Bud explains... Sanity in Delta Green: the roleplaying game

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 11

  • @Fastjack
    @Fastjack 4 роки тому +20

    Thanks for the video; that was a great explanation. A small correction though: Being adapted to a type of san-loss does not mean that you don‘t loose san to that type of trauma again. It just means that you succeed in all future san-checks of that type. So you only ever take the smaller amount of san-damage. Source: Agent‘s Handbook page 73

    • @BudsRPGreview
      @BudsRPGreview  4 роки тому +6

      Thank you. Yes you are correct. I will pin this comment as a correction for people to pick up on. I knew I would have had to make at least *one* mistake.

  • @3magikarpinamansuit281
    @3magikarpinamansuit281 4 роки тому +5

    Thank you bud, i sustain on your Delta Green content, love you buckaroo

    • @BudsRPGreview
      @BudsRPGreview  4 роки тому +1

      Cheers! Glad you find it useful. Recording four more "Bud Explains..." videos today to be released over the next few weeks in lockdown (-INT skills, "Home", Hypergeometry and Weapon Lethality).

  • @DredgeMage
    @DredgeMage 4 роки тому +2

    Thanks for more DG content Bud! Your concise style means these will be great videos to reference my players to when they ask about different mechanics.

  • @davidbrennan660
    @davidbrennan660 4 роки тому +1

    That made sense, thanks for the crib.

  • @StRoRo
    @StRoRo 4 роки тому +1

    Thins makes some of our discussions make more sense ;)

  • @silverliningclips3052
    @silverliningclips3052 Рік тому +1

    If they are adapted to violence or helplessness, do they no longer suffer SAN loss when dealing with a similar issue in the future?

  • @etherealhawk
    @etherealhawk 2 роки тому

    How often do you generally have your PCs roll in combat?

    • @BudsRPGreview
      @BudsRPGreview  2 роки тому +1

      I mean... how long is a piece of string? Fights in DG tend to be short and deadly.