I actually wanted something like this for a while now. Ever since Mojang removed the option for "Old" worlds I wondered if we'd ever get something similar, and it seems my wish was granted! It's exactly what I was looking for, and I'm glad someone did it. Thanks for your hard work!
The Old worlds were even more extreme than my classic setting! I can't imagine trying to fit everything from today's Minecraft in the puny worlds from old Bedrock. I hope you enjoy the worlds! It was quite a challenge to make them.
@@ShiroCh_ID 256x256x128 blocks. Absolutely puny compared to even the Classic world setting. (1/16 the size if we're considering just surface area. 1/48 the size if we consider height too.)
@@AgentMS This might be a silly request from me but, have you considered using this world "format" for other kinds of world generation? It'd be cool to have Terralith worlds on Bedrock, maybe even JE Beta 1.7.3 worlds too. Although a tutorial on how create these maps might be better, but I understand if it's not possible atm so don't worry ^^
@@TheGlitchRoom Interesting idea! I hadn't considered making custom terrain maps with it as well (amplified anyone?) but you definitely could. I'll mention that when I make the other video on these worlds. It'd be even easier if you wanted the world to not be limited like these. Minecraft's terrain blending can manage just about any natural styled terrain, so I could just set the edge chunks to "ForceBlend" and let Minecraft's built-in systems do the rest of the work to keep the world looking smooth.
Apologies for the audio quality in this video. ~Somebody~ forgot his microphone at his college dorm!! Other Fun Things About the Worlds: -Strongholds are more likely to be found under villages -Buried treasure maps don't work, but hitting enough beaches with the 9,9 trick should find you some hearts of the sea! -The Bedrock oceans are not truly infinite, so if there's ever a new biome added that the world is missing, you can cross the great ocean to get to it. Java players aren't so lucky. -Nether fortresses don't always have the nether wart you need. Thankfully, it generates around soul sand valleys in this world. -On Java, blazes tend to drop a few pieces of glowstone dust. All the more reason to convert a blaze spawner into a farm! -Maps are aligned identically to Legacy Console Edition. The Small world fits on 1 3/4 scale map, the Medium world fits on 9 3/4 scale maps (arranged in a 3x3 square), and the Large world fits on 25 3/4 scale maps (a 5x5 square).
Watching you make all this stuff is like collecting the infinity stones of console edition. Perhaps in the future could you make a world that's all of the tutorial worlds combined? I mean as in like all of the world's side by side in a grid pattern, likely separated by walls so the terrain doesn't look jank. Could include both minigane lobbies and a few maps too I suppose. I don't need any of this, you've already given me more than I could ask for, this is just an idea if you want to do that sort of thing. I've wanted to do it but as a mobile bedrock player my only world editing option is garbage, and you seem to have passion for console things. Keep up the good work and I look forward to everything you produce!
I saw this video over a year ago before the Legacy4J mod came out, the worlds were fantastic already but man that mod helps bring back the nostalgia I had for the PS3 edition of the game. It is so nice to have the crafting menu, and it makes the sweet thwoom noises too! Playing the Re-Console modpack with your classic world size and it is just great!
dang great job on this dude, while ive never played console edition, having a limited world is such a cool experience and now people can experience it with all the features together
My guy you are just the BEST, you’re are straight up doing a better job than Mojang at conserving the Legacy of Console edition, you have my respect Agentmindstorm, and I shall be grateful of this delightful present, thank you!
wow, this is pretty neat! i never really played the console versions (outside of friends' houses) but the pocket edition (which i played almost exclusively back then) also had limited world size, at least initially. i remember playing around with it and finding out that you could actually put minecarts on top of it... nostalgia aside, a small/limited world size does remove some of the romanticism of an infinite digital world that you can explore forever, but replaces that with the ideal of a world you can fully know, a world that you must treat carefully lest you forever taint it; i find that appealing, so i might try one of these out! (merry christmas, and happy new year too, if you don't make another video this year!)
