T92E1 Discussion - No Rockets Fired - Wot Blitz
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- Опубліковано 5 вер 2024
- In my first video back I said I loved the tank but disliked the rockets so will not play them anymore. Here are 3 mastery replays with no rockets fired with focus on the tank! Even without prem ammo (Rockets) this tank is an absolute weapon!
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It's great that your back sk8. We missed you!!!!
You all probably dont care but does someone know a tool to log back into an instagram account??
I was stupid forgot the account password. I love any assistance you can give me
@Mohammad Louis Instablaster :)
@Ralph Alaric i really appreciate your reply. I got to the site thru google and im trying it out now.
Looks like it's gonna take a while so I will reply here later when my account password hopefully is recovered.
@Ralph Alaric it did the trick and I finally got access to my account again. I'm so happy!
Thanks so much you saved my ass !
@Mohammad Louis happy to help :D
I think rockets shouldn’t have been implemented into blitz in the first place, maybe as an event only thing like the t49A. The t92 needs an armour nerf which is saying something because it’s a light tank. I genuinely don’t understand why rockets exist in the game, especially considering their pc counterparts don’t have them. Anyway, great video as always sk8, glad your back :)
Nerf the armor and accuracy, the precision is far too good on the move
It actually isnt Accuracy sucks on this tank yet people complain ( I agree missiles a re broken)
Bruh the gun dispersion on this tank is awful. Its just missiles, you guide them in. They are 0 dispersion monsters that meed to be removed
Compare to the 49 or bat chat it is far to accurate and apcr are to fast for this gun
@@jean-philippebobin3732 Tbh not the accuracy, you may seem to see it accurate but the dispersion is fairly decent but you can miss, and the shell velocity isn't that fast to keep up with fast lights, and just like the shot we saw on the Waffle it can over hit.
@@ironbullet9956 you must not have played it a lot cause that things accuracy is on point and, I agree, far too good, especially on the move
Just make these light tanks up tiered T49s, heat and HE only.
Easy fix
Randall W then scale the pen for tier 10 and be done with it
Well, HEAT, HE, and missiles, sure.
I would also suggest buffing the HE average damage to 960, same as the KV-2. (Most of the time the HE shots won't be penetrating, they'll only be doing splash damage, so buffing the HE damage to KV-2 level will be fine.)
You're right, they have no business running around with APCR. It's almost like putting a BL-10 from an ISU-152 in the turret of a light tank (& nerfing the APCR pen by 99 mm). Ridiculous.
Speaking of the T49 - it should also have its HE damage buffed to 960.
@@timonsolus by no means should the T49 have 960 average damage at tier 8. I do think the damage should get progressively higher though, meaning the T92E1 gets ~840 damage and the Sheridan gets 960.
Or just replace the rockets with heat ammo :)
12:50 yeah totally hate people like that. They think they are a war hero just because they did the initial spot then died with almost 0 dmg.
.
"I already spot, why u still lost, NOOB". Well good job you spot them, but imagine what you could have done more if you didn't die early
Projectnsight had a obj 263 yolo in n said "someone had to spot" meanwhile im in a bush in a sheridan effectively spotting at the end me 3k assist and 2k delt the obj 263 340 assist and 0 delt
YOU_SMELL on blitz well they do call it a yolo wagon for a reason. Not validating the play just saying they have a reputation.
Well, sitting in a bush trying not to get spotted made you as useless as the 263 being dead.
Tanks dont need removing or nerfing, ok maybe t92e1 needs nerfing but its rockets that need removing not the tanks
I also play my Sheridan without using missiles unless it's 100% needed, similar to when you just HAVE to use premium rounds. In the end you also lose DPM so it's not efficient.
Pos eso ya se ha dicho we, simplemente que le pongan heat con un pelín menos de penetración, le quiten ese pendejisimo blindaje espaciado y listo. Un tanque perfecto, en vez de nerfear cosas son sentido como el motor... Wg debería saber que ese no es el problema.
Rage I didn't expect seeing you here lol, o7
What they could do are giving a consumable for tiers who face missiles ,
The consumable would be like a machine gun and it has a chance to destroy the missile, it could be upgraded to increase the chance.
Maybe smoke as well to reset camo or make you untargetable by missiles but you can still be hit
Why do they have apcr and missiles and spaced armor when the t49 doesn't that's what would make them balanced... By the way no one plays the t49 because it eats credits
Slapping is fun with T49, but your credits are dying
@King Ghidora Kaiju Agreed.
