D&D Players, What's the Homebrew Rule That Broke Your Game? 🅿️2

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  • Опубліковано 28 січ 2025

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  • @MrRipper
    @MrRipper  22 дні тому +37

    On the last video, there was a load of complaints about the text, it will hopefully be a lot better on this release and it will be reverted back to the old format soon.

    • @Starfloofle
      @Starfloofle 22 дні тому +1

      Thank you so much buddy, I really missed your editor, very unsung job.

    • @MrRipper
      @MrRipper  22 дні тому +3

      @Starfloofle it's the same editor, 😂. Just the text was done differently. Tbh I wasn't a fan but nobody really complained and the editor was happy. There are no issues going back.

    • @Starfloofle
      @Starfloofle 22 дні тому

      @@MrRipper Well dang, I should have complained sooner LOL

  • @Legolas1245
    @Legolas1245 22 дні тому +19

    0:34 'Tis but a Scratch! 🤣🤣🤣 that made my Day guys, Thank you!

  • @ChryssaBL
    @ChryssaBL 22 дні тому +14

    Casting blindness/deafness while a ally casts darkness is normal. An artificer can do this solo very easily using a spell storing item and a homunculus servant. A solo boss needs to do things like this.

  • @madhattom891
    @madhattom891 21 день тому +3

    We played a modern campaign with the "action points" mechanic. Basically, it was kinda like inspiration, but you could have more than 1 (if I recall, we got a certain amount per day or session) and you could use them to add a d6 to your rolls. This was normally limited to 1 per roll, but our dm removed the limit. What happened was we started banking points and then just cashing them in to hilariously one shot difficult enemies.
    On one occasion we were in jail. I had banked something like 50 points by this point. One of our players asks if we had been cavity searched. Our DM, caught of guard by the weirdness of this question says no. So this guy announces that he'd been hiding a knife on his person. DM rolls with it and says OK. So I proceed to do my best rendition of Christopher walken's pocket watch bit from pulp fiction. Everyone laughs and the dm says "great, you have an ass watch". I then announced that I was going to throw it at the guard and "burn 10 points to make sure I hit him right between the eyes". Not surprisingly, it hits. I then burned something like 30 points to make sure I did enough damage to 1 shot him.
    And that's how my character literally pulled a pocket watch out of his ass and hurled it with the force of a railgun.

  • @johnpatrick1647
    @johnpatrick1647 22 дні тому +12

    We got a feat every even level (2,4,6,8...).
    It didn't have to be tied to anything you were working on in game and we didn't have to try to justify it in any roleplaying type of way.
    Nevertheless to say, we were extremely op.
    But, that was the DMs decision and he stuck with it for 1 and half years and 20 levels.
    That was our first (full) campaign as a group and his first time DM'ing.
    We just started campaign two this past weekend and he's going to reward feats for continuous roleplaying in certain aspects.
    Like, for example; if you're constantly saying your character is cooking for the party (during short and long rests) he'll have you roll checks for it and if you get X amount of successes than you pick up the Chef's. But, if you get X amount of failures, you pick up the Poisoner's feat.

    • @Paradukes
      @Paradukes 21 день тому +1

      The latter actually sounds really good - I like the idea of players being able to gain feats through gameplay, especially if it rewards RP. Might have to consider adding that to my own campaigns.

    • @johnpatrick1647
      @johnpatrick1647 21 день тому +1

      @Paradukes Yeah, Dylan (our DM) and I came up with the idea because we realized how OP the party was getting.
      I had pointed out that feats in place of an ASI is an optional rule which means there should be another way to gain feats, other than background or racial traits.
      It makes sense that you'd be rewarded with them for choices made in game.
      Last campaign we had 10 free feats plus any others we picked up in character creation.
      My warforged wildfire druid also picked up a rewarded feat; Aberrant Dragonmark.
      We killed Themberchaud and I took his heart. We than performed an operation using medical checks and magic to exchange my heartwood core for the dragon's heart.
      I got the Dragonmark feat, which gave me one cantrip and two spells from the sorcerer's spell list, permanent resistance to fire and chronic heartburn. Also, my warforged died and came back as a high elf.
      Tin man wanted a heart and now he's a real boy.

