That's the funny thing about Arin, everybody thinks he's bad at videogames from the way he plays on the show, but I remember when he took out the blood starved beast in one go in bloodborne, and the time he beat the final boss of undertale without dying (which I thought was impossible)
Yeah, a scary game needs to be challenging enough to let you feel fear, but not so hard that you need to redo sections over and over until you get accustomed to the scary parts.
@@fireblade295 They need the touch of a skilled game designer, and/or focus on atmosphere rather than active threats :) One of the Vrchat versions of the Backrooms do that. Of course, it has other bad design chooses instead.
Can someone please make a compilation of arin saying something out of pocket and Dan following it up with “take it easy!” Because those are hands down the funniest moments
It’s possible Ninja Brian helps him with that. Like Dan comes up with a tune in his head and then Brian helps transpose it for him. Mel Brooks created a lot of the music for his movies that way. We would sing the tune he had in mind onto a tape recorder and then send the tape to a friend of his who was a composer to transpose.
Michael Jackson couldn't read or write music either. Instead he made the music in his head, and sang the tune into a tape recorder, recording each instruments beat separately.
In case anyone was curious, the song isn't really a waltz, but can be felt as 12/8 (4 sets of 3, like a shuffle) which can feel a bit like a waltz at slower tempos
@@realbellemare8626 Also true, the song itself is usually written in 4, but with how slow and swung the recording is it feels like 12/8. Both time signatures are essentially the same at the end of the day, just different feels and notations
I liked the chase scene, it's a cool adrenaline rush the first time, but it's so punishing and the bookshelves fall so inconsistently that it just ended up being frustrating in the end. And the side hallway is just so jank, like damn dude.
The fear of crowds is actually Enochlophobia, Google just pulls up a article about agoraphobia that mentions they often fear "places where large crowds gather" not crowds themselves
@@deadchannelseriouslyitsdea9776 hey, 2017 is a good game grumps vintage. That year gave us DDLC and "Thank you for calling GameStop where you can pre-order Call of Duty: Infinite Warfare... You must die"
as a classical musician I’m so proud of Arin learning so many musical concepts, even when he’s wrong, because at least he’s thinking about it and that makes me super happy
I will never get over how good of a playtester Arin is. He says exactly what he is feeling and it is always so clear. (Not to mention he always finds a way to have fun even when dealing something which was frustratingly designed) He really embodies that thing he said about talking like the pot-boy from Elden Ring. *my heart is filled with vigor!*
He's either bad at the game (often because he skipped/ignored the tutorial), or he's great at it, he's never "ok" at the game. Arin's a man of extremes.
@@FightingFoodonsFan Unironically his mindset about Game Grumps too. I think Danny said something about how he gets very intense very quickly and his response was something like "You gotta be, because you can't go through life half-assedly" essentially saying that that's what's fun and enjoyable for him, he gets very grumpy and very happy in one video, it's never in the middle of the spectrum
after spending so long not watching Game Grumps and then coming back, when Arin said he was 34 I had the realization that they too age like actual people and it made me sad a lil bit. I was 15 when I was introduced to game grumps and I've loved them every since. Now I'm a 21 year old college senior. Time is moving too fast and I hate it.
I mean, Level Fun =) is fucking terrifying, and if you *knew* you were alone then it would feel a lot safer. That said, I thought The End was supposed to be completely empty. What’s that thing crawling around in there for?
I haven’t read up on what people have wrote about it, but I like to think that yes, it is **mostly** empty. There already is no escape from the existential terror of the deadly silence and overwhelming uncanniness of being doomed to the backrooms, but even among those poor hopeless people, most of which end up begging for some sort of sign of life other than themselves in this barren plane, god help you if you see even a hint of movement. You are being watched.
An entire floor of a building being dedicated to an indoor pool sounds awesome. Only scary part about it would be the Logistical nightmare that would be maintainance.
The current title/thumbnail trend on youtube is pretty scummy imo. If you didn't enjoy the first backrooms episode and don't plan on watching the second one, you'd still click on this video because literally nothing in the thumbnail or title show any relation to the game being played. You'd just think "Oh, its another spooky game" and click it, then click off when you realize its ep 2. But it still gets your click, and that's "engagement".
@@lunarazure9969 That's actually entirely false. UA-cam cares about watch time and videos with short times, like people clicking off early, negatively impacts engagement and reduces virality.
@@chrismanuel9768 As far as metrics goes, you're absolutely right. You still need those initial clicks in order to increase the watch time metrics though, and the people in my example who click off are probably the minority which is why the trend has evolved this way. That doesn't make it any less scummy. My example wasn't really looking at the metrics side of things. I consider it scummy because it forces clicks without giving any information on the content. The only information the title and thumbnail give us is that its a spooky game the grumps are playing, so obviously you have to click the video first to find out whether its something you actually want to watch. I'm willing to bet the majority of the viewers clicked on this video with no idea that it was going to be a continuation of the previous backroom episode. Now what about if someone is going back and catching up on old grumps videos they missed? They scroll through the archives and click on the "Just kill us" video because its probably gonna be a fun watch. Surprise! The video starts halfway through a game. Now they need to back out and randomly click other videos in an attempt to find the first episode, because none of them have any sort of label or descriptor to help with that process. Who would guess that "This game is a liminal space nightmare" and "Just kill us" were both the same game? Its a scummy system that heavily incentivizes clicks in an attempt to spark engagement at the cost of reducing the long term rewatch value, because most of those views are going to come from the first few days and not people coming back to watch them months later.
