Click this link: sponsr.is/Empyrian and use my code "EMPYRIAN" to get 25% off your first payment for boot dev. That’s 25% your first month or your first year, depending on the subscription you choose. This project has been a complete emotional rollercoaster. Had some stressful times when we had to go back to the drawing board but I'm very relieved with how it ended up concluding. This game is really something :D Thank you for watching!
I thought about implementing the other caps for stats but thought no one would really hit them so it wasn't too important. Life regen hits the same cap as DoT skills cause the actual stat is base_life_regeneration_rate_per_minute, similar to DoT skills that are calculated per minute. The other stats that use per minute are: All dot damage, life/mana/es, degens, leech rate, skill costs per second (link skills etc.)
The reason why it's 35791396 and not 35791394 is likely due to a floating point precision error. The number is probably converted to a float for display purposes. I made a small program to test it and got similar results.
@@Empyriangaming floats are numbers with commas, like 7.5 or 1235125.7753243 Handling commas, decimals, rounding up and converting to integers is part and parcel of coding, and it sucks ass due to how awfully inconsistent it can be, and how it can change the results of any piece of code you put out.
Floats have lots of precision with small numbers but effectively the bigger the number the less precision it’ll have. You can look up tables of how imprecise each float is depending on scale of number! There’s a recent video about 0 a button presses by pannenkoek that talks about float precision in a super easy to understand way
Fun fact: at that regen and armor, you could survive ~21000 crit shaper slams per second. Each slam would do about 1700 damage. Shaper would have to attack once per: 0.00004 seconds 0.04 milliseconds 40 microseconds
This was probably the most insane project yall have ever done. Just the chain of conversions from one stat to another to yet another to yet another is just peak PoE
Always cool hearing markus and bazuka explain the mechanics of how a project works. This one was a real rollercoaster of a story but it had such a great finale. Looking forward to more stuff next league
In regards to the fun facts about overflowing, Life Regen and Life *degen* are the same stat in the game. The regen cap is the same as the DoT cap because it's calculated as a single number - either positive or negative.
@@Empyriangamingit’s cause they’re linked, but they’re not centred on 0 they’re centred on 1 I think. Eg: Let’s SkillCDR has a range of 100 and is centred on 0 it would be -49% to 49%. The 0 and the - taking 2 of the spots. But if it was centred on 1 it would be -48% to 50%. Only real guess I have
@@Empyriangaming The way whole number (integer type) works in informatic, there is a difference of 1 between of the absolute value of the minimum and the maximum an integer data type can hold (range on af int, common data type, is from -2 147 483 648 to 2 147 483 647 for example). If life regen and degen (i.e. dot) are indeed the same stat, perhaps they display the absolute value to the player, but internally, one is positive and the other negative ? This could explain a difference of 1, as for the other 1 missing, there is many possibilities, I would say it's a rounding error, if it's always rounded to below, which PoE does for many things, maybe it also rounds down the negative value, effectively added one when displaying the absolute value ? This would imply a weird order of operation though... Just my hypothesis, without looking at the code we can never be sure, but it's fun to speculate !
@@Empyriangaming If only the difference was 1 instead of 2, it could be explained by that signed integers negative and positive caps aren't identical, usually off by 1 on the high end. "A signed integer is a 32-bit datum that encodes an integer in the range [-2147483648 to 2147483647]" But since it doesn't overflow there's for sure some logic in place to make sure it stays within bound. The number could be a floating point number since the usual integer bounds don't really match up unless there's an arbitrary cap.
To your point at 39:00 That exact thing happened to me this league. I farmed Sanctum SUPER hard and bought my first Mageblood ever. I played with it for for like 2 hours, and then I stopped playing PoE and haven't picked it back up since.
17:27 yeah ceinture works "as described", and the flask passives have been clarified to apply on yourself. Got that realisation too when I tried to build and optimise a FlameLink support
legit lol at 32:48 that the fire mastery tailor made for your build is less impactful than the one worst lesser node. this project was a celebration of number design.
around 29:50 you have the revelation that there's a "regen cap" slightly higher than the dot cap. I'd like to think that ggg always wishes us to succeed, even pushed to the limit you'll come out on top. I'm also very stoned. Crazy vid and thanks for the effort from all involved to once again to push this game to the absolute limit.