    • @mundodacrianca2147
      @mundodacrianca2147 20 днів тому

      ​@@johnpatrick1647 You are playing Pinnochio aren't you

    • @johnpatrick1647
      @johnpatrick1647 20 днів тому

      @@mundodacrianca2147 Playing Pinocchio? I assume you're implying that I'm lying. What would be the purpose of lying about my table's DnD game and a decision that the DM made that I felt was game breaking?

    • @jand1993
      @jand1993 15 днів тому +1

      ​@@Paradukes i made one up, well basically it's a feat learning. You need someone for most things who can teach you or a place where you can learn it.
      For example if you want to learn smithing, you need a smith. If you want a language, you need someone who can speak or find a library.
      For smithing for example you need Constitution, strength and wisdom. You need to make three d20 checks with modifier. They are (at the beginning) ridicilous high, like 25. If you fail, it is decreased.
      For language it's something like three steps, alphabet, words and then texts. Intelligence with 25.
      If you succed (one day) you learn that chosen skill. However, on failing as a character canon, giving him the opposite is extremely cool

  • @SchwererGustavThe800mm
    @SchwererGustavThe800mm 12 днів тому +1

    DM gave me boots called 'Stompy Stompers'. Its enchantment? Deal 3 Force dmg to every enemy I got within 5 feet of.. I was a Thief Rogue, DM didnt think this through very well.... I used my action and both bonus actions to DASH 3x, each dash allowing you to run 60 Feet on a turn. (as far as I'm aware..) thats 180 feet in one turn... Each square represents 5 feet and would cost me 10 feet to run up to them, then return to the previous square. 180 feet is 36 squares, divide that by 2 and thats 18 x 3 DMG in ONE TURN just by running back and forth, stomping my feet and shaking my enemies to a bloody pulp. :]
    I ran 18 circles around an enemy dealing 54 dmg in less than 6 second! DM took them from me next round >:[

  • @Paradukes
    @Paradukes 21 день тому +3

    One that I had to put up with was that a critical hit on one of the players would result in their armour being destroyed, while a critical fumble on our part would result in the weapon being destroyed. We had _very_ little disposable currency and almost no vendors, so replacing gear was almost impossible. The DM also explicitly went after the barbarian repeatedly to try and crit against his shield because "Barbarians with shields are just overpowered". At one point the ranger received a coat of adamantine chainmail which is supposed to nullify crits. Rather than making it immune to being destroyed, the DM said it would take a few more hits for it to be destroyed.

  • @tehsquirreldude
    @tehsquirreldude 22 дні тому +9

    The person who mentioned the difference between Forced Movement and being forced to move due to a Charm/Fear effect is correct. Spells like Command: Flee or Dissonant Whispers that make the target use their own movement trigger Opportunity Attacks. Grappling an enemy and pulling them out of an ally's reach does not.
    That said, I don't see what it had to do with the question the video was asking because that's not about house rules/homebrew?? Not a big deal lol

    • @GodofChaos45
      @GodofChaos45 21 день тому

      I think the idea is that it is an unintended homebrew rule.

  • @zulfiqarmohammed6715
    @zulfiqarmohammed6715 22 дні тому +4

    My first ever DM had this homebrew rule which was originally made by the DM that introduced him to DnD.
    The rule was basically, you count your proficiency on ranged and melee damage rolls as well as adding the goddamn spell attack modifier on every spell that does damage. This broke Magic Missile in our game as, instead of 1d4+1 per missile, it became something like 1d4+10 per missile minimum. Eldritch Blast also became broken and so 2 of our party members ended up being dead weight in comparison to the full Spellcasters.

    • @zulfiqarmohammed6715
      @zulfiqarmohammed6715 22 дні тому

      For context, our party consisted of a Warlock, Sorcerer, Artificer, and Paladin. When the Artificer (myself) isn't too busy relying on the OP relic the DM gave, he's practically useless damage wise. The Paladin focused mostly on being the party tank so only the Sorcerer and Warlock dished out majority of the damage most of the time.

