Your concluding episode for this series was spectacular! Left us all with so much information. I really hope to make something with it, as I find it all super interesting. Thanks as always!
Here's the last web archive entry for the gamasutra link: web.archive.org/web/20170828213226/www.gamasutra.com/resource_guide/20030121/jacobson_pfv.htm
Looks like I have made this comment in excitement. Still struggling to find a way out... Can I somehow constrain the angle between stick and point... Idk but I want to somehow make a chain...
I read the reference article on gamasutra.com, but sadly, all the images are apparently missing. Great series, though. Verlet integration is an eye-opener! Thanks.
Hi Keith, I'm wondering what kind of strategy can be used for stiffening segments so that they can have a limit on how much range it can rotate? (think of an elbow not being able to bend backwards) Thanks for the awesome content! As I'm sure you already know this channel is helpful for so many people.
Hey Keith, nice videos man! I follow your channel since the beginning and I find your content very interesting. I am a computer science student, and I'd like to learn computer graphics and simulation concepts deeper. Are there any books that cover these subjects that you can recommend? I have no knowledge on OpenGL/DirectX and I study calculus and linear algebra at college.
Gustavo Leite You might want to look into books on Processing. There are some good ones on data visualization and animation, etc. Processing uses GL behind the scenes, so you can get started without knowing much about it, but then dig in deeper when you need more capabilities.
Your concluding episode for this series was spectacular! Left us all with so much information. I really hope to make something with it, as I find it all super interesting. Thanks as always!
***** Glad you liked it!
The link in the video and description is dead. This a newer one: www.gamasutra.com/view/feature/131313/advanced_character_physics.php
Can't get enough man. You've built an outstanding channel of content.
I'm sure your channel will be populated with hundred thousands viewers, because your videos are pure info. Thank you for your work.
Ropes, pinning... where is this physics simulation going??? O.o
Here's the last web archive entry for the gamasutra link:
web.archive.org/web/20170828213226/www.gamasutra.com/resource_guide/20030121/jacobson_pfv.htm
what about collsion detection with 2 boxes for example ?
Thanks for this series.
Loved them.
I was having a hard time making a chain spin, but circular engine solved it.
Looks like I have made this comment in excitement. Still struggling to find a way out...
Can I somehow constrain the angle between stick and point...
Idk but I want to somehow make a chain...
Priceless, this is pure knowledge .
Great video as always. Have you ever considered making videos on coding inverse kinematics?
This was an amazing serie ! Thanks a lot !
I have one last question, how would you go about implementing collisions ?
I read the reference article on gamasutra.com, but sadly, all the images are apparently missing. Great series, though. Verlet integration is an eye-opener! Thanks.
You're the best! This series has been very helpful for me. Thank you so much.
Hi Keith, I'm wondering what kind of strategy can be used for stiffening segments so that they can have a limit on how much range it can rotate? (think of an elbow not being able to bend backwards)
Thanks for the awesome content! As I'm sure you already know this channel is helpful for so many people.
gamasutra redirects and goes to a dead link...
tried to search for the page, couldn't find it... :-(
Hey Keith, nice videos man! I follow your channel since the beginning and I find your content very interesting. I am a computer science student, and I'd like to learn computer graphics and simulation concepts deeper. Are there any books that cover these subjects that you can recommend? I have no knowledge on OpenGL/DirectX and I study calculus and linear algebra at college.
Gustavo Leite You might want to look into books on Processing. There are some good ones on data visualization and animation, etc. Processing uses GL behind the scenes, so you can get started without knowing much about it, but then dig in deeper when you need more capabilities.
Thx man, sure I going to study these!
Thank you. Excellent video and instruction. Regards from Hanoi, Vietnam.
this man needs to learn about constructor functions!!
Oh yeah for the rope!
Thanks!