Hey, Empy! I have an idea of the short project for you, with a code name "The Touch of God". The main target is to get the biggest /kills number in one attack. The rules: You can use on-death effects, you can't use DoTs. This should be just one attack of any kind. Guys if you are interested - make Empy see this message. Also one more project idea, without codename for it: to tank the biggest hit possible. This would be probably a standard project as the goal is to scale the incoming damage so the incomming hit would be bigger than the default damage possible. And once again, guys - if you like it, please push it up!
We did something like this in the soul eather project when we had to grup mobs in maps , not in a single hit but its sill similar. Markusz tanked bob and the discharge char from the manhattan project ( Most dps ever achived/biggest hit ever achived). There is no single mob in the game that can do more damage then players. Dont stop having ideas tho
This was very cool, anytime you find a new stat cap it's super cool, but part of me wants to see you do an 'effective' regen project at some point. i.e. constant and sustained regen, so you could actually stand in sirus storms and such like you mentioned. It still wouldn't be 'realistic' for anyone, but I'm curious how high you can get a constant regen rate to.
I'd definitely watch a 0 offensive stat armor stacker fight all bosses. Maybe it's pretty similar to already done stuff but could use the same (and already made) equipment and a Replica Dreamfeather in the offhand.
monkey jumped so high that she touched the moon, code became physical, noticeable, monkey is aware of thing she never should have know. Monkey still sleep like a monkey... but sometimes back in her head this thought rings... where am I going next time? 👍 thx bros, prime content!
Just wanted to add to your point, dropped 2 mirrors this league, this has also been the earliest I've ever quit a league. Thanks for the content, it's banger
That DoT limit is interesting. PoE servers tick at 30 times per second, but that DoT limit is really close to MAX_INT / 60. My guess is that they wanted to limit DoT damage to 2B (MAX_INT) per second, but didn't adjust that limit to account for a server tick rate lower than 60.
Everyone in top of the line gear, min-maxed, multiple mirrors worth of stuff. Here you go mate, put on this amulet we found on the ground. We only noticed it under the pile of horse $4!t, because it is shiny.
You could have move zealots oath with the tattoo to randomize keystone would have only consted you one passive point to be able to gain a whole entire flask slot.
We didn’t use ZO in the final version, and all the good flasks are already used by the flask support so I didn’t need more flasks in the first version anyway.
it is integer limit if you convert to per minute. I guess the +2 is because the game ticks don't quite convert to an exact minute/second? Or floating point?
To the burn out topic, for me it was the other way around this league. I was about to quit the league, but then I got 2 Apothecary cards out of TotA, sold them, bought a Headhunter (first time for me), made a new build and I still have a fun time blasting Legions with Headhunter and EK Ignite, collecting currency to upgrade my Forbidden Rite Pathfinder ^^
Man, every time I watch one of your videos, I get the urge to play Outward and it takes me a minute of confusion before I realize you're still using the Outward OST on your playlist.
What about a 1 shot project? there is a Dot Cap, but is there a Direct DMG cap? And how do those caps compare to boss hps? Or a direct dmg with dot component. Target to kill all bosses with 1 instance of 1 activated non perpetual ability. (RF for example would not count as it is sustaining)
@Empyriangaming The reason for the +2 on positive DoT cap is that; 0 counts as an integer and -1 is the start for negative DoT. Therefore negative DoT cap will be the same minus 2 to account for the integer 0 and -1 as the starting point. To summarize: DoT Cap - 1-35791396 Neg DoT Cap - 0 - -35791394
Math can be exciting when you put it into correct circustances. I had more fun watching this video than watching some show from netflix lately. Congratulation guys on a job well done!
i know that chris wilson has given you guys public grief for your farming practices for whatever reason (weirdge), but i really hope the people at GGG watch these videos and just pog out because you guys are consistently doing some of the absolute coolest stuff in the game, for nothing but love and laughs. thanks for adding a lot to my POE enjoyment, even if i engage with the game in a totally different way. cheers.