Maus also eats credits
Thank you for taking the time to make vids again. The points you make are spot on. You do the best job of breaking information down to useful content. My favorite Blitz channel.
First! Great video mate. Oh boy, the t92, missiles should be removed, but keep the tank. Love it as is
I hate the sharp angle always bounces ridiculous shots lol
I like this comment but don’t because you said first
good to see u back sir!
i really love your voice hahahahaha
It’s just great to see you posting new videos!
The problem with the Sheridan isn't the spaced armor but in my opinion it's the hitbox, it needs to get bigger, atleast in wot PC you have the spaced armor that's HEable
Everything is HEable what do you mean?
edit: Unless you wanna remove the spaced armor mechanic of saying "Make it spaced armor but lets say HE can pen it with high rolls" which is honestly stupid, defeating the purpose of spaced armor. You can HE the sides with 2x less the damage of the average roll and RNG-reliant in the back, Turret is also HEable, front gets more damaged than the sides.
the XM551 Sheridan was an amphibious light tank- designed to be dropped from a parachute and had spaced armor on the sides to act as floaties.
Missiles are premium ammo that some people love to shoot. Nerfing missiles means less income while nerfing mobility not. Wargaming actually want missiles to be shot en mass.
Thanks for coming back brother! Your videos and input on these new tanks are well welcomed!
6 June... BRIT INVASION !!!!!!! WELCOME BACK SK8 !!!
I have missed you Skate! :) Your perspective is refreshing light and amusing :)
Enjoy the game and keep um publishing content in a frequency that suits your lifestyle :D
Cheers,
Pavol
Sk8 love your videos as always! keep it up. You are the most funny youtuber I met so far. Also I need some tips, should I use 20k gold and buy badger or should I convert it to free xp and research E100? or should I research T92E1 and Sheridan?
As a F2P 20k gold for one tank is really extortionate (thanks WG) but if you want a sluggish, yet hard-hitting (the rate of fire’s very nice too) and extremely tough tank (only the midsection of the lower plate is vulnerable), then go for the Badger. I’d rather leave the gold to get event tanks (etc Dracula) to buy at discounted prices if I can’t grind the whole event (most of the time even the best players can’t grind recent events like the one for the Gravedigger). The E-100 can be rather tough at times but as a medium player I find that the bar on top of the turret can still be hit, lower plate is too large and that the sides aren’t as well protected as with something like a Maus. However, these problems can be remedied with good angling and out trading your opponents with your 150mm gun. Finally, the T92E1/Sheridan line is really fun and the missiles are really annoying, certainly being easier tanks to deal damage with than the low-penetrating T49. However, the F2P me would suggest grinding out the line since you have to learn when to run and when to fire the APCR or give superheavies hell with missiles. You can buy good tanks, but you can’t buy yourself the judgement-making required to do well in them. I highly suggest the line, but play the T49 extensively first. When you get to the IX and X, the extra penetration will make the line even more fun.
Aakash Pawar do not convert it!!! Buy the bulldog if u are a good player, if not, wair for another tank to come
The badger is a discount object 263(What I think anyway), so you would be better off getting either of the two tier 10s or the T92E1 instead of a worse object 263.
What I mean is that the badger has only 1 advantage over the 263 being it's gun depression, but you can simply work around it or change playstyle.Thhe badger has the mobility of a comatose brick and slower rate of fire witthh the same alpha damage, and about the same armour as the 263.
@@wuman694 actually, if you hide the lower plate, not even prammo of most tanks will be able to pen it. And if you hold down at an angle, the armour goes up to 500+ mm
Thank you guys for your tips. In the end I bought the badger. But I will keep your advice in my mind
Remove the armor and missles and they are balanced
They still better than bc
I got lucky bounces and plus stop complaining about rocket's deal with the fact they are in the game and you get obliterated by rocket's
Just shut up,I'm tired of hearing about when I go to a blitz channel
T92e1 has no armor i think you just suck at aiming or youre shooting the most angled spot on t92e1
@@Unknown-fk8wu stop the bs. they have a ridiculous amount of spaced armor. HE and HEAT are useless against them
Sk8 is awesome, who's that 1 miserable person who disliked this video?