"For socially anxious people this is probably what real parties feel like." I can confirm this is exactly correct. And in fact you don't have that one friend telling you you're making a big deal out of nothing and no they won't take you home yet, so in a way this is actually slightly better.
Def sounds better when you put it like that lol. “Why are you anxious? Just stop being nervous.” Capital advice, my bro. Gonna clutch onto my last, rusty spoon and continue to try to enjoy the party while having the heart rate of a jogger.
Parties: where your friends make you go when you say you don't wanna go, then get mad when you don't wanna be there, but then refuse to let you leave This is why I'm no longer friends with party people
I just noticed Dan works music like Ross works art, purely on instinct and feeling, since I remember that episode when Ross mentioned he has no visual imagination, and Dan doesn't have music knowledge. Pretty cool :D
I think the backrooms are personally more interesting when it's just the office aesthetic, with random holes and the impossible spacing. The dark room and the party stuff is just a bit too tryhardy imo.
I like back rooms having varying environments but mostly the monsters are kinda goofy to me. Like it’d be cool if the monsters/threat were less like, straight up monsters and more intangible and unconventional? You know what I mean?
Yeah agreed, and it doesn't really even work. The audio carries it once they're out of the office space cause it completely loses the entire reason the backrooms is creepy in the first place. The emptiness is the reason it works, once you fill the emptiness it's no longer liminal it's actively lived in and used
Man I swear this agoraphobia conversation comes up every year and they both LITERALLY forget what they've learned and revert back to what they originally thought it was xD
@@QuikVidGuy it’s essentially a fear of leaving your safe space. It’s why agoraphobics stay home so often, because you never know what could happen if you leave.
3:06 THIS IS INDEED HOW PARTIES FEEL LIKE FOR ME. The muffled music in the distance, the empty party rooms, and the suffocating feeling of loneliness and being left out
Row, Row, Row Your Boat is actually in 6/8 time which is similar to 3/4 time. Same amount of notes, but a different rhythm to which beats are stressed.
I feel like obstical run segments should be doable first try. The horror goes away after the 3rd death. It feels like you have to be very lucky to know how to navigate the stuff falling down.
That chase section reminds me of a game I played where the speed of the pursuer is based on your own speed so if you do too well it actually gets harder to escape
I feel for Arin with the crouching on this. I hate that almost every game with WASD movement defaults crouch to ctrl. Most awkward key to choose. I switch it to left alt whenever possible.
The funny part about the ending of this video is that technically they didn't escape because the place they're actually in is actually yet another place that's meant to look somewhat like real life but it's actually a elaborate disguise that is yet another one of the back rooms.
"I do music completely on how it feels, I know nothing about theory." Dan, if you ever see this, that just made you an even bigger idol and role model to me. Thank you.
I was listening to this while working on animation, and when Arin said “DADY NO!” I almost drove my pen through my iPad laughing. Definitely one for the Arin quote book. (which I’m sure exist somewhere. If not, I WILL!)
9:50 Agoraphobia is fear of open OR crowded places as mentioned later in the video, but it's also the fear of leaving your home, and/or entering spaces that are difficult to escape from. It's kind of your catch 22 of phobias in terms of spatial fears.
Dan, I am also 43 and I too see it all as one long amazing ride. Life is too short to sweat about the small stuff, and to not have fun every second you can. Plus, I got lucky and married my best friend so I got my ride or die!! We have watched you both since the beginning, and we love both you guys!!! HUGE fans of both your show, art, music and everything else that both of you do. Both of you keep being amazing and doing what you do!!! We will keep watching and rooting for the whole crew!
This game feels like a good example of how to take a spooky premise and just shoot it in the foot with a whole magazine’s worth of bullets. Like, the monsters and environments become way less scary and unsettling when you’re constantly dying over and over and having to restart from the same damn checkpoint and go through the same damn level a thousand times. It quickly takes it from “survival horror” to “tedious trial and error simulator”. Especially that fuckin hospital run level. It’s scary the first time, maybe, but after you die once it’s just annoying since, unless you’re the Ultimate Luck or have god like reflexes, you’re just making little bits of progress to see how to get around the next bullshit obstacle that pops up out of nowhere before dying and having to do it all flawlessly again to see the next obstacle until you see them all, memorize the pattern, and then execute the run flawlessly (which this particular chase is very dickish in that it leaves practically no room for error). The visuals and sound were pretty good, so it’s just annoying that the gameplay itself just boils down to such trial and error bullshit or tedious “climb 100 flights of stairs for 5 minutes” tedium. Kudos to Arin for sticking through it for two long episodes and dozens and dozens of annoying restarts. Hope the developers of this game stub their toes on one of hundreds of these types of dime a dozen subpar horror games and have to restart from their last checkpoint.
@@reneehapeman i got the same vibe!!! back floating around without a care in the world. i like to think it’s like one of those sensory deprivation tanks where the water is the same temperature as ur body so u just feel weightless
It is a waltz that Arin is talking about, however the time signature is 3/4 instead of 3/3. The top number is the beats in each measure, while the bottom number is what thyme of note gets the beat (in this case the quarter note). There’s your unnesessary music lesson for today.
agnosia as described in the video in The End is a real thing! the man who misstook his wife for a hat contains several case studies of sufferers. it usually comes from some kind of brain injury, and ppl with it can't identify objects by looking at them, but usually can once they have input from another sense
i think it's because, rather than a chase scene, (most of the time) you have no time to react. you're walking and then there's a loud noise and you're dead.