Man you guys are amazing with your knowledge. I've played since closed beta and I can't make a character that can't not die past T13 maps. Highest character 95. :( It sucks being a old guy that can't understand the game. lol Cheers guys.
It didnt happen to me I looted a HH and I sold it to min max my build. I've spent a ton of currency to make every item bcs they basically didnt exist on the market (bcs my build is ass). Went from zpds zehp to bit of dps bit of defence but I had so much fun doing so. Thx for your awesome videos !
Quoting Stackoverflow seems like a legacy already. Stackoverflow is gone within this year. I would not be surprised. I used to spend every day on Stackoverflow. Now, we are lucky to have AI everywhere. There is no need for Stockoverflow, where 50% of the comments are pure toxic.
A while back i had a character with 16k es and like 2.4k es regen. It had cwd setups. Was fun afk at sarn arena and watch some players kill themselves against it ;)
they already did this during the life regen project, more regen doesnt actually help, as soon as berserk consumes more rage per server tick than your max rage it turns off no matter how much regen you have, and they reached that point in the life regen project already im pretty sure
Click this link: sponsr.is/Empyrian and use my code "EMPYRIAN" to get 25% off your first payment for boot dev. That’s 25% your first month or your first year, depending on the subscription you choose.
This project has been a complete emotional rollercoaster. Had some stressful times when we had to go back to the drawing board but I'm very relieved with how it ended up concluding. This game is really something :D
Thank you for watching!
I thought about implementing the other caps for stats but thought no one would really hit them so it wasn't too important. Life regen hits the same cap as DoT skills cause the actual stat is base_life_regeneration_rate_per_minute, similar to DoT skills that are calculated per minute.
The other stats that use per minute are: All dot damage, life/mana/es, degens, leech rate, skill costs per second (link skills etc.)
PoB Giveth, PoB Taketh Away
The reason why it's 35791396 and not 35791394 is likely due to a floating point precision error. The number is probably converted to a float for display purposes. I made a small program to test it and got similar results.
I don’t understand what that is but I will chose to believe you, sounds cool. 😎
@@Empyriangaming fancy (or proper) way of saying that the computer cannot round numbers properly.
@@Empyriangaming floats are numbers with commas, like 7.5 or 1235125.7753243
Handling commas, decimals, rounding up and converting to integers is part and parcel of coding, and it sucks ass due to how awfully inconsistent it can be, and how it can change the results of any piece of code you put out.
Floats have lots of precision with small numbers but effectively the bigger the number the less precision it’ll have. You can look up tables of how imprecise each float is depending on scale of number! There’s a recent video about 0 a button presses by pannenkoek that talks about float precision in a super easy to understand way
If "wasting" a couple mirrors isnt worth finding another CAP...then I dont know what is. Good job guys, no cap. well actually, cap!
Fun fact: at that regen and armor, you could survive ~21000 crit shaper slams per second. Each slam would do about 1700 damage. Shaper would have to attack once per:
0.00004 seconds
0.04 milliseconds
40 microseconds
funny
if you had enough effective HP to survive one XD Still cool fact
Unless you convert it to DOT
For 400 nanoseconds server tick rate you probably need to live in cris Wilsons basement
It would be 40 microseconds, or 40,000 nanoseconds, not 400 nanoseconds.
@@gaasky4272 In my defense, I am stupid. Thanks and fixed.
This was probably the most insane project yall have ever done. Just the chain of conversions from one stat to another to yet another to yet another is just peak PoE
I've watched the YT stream (yay) when you crafted the jewels and I now know how much pain it is to get these projects finished.
Even if he crafted useless items, he is still the vulture god
You can't take that away, not ever
I thought belton was vulture god
Thank you Empy and the rest of the guys for doing these every league. So much fun to watch you guys testing different stuff every league
Always cool hearing markus and bazuka explain the mechanics of how a project works.
This one was a real rollercoaster of a story but it had such a great finale.
