I Built a Jump Roping Spider!
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- Опубліковано 25 кві 2024
- Welcome to another episode of Trailmakers! Today I want to use the power couplers to build a jump rope, and then a creation capable of jumping that rope!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
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Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
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Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Ігри
Fun Fact: Beginner jump-ropers burn more calories per jump compared to pros. This is because they hop higher on average, as opposed to precise hopping done by experienced jump-ropers.
When having a skill issue is actually better:
@@bladeplays7389 depends what your goal is...
@@bladeplays7389not really though, a more advanced jump-roper can jump high and low, compared to a beginner just being able to jump high
@@bladeplays7389 Doubt it, as he said PER JUMP. But also the frequency of jumps for beginners are WAY lower, so probably the calorie per minutes burned, are still higher for experienced ones
I had an amazing idea:
MULTI PLAYER GRASS HOPPER BATTLE
(you can only move via jumping and can only shoot when in the air)
I think he already did this, or something very similar.
@@the.other.ian. Yea, I think two videos had that idea: flying subs and gliding cars. I don't mind more of it tho.
This is an amazing idea😂
You can easily limit the jump height with pistons by setting a duration and very short pause, that way they can't extend all the way within that duration.
yeah. Also making the rope shorter would keep it from breaking more than setting stiffness. 1.5 is easily possible with optimised builds. The drift can probably be mitigated with thruster logic
Or since he had auto reset on he could change the starting position. If the starting position is 0.7 then the piston could only move 0.3 then return to 0.7.
Also, for the jittering on the rope pillar, you can connect the jumper to to both pillars of the rope swinger with detachable blocks that could activate when you press the 5 sec timer button (not 100% sure it’ll work but it lets both pillars hit the ground at the same time and centers the jumper every time)
@@somebodyyythatyouusedtok-lk3dr yeah already did that. You need 1 speed 2 ropes though because it's inconsistent. It's just a lot of work to find sweetspots because saves get corrupted if you move the wrong piece. Built a jumper that can go faster than it, but it might not jump high enough to justify calling it legit, so may add a collision piece then try my luck again
You could connect the two pillers with a row of pipes going above where the rope goes. Also you can connect the jumper with detachable blocks to a pillar, that deconnects when you start it. For a more stable, and easier to reset, build!
I didn’t see your comment and gave the SAME EXAMPLE for the detachable blocks as a reply in the comment above
Few things I noticed: Jump rope usually drags over the ground while under you, I think you should have lowered the rope and used a piston to give it more slack. Also, I think having the pistons rest at 50% extension, and extending for a small hop, then retracting for extra clearance would be closer to what a human does.
Its logically complicated to have the pistons rest at 50%. Thats why so many people want a slider that changes the retract distance on pistons.
That little "boost" you got at 24:44 made me think about something that might be fun. Ever swing on a playground swing as a kid and jump off at the apex of the swing and see how far you could launch yourself? 🤔
You could probably make a functioning swing with the power coupling, make a MPM challenge out of it to maybe
22:43 his skills are putting to the test
To be honest… the jumping spider bot is the much more impressive part on this jump rope video xD
Hmm, maybe make it a 2v2 vehicle, like on a Mech Combat challenge. Every form of locomotion may be used, just no wheels, no (permanent) hover or flight. Be it slithering, jumping, Pill bug like rolling. Be it bi- or millipede, anything goes… as long as it uses a non-standard mode of movement
25:03 You could have used a height sensor, so that when it reaches a certain height, a mini thruster activates to make you go down faster.
That Jumping Spider really is rad! There's gotta be more things it can be used for. One idea: a Race Course with Obstacles to watch out for getting snagged on and slowed down by and Racing Jumping Spiders seeking to hop to the Finish Line and cross it first. :D
Oh! Its the position of the servos thats causing translation movement. The servos for the legs are connected from one side, so the physics engine must have some minute flex to those 2 servos, which causes the jumping legs to push horizontally as well as vertically.
20:37
Is it me?
20:52
It's the rope!
I knew it's too early to blame my skill.