I love the pool rooms so I get really excited but then really nervous to see if the people making these games will pay it justice. It’s like the coolest, chillest level of the backrooms because there are supposed to be no monsters, the only danger is a bacteria that can kill you but it’s only in the deep water. It’s also cool because it has the vibe of like a spa or gym with the only light coming from skylights and tinted windows as well as maybe a few white lights thrown in giving it the vibe of an atrium. I also think it works well with game developers and artists because while all the other rooms are closed in and maze-like or seem like a false outside environment, the pool rooms are kind of a mixture of the two allowing for really cool architecture and a mix of closed in locker rooms and the high ceilinged but still enclosed space like indoor water parks.
if anyone is curious, i'm pretty sure the party guests are saying "it's a party" "we have so much time" and "we can have so much fun". i think i can her something else being said, but i'm not sure. also: pool liminal spaces are my FAVORITE type of liminal space. it's fun to see it in the game.
4/4= four beats in four counts 3/4 = three beats in every four counts, leading to the classical "waltz" mm-_bop-bop_, mm-_bop-bop_ sound 3/3 would technically be three beats for every three counts "or 1/1 for common time" or just common time in a triple meter. More often than not, the bottom number is a divisor of 2 (even). So you can have 3/2, 3/4, 3/8, 3/16, 11/16, 7/8, 6/8 (it's 3/4 but every single beat could be placed as "tripuhlet-tripuhlet" so that you're playing triplet-based over eighth notes instead of quarter note beat), 12/8 (3/4 but faaaancy so that you can transition simply from 3/4 to 6/8 to 4/4 at any point in time within this meter). We used 12/8 (can be counted 'in 6' or 'in 4') a lot when marching simply because we could break down the complex drumline rhythms into different meters with it to transition from 4/4 to 6/8 patterns while the rest of the band is doing a simple 4/4. For the 'in 4', it's "one, two, three, four" as the pulse. For 12/8's 'in 6' feel, it's counted like 16th notes (1e&a) without the 'e' count/2nd partial of the 16th notes "1-&a, 2-&a, 3-&a, 4-&a" in a faster/bouncy "tri-puh-let-tri-puh-let" while your foot taps out "one, two, three, four" with each downbeat. In other words, a triplet fits on every beat of "one, two, three, four" that you derive from 4/4. "Tripuhlet-tripuhlet-tripuhlet-tripuhlet" being a full bar of 12/8 Watch "Irish Drinking Song" from Whose Line is It Anyway and do the tripuhlet thing over it and I promise it'll make more sense. The only people who cannot read music are the ones who choose that they cannot do so... Now, WRITING MUSIC on the other hand... I can read a sheet of sheet music with ridiculous hemiola patterns and splits between seventeen people on the subpartial between beats 1 and the "&" of 2, but I cannot write music like Dan. An ability does not define your potential as a musician, it only ultimately adds to what lies therein. That's what I find most remarkable about modern musicians who actually make it. A significant majority of them couldn't read music to save their lives, yet still put out majestic soundscapes and deep mysticism within their lyrics. How the hell they remember all these songs for decades without the metaphorical "study guide" is what is truly baffling to me. Prime example of where that doesn't work and is a detriment to others? Lars, during the recording of Guitar Hero: Metallica. Ya ever seen a train wreck? Cause that's a trainwreck. Everyone else whipped out a tab book of charts from the last 30 or so years, Lars "winged it." _sigh_ "Take No. 8073, aaaand rolling"
For those who are interested, the time signature is most likely 6/8, which is a compound time signature that would sound like it's in 3. It's similar to 2/4 where the quarter note is the beat (1, 2/1, 2) but instead an eighth note is the beat (1 2 3, 4 5 6/1 2 3, 4 5 6). (quick edit) two eighth notes fill the same space as one quarter note.
2:50 As a socially anxious person, I feel I'm equipped to answer this question At parties I do, in fact, run from table to table hiding from party sluts, and will die instantly when interacted with
I like how the guide said "You will die like fifty times here" and Arin just did it one shot.
Well he is the video game boy, he's the one who wins
His inconsistency of quality gaming is the only thing that is constant.
He got it all out of his system in the previous room.
As soon as I heard that I was like “oh so he’ll finish it right away” 😂 it’s always the complete opposite
That's the funny thing about Arin, everybody thinks he's bad at videogames from the way he plays on the show, but I remember when he took out the blood starved beast in one go in bloodborne, and the time he beat the final boss of undertale without dying (which I thought was impossible)
Dan: "How did you deal with school?"
Arin: "I didn't."
That part made me choke on my drink.
As someone who also "didnt" I understand lol
@@SugarcatPlays as someone who also also didn’t, I can relate to the not doing the dealing with school
As someone who also also also didn't it wasn't as hard as Uni.
I remember Arin talked about that in Super Mario Bros. 3, when he was in World 7 in that pipes level.
@@vomvale_yt Arin meant he quit high school lol he never went to uni or finished high school, he’s a legit drop out
Yeah, a scary game needs to be challenging enough to let you feel fear, but not so hard that you need to redo sections over and over until you get accustomed to the scary parts.
