Path Creation Battle
Вставка
- Опубліковано 12 жов 2022
- Which will win, Orange or Cyan?
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Unity
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[Music]
1.
Track: Lensko - Let's Go! [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Lensko - Let's Go! | H...
Free Download / Stream: ncs.io/letsgo
2.
Track: Rob Gasser - Ricochet [NCS Release]
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Watch: • Rob Gasser - Ricochet ...
Free Download / Stream: ncs.io/Ricochet
3.
Track: NIVIRO - Get My Love [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • NIVIRO - Get My Love [...
Free Download / Stream: ncs.io/GetMyLove
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The detailed explanation of rules during 1st slow minute of the video is some supreme quality content. 11/10
@@The_Dr_Fate you're right this is at least 12/10
@@The_Dr_Fate 13/10 then :trol:
@@The_Dr_Fate 14/10
It was but what was going on with the pusher at the top it moved position?
69/10
Hmmm, I like this idea but the nature of crisis mode could use some work I think. When orange got its initial spike, it wrecked up cyan so hard it triggered crisis mode for them. Only because orange had just triggered it, crisis mode was significantly less powerful a game changer for cyan, and they never really recovered from that.
Cyan is have 4 crisis and orange have 1
@@skillgamesnow6680 Orange had 3
@@vibecat7101what
Exactly. I'd be willing to bet that the one who gets the first crisis mode will have a HUGE advantage most of the time.
No they recovered lenty
This is a really great concept once again, the only issue is that if chrisis mode triggers, it is too powerful, and results in the other side also doing so, creating this constant shift of powerspikes, and the inability to tell who is winning.
Still, great work as always, keep it up!
I agree, maybe a thing that is possible for crisis mode is to give a special ability or somthing like that for 2 seconds or having crisis mode is in a limited number idk
Having the crisis mode spike move slower should also give the opposing side a bit more time to recuperate while not having a trillion projectiles being thrown at once
That's what I was thinking too. Crisis mode is a bit overtuned and having it triggering few times in a row for the same side looks game breaker. And there was already a little something to allow slow comeback for the losing team by sliding the separator towards the winning team making them having less balls to work with.
@@lysra9973 I found that moving slider bit a bit unfair
Orange kept forcing blue into crisis and once it gave them a pushback but orange kept scaling during it and got too powerful for even crisis to make anything against. I'd find this more enjoyable if either lines were much more durable or cannons werent as powerful
This was a really neat concept and satisfying to watch the lines grow and be created throughout the video. The demonstration of the rules at the start made it very clear how it worked. My only problem was how powerful crisis mode was for orange when it was the first one to get it that it immediately put cyan into crisis mode.
It basically made it impossible for Cyan to come back even with 3 of them in a row cause it couldn't get a footing after it got destroyed by the first one when the marble pool after the first wasn't as big cause it got triggered so many times. It made it a gun being pulled out of your pocket in a knife fight rather than emergency button to get back into the game like in the tree battles.
Not a bad concept to have but it needed to be better balanced for battle like this given how simple it is to form cannons.
Yeah. I think the distance the crisis mode spike travels could be fine tuned and adjusting it would resolve all the problems with the crisis mode. Less spike travel, less balls dropped into the pit, less of an over burst of power.
Orange: you are close to us
Cyan: yes
Orange: you have no firepower
Cyan: yes
Orange: we have enough firepower to wipe you out with a single green marble
Cyan: most likely
Orange: *This is an avengers level threat*
orange: crisis mode
cyan: nooooooooooooooooooooooo!
@@MrBrander yeah, would've been better as a quick shove to get a good chunk of the marbles into the tunnel, rather than just sweeping all of them in
I feel like the biggest issue is just that the high level cannons are too powerful, since for orange throughout the game it meant that any time they got a green on them, no matter how many things cyan had just built it'd be instantly removed
Especially the piercing cannons, a piercing cannon fired at the right way can decimate everything
6:55
Had a feeling orange would win, they had a solid defense throughout, while cyan was more often rushing, while leave big openings. Also the fact that cannons upgrade overtime meant protecting them was a must. I know all this stuff is just rng, but it's still fun nonetheless
--Cirno, the wise one.