    • @matthewparker9276
      @matthewparker9276 22 дні тому +1

      It's not a terrible idea. Applying it to spells is a terrible idea, though.

    • @zulfiqarmohammed6715
      @zulfiqarmohammed6715 21 день тому +1

      ​@@matthewparker9276yeah the first one would eventually be adopted into the new 2024 PHB's version of Great Weapon Master. However I cannot tell you the amount of times that Warlock did over 50 damage in one turn at level 5

  • @lucasrudolph4466
    @lucasrudolph4466 22 дні тому +6

    I dm-ed my first game last week. I was decently well educated but the players (my family) were complete noobs. I think I homebrewed so many handicap rules it would have made a veteran cry at the sheer butchery I had committed against the rules of 5e.

  • @T3nch1
    @T3nch1 22 дні тому +6

    @ 1:10
    I don't know if it's in 5e but I do know there is a rule that "If you take damage equal to your total HP and it drops you to 0, you're dead outright", doesn't even have to be a crit, just a large enough roll. I've lost more than a handful of characters to this rule.

    • @dylanhu715
      @dylanhu715 22 дні тому +8

      no its if you take damage equal to your total hp even after it takes you to 0, for example if you have 20/30 health, they need 50 damage to kill you outright.

    • @gratuitouslurking8610
      @gratuitouslurking8610 22 дні тому +3

      @@dylanhu715 What this guy says. Look up Massive Damage for further clarification in your PHB, but at least in the '24 version it specifies that it needs the remainder to equal or exceed your max HP to instakill you. Theoretical at low levels with certain traps, or fighting monsters you have no business fighting at the time.

    • @matthewparker9276
      @matthewparker9276 22 дні тому

      It's pretty poor design, since it is only relevant at low levels which are already the most deadly levels. Better massive damage rules would do the opposite and be more relevant at higher levels when you're facing higher damage effects.

    • @azzrinickthegamingangel9121
      @azzrinickthegamingangel9121 22 дні тому

      Or if your max hp is lowered to 0 or if a necrotic attack takes you to 0

  • @sokonohage-san3870
    @sokonohage-san3870 21 день тому +1

    my most recent DM asked me "what if we make all spells ritual?" I looked at him in the eyes and said "you do remember I'm playing a tome warlock right?"

  • @spartanhawk7637
    @spartanhawk7637 21 день тому

    The ability to summon stairs can be upcast to any level in my pathfinder group’s game of Kingmaker. Seems innocuous enough…and then I summoned stairs going high enough to cross a mountain range

  • @Tomha
    @Tomha 21 день тому

    I had a work associate who decided he wanted to DM his own game of Pathfinder and he told me he knows how the game works and all that so I made a Vigilante.
    Rules were completely thrown out the window because the DM actually didn't know the rules. It was a really crappy campaign with railroading, dmpcs, inconsistent rules, ect.
    Anyways, the rule that broke the game. All feats/features do NOT have any requirements. A lvl 1 could grab a lvl 12 feat and ignore the requirements. The others said "Do it, piss him off if you can, it'll be hilarious." So we did out of spite for how miserable the game was.
    Well his DMPC was a Eldritch Abomination God that was "lol so random insane," named Hannibal Lector, and had "Ultimate Wish" which let him do whatever he wanted without fail or misinterpretation He had 3 specific shields.
    1) You can not harm Hannibal Lector, you cannot think of harming him.
    2) You can not use magic to track Hannibal Lector.
    3) Anything that can harm Hannibal Lector is removed by cosmic forces.
    So if you try any of these, the DM just said no. So I was a Vigilante and said "I wanna use my ability to disguise myself as Hannibal Lector. The DM allowed it while I had all the fun features that makes the game recognize me as Hannibal Lector. So Hannibal didn't see this as harmful and argued "you don't know his true form, nobody does. Not even me!" Right, so I can just say I am Hannibal. "So what? Even if you're Hannibal, it doesn't harm me." It means I win. The wishes dictated that you can't harm Hannibal Lector, I am Hannibal Lector now. "You can't just pretend you're me! That's not how it works!" My features make my disguise so great that it fools magic, I am Hannibal Lector, and you can't harm us anymore. "I'll just take possession of you." Can't, that would be harmful to me as a free man.
    The DM was so furious but what broke the camals back was how I mocked Hannibal Lector for being so unoriginal and boring for a cosmic horror, the DM stormed off and the campaign ended. He started a new one later but explicitly banned Vigilantes from his table.