12:00 Okay if I knew this earlier in the video I would've gone crazy (I'm still going crazy, this whole project is so cool) Like I don't achievement hunt but it makes it all feel more legitimate, even though I use NBT editors and stuff from time to time lmao
@@AgentMS if only bedrock has account wide and per world achivements system maybe makes per world called advancements and account wide as achivements also still hoping that the nether were infinite in that non classic world types,aybe makes it just full of netherack like a walls or just infinite Lava Ocean with a flat netherack roof with some lava flowing from top randomly here and there as for classic,i do agreed with that one though(maybe adds some netherack walls too before bedrock just like how nether roofs works
As a purist who wants a defined border wall, here are my reasons: 1. It makes the community style survival experience with friends so much more in depth and imo fun than it is with infinite caves; if everyone can have full diamond armor and never has to worry about running out of resources, then why even limit your world in the first place. 2. It fosters a virtual sense of community and economy. If you know there is a set amount of diamonds available under the map, you can more confidently set a currency that actually behave like a real one. Players will trade resources but some will begin using money, it’s like a social experiment
A suggestion, my friend and I created a survival using one of the tutorial worlds because of the old generation of Minecraft (before Caves and Cliffs) to fit the console nostalgia. It would be wonderful if you could release versions of the worlds with limited size and the old world generation, The old villages and structures, and to prevent us from going below tier 0 due to the 1.18 update, Placing a bedrock barrier, same thing for the Nether removing the new biomes, and leaving the old Nether.
I subscribed to you about 1 and a half years ago for some miscellaneous and forgotten reason, so today I decided to watch your most recent video and I didn’t expect to be blessed by THIS!
Nope, it's not possible. Terrain blending does not exist in pre-1.18 versions, so you cannot use this technique. Why would you use 1.12 for a Legacy remake when 1.20 has the Legacy4J mod?
This is amazing, awesome work. Thanks for doing this, definitely doing a survival challenge on these maps. Also would really love to see the process of how you did it all.
Console Aspects & Shading + Legacy Console UI from CrisXolt + Console Experience all being released and compatible with 1.19 is a miracle. If we ever want a recreation of Legacy Console Edition today, we basically have it.
@@AgentMS It would break each update because of 4JD UI but yea I'm glad you managed to get to this point, and more glad to start a new survival world with a console experience map
@@Kleaps Which Experience map appeals most to you? So far, Classic is leading in downloads, but that feels quite restrictive for a long-term survival world. For a challenge, it would be great! Medium seems the most Console-y from the ones I made. The biome sizes and spacing really remind me of my own Xbox One survival world. Large feels almost like vanilla, but with an arbitrary barrier, which would be best for a server (I am using it on a realm with friends!). Small is best for people who want the restrictive size of Classic without the building limitations. It all depends on preference.
@@AgentMS I have downloaded the classic one and for me the size is alright but I know for many players it is not enough. So I would say to go with medium
I've honestly been waiting for something like this for a long time. A limited world with all the biome flavors so you don't have to worry about not missing out on certain experiences or materials, kind of like terraria. I wish that it was some sort of world generation option though, rather than a curated custom minecraft world file.
Unfortunately, that just isn't possible. A world that has everything you want in modern day Minecraft within this tiny a space would never generate naturally. That's why I had to create these worlds manually.
You should do this but with classic size tutorial worlds. Rn tutorial world downloads don't have classic size and some don't even have all of the world generated or the nether generated. So every tutorial world fully generated with classic size on bedrock with the nether generated would be nice.
this is really awesome and you did a great job! Though it would be cool if the world was randomly generated with all biomes and structures but this works.
I'll show how to make your own randomly generated Classic world in the video where I explain how I made this. Unfortunately, randomly generating a world means you most likely won't get a good mix of biomes and structures like this world provides. You also won't have a limited Nether, since I had to make the wall manually.
I would like if it was an *actual* size limitation instead of just no more land generating, like from the limit on just not rendering nothing *at all* it would also help with performance on weaker hardware, specially the Switch cause oh boy is the game unoptimized there
i have an idea! why not makes nether be just like a big hollow Caves past that certain border instead of bedrock in that Infinite Ocean But only 1 Land/Continent "world type",do the same for The End with Endless Void After certain radius of End Island where end City placed with the same "world type" Setting that makes minecraft more "Limited" yet "unlimited" in some sense and makes player be mindful for what they doing
hey, i have a problem i think you may be able to help with. when creating a nether portal at the edge of the nether in my classic world, it creates a new portal outside of the border, which soft locks me. i have snooped through the files and the nether scale is set to three, i don’t know why it does this. any ideas?
Which version are you on? (Java or Bedrock) Either way, this issue is just due to how the Nether and Overworld cannot scale perfectly with each other with the Small/Classic world size. The perfect scale would be 2.67, but only integer values are accepted (as far as I know). If you are on Bedrock, since you could read the NetherScale property, I assume you know how to edit the level.dat. That means you can just use Creative Mode to bring yourself back inside the world border, break the portal outside, and fix the "allowcommands" and "hasOpenedinCreative" properties back to 0 afterward, if you care about achievement support. On Java, just swap to Creative, break the portal, and fly back into the main area. Switch yourself back to survival afterward. To avoid this problem in the future, just try to build nether portals at least 25 blocks away from the Nether border. I hope this helps!