Too bad that's 100% of Backrooms games...
@@fireblade295 They need the touch of a skilled game designer, and/or focus on atmosphere rather than active threats :)
One of the Vrchat versions of the Backrooms do that.
Of course, it has other bad design chooses instead.
Was this a scary game?
@@bluustreak6578 the complex: found fotage is the best backrooms game out right now. excellent design and its free
Yeah the red hallway chase was super poorly designed
Dan is right, this is almost exactly how I experience a party as a social anxious person
Except, it's not socially acceptable to hide under the table :C
@@shmidd85 never stopped me from doing it tho
@@shmidd85 That's why I knock the table to the ground. Then, I hide behind it
Same, that's why i go with friends that make it less anxious for me.
We're sluts for staying home and reading a book! Yay!
Can someone please make a compilation of arin saying something out of pocket and Dan following it up with “take it easy!” Because those are hands down the funniest moments
"Buttered boy holes"
Agree
It happened!!! Lesmobestof did one recently!
Dan: “This is the last level”
*30 mins left in video*
Dan a few minutes later: "I was wrong, this is not the last level"
can't wait for Tungulus to show up in the backrooms
The tunguluuuuuus!!
That's what she said
Maybe I'm the crazy one! HAHAHAHAHA
Tunguluuuuus 😱
Aha...! Ahahaha!!
@[卐]Lakehuntist ⸜⁄ *throws dumb troll a peanut*
The fact that Danny knows nothing about time signature is actually super inspiring to anyone trying to make their own music
Maybe it's okay if you're singing our two bothered to take 5 minutes to learn time signatures
@@bobby3eb I hope Danny doesn't take smugness from someone who doesn't know the difference between too and two
It’s possible Ninja Brian helps him with that. Like Dan comes up with a tune in his head and then Brian helps transpose it for him. Mel Brooks created a lot of the music for his movies that way. We would sing the tune he had in mind onto a tape recorder and then send the tape to a friend of his who was a composer to transpose.
Michael Jackson couldn't read or write music either. Instead he made the music in his head, and sang the tune into a tape recorder, recording each instruments beat separately.
Paul McCartney famously can't read music either
In case anyone was curious, the song isn't really a waltz, but can be felt as 12/8 (4 sets of 3, like a shuffle) which can feel a bit like a waltz at slower tempos
Seems to be 4/4
It could be a Viennese waltz
@@The.Connor.G that's a good point, I hadn't thought of that
@@realbellemare8626 Also true, the song itself is usually written in 4, but with how slow and swung the recording is it feels like 12/8. Both time signatures are essentially the same at the end of the day, just different feels and notations
oh, thank you! i didn't think it was a waltz, but i'm not well versed enough to know for sure.
28:35 I love when a game breaks Arin’s brain so hard its just unfiltered angry nonsense being screamed
I liked the chase scene, it's a cool adrenaline rush the first time, but it's so punishing and the bookshelves fall so inconsistently that it just ended up being frustrating in the end. And the side hallway is just so jank, like damn dude.
The jump from the noisy, fast-paced level to the nearly-silent level is a master move for creating unease.
Haven't heard Arin make those angry sounds in a while. What a wonderful day today is. :D
that's exactly what i just said aloud, this shit is killing me 😭😭😭
Hard agree. I had this exact thought.
The fear of crowds is actually Enochlophobia, Google just pulls up a article about agoraphobia that mentions they often fear "places where large crowds gather" not crowds themselves
Further fun fact: the word Enoch is in reference to the biblical first city that was built by the children of Seth; Adam and Eve's third son
but if you google "fear of crowds and people" it comes up 2agoraphobia" and "anthropophobia"
@@EveTheRaviolo cos a fear of crowds and a fear of people are two different things and google is separating them.
Really impressed by Arin's perseverance. No way would I have had the patience for that red hallway.
The next time Danny is asked to spell Icup, all he needs to answer is "E W E C U P"
It scares me that this reference, to some people, is considered “old” or “classic”
@@deadchannelseriouslyitsdea9776 hey, 2017 is a good game grumps vintage. That year gave us DDLC and "Thank you for calling GameStop where you can pre-order Call of Duty: Infinite Warfare... You must die"
Eye Kuppe
@@deadchannelseriouslyitsdea9776We're getting older 👴
as a classical musician I’m so proud of Arin learning so many musical concepts, even when he’s wrong, because at least he’s thinking about it and that makes me super happy
I will never get over how good of a playtester Arin is. He says exactly what he is feeling and it is always so clear.
(Not to mention he always finds a way to have fun even when dealing something which was frustratingly designed)
He really embodies that thing he said about talking like the pot-boy from Elden Ring. *my heart is filled with vigor!*
This comment gave me flashbacks to when arin was on The Tester a decade ago
You know the worst part is that the thing they saw out the window at the end was in fact yet another level
Timestamp?
@@KMivaldi what part of "the end" do you not understand
@@zynthio Damn dude, chill. I meant was it the literal end of the video or the area marked “The End”.
Yup
@@KMivaldi end of the video!
People: “Arin’s bad at games”
Arin: *PARKOUR WITH NO ROOM FOR ERROR*
That chase scene was the worst, "Oh you bumb against the bed? You're dead."