  • @byronsmothers8064
    @byronsmothers8064 22 дні тому

    Once per session: if you roll a 1, 2, 19, or 20 on any check (the die before totals) you'll receive a PERMANENT+/-1/2 to the relative ability score based on that roll.
    This GM also loved finding a reason to make players roll at dis/advantage based on what prompted the check.

  • @PreaterGrussia
    @PreaterGrussia 21 день тому

    Spell fusion+blood sacrifice, we are running a very homebrewed campaign, our mage has the ability to sacrifice HP to either increase damage or range of a spell, which means he would sacrifice all his hp and create 2 football fields worth of sickening radiance, that's without fusing it with wall of force.

  • @TheRoastMaster69
    @TheRoastMaster69 21 день тому

    I played against a viktor and my friend played him earlier. He changed on gameplay. Quite a lot too. Small tweaks made him GOOD. His Q has bigger range, he get a shield faster with lesser risk. HIs stacking passive (which drove me off maining him, I loved the item better) got balanced.
    Before the VGU, stacking the passive felt like you had to farm 300 minions witch pretty bad mana and abilities to do so or be perma ganked by your jungler to even wish being relevant.
    Now, unless you are the worst at farming, (wich is now easier to do without upgraded E) you have your first upgrade by the time turret plating falls.
    Overall, he is the same. But they made him relevent, less risky, and more fun to play.

  • @otakubancho6655
    @otakubancho6655 22 дні тому +1

    Oh,God!,the barbarians power level is over 9000!😋😋😋

  • @comet9864
    @comet9864 17 днів тому

    To be fair, shadow blade is supposed to work with cantrips like BB/GFB. It used to before the errata requiring a gold cost of the weapon used, but the rules people said that breaking the interaction between shadow blade and bb/gfb was unintended. That said, Shadow Blade creates a weapon with a 2nd level spell slot… in my humble opinion, that’s a pretty damn expensive weapon.
    But everything else in that story… oh my god. shadow blade as a spear? 2 booming blade attacks?? Jesus, man… thats just dirty

  • @ericb3157
    @ericb3157 22 дні тому

    that "crit=death" rule reminds me of Skyrim, specifically the way you get a mini-cutscene if you finish an enemy with a crit.
    doing that to a dragon is especially amazing!
    BUT, i've had my game freeze up badly in one case...
    to be specific, it happened when i crit-killed a Draugr Deathlord while wielding a Daedric Longsword.
    yes, this happened several times.

  • @ShadowLorn
    @ShadowLorn 22 дні тому +2

    I made one for my Super Mario Campain: Team Attacks ^^
    My Players love them and ih hade them now, because, there are way to strong!
    The ruling goes:Usage of the Attacks = Profficency level (until Long Rest)
    One Attacke from one person once in a battle
    Team Attacks need Damage rolls
    For Example: Damage Dice x2 + cale up to one + Damage modifier (so 1d8 +4 is going to 2d10 +4)
    And than, they can add bouns effekt for later team attacks like an piecing ray attack.
    They One Shot Bosses with that thinks and I have to make my bosses to bulltet sponges!
    BUT I LOVE IT AND THE DO IT TO xD

  • @chrisbutler9594
    @chrisbutler9594 21 день тому

    I ran a star wars 3.5campaign, someone wanted to bring in a d&d class that worked for favor but I had to adjust his coin...I made a mistake and he came out with a sword that could cut a star destroyer in half.