It would be cool if this was a java/bedrock datapack instead having all 4 sizes being seperate datapacks, and it would work like a normal world seed, and making structures more common, it would only work if you create a new world, but I do overall like this video, maybe one day you can make this a datapack
@@AgentMS Ah man, it would've been cool tho, I mean it could work, it would just take forever to make, there are such things as single biomes and amplified which alter the terrain, or just instead request seeds to turn into limited worlds for viewers which would be nice.
Once 1.20 is out, will this be updated to have the new biomes and structures? If not I understand since that would probably require redoing the entire world
i mean they removed this world type cause you arent gonna find all armor trims or upgrades in 1 place and finding structures are useless cause its all in 512x512 world
On Java, the world border is set using the /worldborder command with radius 1024 and center 448, -576. A resource pack is on the world so that it's invisible.
@@AgentMS I know the /worldborder command, but thank you for answering. I will however remove the resource pack because it breaks with mine. Also I wanna see the world border on Java, that is the main point I downloaded the world. I was actually wondering though, where the worldborder was before I read this message right now 😂. Also keep up that good work on keeping legacy Minecraft features. They are on a really high level of accuracy to the original features.
me and my friend started playing on the classic world, and we got to the nether and everything was normal but the eyes of ender didn't work same with the /locate command and after we cheated to get to the stronghold, in the end dimension the world border would instantly kill you for some reason i would be really happy if you fixed it because me and my friend were having lots of fun in it! PS: we played on java 1.19.3 with the immersive portals mod EDIT: forgot to mention the fact that in the ancient city the sculk sensors only got set off if you walked directly on top of them, everything else was fine
Oh, shoot! I'm sorry about the End issue. You can fix that by doing the command /worldborder set 59999968. The other issues are harder to fix, but I'm glad you found workarounds.
@@AgentMS I'm having the same issue, however when i type the command "/worldborder set 59999996", it doesnt work and i receive an error stating "Double must not be more than 5.9999968E7". Any help on why this happens?
What tools did you use to smooth the terrain down to ocean level? ive been using worldpainter to do similar maps to these but if theres a faster or even partially automated way to do it id love to know
I posted a tutorial on the whole process about two weeks ago, but here's a summary: I use MCA Selector and datapacks to put the chunks I want to blend together into the same world, making sure to leave a gap of a few ungenerated chunks between. The chunks on both sides are set to "ForceBlend: true". I put on a datapack of the vanilla worldgen to overwrite my normal custom terrain. Finally, when I load the world in-game, Minecraft does the blending work for me!
Hey AgentMindStorm! I really hope you're aware of the scam accounts impersonating UA-camrs. I just got a notification of that scam account impersonating you when I opened UA-cam. I really hope you see this, thank you! :)
No worries! Although the scam account actually gave me a suspicious Whatsapp contact number, not a suspicious link. Good thing I didn't fall for it since I know it wasn't you anyways. :)
Hey I was just wondering if you had a pack or if you could make a pack for Minecraft Bedrock Edition so that Netherbricks have the old dark texture? I used the old dark texture with a lot of my builds and since they've updated it to make it brighter it makes a lot of my builds look really odd.
Java Aspects adds the dark nether brick texture, but it also does a bunch of other things to look like Java Edition. Console Aspects will soon be getting an "Updated Mode", which will have dark nether bricks.
is there any chance there could be a random option for each size too even if there isnt a particular biome i think the randomness is needed or else youd memorize each map size after awhile
There's no way to randomize it, sadly. Even if you could, the experience would not be great; biomes on Java are so large that there would only be a few per world. You would almost certainly not have most structures you want there either. A curated world is necessary.
I would like to make a server that is like legacy edition since on legacy addition the host has to be on the world for people to join and that means leaving you xbox on 24/7 *not the best solution*. So would this mod work for a server so that you can create a kind retro minecraft experience but on the up to date game?
I designed the Medium and Large worlds with multiplayer in mind! I'd recommend the Medium world if you want a world with small biomes, but the Large world if you want vanilla terrain.
@@Beaster2020 Sorry, this was a mistake I did not find until I published the map. Unfortunately, Java Edition forces the same border in all dimensions. You will have to remove the worldborder using /worldborder set 999999. This will make the End usable, but it will also remove the Overworld border.
I don't want to charge players for this map. I also don't think Microsoft would ever allow me to be a partner after I made Marketplace Hider... and the leak videos...