There is a lot of problems when it comes to missiles in WotB. One of which is its quite easy to use, specially on PC version. Just wait for the triangle to turn red. Fire and walla! My solution for this is to use the TOW (Tube-launched, Optically tracked, Wire-guided)System which requires the user to aim (In this case stay in sniper mode to guide the missile to the target.) A benefit of this while in sniper mode, you dont have a lot of peripheral vision to see tanks coming from different directions and having to guide the missile manualy makes the user vurnerable to flanking attacks since a small movement can change the missile's course. One disatvantage of this is it can be used by campers to snipe enemies from afar. Another solution to that is add a maximum distance on which you can guide the missile. Just like in real life, TOW missile are sometimes hindered by how long their wire is. If the maximum distance (for example, 200m) is chosen to be the maximum guiding range. Once the missile exeeds that, it will act as a rocket. It will just fly on straight. Lastly, the speed of the missile. Its hard to pick if it will be slow (easier to guide, but easier for an enemy tank to dodge) or fast (Can hit the enemy faster, but harder to aim) just a thought. Feel free to add more. But I really hope they remove it until they can find a good system that fits in the game.
Yeah, I agree with the others, tier 9 and 10 should be like the T49, with the only difference being instead of HEAT we have APCR. But no stupid missiles.
Got gold spammed by the same sheridan 3 times in a row ;-;
I’m happy you’re making videos again. Welcome back.
tuen APCR into AP, I played these things when they first came out BEFORE any nerfs, they are SO OP
but ap just gives it better pen because of shell normalisation
I bet he has no idea what disadvantage APCR has.
APCR has worse pen loss over distance but has the fastest shell velocity
Ap is better than apcr
I think it's OK to use pramo, only if you're using them how they're supposed to be used... sniper mode only
A lot of the of rage often comes from slow tank to players that get spotted and clapped at 300m with a missile.
Welcome back sk8!!
Here’s how to balance t92 and Sheridan. Take all the armour off the t92 so anyone can pen it everywhere, aswell as taking the middles off it and either giving it regular heat or no prem ammo. With the Sheridan, take off the spaced armour and make the hull HE able, keep the speed it has and remove the missiles for regular heat. Wargaming is trying to compensate for the missiles by taking away the things that make the tank what it is, the speed and mobility. They’re light tanks, just make them a t49 but higher tiers.
This tank is a giggle without the rockets. I too don't even bother with them and just use HE and APCR. Treat this one like the T49 and you will do well.
Idk about other people but I hardly ever see missiles being shot, and whenever they are 3/4 of the time they bounce or miss.
Great to see you back, fella. Although I don't play anymore (deleted my old account) I do have a new one, barely touched it. But still, your videos are good. I see you left your own Clan. I miss those days.
I have some ideas the missile tanks can be balanced.
First of all, I think the penetration on their normal, and premium ammo is way too high.
I mean, first of all, both of them are very fast light tanks (speaking of which, the mobility nerf on the Sheridan was pretty stupid). It isn't uncommon for them to flank pretty much ANYTHING on the battlefield. And also, derp guns usually have lower penetration than their counterparts. So, because of those reasons, I don't know think they should have a normal shell that can penetrate upwards of 200mm. I personally think that the normal shells should be nerfed to 190mm (for the T92E1), and 210mm (for the Sheridan)
As for the missiles, I rly think that their penetration should be nerfed. I mean, why the hell do they have as much penetration as a medium tank's premy ammo??? It doesn't make sense. Missiles can do 2 things that normal premium ammo can't. Which is flying over ridges, and diving down on their targets (a few times, I had a missile dive down on me at a steep 80 degree angle. But, most times, missiles dive down on you at 10-20 degrees. A 10-20 degree dive with a 310-341mm pen missile is still enough to penetrate ANYTHING. Even the most heavily armour tanks angling their hulls at 30-45 degrees will be penetrated. Itz fucking bullshit). So, because of those reasons, I would strongly recommend that the missiles be nerfed to 260mm pen (for T92E1), and 280mm pen (for Sheridan). At least that will give mediums, heaviums, and heavy tanks an actual fucking chance to counter the missiles, by being attentive, spotting (diving) missiles (which by the way isn't easy), and angling their hulls by 30-45 degrees to negate them.
However, in compensation for these nerfs, I think the DPM of the tanks should increase. For the T92E1 it should have +200 dpm for it's normal ammo. And +100 dpm for it's missile. Lastly, I think they should add the 780 alpha dmg HE shell from the T49 (either that, or at very fucking least, buff the penetration of the HE shell to 120mm or something, while keeping the 680 alpha dmg)
I totally agree with what you had to say about the sheridan nerf. Just remove the spaced armor. It's balanced. Why nerf the mobility?! Of course the missiles are a hush hush topic but the mobility... Why?!
