the turret, unlike the 140 which has a bad turret. Hull wise they're both crap. The 140 has a little better armor but you're only going to get lucky bounces. Effectively it makes no difference since most vehicles you fight have more than enough pen to go straight through. like butter. Plus the dpm is overrated, there are many mediums with similar dpm or better
Thank you so much sk8, I have a T-44 and I’m close to the T-54, and I desperately want the T62A, could you also do a guide on the T-54?
SK8 rules¡! Love your vids 😁
My fav tanks because of the amazing gun and turret
Hi sk8xtrm do you think the game is dying?becuase i hate to see my favorite game in the world dying
In general the player base is smaller but blitz is larger than console and pc is still chugging at the same rate it has been for the last 4 years
The game itself is enjoyable at times because of its constant updates every month which brings new things into the game
Are you a northener or a southerner?
See you in battle
Back in the day I chose the 140 because of the extra gundepression. I was devastated when they kept buffing the T62A, until I abused a x5 event and researched it rather quickly. Since than I have a 70% winrate in it and one of the highest average damage numbers... I do think it is overcooked.
Correction, after 52 battles, I have a 79% winrate! That is insane for a tier X!
I wish I had the gamesense of a pro. It seems so fun
T-62A: The gun is always "approved" by Stalin himself and it's turret made of Stalinium, what could possibly go wrong ?
A fv4005 thats flanks you
Gerrit Hak xd
Nice job xD
I still much prefer the Object 140
we have our opinions
Yay
Mk6 has the best gun in the game
Me: **Plays Soviet Anthem on the Piano**
And a nice camper sniper medal....
After watching this I’m expecting a flood of T62a being played really badly by players trying to emulate SK8s brilliance, but better that than them in Sheridans lol
I do worry that 'improving' tanks by looking at the stats we are ending up with tanks that are becoming too samey with no uniqueness. One example is the E50M s quirk of one less deg of depression to the front compared to the sides. It removed a unique quirk or skill to get the best out of the tank.
Yes, totally. I was super disappointed in that E50M "buff" actually, after spending so much time learning to find the angles...
It is not russian at all!
- accurate laser gun (the most laser gun in game)
- reliable turret and a shitty hull armor
- The playstyle is also not russian.
- it is not op if that is a sign for a russian tank xD
If you want a 100% russian medium get yourself a T-22. shit gun handling for a medium faster and super troll armor
Ooof
Ye just russian
Keep it going mate we miss you
Tbh im trash in 62a only 1. 8k avg in it :v
How many battles?
Early