@@syne7162 I dont know, not played Xbox Bedrock for a long time like 3 years, since I now play on a tablet with a controller as its faster than Xbox One S The old method got patched by Microsoft, but i know there is a new method but idk it,
Could you use this to create limited worlds with modpacks by just generating ocean forever after like 6000 blocks too without hand tailoring everything? What about mods that add more dimensions?
Not likely. It would require a whole new world for each size. It's most likely that you'll see an update to just the Small/Classic sizes, which have been most popular by far.
Note that a worldborder in Java Edition gets set in all dimensions, including the End, so you will have to change the border when you want to fight the Ender Dragon & explore End Cities.
@@spiritocombattivo2619 Sorry, I thought the original comment was on a different video of mine, which was a tutorial on how to make your own limited world: ua-cam.com/video/bzr2z5JxkEl/v-deo.html The datapacks are in that description. The 1.19 worlds still work, but they lack the 1.20 features like suspicious blocks and cherry groves.
I actually wanted something like this for a while now. Ever since Mojang removed the option for "Old" worlds I wondered if we'd ever get something similar, and it seems my wish was granted! It's exactly what I was looking for, and I'm glad someone did it. Thanks for your hard work!
The Old worlds were even more extreme than my classic setting! I can't imagine trying to fit everything from today's Minecraft in the puny worlds from old Bedrock.
I hope you enjoy the worlds! It was quite a challenge to make them.
@@AgentMS what was old pocket world sizes again?
@@ShiroCh_ID 256x256x128 blocks. Absolutely puny compared to even the Classic world setting. (1/16 the size if we're considering just surface area. 1/48 the size if we consider height too.)
@@AgentMS This might be a silly request from me but, have you considered using this world "format" for other kinds of world generation? It'd be cool to have Terralith worlds on Bedrock, maybe even JE Beta 1.7.3 worlds too.
Although a tutorial on how create these maps might be better, but I understand if it's not possible atm so don't worry ^^
@@TheGlitchRoom Interesting idea! I hadn't considered making custom terrain maps with it as well (amplified anyone?) but you definitely could. I'll mention that when I make the other video on these worlds.
It'd be even easier if you wanted the world to not be limited like these. Minecraft's terrain blending can manage just about any natural styled terrain, so I could just set the edge chunks to "ForceBlend" and let Minecraft's built-in systems do the rest of the work to keep the world looking smooth.
Apologies for the audio quality in this video. ~Somebody~ forgot his microphone at his college dorm!!
Other Fun Things About the Worlds:
-Strongholds are more likely to be found under villages
-Buried treasure maps don't work, but hitting enough beaches with the 9,9 trick should find you some hearts of the sea!
-The Bedrock oceans are not truly infinite, so if there's ever a new biome added that the world is missing, you can cross the great ocean to get to it. Java players aren't so lucky.
-Nether fortresses don't always have the nether wart you need. Thankfully, it generates around soul sand valleys in this world.
-On Java, blazes tend to drop a few pieces of glowstone dust. All the more reason to convert a blaze spawner into a farm!
-Maps are aligned identically to Legacy Console Edition. The Small world fits on 1 3/4 scale map, the Medium world fits on 9 3/4 scale maps (arranged in a 3x3 square), and the Large world fits on 25 3/4 scale maps (a 5x5 square).
Watching you make all this stuff is like collecting the infinity stones of console edition. Perhaps in the future could you make a world that's all of the tutorial worlds combined? I mean as in like all of the world's side by side in a grid pattern, likely separated by walls so the terrain doesn't look jank. Could include both minigane lobbies and a few maps too I suppose. I don't need any of this, you've already given me more than I could ask for, this is just an idea if you want to do that sort of thing. I've wanted to do it but as a mobile bedrock player my only world editing option is garbage, and you seem to have passion for console things. Keep up the good work and I look forward to everything you produce!
can u make/find something that removes modern blocks and items?
@@-Crayonz- No, just play an old version
@@AgentMS alot of legacy cosole mods like legacy4J only support 1.20
I saw this video over a year ago before the Legacy4J mod came out, the worlds were fantastic already but man that mod helps bring back the nostalgia I had for the PS3 edition of the game. It is so nice to have the crafting menu, and it makes the sweet thwoom noises too!
Playing the Re-Console modpack with your classic world size and it is just great!
This is awesome - I hope limited worlds become an option in the base game again! And I'd be interested to see how you made this!
Literally same! I don’t know why they left such a useful option out. My render distance would be so much better.
dang great job on this dude, while ive never played console edition, having a limited world is such a cool experience and now people can experience it with all the features together
I remember being so excited when the better together update came out because of bedrock edition coming to ps4, but damn I miss this. .