Because its easier to them to nerf horsepower than to remodelate the whole armor dynamics
@@polentusmax6100 fair enough. But I guess the coders can get it done in one or two updates, right?
@@vishantrai8079 yep
Sk8 I’m glad u back
Av it lol
Yea this is the way i play the tank but ill use the missiles like a normal shell if i cant pen something, would prefer if they just removed them tbh but maybe the new nerf will sort them out, lets see what 7.0 brings, great review sk8, spot on
Wellcome back dude.
Glad to hear your voice again
Nothing wrong with using rockets like normal ammo. As long as you're not abusing the rocket mechanic
The thing I don't get is why does it have an AP shell?
Only bad things on T49 are pen and the fact that it only has HE and HEAT so fences and spaced armour kill its firepower. This tank has neither of those negatives even if you neglect the rockets.
I have stopped playing above tier 7 since those tanks came into the game
Hey bro. I like your content, I enjoy it quite much. I wanted to ask I you could make a video named “how to VK 72.01 K”. I just got it, and I love the tank. But I’m used to play the AMX 50 B, and WZ113. Pls make a video about it, I would appreciate it.
Rockets should take 3 or 4 x the ammo storage that a normal round takes. And lose lockon if you move (see the actual Shillelagh for an example). Use them but pay a reasonable price.
that gun depression is above 10deg
Poor that tortoise :(
Noice review
Im more angery about the armour on this thing than the missiles. This thing bounced a fucking BL-10 from my 704.
T92 and Sheridan dont need the rockets.I m playing like a regular light tank and ı m doing good with them
Even with stock everything is still better than any medium, 350 dmg with stock gun is same as of the e50, and -10 of depression is a rare thing
I read 3 mastery battles. Can you take another 6 months off mate .... I joke. Bloody hell its a hard tank to master and you do 3. #gladyouback #musttryharder
Hi SK8...a guy raged at me the other day as i was in a sheridan on middleburg calling the obvious names e.t.c.to do with said tank )......i dont need missiles i told him in private message after game ,i only load 3 missiles and hardly ever use them ,maybe on a long range line of sight target jpzge100 e.t.c.,i tell him my brain is all i need and i can do good even if no missiles existed...
He was not convinced or amused so i just blocked him :)
This sheri and 92e1Tank is needed in this meta of super buffed HP heavies and is not easy to do well in as a lot of people seem to think its a monster of a tank.....but its not the tank its the player and his/her brain that can make any tank work to its full capacity )
Sk8 makes M's look easy as a loss, with a bad team.
I do not find a problem with ATGMS. If there is a platoon of T92E1s/sheridans, I simply try to kill them both or avoid them completely,unless I have to. I personally don't see how ATGMs are overpowered.
It's basically the object 252U situation(good upper frontal armour completely negated by the lower plate. In this case ATGMs completely negated by the fact that they are quite easy to take out, especially if a noob in the Sheridan decides his DPM is good and brawls with a medium or something)
The only problem I have with the '2' tanks is the Sheridan's armour layout, although it feels funny when you use HE on the space between the spaced armour and the tracks and they are scared of you since they though their tank was immune to HE on the hull.
Kok Hui Goh exactly. Just pray not to be a top player. Even so you can still kill him they are not harder then a medium to kill. But some players cry because they can’t HE from across the map they stay on spawn hidden.
E-25s are so easy to destroy with an M 41 90 cruel twist.
WG:We would like to keep them as they are new collection to the game.
Thanks for your feedback. Enjoy!!!
Goodluck in the battle field.
Light tanks should be eye for tds and hts not the artillery.
if they should be the eyes GIVE THEM SOMETHING THAT ALLOWS THEM TO BE THE EYES
its the same problem as on wot pc they dont have any view range advantages and they dont have much if any camo advantages not much of a speed advantage
meanwhile u could get a medium of the same tier like the standard B still have better camo but have the hp and fighting capacity to allow u to shred lights and actually stand a chance against other mediums
The Sheridan and t92 are already really good without the missiles but wargaming sadly just won’t remove them
What do you think about the Swedish heavys coming to blitz, do you think the crown of the line will be broken?
EDIT: I'm quit hyped for the new line
500mm of turret armour in a hull down position is overpowered, adding salt to wound is that it's very easy to use 8 degrees of depression almost everywhere, let alone 12.
