I like how the Dark Ages Gargantuar receives less knockback. Makes it more unique from the rest, which in the original game was only done by Jurassic, Frostbite Caves and Far Future variants
Dark Ages, the black plague, jesters roaming about, and peasants looking for a brain to satisfy their malnourishment... Thank you devs for making Jester a threat again. :D
My garg ideas: Egypt - faster, less health Wild West - Brand scorches tiles he smashes Pirate Seas - Canon shoots imp into adjacent lane rather than current one Dark Ages - Slower, Smashes plants such as spikerock and primal wall nut in one hit Big wave beach - faster in water, slower on land Neon Mixtape - Same as vanilla, but the imp reacts to punk jam for faster eating speed Lost city - when lit, torches plants instantly like explorer rather than having to smash Marsh, frostbite, future, and modern are all the same
The sound and animation while gargantuars are stomping, and the camera shaking when they crush a plant is honestly so cool, really makes you realize how big and strong they are, makes them seem actually menacing, unlike the original game where they're just there, almost like an old regular zombie with nothing special other than a little more hp than usual
this a very good game, especially if you think about even thought this ment to be a pvz2 port, most of the animation if not all of it was remade.I also like its uniqueness and how simillar new plant look like old pvz2 plants. WAITING FOR MORE UPDATES !!! 😁
How about a other PvZ hero plant add here? Here few idea Pod father Cost: 250 sun Damage: 1.5 Family: appease-mint Special: increace the shooting speed of all peashooters on field by 10% (stacks up to 5 times) Coldown: 10 seconds Plantfood: activate the plant food of a peashoter plants in 3x3 (dont work on other pod fathers) Moon-bean Cost: 50 sun Family: contain mint Special: when eated, curse a zombie, when cursed zombie dies, drop a golden coin Plant food effect: boost self, when zombie eats it, its dies instantly and dropping more coins Coldown: 3 seconds Banana-saorous rex Cost: 400 sun Family: enforcer mint Damage: 2.5 x 2 Coldown: 10 seconds Special: bites twice a zombies in radious of two tiles before him, boos his damage by 1 for every diffreant dinosour plant nearby Plant food: roars, dealing damage and stunning all zombies in his attack range Aloesaurus Cost 450 Family: Reincofrce-mint Damage: 2 Coldown: 10 seconds Special: bites zombies in radius of two tiles before him, everytime he bites he heals plants in 3x3 area around him, boost healing power by 25% for every diffreant dino-plant around him Plant food: roars, strongly healing all plants around him Tricarrotops Cost: 500 Family: spear-mint Coldown: 10 seconds Damage: 3 Special: uses his horns to deal damage to all zombies in 4 tiles before him, increace damage by 2 for every other diffreant dinosour plant around him (he attacks slowly, every 4 seconds) Plant food: roars, and increase his range to 6 tiles untill he eaten Apotatosaurus Cost: 300 sun Family: Reinforce mint Damage: 1 Coldown: 30 second Special: have hp of a Tall-nut, deals damage to all zombies before him with bites and briefly knockbacks them, increace damage by 1 for every other diffreant dino-plants around him Plant food: gain armor
@MaladaptiveDaydreamerr depends... because well, you know what? Yeah you right... tho i not used it because... well idk how much attack speed its gives than, 10%? Not really noticible, 50% from one pod father? Too much, and also i dunno about pod father plant food
Instead of skyshooter, I would instead rework red stinger and make it act the same way as the current skyshooter does. (It's petals would helicopter around) Don't get me wrong, I like sky shooter, it just feels like a "Peashooter, but it flies" typa plant.
What is wrong is more plants. I doesn't make sense for red stinger to be flying plant. Both stinger and skyshooter are completely fine plants by themselves. Also nice connection to PvZ:H.
I like a lot of the animation tweaks gardenless makes, but I will say the jester's animation leading into the spin takes too long for it to seamlessly move from making projectiles just vanish into being reflected
I do love how the dark ages garg is slower in general because of the weight and also makes it harder to push it backwards
I like how the Dark Ages Gargantuar receives less knockback. Makes it more unique from the rest, which in the original game was only done by Jurassic, Frostbite Caves and Far Future variants
Along with Neon Mixtape Tour, but I am glad that the non-special Gargs get a unique gimmick.