I can never understand why this was never an option for java players. This is such a fun way to play the game! Thank you!
My guy you are just the BEST, you’re are straight up doing a better job than Mojang at conserving the Legacy of Console edition, you have my respect Agentmindstorm, and I shall be grateful of this delightful present, thank you!
wow, this is pretty neat! i never really played the console versions (outside of friends' houses) but the pocket edition (which i played almost exclusively back then) also had limited world size, at least initially. i remember playing around with it and finding out that you could actually put minecarts on top of it...
nostalgia aside, a small/limited world size does remove some of the romanticism of an infinite digital world that you can explore forever, but replaces that with the ideal of a world you can fully know, a world that you must treat carefully lest you forever taint it; i find that appealing, so i might try one of these out!
(merry christmas, and happy new year too, if you don't make another video this year!)
agreed
as a plus side you can farm everything and even creates Artificial island in that infinite ocean
i started playing minecraft on the 360 and i have been wanting to have maps that size again. this is great
12:00 Okay if I knew this earlier in the video I would've gone crazy (I'm still going crazy, this whole project is so cool)
Like I don't achievement hunt but it makes it all feel more legitimate, even though I use NBT editors and stuff from time to time lmao
Yes, I absolutely love the achievement support! Something about playing a world with achievements on feels great. Thanks for liking the project!
@@AgentMS if only bedrock has account wide and per world achivements system
maybe makes per world called advancements and account wide as achivements
also still hoping that the nether were infinite in that non classic world types,aybe makes it just full of netherack like a walls or just infinite Lava Ocean with a flat netherack roof with some lava flowing from top randomly here and there
as for classic,i do agreed with that one though(maybe adds some netherack walls too before bedrock just like how nether roofs works
As a purist who wants a defined border wall, here are my reasons: 1. It makes the community style survival experience with friends so much more in depth and imo fun than it is with infinite caves; if everyone can have full diamond armor and never has to worry about running out of resources, then why even limit your world in the first place.
2. It fosters a virtual sense of community and economy. If you know there is a set amount of diamonds available under the map, you can more confidently set a currency that actually behave like a real one. Players will trade resources but some will begin using money, it’s like a social experiment
This is actually amazing! I have always wanted to play on these limited worlds with modern minecraft features. Thank you so much for making this!
A suggestion, my friend and I created a survival using one of the tutorial worlds because of the old generation of Minecraft (before Caves and Cliffs) to fit the console nostalgia. It would be wonderful if you could release versions of the worlds with limited size and the old world generation, The old villages and structures, and to prevent us from going below tier 0 due to the 1.18 update, Placing a bedrock barrier, same thing for the Nether removing the new biomes, and leaving the old Nether.
I love how you've modified your game to be like Console edition. Very cool
I subscribed to you about 1 and a half years ago for some miscellaneous and forgotten reason, so today I decided to watch your most recent video and I didn’t expect to be blessed by THIS!
Thanks for sticking around, I suppose! Enjoy the worlds.
Thank you for making this because that's why i liked about console edition of their world seeds.
I have been looking for something EXACTLY like this. Thank you for this!
I have been looking for this for days now and you have just made my day
Congrats! The legend strikes again to bring us joy
Thank you for making this. This is exactly what me and my friends were looking for ❤
Amazing! Thank you :)
That's really cool! I'm working on a Java modpack that remakes Legacy. Do you think you could make this, but in 1.12.2?
Nope, it's not possible. Terrain blending does not exist in pre-1.18 versions, so you cannot use this technique.
Why would you use 1.12 for a Legacy remake when 1.20 has the Legacy4J mod?
@AgentMS 1.12 is the same version of minecraft xbox edition, so that's why I used that version and not the newest version.
This is amazing, awesome work. Thanks for doing this, definitely doing a survival challenge on these maps. Also would really love to see the process of how you did it all.
You're literally fixing Minecraft Bedrock
Console Aspects & Shading + Legacy Console UI from CrisXolt + Console Experience all being released and compatible with 1.19 is a miracle. If we ever want a recreation of Legacy Console Edition today, we basically have it.
@@AgentMS It would break each update because of 4JD UI but yea I'm glad you managed to get to this point,
and more glad to start a new survival world with a console experience map
@@Kleaps Which Experience map appeals most to you? So far, Classic is leading in downloads, but that feels quite restrictive for a long-term survival world. For a challenge, it would be great!
