Fellow BF2042 Draugr ace pilot here. Your piloting & aiming skills are definitely superior to mine & I've actually learned a couple of tricks from your video. If you are interested, I can give you a few friendly & non critical pointers to further improve your skills & maximize your gains: 1) I see that you use the main cannon for your engagements & then use the napalm as the finisher to finish up remaining stragglers, often utilized at super low altitudes right before you climb up. I understand. You are a great heli pilot & those skills have transferred into you being very accurate with the main cannon. Your tactic guarantees eliminations for sure. However it is also wasting your potential twice: Firstly, your napalm can already do the job which your cannons are doing, so you can strafe different targets from a distance, then switch to napalm on DIFFERENT set of targets. Secondly, the napalm opens up into clusters after 15 meters/yards, and each cluster can 1HK. So you need to deploy the napalm 40-50 meters/yards above target in order to maximize the effective destruction. This approach allows me to do multiple 10+ eliminations in a potential strafe. 2) You MUST do the strafe while invisible. Strafing while visible may work against noobs but doesn't work against a half-decent team, especially one that doesn't like getting destroyed repeatedly by the same player. I have noticed that you tend to use the invisibility upgrade while up in the air which prevents you from being spotted by AA at long distance but leaves you vulnerable during strafes: If you are not invisible during a strafe, ANY decent engineer can take you out with a launcher or hack your vehicle into a crash. Based on my experience, the best time to use the invisibility perk is to activate it right before you turn to do the final approach on a strafe. By doing so, people who would be spotting you on the ground would have a harder time aiming at you, and those who are unaware will be SIGNIFICANTLY less likely to accidentally notice & engage you as you close onto them. 3) Napalm either does zero damage against a transport heli, or takes our everyone except the pilot on that vehicle. So...give it a try sometimes! :P 4) The main gun has a MUCH better zoom & clarity compared to the napalm sight. While high up in the air, you can use the cannon sight to scout for a good site for a napalm strike and then switch to napalm sights as you get close. 5) If targets are hiding in areas that cannot be reached by main cannon, drop a napalm on it from a high altitude. It won't be enough to take em out but it would scare them into running out of cover & expose them to your strafe. 6) Napalm can go through SOME doors, walls, roofs & every structural crack in this game! Don't be shy to deploy it on targets that you normally wouldn't engage, such as D flag bunker, top of C flag tower & B flag buildings.
We appreciate the comment and glad to read you learned a couple of tricks! 1) I didn't consider this approach when strafing. I will try this new style you suggest. I do tend to release the kerosene very low, well spotted, I'm not sure why I do this - I will try dropping from higher up. When using JDAMs I release from much higher! 2) To be honest I tend to use cyber warfare protection now. I find if I am hacked the Draugr is uncontrollable and I likely crash. Most players can spot you even when invisible. I've been hit by TGMs a few times when invisible. But I agree, your approach makes a lot more sense than mine. I've also been activating the jammer during strafes due to the inconsistency of lock on prevention. 3) Haha great idea! JDAM is great for this too ;) 4) Good advice, thanks 5) Nice tactic - although I usually have to hide after a strafe to wait for jammer cooldown! 6) I've noticed this! I wasn't sure whether this was 100% the case but on our 116 draugr vid there are large multi-kills but not many targets visible when using the IR cannon sight. Thanks for the comment, add myself (Papa) or Oak anytime, it would be nice to play together!
Battlefield 2042 Draugr main here. JDAMs are viable but barely. You see, Kerosene vs infantry is MUCH better than JDAM vs armor, so you would be wasting some of your potential picking JDAM over napalm. If your team needs you to take out armor with a draugr (instead of hundreds of other tools at its disposal), then your team has bigger problems! lol While JDAM can work well in hands of a skilled pilot, they have a very small blast radius vs infantry yet do a great job at damaging your own aircraft, and can be buggy vs vehicles. Dropped munitions have weird physics in this game as well, so where you aim vs where you strike can be 2 different things, which can be a problem in case of using a JDAM to manually strike a small moving vehicle, but not much so in case of napalm strike that covers a MUCH wider area.
