As someone who is 33 and just hitting a point in their career where they're making progress, it's reasuring to hear that Grant was also at a similar age when he started working at Rare.
Those games are under appreciated overall. I wonder if that fan remake is gonna see the light soon, it looks so promising 'Timesplitters Rewind' if you didn't know about it.
"Sold more in its third year than the two first combined" I think I bought it as late as 2000. The hours me, my brother and my friends spent on that game. Like said, it was T H E defining sleepover game of the 90s'. You didnt have a sleepover with your friends without goldeneye and 4 controllers, you just didnt. The Cradle track still gets my blood pumping.
Timestamps 0:50 When did you decide music and sound was going to be your life passion? Grant first. 3:49 Graeme 7:57 How did Rare get the James Bond licence? 10:57 When did you start working on Goldeneye? 15:35 What was the directive on the game? How much creative freedom did you have? 29:28 Pause music 45:55 Did you get feedback on your music for the game before they put it in the game?
I'm new here but hats off for your interview tecnique! Allowing the conversation to flow naturally but when getting involved adding to the conversation and sparking quality discussion between the guests. Too many youtubers would take focus where you allowed the conversation to breath.
This was just awesome. Even though Goldeneye is the more popular game, Perfect Dark was my favorite and has always been my favorite video game soundtrack. So great to listen to these legends!
i still rank this game's sound track as one of the greatest sound tracks in gaming history. snes and n64 games had some of the best music in gaming history and golden eye is up there on that list atleast my list of best gaming music of history.
Graeme Norgate, Grant Kirkhope and Robin Beanland are my top 3 composers from my childhood, the three of them worked on so many titles that I used to play, and I still listen to their work every now and then. Absolute legends.
What interests me is to see how these guys managed to write tunes for a living/to get their jobs with no conventional training. Also, it would be very interesting to talk about Timesplitters with Norgate
At 34:35 there is a mistake. Several levels had a change of music and most levels had an x-track written for them, whether they got used in the level or not - I would actually like to know more about those X-tracks. Why did so many of them end up not getting used? (Dam, Runway, Frigate, Surface 2, Statues, Control, Caverns and Egyptian) in many of them the music doesn´t change until the player completes the mission, but there are several levels that changes music within the level, while the player is playing because its triggered by something the player does. - Facility: Changes when Ouromov makes 006 throw down his weapon and surrender - Bunker 1; Changes if the alarm is triggered. - Bunker 2; Changes when Natalya activates the big screen from the computer - Train; Changes when Ouromov is killed and Alec and Xenia escapes behind the gate. - Jungle; Changes when you try to cross the bridge and Xenia appears. - Control and Caverns: Elevator-source music - Cradle: Changes once Alec has been hurt enough to run down to the platform below the dish - Aztec; Changes when the the countdown for the rocket launch is triggered. I had hoped for a more thorough walkthrough of the music for each level. There are no questions asked about the unused X-tracks or the unused Citadel for a level that was never made. Why not ask about the synthezisers used or the tunes they came up with? Who came up with the idea of having elevator source music in the elevator? I think they said at a time, that they used a sample from A view to a kill somewhere? It could also be nice to hear what they think of Yannick Zenhausers score for the dropped GoldenEye25. If they´ve heard it.
Its showing the resurgence of appreciation younger people have for such great production aswell as retro gaming- its a perfectly reasonable addition for those unaware of it recent gain in popularity and popular conscience. dont be a salty boy.
As someone who is 33 and just hitting a point in their career where they're making progress, it's reasuring to hear that Grant was also at a similar age when he started working at Rare.
32 feel the same way brother
33 here at the same situation!
34 and reassured by the fact they had no idea what they were doing and just winging it yet made this masterpiece that forged thier careers
I truly think Greame’s work on the timesplitters series is severely under appreciated.
Those games are under appreciated overall. I wonder if that fan remake is gonna see the light soon, it looks so promising 'Timesplitters Rewind' if you didn't know about it.
"Sold more in its third year than the two first combined"
I think I bought it as late as 2000. The hours me, my brother and my friends spent on that game. Like said, it was T H E defining sleepover game of the 90s'. You didnt have a sleepover with your friends without goldeneye and 4 controllers, you just didnt.