  • @gratuitouslurking8610
    @gratuitouslurking8610 22 дні тому

    In fairness, this was a goof of me misreading the rules at the time and everyone else taking it as gospel, but I relayed that Extra Attacks was essentially doing multiple combat actions in a turn. While technically true for martials, this was also read as doing other forms of attacks, including of course spellcasting with combat spells. Naturally, the wizard of the party showed why this was very much unwise and why it required a feat to do limited dualcasting in mid-5e. We haven't visited the campaign in a while due to scheduling conflicts and that group is probably dead as a result but even then, it's something that sticks in my head.

  • @Ghoulastre
    @Ghoulastre 22 дні тому

    In a campaign, my DM added gambling way too soon (he allways adds a extensive list of items either bad or good with many references to nerd and pop culture)
    I once in a campaign, which as one in a millenium thing, had pretty OP rng, me, the man that can roll 3 1's in a row whitout catching a break, while the rest got diabetes, or some phisical dysmorohia, squizo or ghost trinna posses their bodies, I got Mary Poppins umbrella (which means flying and 0 fall damage)
    A petrifying potion (I could throw it and petrify people)
    And some dang OP binding of Isaac weapons, (or so he told me as I havent played it), some sort of triangle, some heart, and the staff of rah.
    Which as I mentioned that one prison break a few times already, those bindic of isaac items caused my holy flames to become an area attack with Buff, and burning damage.
    Which I never got to use the heart to fry a boss alive with that x2 damage buff, since we moved on from that campaign fairly quickly.
    Not against it as it becomes chaotic amd therefore fun. But if you happen to be lucky, yeah it's pretty broken.
    But allow me to tell you, there's also horrible luck

  • @Z4KIUS
    @Z4KIUS 22 дні тому

    dnd has optional rule to use magic points instead of slots that adds some flexibility but still locks highest level spells to once a day cast, I wonder if anyone has experience with this system and if it is even properly supported by 3p tools (or even by beyond)

  • @Voldrim359
    @Voldrim359 22 дні тому

    1:46 i want to say, someone wanted to do a non lethal damage, specifically to the knee so it can't run away...
    Nat 20...
    She jump over the guy with her scythe to hit the knee with the part that is not the blade... She destroyed the guy's knee, but she was so focused on hitting the knee with a non lethal strike that didn't see the blade part got through the skull of that guy...
    The next of her roleplay, showed how sadistic she was to her enemies that everyone was terrified... And she got inspiration

    • @manyslayer5889
      @manyslayer5889 20 днів тому

      I always hated rules like this. If it was a 1 and you play with fumbles, fine. But a 20 is the best hit you can make. If you were trying to disable the knee and roll a 20 the DM should ask if you want it permanently disabled or just to keep them from running right now.

    • @Voldrim359
      @Voldrim359 20 днів тому

      @manyslayer5889 I won't deny what you said, but that part was hardcore AF

  • @Ryukuro
    @Ryukuro 22 дні тому

    3:51 i can imagine. Skill optimization in 3.5 can get crazy. An azurin with 18 int can get a +17 to spellcraft at lvl 1.

  • @justinhermann4926
    @justinhermann4926 22 дні тому

    Way back in 3e or 3.5 I had the idea that masterwork costs made no sense. Why does a MW dagger cost almost the same as a MW Greatsword and more than a MW set of Light Armor? So I suggested modifying it to be a multiple of the base price. Another guy in our group thought that was a great idea and implemented it in the campaign he was starting. All was well until the Dwarven fighter wanted some Adamantine Plate armor. This rule made it so expensive the game was on it's last few sessions before he could afford it. Not sure about 5e, but Pathfinder 1e eliminated this by saying certain materials had the MW cost included, because no one is going to make regular gear out of this rare material.

  • @broke_af_games9661
    @broke_af_games9661 15 днів тому

    In defense of healing 1hp(+con), thats how it was for decades.