@@Blue_Mr_Gutsy yea I forgot about that one. And the Ancient Rome one
@@BlockAgent007_ ngl I forgot that one to -_-
Dark Ages, the black plague, jesters roaming about, and peasants looking for a brain to satisfy their malnourishment...
Thank you devs for making Jester a threat again. :D
My lord the animations on the plants and zombies 😭😭 popcap could never
EA*
@@Azulado2266 EA didn't make pvz 2 bruh, they are just publishers, popcap are the ones developing the games
EA bad, Popcap good Moment
@ i hate both equally
@@DarkyLoq86 yup 👍
Sky shooter. There is no way !😍😍😍
skyshooters mechanics are pretty unique i like it
PvZ Heroes gets its much deserved love
Sky Shooter my beloved. I loved him in PVZ: Heroes, it's good to see him here.
My garg ideas:
Egypt - faster, less health
Wild West - Brand scorches tiles he smashes
Pirate Seas - Canon shoots imp into adjacent lane rather than current one
Dark Ages - Slower, Smashes plants such as spikerock and primal wall nut in one hit
Big wave beach - faster in water, slower on land
Neon Mixtape - Same as vanilla, but the imp reacts to punk jam for faster eating speed
Lost city - when lit, torches plants instantly like explorer rather than having to smash
Marsh, frostbite, future, and modern are all the same
The sound and animation while gargantuars are stomping, and the camera shaking when they crush a plant is honestly so cool, really makes you realize how big and strong they are, makes them seem actually menacing, unlike the original game where they're just there, almost like an old regular zombie with nothing special other than a little more hp than usual
This what happens when a person reallt studied and loves his works(not really talking about ea)
this a very good game, especially if you think about even thought this ment to be a pvz2 port, most of the animation if not all of it was remade.I also like its uniqueness and how simillar new plant look like old pvz2 plants. WAITING FOR MORE UPDATES !!! 😁
PVZ HEROES SKY SHOOTER WOOO!!!!!
can't wait for more Heroes plants to be added (I'm doing the same in my mod, but even more)
1:13 STANDING HERE I REALIZE
YOU WERE JUST LIKE ME
*You are just like me, trying to make history.*
The Knight Helmet sound... Wow
jester my beloved
I like the lamp being animated in the background
All about the small details
I see you everywhere😂❤
Yooo! I'm thrilled to see more of these new plants in the future.
LOVE IT
That looks so cool. The flying peashooter is a costume or counts as an indepent plant?
Seems to be a unique plant, seeing as it can become airborn
Idk, since this is a fangame, the costumes could act diferent than normal pvz2
It's An Independent Plant (Sky-Shooter From PvZ Heroes)
How about a other PvZ hero plant add here? Here few idea
Pod father
Cost: 250 sun
Damage: 1.5
Family: appease-mint
Special: increace the shooting speed of all peashooters on field by 10% (stacks up to 5 times)
Coldown: 10 seconds
Plantfood: activate the plant food of a peashoter plants in 3x3 (dont work on other pod fathers)
Moon-bean
Cost: 50 sun
Family: contain mint
Special: when eated, curse a zombie, when cursed zombie dies, drop a golden coin
Plant food effect: boost self, when zombie eats it, its dies instantly and dropping more coins
Coldown: 3 seconds
Banana-saorous rex
Cost: 400 sun
Family: enforcer mint
Damage: 2.5 x 2
Coldown: 10 seconds
Special: bites twice a zombies in radious of two tiles before him, boos his damage by 1 for every diffreant dinosour plant nearby
Plant food: roars, dealing damage and stunning all zombies in his attack range
Aloesaurus
Cost 450
Family: Reincofrce-mint
Damage: 2
Coldown: 10 seconds
Special: bites zombies in radius of two tiles before him, everytime he bites he heals plants in 3x3 area around him, boost healing power by 25% for every diffreant dino-plant around him
Plant food: roars, strongly healing all plants around him
Tricarrotops
Cost: 500
Family: spear-mint
Coldown: 10 seconds
Damage: 3
Special: uses his horns to deal damage to all zombies in 4 tiles before him, increace damage by 2 for every other diffreant dinosour plant around him (he attacks slowly, every 4 seconds)
Plant food: roars, and increase his range to 6 tiles untill he eaten
Apotatosaurus
Cost: 300 sun
Family: Reinforce mint
Damage: 1
Coldown: 30 second
Special: have hp of a Tall-nut, deals damage to all zombies before him with bites and briefly knockbacks them, increace damage by 1 for every other diffreant dino-plants around him
Plant food: gain armor
I feel like Podfather's ability should affect peashooters around him (like moonflower)
@MaladaptiveDaydreamerr depends... because well, you know what? Yeah you right... tho i not used it because... well idk how much attack speed its gives than, 10%? Not really noticible, 50% from one pod father? Too much, and also i dunno about pod father plant food
Instead of skyshooter, I would instead rework red stinger and make it act the same way as the current skyshooter does. (It's petals would helicopter around) Don't get me wrong, I like sky shooter, it just feels like a "Peashooter, but it flies" typa plant.
