Thanks a lot for your videos! That was a huge help for me. I'm building a mobile game for my daughter and without your channel, it would have been much more difficult for me. 🙏
Immediate subscription, incredible video, planning on watching the rest of the series. You deserve many more views than you have. thank you for the video. Looking forward to the rest.
Will we be seeing any videos on isometric hitdetection? When all tiles share the same Z value it's pretty straight forward to calculate what tile the mouse is over. Would love to see a video when that is not the case, when you have to account for tile depth. Great video, thank you!
I'm not sure if you still read comments here. But I followed this tutorial, and my code is exactly the same as yours. (Since I couldn't find the error and so just copied the github code) and my tilemap is generated all glitched and cut off?
(Sorry for my English I will try to be understandable ) The image drawing function doesn't work for me. The tiles are cut and doesn't display like yours however I have the same code and the same tileset. I try to change tileWidth and tileHeight but it doesn't work. Do you know how to resolve it ? Thanks for your work.
It looks like the image has changed. The tiles are smaller and there is a 2 pixel border on the left. Try tileWidth = 56. Then in the drawImageTile function, use this for the second argument to context.drawImage: 2 + index * tileWidth That compensates for the 2 pixel margin.
Keith Peters i think that for the raycasting you don't need to make a video, cause the line intersection video teach that, right? if im not wrong, when the line intersect with a point, that is the "hit point" for the collision. i hope this make sense, btw, love your channel!! im learning a lot! :)
+Keith Peters I don' t understand anything, perhaps because I am spanish and I don' t understand english, can you please put your code in github with comments?, if you want...
+supertren supertren the code is in github. github.com/bit101/CodingMath There's usually not many comments, because I spend several hours making a video to explain it.
Hey Coding Math, your Isometric videos were a huge help for me. Thank you so much for teaching how to live between dimensions!
YOU SIR , ARE THE BEST. I have been searching for this for a long time.
Thanks a lot for your videos! That was a huge help for me. I'm building a mobile game for my daughter and without your channel, it would have been much more difficult for me. 🙏
I love your isometric videos, thank you! :D
This channel is a precious thing for me.
Thank you for sharing your knowledge.
Isometric's reverse is Inotsometric
Haha
Super inspiring as always!
Brilliant explanation of the reasoning behind using "ugly numbers." Nice cube world.
Immediate subscription, incredible video, planning on watching the rest of the series. You deserve many more views than you have. thank you for the video. Looking forward to the rest.
This video is AMAZING!!!!
perfect, perfect, awesome
Excellent video. Thank you.
First episode on this series and I already love it.
great ..👍👍
Will we be seeing any videos on isometric hitdetection? When all tiles share the same Z value it's pretty straight forward to calculate what tile the mouse is over. Would love to see a video when that is not the case, when you have to account for tile depth.
Great video, thank you!
Jontis_00 Well, I'll be doing some character movement in isometric in the next video. That might solve some of that.
Looking forward to it :)
Fascinating. Loved the part learning about why
it's really diametric and not isometric.
Exactly what I was looking for ! Thanks a lot .
Civ 2, reborn!
Awesome!
Holy shit this was gold!
I'm not sure if you still read comments here. But I followed this tutorial, and my code is exactly the same as yours. (Since I couldn't find the error and so just copied the github code) and my tilemap is generated all glitched and cut off?
This is excellent - thanks
:D Nice tutorial...
Link used in the video for the tileset: www.deviantart.com/spasquini/art/Isometric-new-tiles-274882986
Thanks
(Sorry for my English I will try to be understandable )
The image drawing function doesn't work for me. The tiles are cut and doesn't display like yours however I have the same code and the same tileset. I try to change tileWidth and tileHeight but it doesn't work. Do you know how to resolve it ?
Thanks for your work.
It looks like the image has changed. The tiles are smaller and there is a 2 pixel border on the left. Try tileWidth = 56. Then in the drawImageTile function, use this for the second argument to context.drawImage:
2 + index * tileWidth
That compensates for the 2 pixel margin.
It works thank you so much
Awesome :D
so easy compared to linear perspective 3D stuff
Thank you very very much!!!
Sublime
Hello :) Nice video, it helped me understand diametric vs isometric, thanks !
Thank you!!!
which lib ?
this video is very useful for me.
this is what we need in life haha
can you teach us raycasting?
Lucas Machain never done it. but maybe at some point. not sure how feasible it will be in JS.
Keith Peters i think that for the raycasting you don't need to make a video, cause the line intersection video teach that, right? if im not wrong, when the line intersect with a point, that is the "hit point" for the collision.
i hope this make sense, btw, love your channel!! im learning a lot! :)
I can barely understand it :/
The explanation of the code is very bad!
+supertren supertren I'm sorry you think so. What part did you not understand?
+Keith Peters I don' t understand anything, perhaps because I am spanish and I don' t understand english, can you please put your code in github with comments?, if you want...
+supertren supertren the code is in github. github.com/bit101/CodingMath There's usually not many comments, because I spend several hours making a video to explain it.
+Keith Peters thank you anyway...I will try to understand more english or more math...I am very interested in make an isometric game from scratch