The Cradle track still gets my blood pumping.
Timestamps
0:50 When did you decide music and sound was going to be your life passion? Grant first.
3:49 Graeme
7:57 How did Rare get the James Bond licence?
10:57 When did you start working on Goldeneye?
15:35 What was the directive on the game? How much creative freedom did you have?
29:28 Pause music
45:55 Did you get feedback on your music for the game before they put it in the game?
hero
I'm new here but hats off for your interview tecnique! Allowing the conversation to flow naturally but when getting involved adding to the conversation and sparking quality discussion between the guests. Too many youtubers would take focus where you allowed the conversation to breath.
This was just awesome. Even though Goldeneye is the more popular game, Perfect Dark was my favorite and has always been my favorite video game soundtrack. So great to listen to these legends!
absolute legends. all of Rare were. top lads
Good to see the guys behind these games we need more of these talks for new and iconic games.
I'm currently playing Goldeneye on Rare Replay. Sound track is phenomenal.
i still rank this game's sound track as one of the greatest sound tracks in gaming history. snes and n64 games had some of the best music in gaming history and golden eye is up there on that list atleast my list of best gaming music of history.
Great interview, thanks for sharing! Love their work.
Graeme Norgate, Grant Kirkhope and Robin Beanland are my top 3 composers from my childhood, the three of them worked on so many titles that I used to play, and I still listen to their work every now and then. Absolute legends.
This was absolutely inspiring. You did such an incredible job interviewing these legends.
What interests me is to see how these guys managed to write tunes for a living/to get their jobs with no conventional training.
Also, it would be very interesting to talk about Timesplitters with Norgate
This is amazing! These guys had such an impact on my childhood. Thanks for doing this!
Legends.
Such a great interview, I love hearing about the creative process especially on such a iconic game and sound track.
Nice one, thanks for uploading 🙂
At 34:35 there is a mistake.
Several levels had a change of music and most levels had an x-track written for them, whether they got used in the level or not - I would actually like to know more about those X-tracks. Why did so many of them end up not getting used? (Dam, Runway, Frigate, Surface 2, Statues, Control, Caverns and Egyptian)
in many of them the music doesn´t change until the player completes the mission, but there are several levels that changes music within the level, while the player is playing because its triggered by something the player does.
- Facility: Changes when Ouromov makes 006 throw down his weapon and surrender
- Bunker 1; Changes if the alarm is triggered.
- Bunker 2; Changes when Natalya activates the big screen from the computer
- Train; Changes when Ouromov is killed and Alec and Xenia escapes behind the gate.
- Jungle; Changes when you try to cross the bridge and Xenia appears.
- Control and Caverns: Elevator-source music
- Cradle: Changes once Alec has been hurt enough to run down to the platform below the dish
- Aztec; Changes when the the countdown for the rocket launch is triggered.
I had hoped for a more thorough walkthrough of the music for each level.
There are no questions asked about the unused X-tracks or the unused Citadel for a level that was never made.
Why not ask about the synthezisers used or the tunes they came up with?
Who came up with the idea of having elevator source music in the elevator?
I think they said at a time, that they used a sample from A view to a kill somewhere?
It could also be nice to hear what they think of Yannick Zenhausers score for the dropped GoldenEye25. If they´ve heard it.
Subbed for this solid interview.
Best game soundtrack ever
Ever noticed how many similiar elements there are in the “Dam”level music with the song - “Built this city” by Starship?
Grant talks so fast that I had to play the video at 0.75 speed to understand him lol
They've got a good and very british sense of humour!
Greatest game soundtrack of all time (no argument)!
Can you make timestamps? I would and I might but it's time-consuming :p
there need to be those tiktoks for the buck bumble theme song. easily the most 90s video game song of all time
Oh the scream from broken arrow thats the howie scream.
30:15 did you seriously just throw a tiktok into your retrospective interview? Soooooo lame
Its showing the resurgence of appreciation younger people have for such great production aswell as retro gaming- its a perfectly reasonable addition for those unaware of it recent gain in popularity and popular conscience. dont be a salty boy.
That’s fair. I don’t have to like it but now I see what it adds
i get you nobody should like tiktok it does suck.. but it does add context@@VenusHeadTrap2