Someone who pays a lot of attention for a joke
Trebuchet!!! (Inspiration 10:46)
Challenge where they build competing trebuchets and launch against a castle
@@doorlesswings9356 but that's not with the power couplers
a few things that might help:
1. when you are jumping rope you aren't flat footed, you are on your toes (maybe use hinges to angle the feet to where you have a smaller point of contact)
2. a big part of jumping rope is rhythm which is instinctual and natural, here you have a lot of variables even as far as system latency variance (maybe using logic to time everything precisely)
3. one thing most jumpers do to allow for a faster rope swing is either double under or alternating feet (might help getting faster times if you can make it work)
4. most jump ropers do not start jumping thru the rope on the first swing, they let the rope get to speed then match the rhythm (maybe there might be a way that you can get the rope going, match the rhythm then jump into the rope area)
Your jumping spider reminds me of those annoying jumping creatures from Zelda: Ocarina of Time. The blue and red creatures that jump at you, can float on water, and die within like two hits
Tektites! They exist in almost every zelda game by the way, but OoT's tektites are easier to see the resemblance with since they're so gangly.
Fun fact: From my observations powercouplers have the exact same properties as steel cable
My brain the entire time before he made the jumping spider was "How did this little hopping thing evolve into a jumping mechanical spider?"
The solution to small jumps, is having a logic gate with a small delay, and have it output -1
A race with only red aerodynamic arrows might be fun.
12:28 If it worked well when you held the jump key for say 0.15 seconds, an easy fix would've been to just make the jump input go through an OR gate with a duration of 0.15 seconds. That small 1st design seemed way easier to use.
It could've been a good idea to add a sound effect like *ding ding DING* to make it easier for you to know when it'll start spinning.
physics more and more physics testing yes sure
Make a type of catapult which throws it’s munition by rotating the power coupling rope like its doing there 8:43 for a short time. This way it should also be possible to make a magazin mechanism.
I think a contest with flail tank spiders might be interesting.
Now I think there needs to be more jumping creations, in fact more mechs in general, the stability the gyros offer looks like it would make it easily feasible.
You could have made the pistons perform smaller jumps using the “Duration” and “Pause” options in the modification menu
Now we need multiplayer to see who can have more successful jumps.
Ramp up the speed after each round. Player with more points wins.
"and that's me jumpman" - scrapman 2024
1:10
I think you could have used logic to make the "extend" signal to the pistons very short in order to limit how far they extend (press the button, logic activates them and then after a very short delay it retracts them again before they reach full extension).
OK hear me out. WILD seige idea. Use the real strong suspension catapult as a base to make a trebuchet by attaching a (power coupling rope, of course) retractable/rearamble object spawner set to *ploop* an item at the swings apex. May potentially be able to make a reloadable trebuchet that fires a variety of ammo that could potentially need different strengths..
This guy is on his way to becoming a maniac.
Would like to see you develop both jumpers in a dedicated video as cool modes of transport. : )
you can use thrusters to make the gravity higher by pointing them straight up. also if you make the piston start at 80% lenght then it will only extend 20% also if u reverse the pistons then it wont jump that may eliminate the need for higher gravity.
Srapman casually jumping a fire hydrant
I love your content 😭Keep up the amazing work!!!
I've been watching for a very long time and have loved seeing you grow your channel.
I guess we’ll be getting floating island survival next week
Now I want to see tightrope driving
24:42 In Russia, you do not jump rope, rope jumps you.
Now you need to make a swing set
Now id like to see a spider race
scrap and the squad should try making some kind of amphibious tank battle, that would be interesting
Hmmmm a jumping spider? Very interesting, very cool. Ya know, with some power couplers, it could very well be the first steps towards the evolution of THE ALMIGHTY FLOPPY WALKER!!!!! X]
Ok scrap, hear me out. A dogfight, but your only weapon is the metal crate dispensers!
Started watching 26 minutes on the upload, hell yeah
Petition to have scrapman make a quad spider mech with a gun for a spider mech fight
I wanna see you do this again, but with the jump rope built into the jumper. Like a person jumping rope solo
i love these experiment kinda thing video its so interesting
you should attach the ropes to the supports with trailer ball hinges so they can flex more easily relative to the attachment point
You should do an everything challenge in trailmakers
13:06 You could've set the *duration* of the pistons to make them extend only a bit before automatically coming back.
finally i am able to watch one of your videos early in australia
:)
i love your content
keep it up
best humor btw
Grappling hook using power couplers?