Or rootabanga or whatever it was called should be found in that world
I get it, but Red Stinger uses the same petals for its spinning animation to shield itself, so does it exit the defensive modes on air?
What is wrong is more plants. I doesn't make sense for red stinger to be flying plant. Both stinger and skyshooter are completely fine plants by themselves. Also nice connection to PvZ:H.
Please not, Red Stinger has its own meta that its really great.
@@usersomethingsok 2C
Cool sky shooter from pvz heroes
SKY SHOOTER!!!
Falta el dr. Zomboss de dragón
I like a lot of the animation tweaks gardenless makes, but I will say the jester's animation leading into the spin takes too long for it to seamlessly move from making projectiles just vanish into being reflected
It actually makes sense
Jester collecting the projectiles before spinning and launching them with the same speed
@@Anonymous-ng7ji i understand thats what its trying to go for, i think it spends too long in buildup though and needs a little speed boost
Yee-haw! And what about my idea mentioning Gatling Pea's animation? Have you see it?
4 would make it worse
@@Nan_Garden436 Ok, by the way Skyshooter from PvZ Heroes i very cool, you always make great animatoins for plants
I love this mod, youre the goat bro 🗿
Call it remake or fangame, instead of MOD
@jojotobing4591 Fangame was the word I was looking for lol, only at that moment I didn't remember it
OH ALRIGHT!
FUCK YEEES A "the finals" PLAYER LETSGOOOO!!!!!
Developers did you forgot the Kung Fu world
Cool animation
Next update:Dark Ages Plus
Lanzaguisantes volador, para la otra actualización podrias poner a girasol volador por favor
Habia un Girasol volador?!
PD: Lo dudo ya que la maceta voladora esta en el juego y aparte, en Sky City siempre habran minimo 3 casillas de piso
Awesome work dude, just curious, do u reanimate everything yourself? That’s impressive if so.
you should like include the story mode (like u start from 0 and nothing unlocked) and go updating it like normal pvz 2
You are so clever.
Can you be patient? Making it like that isn't too easy either
@@Nan_Garden436 idk if thats sarcasm or not but thx anyways
No pressure!
@@MichelleHopes Then you should avoid my sarcasm by knowing that there is still many levels yet to be able to play through, right?
@Nan_Garden436 i mean yea...
But i hope in the future we could like unlock them normally like pvz 2 vanilla
will you add the scaredy shroom to the world map btw i like your game
I don’t love the metallic sound effect of the fume shroom
Really neat!! How can I update it though?
Do you have plans to insert more plants from pvz2C like magic shroom and acid lemon?
be patient
Cuando añadirán el idioma español en gardendless?
Seguro cuando este completo al 100%, son chinos y solo tienen el inglés y (duh) chino, no hay japones, coreano, etc. Asi que toca ser pacientes
how in the world do you make updates this fast it's very impressive
will there be fog on dark age levels?
Lantern Is Here, So It Might Be Fog Too
Yes, but be patient
nice man
Nice one
0:46
The game have weird bugs moment where it have no sounds ever like it glitching or what?
Pls help I can,t play levels
garden I want to ask something. Why can't PVZ Gardenlees be released on mobile?
Then let me ask you something. What will you pay to comfort us if this project is taken down by EA because of your absurd requests?
How to fix lag?
Looking for kongfu world boss
let him cook
En donde puedo descargar el juego esta muy cool
En la descripcion esta la página del juego
@danielmayonaka8818 Gracias :)
Pensé que el siguiente mundo sería kung fu world
Estaban trabando en varios de hecho xd
I'm sorry but the fume shroom sound effect is so awful
Android version
never
NEVER
Leave.