It's the top left cannon cluster that carried orange through this, got lucky with the early crisis mode and didn't lose the cluster later since it was so close to the line.
Brah stop spoiling fr
@@uiopgamer4647 Watch the video first then go to the comments if you don’t wanna get spoiled lol
Orange was literally carried by crisis mode dude
I feel like the main issue was that whenever a side started to get past the 50% mark, the random spike at the top would move to pretty much turn them off, creating a situation where you could only win through a crisis mode.
Nobody talks about the dedication it takes for you to consistently list every music track you use in your videos in the description, which I am incredibly thankful for.
Yeah, its really difficult to copy and paste. Whew, man.
Like you don't even have to press Control + C, you just click the little clipboard button next to the attribution text that the NCS website gives.
This channel needs more subscribers, this is so chill and satisfying.
thanks for the point, I ma bring the flowers here
Fr tho
@@flowerplayerfp5572
Already verified,
hmmm
Having the triangle that moves the marbles between the sides also change position was an odd choice. I feel like it unbalanced the match and caused crisis mode to activate a lot more often
Agreed, the whole system nerfs getting marbles because it causes an intentional clog on both sides. It would be better if it was a changing slope and there was no way to clog the system.
Yeah it felt bad
if you watch it, it goes left or right based on who is losing, to rebalance the fight.
I do agree but I think it was slightly biased towards the losing team even if they aren’t in crisis mode
I really liked the concept on this one, however I feel like the crisis mode kind of 'ruined' it, as it's so powerful that it kind of rewards a party for losing, then with their newfound advantage, the crisis mode is significantly weaker on the opposing party.
It looked like cyan had trouble getting early branching marbles, which crippled their ability to make defensive cannons. Almost all of them were out far enough to be vulnerable to a heavy attack from orange.
Orange's fully upgraded cannons in the top left were the deciding factor, no matter how many crises modes teal used they were never able to fully take them out, and those cannons would ruin all teal's progress anytime they were allowed to fire
Great video, Mikan! Good thing you added rules. Figuring it out is more fun, but it makes easier for wider audience.
I'd love to see this mode again! Only bit of feedback is the crisis mode. The constant trigger makes it very confusing and even somewhat annoying to watch. I recommend implementing something along the lines of a crisis cooldown system for each colour! (They both get their separate timers)
What if you did this but with grey spots set up with its own branches and cannons to be claimed by branching out to them?
Thanks for blocking the top comment from spoiler whom has won mate. Sometimes that does happen to me on phone
it has been made, i have seen it i dont know the name of the vid tho
Pretty sure the deciding factor was the array of lvl 5 cannons yellow gains on the top left corner at 6:54, it kept ripping through blue's path
Like at 9:04, even though blue gained quite a lot of ground, the green cannon dart projectiles shredded through most of it
I love the moving triangle platform will being more side to the color who having disadvantage.
Love the concept!!! And the crisis chain always makes the race more intense.
Once again a crazy good concept. I love this race.
Really love this!
I have to say though, i dont like the crisis modes, i would prefer to see a best of three rather than the hand of the creator extending the fight by changing the rules when one side struggles!
Yeah, Crisis Mode is inherently unfair in that the team that's doing poorly gets a Deux ex Machina at a (theoretically) ideal time to suddenly win with little justification. On the other hand, there's times like this where one team gets three consecutive, back-to-back CM's and still manages to lose.
Agreed, that crisis mode just sucks when it comes to balance
I don't know why I'm not addicted to watching these. There is no randomness to it. The win is predetermined
you're just mad you lost
This is amazing... As a concept...
The way the marbles are being distibruted is just so weirdly balanced. The side of the splatform is way too slanted so for most of the game, the marbles just get stuck and nothing happens for a while- which leads to the next problem, the crisis thing. It feels useless since it should've been there from the start, but instead it just feels OP.