You could use a speed sensor for the spider if you move foward use boos to go backwards and the outher way around
Idea for multiplayer monday, pogo stick battle where everyone makes their own pogo stick and the weapons, as usual, get upgraded each round
You could just use pistons on the spiders
you could use speedsensors with the thruster so you just have to jump
To make a piston only extend to a certain length, do the following:
- Enable Auto Reset on the piston
- Set the Starting Position value to the desired max length (ex: 0.15)
- Send a NEGATIVE always-on logic signal (ex: distance sensor, altitude sensor, etc) to the piston to fully contract it automatically
- Now activate the piston with a positive value (not exceeding 1.0 in total) and it will only extend to the maximum length specified by the Starting Position value
Important things to note:
- The piston behaves this way because the -1.0 signal from the always-on input forces it into a default fully contracted position, but this -1.0 signal is _negated_ by a positive 1.0 input (creating a 0.0 "off" signal), allowing the Auto Reset function to automatically extend to the "opposite" maximum position (the value of the Starting Position)
- If you you only have a total of -1.0 always-on signals and send _multiple_ signals to the piston that total _more_ than 1.0 in value (ex: 1.5, 2.0, etc.) then you will override the -1.0 value entirely and start sending a _positive_ signal instead, causing the piston to extend _beyond_ the Starting Position value. This is because the piston is still receiving an "active" value (a positive signal above 0.0) instead of a neutral 0.0 "off" signal
- If you're using a negative speed value for the piston to make it super fast, then the always-on signal must be positive instead because it's reversed
Found this in 30min of release is crazy
id really love to see you try to make a build like the editor showed in the video of the insane man doing jump rope, not jumping but lifting your legs.
This was a surprisingly and oddly fun video. Ehm... thanks! 😅
i saw the rope snag the jumper and thought what if you add the "rope" to the underside of a plane and at the end of the rope put a magnet and try to pick something up and deliver it somewhere ( english isnt my first language sorry for any mistakes)
You could easily automate the engines keeping you in place with logic 🤔
Four legged walk battle!
What if you just off set each leg then cause then to lift independently ever so slightly. You could make it auto Ir manual. Having to time 4 button presses sounds fun lol.
Center. Of. Mass. That's why your spider was moving, I think.
Also, you dampen towels. You damp vibrations/oscillations. ;)
It even says it on the screen.
No way I didn’t see your comment and gave the EXACT same piston example
I think you probably could limit the duration of the pistons extension to get them to extend partially 🙃
scrap man have you ever tried to break the sound barrier in a boat?
he has
The apeed on the angles is important
Could you control the pistons with negative input and set the “start pos” to the full extension of the legs?
Day 4 of asking for maze spleef in scrap mechanic, it could maybe even have some special stuff like hidden doors or rotating corners (youve done that before with a normal maze), imagine your chasing someone down and the maze just changes
You should make Wheels out of the truss blocks and trailmakers
Video idea: multiplayer bug mech battle. everyone has to make bug mechs (6 to 8 legs) and battle them
ScrapMan I’m pretty sure your first jumping spider was moving forward because it’s center of mass wasn’t centered
Try making an vehicle that can crawl or drive on rope.
When you got to the ones, I think you were phasing through a little bit.
WE WANT THE CHALLENGE VERSION
Now it's time for double dutch....lol
If you would just set the starting position of the pistons to 50% then the piston would still extend to 100%, but then only back to 50%. This would make the piston extend by just 50%, only the contraption would be higher over all ... if i'm wrong here, please correct me ...
Great video
Maybe try to drive a unicycle on the rope if it's possible
You should make a vid were you only have 1 minute to build a vehicle and do a fight for each category l(jet, boat, submarine, tank)
You should do a light saber fight with your friends in scrap mechanic and trail makers
You should try and surf off the waves
can you break the sound barrier with power couplings?
now make it automatic jump so user ( scrapman) doesnt have any manual inputs. Be good to see if you can do this with logic,sensors etc
JUMPING SPIDER MECH MULTIPLAYER BATTLE
Now do double dutch!
How about trying this again, but with a creation that automatically jumps.
try to make a grappling hook with anchor block and power couplers that shoot out of a car or something
he made a tektite from Zelda (thinking of the OoT ones)
You should go complete Yankee on it and militaries it
just imagine this guy makin' a channel named "CouplerMan" just for the sake of videos he made on 'em
nice
He was number one! 1️⃣
you’re first
He’s a lil boi!
Day 5 of posting this on his new vids
Trailmakers suggestion for a MPM or something: all 4 people cooperate to design, plan, and construct a bomber with no build limit and 3 positions(gunning with mgs/bombing/flying respectively)
And everyone also designs a ground vehicle (250 blocks, 2 weapons systems, everything else is free for use)
3 people use the bomber to attack the ground vehicle, and whoever lasts the longest on the ground wins.
PITCH THIS TO SCRAPPY
7:27 oOooOOh ow
But can you get double-dutch working?
Jump rope simulator. Enthralling..
Can you make a net launcher with power Couplers or thrusters attached to the side of the net and then it flies over objects or other builds and traps them
Is a lasso possible 🤔
Battle spiders?