Oplon Skyll (Mitsurugi) vs. PG Shenchan (Cervantes) - Top 8 R1 Winners - Evo 2019 - Soulcalibur VI

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  • Опубліковано 6 жов 2024
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КОМЕНТАРІ • 39

  • @Megadra123
    @Megadra123 5 років тому +3

    thanks a ton for uploading this!

  • @PaladinJones
    @PaladinJones 5 років тому +9

    What a way to end a match with a perfect.

  • @soruarclight4270
    @soruarclight4270 5 років тому +4

    4:36 man....

  • @lestatlefard5969
    @lestatlefard5969 3 роки тому +2

    how to do 0:34

    • @perccobain8374
      @perccobain8374 3 роки тому

      My exact thoughts

    • @kaiman3089
      @kaiman3089 3 роки тому

      He used the special parry from the stance

    • @goofy-___-
      @goofy-___- 3 роки тому +2

      While you're in Relic you use 6G , if it lands as a guard impact you'll do the blade spin.

  • @cegolau
    @cegolau 5 років тому +9

    I think Mitsurugi is the only character with useless stuns. His 3A can only be followed by 2A or CE, and his regular 236AA can't be followed by ANYTHING, not even CE. Also, his two auto GI's don't allow any follow ups. Such bullshit.

    • @LucasMartins-dy6no
      @LucasMartins-dy6no 4 роки тому +3

      Hard character to master, remindd me heihachi from tekken.

    • @ZER0SC
      @ZER0SC 4 роки тому +2

      allow me to correct any doubts you have about the character.
      3A is super good due to the +12 stun it has on CH, you could combo into 2A for guaranteed dmg ...but what the advantage is meant for is to enforce your mixups and mindgames. A basic mixup in that situation would be forcing your opponent to guess between:
      1) a very threatening low such as 1BB
      2) a launcher with an incredible LH condition such as 3B
      3) a throw
      Skyll usually uses Silent Step A:A for the knockdown and Oki, or for the +8 stun it has which also enforces Mitsu's mixups.
      Much better in soul charge tho as you get a pretty sick launcher from it

    • @cegolau
      @cegolau 4 роки тому

      @@ZER0SC I have no doubts about Mitsurugi. What bothers me is that other characters have much better stuns on CH. Some even allow combo follow ups (2A after 3A does laughable damage). Now about the "mind game" follow up to 3A, every single one of those moves is completely unsafe, slow and don't even start with similar frames to confuse the opponent. Also, 1AA and throws are so expected at that moment, that they are mostly detected, avoided and punished. It becomes a win/lose situation with little to no advantage to Mitsurugi.

    • @ZER0SC
      @ZER0SC 4 роки тому +1

      @@cegolau my guy it's a 14 frame poke with a +12 stun on CH not everyone is blessed with such a tool.
      Lmao this is the kinda of mixup that Skyll does to about everyone, I can't tell you the amount of times it's worked on his opponents, this includes me.
      You have a 20 frame low that really no one is going to react to and also has a Break Attack followup.
      You have very threatening throws at your disposal
      You a -14 launcher that goes hand in hand with the latter 2 options because you get a LH from your opponent ducking.
      Your issues with mitsu sound less like a character problem and more like a you problem, if the mixup isn't working then you need to get better at conditioning your opponent.
      some advanced stuff is at 3.24 where Skyll lands CH 3A and immediatley does 1B A+B to keep frames in his favour and immediatley uses the backdash from Relic Stance to bait out anything Shen Chan might do.

    • @cegolau
      @cegolau 4 роки тому

      @@ZER0SC Skyll also got punished many times using that same strategy, specially with a blocked 3B after the stun. To me, a CH stun is a risky move, so it should reward more, or at least guarantee a 30 damage follow up.

  • @YasmanyMachado
    @YasmanyMachado 5 місяців тому

    Dios q mal juegan con Cervantes es de reír 😅 tengo q darle unas clases de como se juega con el y usar sus mejores golpes