8:00 The song ramps up with orange barrage, those syncs are so good
Good, but i feel like the marbles got stuck at the top causing the crisis mode to become op, without having constant action
the middle thingy that moves to distribute the orbs actually gradually changes position to the left or right. Normally this isnt an issue if it lasts for like 10s per side or sth, but because it lasts for a relatively long time, theres a pretty unfair advantage
it makes it so the side thats loosing gets more marbles.
Wow, I didn't expect things to get this brutal, this was nice! 10/10 for the tutorial at the start too, only thing is the needle's bias and crisis mode were a little too brutal sometimes.
the rubberbanding in this is insane lmao
To be honest, the divider moving in the direction of the color that is winning just loses the fun of the game because it changes the objective from "Build a long enough path to the enemy line" to "Get a good enough Crisis Mode to completely obliterate the enemy". Also, the strat to this game is to preserve a bunch of max level cannons all clumped up and protected so the crisis mode can make them go crazy lol
This feels like it would be a really fun multiplayer game actually. Where you control the spikes on the side for where the ball goes or some other way to control where the ball goes. But regardless, I feel like there could be a lot of strategy in this, specifically because of the power shifts, even without the crisis mode.
Amazing music, neat explanation, great overall! 10/10
Feels like there needs to be a defensive option. Blue got screwed by merging a bunch of lines early and having a bunch of vulnerable choke points that are easy to hit and will cut their tree at the root, but without taking care of the underlining problem of their formation. Orange on the other hand had much more branching early, thus was way harder to break.
Only thing that screwed blue was that crisis mode early on lol
Awesome concept and execution!
First of all,, this is brilliant. Good job, man.
Yay MIKAN!! You’re always awesome!!!!😀👍
The fact that orange just said "POWRRIP!!) And then destroyed blue I loved that part
very awesome i just wasn’t a fan of it when it all piled up but then it just got so satisfying so i give the video a 10/10
7:40 That is so many ups in the orange team!
This reminds me of a few years ago when I built a custom program like this for a school project, where you had little sprites running in random directions making a line, and when they hit a border then they would fill in the shape they made with their corresponding color. The side to fill up 75%+ of the board first wins
Fr.
Needs more respect
This content fr be very fun (I also suggest doing some kind of commentary 1v1 duel thing voice like Johnny vs dave for the funny)
The crisis mode is going too far. I'd be okay to see a player being saved from death with a crisis mode, but not a player win BY crisis mode.
I agree with you on your opinion on crisis mode. However, the winning side didn't win using just crisis mode, like your comment seems to say.
It's always a good day when Mikan posts a new video!
I personally prefered it a lot more that you had to figure out the rules yourself. It was part of the charm of these videos when for the first couple of minutes didn't know what heck was going on until you made the rules out in your head. And the rules were always very simple so it was easy to figure them out with some time and observing the video.
No complaint here, this was a fun one to observe!
I had a 'ball' watching this, but the crisis mode was a bit too op. Regardless I'd love to see more like this, great work dude :)
Orange really did a comeback there, impressed
Crisis Mode had issues due to how much the first one triggered cleaned out the marble pool, making the retaliating trigger significantly less effective and pretty much assuring the first one to end up losing would win
Love the rundown of the mechanics
I really like the whole concept. I can't believe how entertaining it was. I was rooting for orange the entire time.
Please do more of this one. It's my favorite so far
the cycle of "it's so over" and "we're so back," illlustrated
This really was an emotional rollercoaster.
3:24, dude...nostalgic overload over this intro music oml. My childhood just came and slapped my face...
You forgot to mention that if a path disconnects from its line, it collapses suddenly.
Love the explanation!
Orange had excellent tactics - all of his turrets were connected so that any 1 green ball split into all at once, so they all fired. Or almost all of them. This quickly upgraded the turrets.
Every time i think MIKAN couldn't do anything better or cooler than before you proof me wrong. And i hope that keeps on👍👍👍
'Which will win, Orange or Cyan?'
It's your video, we already know Cyan's dead.
it's kinda cool about the power struggle between them both. it's neat.