He's either bad at the game (often because he skipped/ignored the tutorial), or he's great at it, he's never "ok" at the game. Arin's a man of extremes.
@@FightingFoodonsFan
Unironically his mindset about Game Grumps too. I think Danny said something about how he gets very intense very quickly and his response was something like "You gotta be, because you can't go through life half-assedly" essentially saying that that's what's fun and enjoyable for him, he gets very grumpy and very happy in one video, it's never in the middle of the spectrum
He is bad at games though. Doesn't mean he can't memorize stuff.
@@miguelnewmexico8641 you’re one of those people who says he purposely causes glitches in sonic aren’t you? 😂
I'd be pissed if the only music at my party was "row row row your boat".
It is fortunately not. However all the music there gets pretty grating.
I nearly clicked off when the rows rows came on again. I had more than enough last episode. It's burrowing right into my brain 😂
I liked the part where they talked about rowing their boat gently down the stream for a looooong time.
They were nominated for a Streamy
Row row row your boat, gently through my brain… merrily, merrily, merrily, merrily, someone stop the pain.
😂
this deserves more attention
this is such a good comment 😂
*recond scratching* *sounds of record being yanked from record player* *sound of record breaking*
**slow clap**
after spending so long not watching Game Grumps and then coming back, when Arin said he was 34 I had the realization that they too age like actual people and it made me sad a lil bit. I was 15 when I was introduced to game grumps and I've loved them every since. Now I'm a 21 year old college senior. Time is moving too fast and I hate it.
You stop noticing after 23
for real dawg
Arin after realizing they played botw like 5 years ago: oh no… oh noo. What am I gonna do when I’m dead?
Honestly, filling the levels with enemies kind of kills the liminal horror aspect of the back rooms.
Hard agree. Kinda ruins the point of it being in the backrooms. Coulda put any other coat of paint on it and it'd still make just as much sense
I mean, Level Fun =) is fucking terrifying, and if you *knew* you were alone then it would feel a lot safer.
That said, I thought The End was supposed to be completely empty. What’s that thing crawling around in there for?
I haven’t read up on what people have wrote about it, but I like to think that yes, it is **mostly** empty. There already is no escape from the existential terror of the deadly silence and overwhelming uncanniness of being doomed to the backrooms, but even among those poor hopeless people, most of which end up begging for some sort of sign of life other than themselves in this barren plane, god help you if you see even a hint of movement.
You are being watched.
@@wx7fm I don't think a youtube comment had ever truly scared me before
I definitely agree but from a game standpoint I don't think it'd be scary anymore without that risk
An entire floor of a building being dedicated to an indoor pool sounds awesome. Only scary part about it would be the Logistical nightmare that would be maintainance.
Lifeguard Duty* if you're the only Lifeguard for the entire floor.
I mean either would be an absolute yikes.
I wish they still put the game in the titles, or the episode number, or still finished games
i wish they would change it after the first 24-48 hours
The current title/thumbnail trend on youtube is pretty scummy imo. If you didn't enjoy the first backrooms episode and don't plan on watching the second one, you'd still click on this video because literally nothing in the thumbnail or title show any relation to the game being played. You'd just think "Oh, its another spooky game" and click it, then click off when you realize its ep 2. But it still gets your click, and that's "engagement".
@@lunarazure9969 That's actually entirely false. UA-cam cares about watch time and videos with short times, like people clicking off early, negatively impacts engagement and reduces virality.
@@chrismanuel9768 As far as metrics goes, you're absolutely right. You still need those initial clicks in order to increase the watch time metrics though, and the people in my example who click off are probably the minority which is why the trend has evolved this way.
That doesn't make it any less scummy. My example wasn't really looking at the metrics side of things. I consider it scummy because it forces clicks without giving any information on the content. The only information the title and thumbnail give us is that its a spooky game the grumps are playing, so obviously you have to click the video first to find out whether its something you actually want to watch. I'm willing to bet the majority of the viewers clicked on this video with no idea that it was going to be a continuation of the previous backroom episode.
Now what about if someone is going back and catching up on old grumps videos they missed? They scroll through the archives and click on the "Just kill us" video because its probably gonna be a fun watch. Surprise! The video starts halfway through a game. Now they need to back out and randomly click other videos in an attempt to find the first episode, because none of them have any sort of label or descriptor to help with that process. Who would guess that "This game is a liminal space nightmare" and "Just kill us" were both the same game?
Its a scummy system that heavily incentivizes clicks in an attempt to spark engagement at the cost of reducing the long term rewatch value, because most of those views are going to come from the first few days and not people coming back to watch them months later.
It would help a bunch if there was actual updated playlists
"For socially anxious people this is probably what real parties feel like." I can confirm this is exactly correct. And in fact you don't have that one friend telling you you're making a big deal out of nothing and no they won't take you home yet, so in a way this is actually slightly better.
Def sounds better when you put it like that lol.
“Why are you anxious? Just stop being nervous.”
Capital advice, my bro. Gonna clutch onto my last, rusty spoon and continue to try to enjoy the party while having the heart rate of a jogger.
That's the worst...