Every other hulldown tank would be made obsolete,and meta would be kranvagn spam
I'm simply stating what most of us know now, bad- mediocre gun handling is little to nothing considering the KV-2 exists. So unless the turret armour is nerfed, or they make it horrifically easy to circle it to get it's hull.
I'm not at all excited for the line, especially tier 8+, the turret armour is ludicrous, especially with the 420 alpha autoloader. 1200 damage is enough, let alone 1260-1320( if it's going to be 440 instead)
@@wuman694 its gonna be 400 alpha damage autoreloader in blitz (different then pc) also the armour difference which is for balance reasons as the kranvagn on wot pc is 225mm thick angled at 50 degrees on flat ground making it extremely strong aspecially when using all 12 degrees would be so strong that even jg e100 in blitz with heat wouldent pen as blitz jg has way less heat pen
my guess is the turret armour is going from 225mm frontally to about 210mm or 200mm
the kranvagn is a lot faster then a t57 heavy but also a bit slower then an amx 50 B and is somewhat balanced by having worse side and rear armour then the 50 B aspecially on the turret aswell as having one of the worst pen values of all tier 10 heavies 252mm of standard APCR pen which is 6mm worse then t57 or 50B while also having the worse normalization of apcr and the poor accuraccy that the tank has will make it more of a close range brawler (probably will have a worse interclip then 57 and 50B of about 3.5) which means this will likely be good for ridgeline battles and trading with mediums but not duelling in open grounds
That's what we keep telling WG. Keep the tanks in the game, but get rid of those stupidly broken rockets. But the missiles are another version of "spare parts" and WG just aren't interested in listening.
The thing is... that wg doesnt want to swallow their pride and say they were wrong about the rockets. I know they spent time and money to develop these tanks and the new mechanics but this is making tiers 9 and 10 nearly unplayable cause u can almost guarantee one of these tanks will be there using rockets and then u cant hide from them at all because they are faster.
Love the chat at 0:44 with he lives!
Why they don’t make it like the t49 but for tr 9 & 10 (only heat and HE low pin 180 -200 mm and no armor)
People like the t49 and I think they will like them as well
Yeah and considerimg that in tier10 you will still have quite a few tanks to HE (and do keep in mind, that its the same gun as thw kpf.pz 70 so it can have up to 99mm of HE penwith shells)
It's also a lt so it can spot and zoom around the map
I don't think you can retain the superb mobility AND the huge alpha shells on these tanks, missiles or no; and *especially* not being able to bounce shots off the supposed "Light" tank armour like they are.
I don't fire missiles. The APCR works good enough for me.
since when is it allowed to have 650 alpha, decent pen and god like acuracy without giving up your turret on any tank let alone a light tank?
like the only reason the t49 isnt overpowered is because it has next to no pen on a gun that would struggle to hit a barn from the inside
560 not 650... big difference
Thanks sk8 yeah it's funny that wargaming nerfs everything on the tank and ignores what really
Really needs to be done and that is removing the missiles 👋😁
I find that I generally do worse in the tank when I try and use missiles.
I love this video topic
Just make atgm round a normal heat round
And make the armor so thin
I bounced 5 rockets consecutively in a chieftain
I'm just so irritated fighting these bloody things because the spaced armor and high speed makes them legit harder to pin down and kill than many mediums. Also, why does it have 10 degrees of gun depression? Not even the M48 Patton has that
This tank would be so much better if it actually had light tank armor....
Okay, so I no longer play Blitz, so don’t take my word straight.
But my guess for why WG still clinging on the rocket is because: Campers and hull down position
Why?
To dig them out and let them join the fray so the game can be more interesting and less campy. This also include to tanks like the Russians high tier due to the ridiculous turret that once hull down requires insane amount of effort to get them out from the position. The rocket IS the SPG because it discourages people from sitting in one place and forcing them to move around more often.
Had WG did a better job than introducing rockets? Maybe. I’m not sure. But one thing for certain is that they will unlikely to remove ATGM in the (near) future
If you dig out something like t34 from hulldown position, it's defenceless and you just die instantly and it's hard to target campers because a lot of times you have to blind fire plus the range of the rockets was nerfed so in many cases you can't even hit them
Dont compare it to arty lmao
Arty unlike atgms makes people camp, atgms make people push the living shit out of t92s and sheridans cuz they can ruin the game for one side
Sk8 likes the T49?! Since when?! Where are his videos on that tank???????????
hey sk8 could you make an AMX 50 B video?