This is great. I love crisis mode it made it really exciting.
imagine this + the tree growth battle
I like how the human brain can attribute mindsets and "personalities" to entirely random decisions. For example, blue made incredibly quick and long paths that were frail and used "defense paths" to protect the paths that were used for cannons, while orange made a scaffolding strategy to create the strongest cannons that could rip through any defense without risking any harm done to them.
I love this battle has some great balance calibration when one team is near to lose
This should have been longer I swear, 10 minutes probably isn't enough.
Crisis mode is no longer the saver of disadvantaged, it itself is an incredibly powerful weapon.
A chaos driven territory game. Beautiful 🤤
That ending is the definition of "COVERING FIRE!!!!"
why was this so insanely satisfying
A minute in and the idea is amazing!!!!
If crisis mode added a second ball dropper to the other side temporarily instead of a full dump with the slider I think this would be way better.
Ah man, woke up to see a new Mikan video out. Nice.
love the explanation!
Nice! It makes me missing some connect line games which I used to play... (Sorry if I typed with wrong English grammar, because I don’t know how to describe it!)
I love your contents. 真似できないアイデア、実現力
I would like to see more of this I really love it
the moment when I feel like done for the day, I saw this came up and start watch to the end.
I think this is the best video you’ve made❤
Whoaa
Incredible concept, love it !
Excellent explanations at the start.
I want many more of this.
Thank you Mikan for all this
crisis mode needs a time constraint. cyan smashed the panik button atleast 3 times in a row. but keep up the good work
This is such a creative idea the only problem is this little lips at the top caused all the marbles to get stuck.
Red: develops bombs
Blue: *guess i'll Crisis Mode*
Blue: creates a giant branching cannonway
Red: *guess i'll Crisis Mode*
Red: rains bullet hell
Blue: *guess i'll Crisis Mode*
Those arrow shots are _so_ powerful.
Crisis mode should have a cooldown, and if both sides activate crisis, the middle pusher should stop for a moment to allow a reset.
This is so nice to just watch
This man deserves much, much more everything he needs
Great battle of crisis modes
Crisis mode was a bad idea. But if you throw it out you’ve got a great concept.
The video was amazing and cool
This was very interesting.
if you dont notice, the shifting converyor belt that separates circles shifts in which side is losing, the spike shifts to the favor of orange when theyre losing but shifts to blue after the crisis mode is finished and small amounts of linea are left in blue side, meaning whoever activates crisis mode faster with full of exponential growth is the winner of the trade, however they will cause themselves to favor the other side afterwards if they're alive enough to sustain the crisis mode, and then activate crisis mode when their side is full enough while the other side isn't because of the shifting of the spike's favor. it think its a good concept on survival games but with lines.
Mikan has infinite source of creation, also have a balanced gameplay on both colors and mikan never failed to entertain us 😁❤️
are u bot
no
The end definitely felt like a battle of crisis modes.
While crisis mode is very op, it’s kinda fun to watch both sides constantly going back and forth on who has CRISIS MODE!
I have a feeling where Cyan is just a dead marble that even Mikan doesn't want it to win. lol
MIKAN never runs out of ideas.
why are these so satisfying. it perfectly hooks in my adhd brain
Every time a crisis mode happens it offsets the middle pusher until the next crisis mode, resulting in a ridiculously offset pusher at the end that gives the opponent an edge, and it’s really unsatisfying. (Despite the opponent loosing) 9:31 for a time stamp in which you can clearly see it’s not at all aligned with the hole.
This is so innovative ❤️
Crisis mode kind of seems to be against the spirit of the idea. Like, it's supposed to be an even fight. And sure, both sides could get it, but if one side needs it, then they're losing the fair fight already. Random extra power-ups could be cool, or instead of crisis make it so both sides get a push at the same time, so they both get a boost simultaneously.
Blue: We're going to build fast all the way to the other side.
Orange: So anyway, I started blastin'...
This video is 100/10 its amazing
Honestly I think the feeder probably should have been slightly tilted down to avoid the massive marble pileups.
I think pileups were more of a stockpile for crisis mode to send down in the time of need