Medium seems the most Console-y from the ones I made. The biome sizes and spacing really remind me of my own Xbox One survival world. Large feels almost like vanilla, but with an arbitrary barrier, which would be best for a server (I am using it on a realm with friends!). Small is best for people who want the restrictive size of Classic without the building limitations. It all depends on preference.
@@AgentMS I have downloaded the classic one and for me the size is alright but I know for many players it is not enough.
So I would say to go with medium
@@Kleaps I'm impressed to hear you're playing Classic! Enjoy the world.
Thank you so much for your hard work, I was looking for something like this for a long time now.
Can we just appreciate the charming aesthetic sound AMS's voice has hahaha
the small map size isn’t working for console after downloading and playing there is still islands outside of the map and no barrier
I've honestly been waiting for something like this for a long time. A limited world with all the biome flavors so you don't have to worry about not missing out on certain experiences or materials, kind of like terraria. I wish that it was some sort of world generation option though, rather than a curated custom minecraft world file.
Unfortunately, that just isn't possible. A world that has everything you want in modern day Minecraft within this tiny a space would never generate naturally. That's why I had to create these worlds manually.
You should do this but with classic size tutorial worlds.
Rn tutorial world downloads don't have classic size and some don't even have all of the world generated or the nether generated.
So every tutorial world fully generated with classic size on bedrock with the nether generated would be nice.
thanks for this now i can experience legacy minecraft worlds on java
Thank you for making java and bedrock versions :)
I've wanted this forever THANK YOU AGENT
thank you Soo much i been searching for theses in the past 2 and a half years when COVID 19 started omg
this is really awesome and you did a great job! Though it would be cool if the world was randomly generated with all biomes and structures but this works.
I'll show how to make your own randomly generated Classic world in the video where I explain how I made this. Unfortunately, randomly generating a world means you most likely won't get a good mix of biomes and structures like this world provides. You also won't have a limited Nether, since I had to make the wall manually.
I love this concept so much
Nice :)
How i can get this on Playstation?
I think all i gotta say is i love you for making this mod you made minecraft fun again
I've been waiting for something like this, it would look cool with rtx
I am here still playing wiiu minecraft. Worlds with not every biomes are really common.
I know, but I don't think that's fun, so I tried to avoid it while making these worlds.
@@AgentMS and that is nice. I dont like, when i get world with nearly hole world sea, and not much sea.
This is really awesome!! :D
I would like if it was an *actual* size limitation instead of just no more land generating, like from the limit on just not rendering nothing *at all* it would also help with performance on weaker hardware, specially the Switch cause oh boy is the game unoptimized there
i have an idea!
why not makes nether be just like a big hollow Caves past that certain border instead of bedrock in that Infinite Ocean But only 1 Land/Continent "world type",do the same for The End with Endless Void After certain radius of End Island where end City placed with the same "world type" Setting
that makes minecraft more "Limited" yet "unlimited" in some sense and makes player be mindful for what they doing
hey, i have a problem i think you may be able to help with. when creating a nether portal at the edge of the nether in my classic world, it creates a new portal outside of the border, which soft locks me. i have snooped through the files and the nether scale is set to three, i don’t know why it does this. any ideas?
Which version are you on? (Java or Bedrock)
Either way, this issue is just due to how the Nether and Overworld cannot scale perfectly with each other with the Small/Classic world size. The perfect scale would be 2.67, but only integer values are accepted (as far as I know).
If you are on Bedrock, since you could read the NetherScale property, I assume you know how to edit the level.dat. That means you can just use Creative Mode to bring yourself back inside the world border, break the portal outside, and fix the "allowcommands" and "hasOpenedinCreative" properties back to 0 afterward, if you care about achievement support.
On Java, just swap to Creative, break the portal, and fly back into the main area. Switch yourself back to survival afterward.
To avoid this problem in the future, just try to build nether portals at least 25 blocks away from the Nether border. I hope this helps!
It would be cool if this was a java/bedrock datapack instead having all 4 sizes being seperate datapacks, and it would work like a normal world seed, and making structures more common, it would only work if you create a new world, but I do overall like this video, maybe one day you can make this a datapack
I can guarantee this will 100% never be a datapack. It would not work with Minecraft's world generation at all.
@@AgentMS Ah man, it would've been cool tho, I mean it could work, it would just take forever to make, there are such things as single biomes and amplified which alter the terrain, or just instead request seeds to turn into limited worlds for viewers which would be nice.
@@AgentMS Oh by the way the trader llama texture is glitched, its either invisible or all purple
THANK YOU SO MUCH!!!
je2be now ports xbox 360 and ps3 worlds to je/be
Once 1.20 is out, will this be updated to have the new biomes and structures? If not I understand since that would probably require redoing the entire world
Will this be updated?