Looking forward to more stuff next league
In regards to the fun facts about overflowing, Life Regen and Life *degen* are the same stat in the game. The regen cap is the same as the DoT cap because it's calculated as a single number - either positive or negative.
But it’s not the same number :D regen is 2 more than dotcap
@@Empyriangamingit’s cause they’re linked, but they’re not centred on 0 they’re centred on 1 I think.
Eg: Let’s SkillCDR has a range of 100 and is centred on 0 it would be -49% to 49%. The 0 and the - taking 2 of the spots. But if it was centred on 1 it would be -48% to 50%. Only real guess I have
@@Empyriangaming The way whole number (integer type) works in informatic, there is a difference of 1 between of the absolute value of the minimum and the maximum an integer data type can hold (range on af int, common data type, is from -2 147 483 648 to 2 147 483 647 for example). If life regen and degen (i.e. dot) are indeed the same stat, perhaps they display the absolute value to the player, but internally, one is positive and the other negative ?
This could explain a difference of 1, as for the other 1 missing, there is many possibilities, I would say it's a rounding error, if it's always rounded to below, which PoE does for many things, maybe it also rounds down the negative value, effectively added one when displaying the absolute value ? This would imply a weird order of operation though...
Just my hypothesis, without looking at the code we can never be sure, but it's fun to speculate !
@@Empyriangaming If only the difference was 1 instead of 2, it could be explained by that signed integers negative and positive caps aren't identical, usually off by 1 on the high end. "A signed integer is a 32-bit datum that encodes an integer in the range [-2147483648 to 2147483647]" But since it doesn't overflow there's for sure some logic in place to make sure it stays within bound. The number could be a floating point number since the usual integer bounds don't really match up unless there's an arbitrary cap.
To your point at 39:00 That exact thing happened to me this league. I farmed Sanctum SUPER hard and bought my first Mageblood ever. I played with it for for like 2 hours, and then I stopped playing PoE and haven't picked it back up since.
The project is actually ended well and wholesome to watch
GGNoobs
Last project life regen was only 700k regen.
This is nuts...
props to the team! sorry about the wasted mirrors though...
love how bazooka is always so excited to talk about POE stuff that I believe very few people understand
17:27 yeah ceinture works "as described", and the flask passives have been clarified to apply on yourself.
Got that realisation too when I tried to build and optimise a FlameLink support
legit lol at 32:48 that the fire mastery tailor made for your build is less impactful than the one worst lesser node. this project was a celebration of number design.
I love watching these videos as i desperately farm oshabi in ssf, its such a fascinating difference of gameplay and stuff
Breaking the game and finding new caps, I always look forward to these end league projects.
Thank you for taking the time to bring us this content and thank you to the whole group who helped..love this!!
around 29:50 you have the revelation that there's a "regen cap" slightly higher than the dot cap. I'd like to think that ggg always wishes us to succeed, even pushed to the limit you'll come out on top. I'm also very stoned. Crazy vid and thanks for the effort from all involved to once again to push this game to the absolute limit.
Hey, Empy! I have an idea of the short project for you, with a code name "The Touch of God". The main target is to get the biggest /kills number in one attack. The rules: You can use on-death effects, you can't use DoTs. This should be just one attack of any kind. Guys if you are interested - make Empy see this message.
Also one more project idea, without codename for it: to tank the biggest hit possible. This would be probably a standard project as the goal is to scale the incoming damage so the incomming hit would be bigger than the default damage possible. And once again, guys - if you like it, please push it up!
We did something like this in the soul eather project when we had to grup mobs in maps , not in a single hit but its sill similar. Markusz tanked bob and the discharge char from the manhattan project ( Most dps ever achived/biggest hit ever achived). There is no single mob in the game that can do more damage then players. Dont stop having ideas tho
rip bazookas excitement during the crafting video
Owning mistakes shows good class. Great attitude. Ty for all the content.
i like how these projects are both fun AND educational. mythbusting many vague and unclear poe interactions.