Parties: where your friends make you go when you say you don't wanna go, then get mad when you don't wanna be there, but then refuse to let you leave
This is why I'm no longer friends with party people
I just noticed Dan works music like Ross works art, purely on instinct and feeling, since I remember that episode when Ross mentioned he has no visual imagination, and Dan doesn't have music knowledge. Pretty cool :D
Crying at the "It was all a dream" when the dude just woke up in another level
In the update which came out like a month ago you can now actually explore it. There's no longer a cutscene after the stairs level.
Backrooms, my afternoon bowl of cereal, my two favorite boys, what more could a girl want??
I know right?
Name your favourite cereal :
A million dollars and a summer home in Belfast?
idk, to not be depressed?
cool sword. $500K. a nap. pet dragon.
with the grumps, every time is clown time
Sure thing, i guess 🙄
I think the backrooms are personally more interesting when it's just the office aesthetic, with random holes and the impossible spacing. The dark room and the party stuff is just a bit too tryhardy imo.
it gets crazy. there are hundreds of different “levels” in the backrooms creepypasta
Yeah, the "levels" only give people hope
I like back rooms having varying environments but mostly the monsters are kinda goofy to me. Like it’d be cool if the monsters/threat were less like, straight up monsters and more intangible and unconventional? You know what I mean?
@@VijiogFrito Keep in mind those "Levels" are not part of the original concept. They are just addons that the fandom created.
Yeah agreed, and it doesn't really even work. The audio carries it once they're out of the office space cause it completely loses the entire reason the backrooms is creepy in the first place. The emptiness is the reason it works, once you fill the emptiness it's no longer liminal it's actively lived in and used
28:39 Arin is a master of coming up with frantic/disturbing/funny nonsense on the spot.
16:13 Dan's inflection "well that's just PEACHY" absolutely KILLED me
Man I swear this agoraphobia conversation comes up every year and they both LITERALLY forget what they've learned and revert back to what they originally thought it was xD
Well according to Google, it means 2 things
@@QuikVidGuy it’s essentially a fear of leaving your safe space. It’s why agoraphobics stay home so often, because you never know what could happen if you leave.
In some fairness, we don't seem to have classified different phobias between vast amounts of space and vast numbers of people.
Feels like a long time since we've had a good old-fashioned free-associative screaming episode from Arin. Feels good
3:06 THIS IS INDEED HOW PARTIES FEEL LIKE FOR ME. The muffled music in the distance, the empty party rooms, and the suffocating feeling of loneliness and being left out
I really liked the pure unadulterated pulse pounding action of the last 10 minutes. This game sure seems like fun.
The fact that Dan is 43 blows my mind. He seems like he’s still in his late 20s, early 30,s
bro i didn't even know he was 43 honestly thought he was like 38 or something
And then he talks about the internet or technology and you realize exactly how old he is.
43??? that’s amazing, he doesn’t look a day over 42.
I was just gonna say some about that, I had to check just to make sure him and Arin weren’t messing with us
time isn't real dan is the age of dan and thats it
Man that run section is unfairly inconsistent
@sokin
piss off bot.
Row, Row, Row Your Boat is actually in 6/8 time which is similar to 3/4 time. Same amount of notes, but a different rhythm to which beats are stressed.
Correct. When Arin said 3/3 I thought *I* was maybe going crazy.
As someone with social anxiety that borders on agoraphobia, I can attest that this is exactly what a party feels like.
Mine developed after realising how shitty adult life is, how about you?
@@GreatWightSpark Early on. Very shy, didn't go out much, I guess over time it just developed into a disorder.
@@miguelnewmexico8641 I'm way past that. Alcohol doesn't fix anything, and ends up clearing out your wallet, which makes things worse.
Its all acting my freind helps alot to try and relax.
"this is the hardest level in the game"
"don't make any noise"
*arin loudly humming to himself casually picking up all tapes in one go*
I feel like obstical run segments should be doable first try. The horror goes away after the 3rd death. It feels like you have to be very lucky to know how to navigate the stuff falling down.
Dan:"this is the hardest lvl in the game"
Arin:*completes it first try*
That chase section reminds me of a game I played where the speed of the pursuer is based on your own speed so if you do too well it actually gets harder to escape
Didn’t even see the thumbnail, read “just kill us” and was immediately gonna watch that
Yes same, I clicked the notification immediately 😂😂😂
🤣🤣🤣 glad I'm not the only one that did this
32:58, ironically the shadow glitch on the floor to the left is the only thing that made me jump these whole playthrough
Dude, same!
Exactly the level of tension I feel trying to avoid conversations and find the host's cat at parties 😂
I feel for Arin with the crouching on this. I hate that almost every game with WASD movement defaults crouch to ctrl. Most awkward key to choose. I switch it to left alt whenever possible.
I usually make it Shift, Q, or E
I was going to comment C, but I'll have to try alt some time!
The funny part about the ending of this video is that technically they didn't escape because the place they're actually in is actually yet another place that's meant to look somewhat like real life but it's actually a elaborate disguise that is yet another one of the back rooms.
So they never finished the game?
@@cejayidc if you're going off of lore, technically no.
"I do music completely on how it feels, I know nothing about theory." Dan, if you ever see this, that just made you an even bigger idol and role model to me. Thank you.
DADDY *NO* is probably the funniest thing i’ve heard on grumps in months
12:05 “going down the stairs.” The reversal of “going up the stairs” from when Agro died in Shadow of the Colossus 😢
I'm so impressed that during the stairs bit they didn't react to floor 69 at all
The hardest part of "the end" was when Arin had to suppress his ADHD and try to pay attention to the video 😂😭❤️
Poor Dan...so many nightmares await him tonight. :(
Dan: Watch the video Arin
Arin's ADHD: *watch'nt*
I was listening to this while working on animation, and when Arin said “DADY NO!”
