Why Nobody Gives A F*ck About Your Game

Поділитися
Вставка
  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 17

  • @blindcocostudios
    @blindcocostudios 2 місяці тому +9

    Damn, you didn't have to roast me on main like that fr fr. Jokes aside, releasing a demo for Gales of Nayeli has been a great way to confirm most of these points and I can't recommend it enough.

    • @BTrainStudio
      @BTrainStudio  2 місяці тому +1

      Always good to release a demo and watch ppl play! You will definetly learn what worked for ppl and what didn't.

  • @windsweeped
    @windsweeped 2 місяці тому +6

    Can't wait for Noble Duty

  • @derekhidalgo2571
    @derekhidalgo2571 2 місяці тому +4

    This is an interesting video. I made a game recently, but I've been having trouble getting people to play it. Hopefully I can learn from this video and figure out how to improve my work in the future.

    • @BTrainStudio
      @BTrainStudio  2 місяці тому +1

      It's something we all can work on and improve. My first game sold pretty well but there are always room for improvements. Hope the video helps!

  • @AlfredKamon
    @AlfredKamon 2 місяці тому +1

    Great video and lovely points hahah
    I agree with everything for the most part ^^ Also looking forward to more vids like this!
    P.S. you might want to change/censor the title since YT will probably shadowban it in search results
    P.P.S. farming sims are actually undersaturated, meaning that they perform SUPER well on Steam but there aren't too many of them yet compared to other genres

    • @BTrainStudio
      @BTrainStudio  2 місяці тому

      I'll definitely keep the censor in mind, so far it seems like I got away with it. Future videos won't have as much cussing so I'm interested to see how much it plays a part in it.
      I was curious about the farming sims saturation so I checked game-stats Steam Tag lists. Farming sims is rank 221. A little lower than CRPG and Tactical RPG. So you make a good point. It's an underserved market that people want to play.

  • @GrayFieldIon
    @GrayFieldIon Місяць тому +1

    I can’t be the only one who realizes that some of the BGs in the Cutscenes are from Disgaea can I?

    • @BTrainStudio
      @BTrainStudio  Місяць тому +1

      It's actually from SRPG Studio, but I can see the resemblance.

    • @GrayFieldIon
      @GrayFieldIon Місяць тому

      @@BTrainStudio Huh, I didn’t know that, they looked so familiar I thought the game straight up stole BGs from Disgaea 1.

  • @StarlightBettaGamer
    @StarlightBettaGamer Місяць тому +1

    Totally not me making a hentai rpg game with farming sim characteristics x'D

    • @BTrainStudio
      @BTrainStudio  Місяць тому

      @@StarlightBettaGamer Now you are cooking! Give the players what they want.

  • @soundrogue4472
    @soundrogue4472 Місяць тому +1

    1:13 eh, Puzzle Platformers are still in demand. It's just that for me it's hard to come across GOOD puzzle platformers. It's much more of the fact there is a higher quality mark for said genre, it's a genre that's easy to do but hard to make engaging/ good like that one magnet game that's coming out (my brain is too tired to remember the name)

  • @dreamingacacia
    @dreamingacacia 2 місяці тому +2

    "Fun" is subjective. At least you must find your game fun, so marketing won't be as painful to do. Look at when GGG talk about Path of Exile, they're exciting to talk about the game because they think it's fun. If nobody else think it's fun but you think so, it's just mean you're not meeting your tribe yet.

    • @BTrainStudio
      @BTrainStudio  2 місяці тому +2

      Very true, some people will like your game and others won't. Gotta find your audience and focus on that.

  • @borgandmobius6013
    @borgandmobius6013 Місяць тому +2

    I slightly disagree, making the game for myself and others, if I did this I might as well not make a game at all, just hope I find something with the setting and system I like. Everything I run across just so mediocre, boring and unfinished. I agree about everything else, I want to polish and make complex worlds with interesting and cool setting with a complex system.
    Not harder, but more enjoyable and worth the time and energy spent on it. I have my own aesthetic and style that I love and enjoy, I see games that I like and get enraptured by, but can never play it since the system and gameplay is so boring, broken and not at all explained.
    I don't need my hands held, but some games are just made to be too hard and streamlined. So focused on fast movements and no strategy or imagination. It's good to have the story be believable in it's setting, but too much realism spoils the game. I like games that are explained through the world, events and story. Let us have some kind of journey, make this none special character you have created, and turn them into that special character through the story and growth in all areas.
    That's why me and my brother plan on learning coding, and art. We want to make the game me we want to play. So I guess I am kinda making it for my brother and he's making it for me. Hmm, maybe I don't disagree as much as I thought I did at the start.