This was very cool, anytime you find a new stat cap it's super cool, but part of me wants to see you do an 'effective' regen project at some point. i.e. constant and sustained regen, so you could actually stand in sirus storms and such like you mentioned. It still wouldn't be 'realistic' for anyone, but I'm curious how high you can get a constant regen rate to.
I stopped playing PoE like 5 years ago because it ate into my free time too much, and these videos still don't get old.
Classic PoE, never stack the stat you are actually trying to increase!
This is actually somewhat touching, u get emotional seeing it
8:20 when peoples say "you just need overcap a little bit your resists" 😂😂
I guess it makes sense that regen, from a coding standpoint, would just be "Negative dots"
10/10 project
I'd definitely watch a 0 offensive stat armor stacker fight all bosses. Maybe it's pretty similar to already done stuff but could use the same (and already made) equipment and a Replica Dreamfeather in the offhand.
Damn. It was worth the wait! Great end game projects as usual. Ty, Empy and the whole team!
Dude the fact you hit the CAP is such a win!! Gratz. GGNOOBS
monkey jumped so high that she touched the moon, code became physical, noticeable, monkey is aware of thing she never should have know. Monkey still sleep like a monkey... but sometimes back in her head this thought rings... where am I going next time? 👍 thx bros, prime content!
“You Couldn't Live with Your Own Failure, Where Did that Bring You? Back to Me” Pathfinder (2023) after yet another project became flask based
Just wanted to add to your point, dropped 2 mirrors this league, this has also been the earliest I've ever quit a league. Thanks for the content, it's banger
That DoT limit is interesting. PoE servers tick at 30 times per second, but that DoT limit is really close to MAX_INT / 60. My guess is that they wanted to limit DoT damage to 2B (MAX_INT) per second, but didn't adjust that limit to account for a server tick rate lower than 60.
these videos are fascinating, and this is some of the most entertaining usage of Way Too Much Currency that i can imagine. thanks for making
Everyone in top of the line gear, min-maxed, multiple mirrors worth of stuff.
Here you go mate, put on this amulet we found on the ground. We only noticed it under the pile of horse $4!t, because it is shiny.
You could have move zealots oath with the tattoo to randomize keystone would have only consted you one passive point to be able to gain a whole entire flask slot.
We didn’t use ZO in the final version, and all the good flasks are already used by the flask support so I didn’t need more flasks in the first version anyway.
it is integer limit if you convert to per minute.
I guess the +2 is because the game ticks don't quite convert to an exact minute/second? Or floating point?
To the burn out topic, for me it was the other way around this league. I was about to quit the league, but then I got 2 Apothecary cards out of TotA, sold them, bought a Headhunter (first time for me), made a new build and I still have a fun time blasting Legions with Headhunter and EK Ignite, collecting currency to upgrade my Forbidden Rite Pathfinder ^^
Huh, just realized that the DoT cap is: floor(2^31 / 60).
Give the main char a replica fether and autoattack ubers for fun. Anyway, looking foward for the meme museum.
I hear that old school WoW music in the background, nice
Man, every time I watch one of your videos, I get the urge to play Outward and it takes me a minute of confusion before I realize you're still using the Outward OST on your playlist.
Damn that's why my pride determination aurabot didn't work.
I was scalling clarity and precision...
get that necromancer from chat again to that graveyard, they might be able to do something!
What about a 1 shot project? there is a Dot Cap, but is there a Direct DMG cap? And how do those caps compare to boss hps? Or a direct dmg with dot component. Target to kill all bosses with 1 instance of 1 activated non perpetual ability. (RF for example would not count as it is sustaining)
Nice journey, that pricy graveyard is great
@Empyriangaming The reason for the +2 on positive DoT cap is that; 0 counts as an integer and -1 is the start for negative DoT. Therefore negative DoT cap will be the same minus 2 to account for the integer 0 and -1 as the starting point.
To summarize:
DoT Cap - 1-35791396
Neg DoT Cap - 0 - -35791394
Such a great video. These endleague projects are always a treat.
13:20 great music tastes.
Math can be exciting when you put it into correct circustances. I had more fun watching this video than watching some show from netflix lately.
Congratulation guys on a job well done!
