Mega Man 21XX [Fangame] [Part 4 / Beginning of Zero Playthrough]
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- Опубліковано 24 сер 2024
- This one was a little sloppy, sorry bout that.
Mega Man 21XX Playthrough Playlist: • Mega Man 21XX Playthrough
Mega Man 21XX Download: forum.rockmanp...
00:00 - Game Start
Back with 21XX! Cannot wait to see what these characters look and play like. This already seems way tougher than X's run.
Yeah man. I think I might go back to the virtual machine and try to figure out the lag/sound issue more, because something feels really off (more than usual) when running it on modern Windows. Honestly, even though I'm enjoying it, I can't wait to be done with this game lol.
I remember partaking in this project back when it was just a humble little Xoom website, it was honestly amazing but the community was filled with some pretty nasty people who were unnecessarily rude to a lot of newcomers. I guess I can forgive that since it was so long ago, I was about 12 and most people were young adults so maybe i just didn't fit in with their mentality at the time. Arne Strout the lead developer was a pretty smart man and knew what he was doing, for sure.
I mostly remember being an edgy teen and thinking the people complaining about 21XX were complaining about nothing. Like, yeah, the game is an OCfest, but in a world where people thought it was a brilliant idea to recolor either Megaman or Protoman (sometimes Roll or Bass) and pasting someone's head on someone else's body as the limits of their edit abilities? The fact that the characters are more than just recolors for the most part was mindblowing, even if they didn't fit into the MMX world.
This fangame, until about the point Street Fighter x Mega Man hit, was the HIGH POINT of MM fangames at the time. Before that we only had stuff like Rockman CX and Rockman 4 Minus Infinity and Nintendo hard stuff like Rockman No Constancy.
The only other fangames I vaguely recall not being entirely "Sonic fangame from 1998" levels of bad were a flash game from Iragination where the goal was to play as Fireman and juggle Bass in the air to overkill him, to get a high score, and I THINK the Megaman Zero 1.5 flash game was also pretty okay.
That was the milestones we had at the time and judging a fangame by "it's yet another MM3/MM6 mod" standards was a huge issue because no one had any clue what actually programming meant and they just churned out basic level edits using one of the editors going around that would make even the most amateur Mega Maker level look professional.
I think the only game from around that era that wasn't jank was Mushroom Kingdom Fusion, which got an update for Megaman and had the most accurate to date replica of Rock's physics.
@neoqwerty yeah 21xx really set the standard for sure, the character design was a bit weird but it somehow just worked. And considering it was the late 90s most of the internet had socially awkward young people that were still wrapping their heads around story design.
21xx itself was based off of a super old roleplay , and I myself am even basing my own project off of a roleplay.
Honestly roleplay is the best way to learn how to properly design a good story and after a lifetime of doing it it has enhanced my reading comprehensiveness and writing skills, but just like how video killed the radio star, social media killed the roleplayer, when the roleplay went from just making a good story with your friends to everyone making it just about themselves.
I'm not sure where I'm going with this other than I'm just lamenting the fact I missed old internet and the interactions there and feel that there were higher quality more emotionally intelligent people despite that social awkwardness everyone had back then and we don't really get good stuff like this little gem anymore in the megaman community