JUST AWESOME!!! 😁
i am going to like this
Btw you can get more nether, just travel 2000 blocks out using elytra.
men you are a legend
1:59 but can you make a behavior pack that does that for people who don't care about achievements and make a separate download link for it?
i mean they removed this world type cause you arent gonna find all armor trims or upgrades in 1 place and finding structures are useless cause its all in 512x512 world
I know this is a preset world, but would it ever be possible for legacy world size generation to be condensed down into a mod for Java?
I'm currently trying to play Minecraft where I can't leave the edges of the map but it's unlimited and I can't make a world where it's limited anymore
Time to start a new project in the classic world on Java. I wanna see how the border is set, if not I will set it myself.
On Java, the world border is set using the /worldborder command with radius 1024 and center 448, -576. A resource pack is on the world so that it's invisible.
@@AgentMS I know the /worldborder command, but thank you for answering. I will however remove the resource pack because it breaks with mine. Also I wanna see the world border on Java, that is the main point I downloaded the world. I was actually wondering though, where the worldborder was before I read this message right now 😂. Also keep up that good work on keeping legacy Minecraft features. They are on a really high level of accuracy to the original features.
THANK YOU !!!!!!
me and my friend started playing on the classic world, and we got to the nether and everything was normal but the eyes of ender didn't work
same with the /locate command
and after we cheated to get to the stronghold, in the end dimension the world border would instantly kill you for some reason
i would be really happy if you fixed it because me and my friend were having lots of fun in it!
PS: we played on java 1.19.3 with the immersive portals mod
EDIT: forgot to mention the fact that in the ancient city the sculk sensors only got set off if you walked directly on top of them, everything else was fine
Oh, shoot! I'm sorry about the End issue. You can fix that by doing the command /worldborder set 59999968. The other issues are harder to fix, but I'm glad you found workarounds.
@@AgentMS thank you!
@@AgentMS I'm having the same issue, however when i type the command "/worldborder set 59999996", it doesnt work and i receive an error stating "Double must not be more than 5.9999968E7". Any help on why this happens?
@@samwilliams3582 Just take away one of the 9s in that number. I must have written it too large.
i cant seem to download the small sized world on my platform, even tho i have Bedrock-
What tools did you use to smooth the terrain down to ocean level? ive been using worldpainter to do similar maps to these but if theres a faster or even partially automated way to do it id love to know
I posted a tutorial on the whole process about two weeks ago, but here's a summary:
I use MCA Selector and datapacks to put the chunks I want to blend together into the same world, making sure to leave a gap of a few ungenerated chunks between. The chunks on both sides are set to "ForceBlend: true". I put on a datapack of the vanilla worldgen to overwrite my normal custom terrain. Finally, when I load the world in-game, Minecraft does the blending work for me!
Hey can you make a tutorial a name dependent texture like the jeb sheep thingy
Hey AgentMindStorm! I really hope you're aware of the scam accounts impersonating UA-camrs. I just got a notification of that scam account impersonating you when I opened UA-cam. I really hope you see this, thank you! :)
Uh oh! I banned links in my comments, so hopefully that pollution won't spread here. Please report any of those accounts that you see!
No worries! Although the scam account actually gave me a suspicious Whatsapp contact number, not a suspicious link. Good thing I didn't fall for it since I know it wasn't you anyways. :)
Hey I was just wondering if you had a pack or if you could make a pack for Minecraft Bedrock Edition so that Netherbricks have the old dark texture? I used the old dark texture with a lot of my builds and since they've updated it to make it brighter it makes a lot of my builds look really odd.
Java Aspects adds the dark nether brick texture, but it also does a bunch of other things to look like Java Edition.
Console Aspects will soon be getting an "Updated Mode", which will have dark nether bricks.
@@AgentMS Much appriciated
The Limited world size on console is way better than Minecraft Lite. Lite on IOS sucks.
so basically updated indev for console with world types removed
Wait, YOUR HOTBAR IS SO HIGH UP
That's Console Aspects for you!
this is so cool
Thank you! It definitely took a looooong time to get all the worlds in a releaseable condition, but I hope it was worth it.
Minecraft 1.19 Tutorial World is now possible if we wanted to!
Thank you, AgentMindStorm. Thank you!
You're welcome!
Building a tutorial into this world would definitely be an achievement.
is there any chance there could be a random option for each size too even if there isnt a particular biome i think the randomness is needed or else youd memorize each map size after awhile
There's no way to randomize it, sadly. Even if you could, the experience would not be great; biomes on Java are so large that there would only be a few per world. You would almost certainly not have most structures you want there either. A curated world is necessary.