I almost drove my pen through my iPad laughing. Definitely one for the Arin quote book. (which I’m sure exist somewhere. If not, I WILL!)
Oh my god i burnt myself with my hot glue gun (not badly dont worry lol) goddamnit Arin
I spilled hot sauce on my shirt on accident because of that
I nearly dropped my phone. XD
I reacted normally and didn't make a mess or spill anything.
I am loving the ghoul grumps this year so far. I guess technically it's not ghoul grumps yet, but its doing it for me.
The red emergency level is way too brutal for the non-existent room for error it allows. Should honestly have more time before failure.
isn't claustrophobia also the fear of christmas?
Ho ho ho
Actually that's Christougenniatikophobia
It means he’s afraid of Santa.
Actually that’s like the fear of the clauses that make up sentences or something idk
@@cmcdnc9561 STOP IT PATRICK YOUR SCARING HIM!
Unavoidable mattress move!
9:50 Agoraphobia is fear of open OR crowded places as mentioned later in the video, but it's also the fear of leaving your home, and/or entering spaces that are difficult to escape from. It's kind of your catch 22 of phobias in terms of spatial fears.
Escape the Backrooms is the 153rd game the Grumps have beaten on the show. (I was writing this comment AS DAN WAS SHOUTING ME OUT. Great timing, lol)
This should totally be Ghoul Grumps.
It is in spirit.
ghoul grumps eve
well it IS October...
Dan, I am also 43 and I too see it all as one long amazing ride. Life is too short to sweat about the small stuff, and to not have fun every second you can. Plus, I got lucky and married my best friend so I got my ride or die!! We have watched you both since the beginning, and we love both you guys!!! HUGE fans of both your show, art, music and everything else that both of you do. Both of you keep being amazing and doing what you do!!! We will keep watching and rooting for the whole crew!
34:58
I have never seen them be this quiet for this long during a cutscene before
I’m a lil surprised we got another one so soon. I’m rooting for y’all
They record in the same day and then post as they go lmao
If they didn't have a guide we would be here for a good while
This game feels like a good example of how to take a spooky premise and just shoot it in the foot with a whole magazine’s worth of bullets.
Like, the monsters and environments become way less scary and unsettling when you’re constantly dying over and over and having to restart from the same damn checkpoint and go through the same damn level a thousand times. It quickly takes it from “survival horror” to “tedious trial and error simulator”.
Especially that fuckin hospital run level. It’s scary the first time, maybe, but after you die once it’s just annoying since, unless you’re the Ultimate Luck or have god like reflexes, you’re just making little bits of progress to see how to get around the next bullshit obstacle that pops up out of nowhere before dying and having to do it all flawlessly again to see the next obstacle until you see them all, memorize the pattern, and then execute the run flawlessly (which this particular chase is very dickish in that it leaves practically no room for error).
The visuals and sound were pretty good, so it’s just annoying that the gameplay itself just boils down to such trial and error bullshit or tedious “climb 100 flights of stairs for 5 minutes” tedium.
Kudos to Arin for sticking through it for two long episodes and dozens and dozens of annoying restarts. Hope the developers of this game stub their toes on one of hundreds of these types of dime a dozen subpar horror games and have to restart from their last checkpoint.
Arin really took a bath when he struggled to find the correct buttered hole to go through.
fire fire fire! *(god i hope someone gets this)*
I really hope Arin lets Dan play Superliminal after this
I love how Dan tries to rein Arin in every time he starts quoting Ram Ranch.
I definitely dreamed about that place submerged in water before and honestly loved it
The water one actually makes me very uncomfortable. Idk why.
I thought I was crazy because I found that level really relaxing. I wanted to just swim and float around there.
@@reneehapeman i got the same vibe!!! back floating around without a care in the world. i like to think it’s like one of those sensory deprivation tanks where the water is the same temperature as ur body so u just feel weightless
I love that we got to see Dan's fear of liminal spaces develop in real time!
We get to watch Arin lose concentration in real time with this episode.
Gives me Mario Maker Memories
Not only did I witness it, but I also experienced it myself right alongside him!
31:04 "no don't , just keep collecting tapes quietly" he says on their audio-only commentary show 🤣
I love it when Arin just lets stuff fly out of his mouth unfiltered lol
Dude the fucking motorboat sound followed by the,”Daddy No!” Is the funniest thing I’ve heard on this show in a while
I always think I've forgotten about Amnesia, and then I see a water level and my heart rate speeds up
Forgetting amnesia. Oh, sweet irony.
28:38 Arin rage moment
It is a waltz that Arin is talking about, however the time signature is 3/4 instead of 3/3. The top number is the beats in each measure, while the bottom number is what thyme of note gets the beat (in this case the quarter note).
There’s your unnesessary music lesson for today.
2 strong beats per bar = 6/8. There's actually quite a bit of difference between 3/4 and 6/8 enough that even most musicians get them confused.