  • @nabra97
    @nabra97 22 дні тому +2

    It's not really a specific rule, but I don't like the overall "no disclosed house rules, consistancy isn't guaranteed, I just rule as I feel " approach. It seems to be an old-school thing, and the "back at the ol' days" tendency is strong in my local community, so it's hard to even discuss sometimes.
    Also, not exactly a house rule because it was in a homebrew system that was conveniently never written down, but - if someone has to leave early, the group must declare that they took the character with them, without the GM asking. Otherwise, the character was just randomly abandoned in a dungeon

    • @AGrumpyPanda
      @AGrumpyPanda 21 день тому

      It's not really an old-school thing, it's more of a not great people thing. As it turns out, those not great people also tend to be the ones who grumble the most when people don't want to let them be not great people.

    • @eslin2845
      @eslin2845 21 день тому

      Yeah i have a friend who I’m almost certain did homebrew on the fly. And I say almost certain cause he SWORE up and down that he cooked all this homebrew up in advance. But then when i got super insistent on trying to find out what the cleric changes he made were (even going so far as to pay him) he all of a sudden got super defensive about it and eventually canceled the campaign over it.

    • @nabra97
      @nabra97 21 день тому

      @@eslin2845 it was much simpler in our case. I joined the group, realized the DM handled rules kinda weirdly, and asked him if he could tell me what house rules they used, because I didn't mind them, but wanted to know what outcome I might expect. He essentially answered that he just winged it and that I should have asked (with no outline where "just ask" started; I had an urge to ask them about each and every ability of my PC, but decided not to be passive-aggressive). I stayed (though I eventually left when I moved to another city, and I didn't go out of my way to keep playing), and I can see how other his players were completely unbothered by it, but it was more of something I could compromise on than something I was OK with

  • @XperimentorEES
    @XperimentorEES 22 дні тому

    Regarding forced movement? I go fairly simple and base it off of attacks of opportunity; if it specifies using the target's movement/action/reaction (such a fear effect) then no it's not forced and it's subject to AoO, if not (such as them being thrown) then it's forced movement and they're not subject to AoO. Of course unless the effect says otherwise.
    Realistically I'd say they'd be vulnerable to attacks of opportunity regardless if movement is forced because you can always unintentionally clothesline someone, but for the sake of balancing and fairness I cut it out to speed up the pace of combat without making it feel cheap.

  • @TheT7770ify
    @TheT7770ify 22 дні тому

    I let one of my players dump all his attack ups after he made an attack. The kicker is we were operating under the crit rule of you do max damage plus what ever you roll. They ended up doing something like 500 damage off of one crit

  • @JaxsonNute2005
    @JaxsonNute2005 22 дні тому

    The worst simple homebrew change was, video game stealth rules. A crouching enemy even if clearly visible would have advantage to attacks and couldn’t be reaction attacked.

  • @davidheien6251
    @davidheien6251 22 дні тому

    I have a rule where nat ones make you bounce 35 feet north south west east

  • @Barlmoro
    @Barlmoro 22 дні тому

    A friend of my first dnd group wannts to make dnd more like a Video Game and remove the long Rest mechanics. Ende with Evers fight caster goes brrrrrrrrr and all other classes becomes useless.

  • @TheCat_3
    @TheCat_3 21 день тому

    I don’t understand what the 1st one is saying

  • @rgdgfd2281
    @rgdgfd2281 21 день тому

    1:42 But it's a critical hit, not damaging hit. The player get the best outcome of his attack, player wanted. You can't get critically succeed failure!

  • @shaden489
    @shaden489 22 дні тому

    You know i actually didn't know until today you couldn't use shadow blade with booming blade csuse the weapon for casting needs to have a value of at least 1 silver so that's kinda funny

    • @comet9864
      @comet9864 17 днів тому

      Yeah, my least favorite errata ever. Designers said that was unintended when they made the change, but RAW is RAW. My group ignores it lol

    • @shaden489
      @shaden489 17 днів тому

      @@comet9864 admitadly thats one of the best things about ttrpg,s is you can bend the rules a little if need be