Is this a data pack?
heck ya
Can u make a mod where u can change biom sizes
=o
I would like to make a server that is like legacy edition since on legacy addition the host has to be on the world for people to join and that means leaving you xbox on 24/7 *not the best solution*. So would this mod work for a server so that you can create a kind retro minecraft experience but on the up to date game?
I designed the Medium and Large worlds with multiplayer in mind! I'd recommend the Medium world if you want a world with small biomes, but the Large world if you want vanilla terrain.
Which one would I have to download for a limited world on computer?
They're all limited, but Classic has a hard world-border. I explain if you watch the video.
@@AgentMS Thanks, but do some of them work for forge or fabric?
@@veganblackwolf1094 These are literally just vanilla worlds. They're made for 1.19.3.
@@AgentMS Okay, just making sure.
I there is one thing from legacy I want to bring to bedrock and java it’s world sizes
The next feature is limited number of mobs can spawn.
🤢 That is one feature I never want to see again
@@AgentMS uff yes*pc crash because mob spawn*
can it work with other structures mods?
No, these worlds are already generated, so extra structures will not generate in them.
Soo... how do I download the mod on Java? I'm on 1.19.2 and put it in the mod folder, but nothing happens.
It's just a world. Extract the ZIP of the world and put the folder inside the "saves" folder.
How could I allow players to fight the ender dragon on the classic map? currently you spawn outside the border if you travel to the end.
@@Beaster2020 Sorry, this was a mistake I did not find until I published the map. Unfortunately, Java Edition forces the same border in all dimensions. You will have to remove the worldborder using /worldborder set 999999. This will make the End usable, but it will also remove the Overworld border.
@@AgentMS all good, can't wait to try this map out with my friends, thanks!
Can you play it on switch
Is there a chance to have this on the Minecraft market Place? So console players can have this pack too
I don't want to charge players for this map. I also don't think Microsoft would ever allow me to be a partner after I made Marketplace Hider... and the leak videos...
On Xbox there is a way using file managers, not sure for PS4 and PS5.
But console players got the original console versions so.
@@pixeldubsofficial so there is a way to install this mod? I've purchased the Xbox series x two weeks ago so I'm new with the Xbox
@@syne7162 I dont know, not played Xbox Bedrock for a long time like 3 years, since I now play on a tablet with a controller as its faster than Xbox One S
The old method got patched by Microsoft, but i know there is a new method but idk it,
je2be World converter 12:30
will you update or create new maps for newer versions?
No plans for this!
@@AgentMS thanks
@@AgentMS;(
Yo could you update ur console aspects pack for 1.19.50 cuz the new sound effects for doors trapdoors and pressure plates don’t play with this pack on
It's almost finished!
@@AgentMS W
Agrega las sombras de las entidades de consolas son diferentes igualmente en Java lo mismo para con las ojas
wow i love you
😘
@@AgentMS im playing on it right now, i feel like im in 4th grade again playing Xbox 360 edition
Pls use invis bedrock for the border
Will you update it to 1.20?? Thank you!
Does this mod work for the alpha and beta versions?
This is a custom world with 1.19 features, so no.
Could you use this to create limited worlds with modpacks by just generating ocean forever after like 6000 blocks too without hand tailoring everything? What about mods that add more dimensions?
Yep, these would both work! As long as you enabled that datapack with the oceans.
Are you gonna update the feature to 1.20?
No
@@AgentMS ok
please update this when 1.20 comes out
Not likely. It would require a whole new world for each size. It's most likely that you'll see an update to just the Small/Classic sizes, which have been most popular by far.
Hey man, can I tip you?/is there anywhere I could give you a couple of £ as I really love this :)
No thanks! But I appreciate it :)
How do u get it?
You can download these worlds from the link in the description!
border blocks don't exist on java though.
Yes... which is why I already explained that you should use the /worldborder command instead.
Note that a worldborder in Java Edition gets set in all dimensions, including the End, so you will have to change the border when you want to fight the Ender Dragon & explore End Cities.
Hello
does this still work on 1.20?
Yes! As you can see in the description, there are separate datapacks specifically for 1.20.
@@AgentMS Where can i get those datapacks? I see nothing of the sort in the description.
@@spiritocombattivo2619 Sorry, I thought the original comment was on a different video of mine, which was a tutorial on how to make your own limited world: ua-cam.com/video/bzr2z5JxkEl/v-deo.html
The datapacks are in that description. The 1.19 worlds still work, but they lack the 1.20 features like suspicious blocks and cherry groves.