You should try the Stock Gun - som much fun ;-)
I don’t know. I like watching people miss with their rockets ... followed by a long reload.
Remove the armor and the mobility keep the rockets and boom! The atgm tanks are balanced
That would be the 183 but worse. One silly gimmick on an absolutely horrific tank
removing the mobility of a light tank is bad
Make it a medium
Qeirow medium without Armor?
Most players absolutely suck with missiles including myself. I play it with no missiles and still do quite well. It's epic without them
Can you do a Japanese TD review
Missiles really aren’t very hard to dodge
The people who spam them don’t do very well at all usually
I personally will use them but rarely. I used only 1 in my mastery game... most games I use none.
The people who complain about the missiles need to just learn how to deal with them. You can dodge them easy if you know how... most are fired outside the scope.
Even a slow tank like the E-75 can easily deal with them... all you have to do is drive forward or backward. They’ll always miss the front of the turret which they aimed at if you do so. Lower plate is a different story but in my experience they almost always go for turret.
Now... I will say I am very glad the T92 armor has been nerfed. And the Sheridan’s spaced armor is ridiculous
I can’t help wondering, when I see your games like the last one in this video.
Why are the reds not pushing you? You sat alone on that corner. When ever I try that in a T92e1 I get pushed, if not more tanks are there to help keeping them back. And I wonder why your “impossible” snapshots does seem to connect almost every time, while mine almost never does? either they miss, gets absorbed by tracks or bounces.
I mean, it is not that I do not understand light tanks. I am actually fairly skilled in my beloved SP 1C, and I really do pay attention to your advises and play style, but this one just gets to me!
I am far better in the Sheridan and the Batchat that in this, that seems to attract big caliber shots from undisclosed positions or getting pushed and outdpm’ed. I can’t get my head around why this is.
I'm sure even sk8 would have gotten pushed/rushed at times in some scenarios. You need some bad potatoes to look like a good potato. It's just luck... :)
PS: Not undermining anyone's skills.
And I have to sing praises to Sk8xtrm once again
Took out the bastard tank again and figured out right away what I have been doing wrong with this one.
I am an aggressive player by nature, spotting and fighting and this tank won’t let me be that. Keep it back further and keep an escape route, I actually improved dramatically.
Still my snaps are all over the place though 😉
Sometimes you get lucky with a red team full of muppets. I’m not saying that to demean SK8 at all, but you have to admit it. He did a very good job leveraging the muppets into a big damage game
👏🏼👏🏼👏🏼
The t92e1 can hulldown. Absolutely stupid. Hulldown is for heavies/meds/td’s. Not light tanks. Role of a light tank is to spot, flank, and support your teammates.
You saying that you don't use that tank for DPM. Therefore would you use calibrated shells to increase pen ?
Many people do tbh, but since you're not using the heat, the calibrated shells have much less potential. Also, you can reset camo in 9.8 seconds, so the closer you get to that number the better
Lemme remind you that with the calibrated shells you have 99HE pen.
Thats a lot. You can pen many sides of tanks
People complain about missiles, but you are less likely to get hit and take damage the you think, missiles suck, but people don't think so because of negativity bias. Missiles suck
Wow... missiles are easily missed especially by mobile players, slight movement and they are off especially with a heavily armored vehicle. (You can basically dodge missile) (you can easily bounce a missile.
Played without Missles since day one and had loads of fun.
Remember,
obvious bush is obvious
Speed safes unless you drive past 7 guns.
And always go for the booty in a light tank. 😏
P.s. top video 👍
Ide love this without the rockets even with the troll armour but for now I'll keep hating
Hey sk8, please play kv2
Hio this is Sk8.
lol
Hi sk8t!
Why does the gun go *blap* and not *bwoom* :(
It's not the missiles that makes these tanks good.
Could you say the same for the Sheridan?
❤️
boosh 😂
Push them early and get them off the battlefield that way you have a chance, if not and only your slow heavies are left your doomed
14:02
Why u don't use rockets??
For most situations the APCR or HE are a better choice. The missiles can be fun but they are often the wrong choice to use in game. It will be interesting to see how the upcoming nerf to the missile maneuverability, fuel range, and speed will impact them. I find most of the people who complain the most about missiles have not played them. They think they know how they work but don’t. If WG gets the upcoming nerf right they may get the missiles relegated to what they were designed to be.
Wtf! I have gotten more damage and base xp than that and It was a first class