Fellow BF2042 Draugr ace pilot here. Your piloting & aiming skills are definitely superior to mine & I've actually learned a couple of tricks from your video. If you are interested, I can give you a few friendly & non critical pointers to further improve your skills & maximize your gains:
1) I see that you use the main cannon for your engagements & then use the napalm as the finisher to finish up remaining stragglers, often utilized at super low altitudes right before you climb up. I understand. You are a great heli pilot & those skills have transferred into you being very accurate with the main cannon. Your tactic guarantees eliminations for sure. However it is also wasting your potential twice: Firstly, your napalm can already do the job which your cannons are doing, so you can strafe different targets from a distance, then switch to napalm on DIFFERENT set of targets. Secondly, the napalm opens up into clusters after 15 meters/yards, and each cluster can 1HK. So you need to deploy the napalm 40-50 meters/yards above target in order to maximize the effective destruction. This approach allows me to do multiple 10+ eliminations in a potential strafe.
2) You MUST do the strafe while invisible. Strafing while visible may work against noobs but doesn't work against a half-decent team, especially one that doesn't like getting destroyed repeatedly by the same player. I have noticed that you tend to use the invisibility upgrade while up in the air which prevents you from being spotted by AA at long distance but leaves you vulnerable during strafes: If you are not invisible during a strafe, ANY decent engineer can take you out with a launcher or hack your vehicle into a crash. Based on my experience, the best time to use the invisibility perk is to activate it right before you turn to do the final approach on a strafe. By doing so, people who would be spotting you on the ground would have a harder time aiming at you, and those who are unaware will be SIGNIFICANTLY less likely to accidentally notice & engage you as you close onto them.
3) Napalm either does zero damage against a transport heli, or takes our everyone except the pilot on that vehicle. So...give it a try sometimes! :P
4) The main gun has a MUCH better zoom & clarity compared to the napalm sight. While high up in the air, you can use the cannon sight to scout for a good site for a napalm strike and then switch to napalm sights as you get close.
5) If targets are hiding in areas that cannot be reached by main cannon, drop a napalm on it from a high altitude. It won't be enough to take em out but it would scare them into running out of cover & expose them to your strafe.
6) Napalm can go through SOME doors, walls, roofs & every structural crack in this game! Don't be shy to deploy it on targets that you normally wouldn't engage, such as D flag bunker, top of C flag tower & B flag buildings.
We appreciate the comment and glad to read you learned a couple of tricks!
1) I didn't consider this approach when strafing. I will try this new style you suggest. I do tend to release the kerosene very low, well spotted, I'm not sure why I do this - I will try dropping from higher up. When using JDAMs I release from much higher!
2) To be honest I tend to use cyber warfare protection now. I find if I am hacked the Draugr is uncontrollable and I likely crash. Most players can spot you even when invisible. I've been hit by TGMs a few times when invisible. But I agree, your approach makes a lot more sense than mine. I've also been activating the jammer during strafes due to the inconsistency of lock on prevention.
3) Haha great idea! JDAM is great for this too ;)
4) Good advice, thanks
5) Nice tactic - although I usually have to hide after a strafe to wait for jammer cooldown!
6) I've noticed this! I wasn't sure whether this was 100% the case but on our 116 draugr vid there are large multi-kills but not many targets visible when using the IR cannon sight.
Thanks for the comment, add myself (Papa) or Oak anytime, it would be nice to play together!
Great piloting mate! Cheers
Nice flying
So basically 87 kills because you also killed yourself 🤣🤣 awesome flying, this was Farm Simulator
@Qlekani haha very true actually! Thanks :>
Are JDAMs viable?
JDAM is great for vehicle hunting. We've been using and should hopefully have a video soon :>
@@Heliocentric_ great, looking forward to see it
JDam very bad.
Battlefield 2042 Draugr main here. JDAMs are viable but barely. You see, Kerosene vs infantry is MUCH better than JDAM vs armor, so you would be wasting some of your potential picking JDAM over napalm. If your team needs you to take out armor with a draugr (instead of hundreds of other tools at its disposal), then your team has bigger problems! lol
While JDAM can work well in hands of a skilled pilot, they have a very small blast radius vs infantry yet do a great job at damaging your own aircraft, and can be buggy vs vehicles. Dropped munitions have weird physics in this game as well, so where you aim vs where you strike can be 2 different things, which can be a problem in case of using a JDAM to manually strike a small moving vehicle, but not much so in case of napalm strike that covers a MUCH wider area.