Thanks!
this project is a meme itself :D
fun to see your projects this league! ever considered doing poison duration project or smth?
So now you need to figure out how FEW players you can group with, and still reach the cap.
i know that chris wilson has given you guys public grief for your farming practices for whatever reason (weirdge), but i really hope the people at GGG watch these videos and just pog out because you guys are consistently doing some of the absolute coolest stuff in the game, for nothing but love and laughs. thanks for adding a lot to my POE enjoyment, even if i engage with the game in a totally different way. cheers.
Gladge
There's gamers and then there's.... Empyriangaming!🏆
Future project: How many caps can 1 character reach at once?
Absolutely incredible, well worth the wait. Can't wait for meme museum.
Man you guys are amazing with your knowledge. I've played since closed beta and I can't make a character that can't not die past T13 maps. Highest character 95. :( It sucks being a old guy that can't understand the game. lol Cheers guys.
Helikopter, helikooopter!!!
Crazy stuff as always, pozdrav iz Srbije (where helikopter flies)
Great project. I wonder if you would hit the cap outside Sanctum
I wonder if they are the same cap and they put a -1 to dot and +1 to hot so if u were capped on both u lived
Can this sustain blood rage with RF active?
What was the purpose of the trade chat necro?
All res ascendancy and shaper’s seed amulet.
What would be the highest sustained es and life regen?
NOW WE NEED THE MEME MUSEUM!
how much resolve mitigation is 20m+ armour?
Thank you Empy and group for always fighting inflation in poe with your crafting! :-) Empy4MinisterOfFinance
Love this, it's chill time when you do something like this.
your regen higher than my dps
It didnt happen to me I looted a HH and I sold it to min max my build. I've spent a ton of currency to make every item bcs they basically didnt exist on the market (bcs my build is ass). Went from zpds zehp to bit of dps bit of defence but I had so much fun doing so. Thx for your awesome videos !
I actually isnt something new, both dot damage and regen in alpha version of the game was worded as "+x per minute"
I was wondering at the start of the video why no Pious path. Still insane to do this in league and not standard.
how long did it take you guys to craft the cluster jewels? I see around 300 hours of alt spamming for 1 person xD
The dot cap in hexadecimal is 0x2222222
at 14.20 its is Over 9 thousend
of course this video is 42:00 long you love your memes...
Thats crazy. Best I could do was 0.5M armor. Next leagues gonna be my 3rd and ill def break the Milli.
I did one for the first time this league, hit about 1.4m armour and 28m dps with around 100 divs crafting everything myself
Wow! Surprise ending. But I actually like it better this way.
Quoting Stackoverflow seems like a legacy already.
Stackoverflow is gone within this year. I would not be surprised.
I used to spend every day on Stackoverflow. Now, we are lucky to have AI everywhere. There is no need for Stockoverflow, where 50% of the comments are pure toxic.
Awesome stuff guys. Literally.
shout out to the guys in the background who come up with this shit
A while back i had a character with 16k es and like 2.4k es regen. It had cwd setups. Was fun afk at sarn arena and watch some players kill themselves against it ;)
It doesn't make sense, by making perfect sense!
All that remains now is Project Berserk, how long can you keep Berserk ongoing, that would actually be interesting
they already did this during the life regen project, more regen doesnt actually help, as soon as berserk consumes more rage per server tick than your max rage it turns off no matter how much regen you have, and they reached that point in the life regen project already im pretty sure
watched it live but had to watch it again :)
Hello! can anybody explain me how do they get that amount of currency? New here, thx!
People donate their currency and gear when they quit the league, to fund these projects.
empy still finding new ways to break the game
"They are beasts at their crafts."
Was that intentional? XD
What an insane build.
And here I am struggling to get 30k armor
I would LOVE your graveyard items from this project for my Standard collection, could I buy them from you?
some time for me its hard to full cap ress then he got couple k each
Energy Shield Project Failed Successfully
Are you giving stooped stuff from graveyard for like souvenirs, i would love to have item that was from fail buil?
did they actually ignore the 33.696969? xD lmao