Sorry for all the damn stuttering this is my first time making a video of this length and I didn’t want to repeat the same script over and over again until my brain decided to spit it out correctly, and also going through and editing out all the mistakes made it sound like trash
Objectively,I know wavedash removal was necessary, but man was it cool looking. Overall,I am happy about HL rework!, especially the stupid run speed. I am also glad the devs did NOT went with the OS's grab as a dodge attack,and instead make it a roll catcher. Im glad they didn't half a.ss this rework unlike Conq/LB
I agree with most of the point you made, hl is definetly more fun to play now. However, I don't really get what is wrong with warden? I mean he just got a plain buff, no tradeoffs or anything, and for once he is made somewhat viable in 4s
I said that because it’s pretty insignificant to have hyper armor after bashes which, in a team fight, are either gonna get interrupted, or you’re gonna take a lot of damage while you’re stuck in the animation of doing the armored attack. Other than that it was just animation changes
Sorry for all the damn stuttering this is my first time making a video of this length and I didn’t want to repeat the same script over and over again until my brain decided to spit it out correctly, and also going through and editing out all the mistakes made it sound like trash
That first fight was so clutch
If could only parry my enemy's stare. 😂
Objectively,I know wavedash removal was necessary, but man was it cool looking. Overall,I am happy about HL rework!, especially the stupid run speed.
I am also glad the devs did NOT went with the OS's grab as a dodge attack,and instead make it a roll catcher.
Im glad they didn't half a.ss this rework unlike Conq/LB
I agree with most of the point you made, hl is definetly more fun to play now. However, I don't really get what is wrong with warden? I mean he just got a plain buff, no tradeoffs or anything, and for once he is made somewhat viable in 4s
I said that because it’s pretty insignificant to have hyper armor after bashes which, in a team fight, are either gonna get interrupted, or you’re gonna take a lot of damage while you’re stuck in the animation of doing the armored attack. Other than that it was just animation changes