So just gonna say this last level, is basically life saying: "Your free trial of living has ended."
agnosia as described in the video in The End is a real thing! the man who misstook his wife for a hat contains several case studies of sufferers. it usually comes from some kind of brain injury, and ppl with it can't identify objects by looking at them, but usually can once they have input from another sense
I can't believe i am still getting jump scared by the balloon guys. Meanwhile I've watched others play this game over a few times.
i think it's because, rather than a chase scene, (most of the time) you have no time to react. you're walking and then there's a loud noise and you're dead.
I love the pool rooms so I get really excited but then really nervous to see if the people making these games will pay it justice. It’s like the coolest, chillest level of the backrooms because there are supposed to be no monsters, the only danger is a bacteria that can kill you but it’s only in the deep water. It’s also cool because it has the vibe of like a spa or gym with the only light coming from skylights and tinted windows as well as maybe a few white lights thrown in giving it the vibe of an atrium. I also think it works well with game developers and artists because while all the other rooms are closed in and maze-like or seem like a false outside environment, the pool rooms are kind of a mixture of the two allowing for really cool architecture and a mix of closed in locker rooms and the high ceilinged but still enclosed space like indoor water parks.
Day 13 since the death of the giraffe town playthrough as the world record holder of giraffe town this title is how I feel when no giraffe town
Day 2 of watching the Grumps play this game as a speedrunner of this game.
if anyone is curious, i'm pretty sure the party guests are saying "it's a party" "we have so much time" and "we can have so much fun". i think i can her something else being said, but i'm not sure. also: pool liminal spaces are my FAVORITE type of liminal space. it's fun to see it in the game.
imagine if you could just lift up the tables and carry them with you
ArIn: “DaDdY nO!!!!!”
Me: daddy yes!!!
Daddy yes 🙌
The fucking lip shake just before that absolutely *killed me.*
The stair climb gave me so much anxiety because I just waited the entire the time for arin to fall in the middle because he was so close to it. 🙃
4/4= four beats in four counts
3/4 = three beats in every four counts, leading to the classical "waltz" mm-_bop-bop_, mm-_bop-bop_ sound
3/3 would technically be three beats for every three counts "or 1/1 for common time" or just common time in a triple meter.
More often than not, the bottom number is a divisor of 2 (even).
So you can have 3/2, 3/4, 3/8, 3/16, 11/16, 7/8, 6/8 (it's 3/4 but every single beat could be placed as "tripuhlet-tripuhlet" so that you're playing triplet-based over eighth notes instead of quarter note beat), 12/8 (3/4 but faaaancy so that you can transition simply from 3/4 to 6/8 to 4/4 at any point in time within this meter).
We used 12/8 (can be counted 'in 6' or 'in 4') a lot when marching simply because we could break down the complex drumline rhythms into different meters with it to transition from 4/4 to 6/8 patterns while the rest of the band is doing a simple 4/4. For the 'in 4', it's "one, two, three, four" as the pulse. For 12/8's 'in 6' feel, it's counted like 16th notes (1e&a) without the 'e' count/2nd partial of the 16th notes "1-&a, 2-&a, 3-&a, 4-&a" in a faster/bouncy "tri-puh-let-tri-puh-let" while your foot taps out "one, two, three, four" with each downbeat.
In other words, a triplet fits on every beat of "one, two, three, four" that you derive from 4/4. "Tripuhlet-tripuhlet-tripuhlet-tripuhlet" being a full bar of 12/8
Watch "Irish Drinking Song" from Whose Line is It Anyway and do the tripuhlet thing over it and I promise it'll make more sense.
The only people who cannot read music are the ones who choose that they cannot do so...
Now, WRITING MUSIC on the other hand...
I can read a sheet of sheet music with ridiculous hemiola patterns and splits between seventeen people on the subpartial between beats 1 and the "&" of 2, but I cannot write music like Dan. An ability does not define your potential as a musician, it only ultimately adds to what lies therein.
That's what I find most remarkable about modern musicians who actually make it. A significant majority of them couldn't read music to save their lives, yet still put out majestic soundscapes and deep mysticism within their lyrics.
How the hell they remember all these songs for decades without the metaphorical "study guide" is what is truly baffling to me.
Prime example of where that doesn't work and is a detriment to others?
Lars, during the recording of Guitar Hero: Metallica.
Ya ever seen a train wreck?
Cause that's a trainwreck.
Everyone else whipped out a tab book of charts from the last 30 or so years, Lars "winged it."
_sigh_ "Take No. 8073, aaaand rolling"
38:54
Hillarious that Arin thought 13 was missing but did not see that number clearly ends in 4, so between 17 and 19 was an extra 14.
Imagine playing this in VR. It’d be terrifying.
I don't know which is worse, the inconsistent mattresses or the whole hospital setting being bathed in red light
For those who are interested, the time signature is most likely 6/8, which is a compound time signature that would sound like it's in 3. It's similar to 2/4 where the quarter note is the beat (1, 2/1, 2) but instead an eighth note is the beat (1 2 3, 4 5 6/1 2 3, 4 5 6). (quick edit) two eighth notes fill the same space as one quarter note.
Man if these are the games they're playing so soon before Ghoul Grumps, I'm so excited lol
2:50 As a socially anxious person, I feel I'm equipped to answer this question
At parties I do, in fact, run from table to table hiding from party sluts, and will die instantly when interacted with
As a socially awkward person myself, I can vouch for this
terrible experiences with party-sluts, can confirm.
As a socially awkward person myself, I can vouch for this