One angle I look at when modding for max health is "This makes this character more vulnerable to health-based attacks like dots, expose, deathmark, etc. Is this be a problem for *this* character?" You touched on this with JMK vs LV.
The problem is that too many characters need max health. I just don't have enough fast health primary mods. So, some of these characters have to get protection, offense, or even defense primaries… for now.
Quick question about Grievous. I have mine modded for pure Max Health, but a couple of my mods have very high Offense secondaries (6-7%). Is that offense doing ANYTHING for him, or is totally wasted on him? I know his damage is based on Max Health, but I've always wondering if his Offense/ Physical Damage adds anything, like a secondary small amount, or something. I think you know what I'm asking, even if I'm not wording it the best. Should I leave those high offense secondaries on him, or should I build new mods for him and give them to someone who could make better use of them? I hesitate to move them away, because they're very good for him overall, but if that offense is completely wasted, I just might give him new ones. Thanks for everything you do! Love your informative videos.
I'd 100% find someone else to put them on - he doesn't benefit from offense in any way. Better to have flat health or even potency/critical chance on him
Okay, thank you. I do have decent Potency and Crit Chance on him, but I'm glad to know now that the Offense Percents are wasted on him. I'll find a home for them.
One angle I look at when modding for max health is "This makes this character more vulnerable to health-based attacks like dots, expose, deathmark, etc. Is this be a problem for *this* character?" You touched on this with JMK vs LV.
Love that Chelsea 14/15 kit
That's a real nice jersey you have on there. Great win this morning 💪
like the series maybe defense or any toon that doesn't need offense
Thanks for the video. Always love seeing ones like these where it can be informational not matter where in the game your account is.
The problem is that too many characters need max health. I just don't have enough fast health primary mods. So, some of these characters have to get protection, offense, or even defense primaries… for now.
How do you decide which mod sets to use on a character?
For SEE do you use 3 health sets, speed and health sets or some other specific mod set
Quick question about Grievous. I have mine modded for pure Max Health, but a couple of my mods have very high Offense secondaries (6-7%). Is that offense doing ANYTHING for him, or is totally wasted on him? I know his damage is based on Max Health, but I've always wondering if his Offense/ Physical Damage adds anything, like a secondary small amount, or something. I think you know what I'm asking, even if I'm not wording it the best. Should I leave those high offense secondaries on him, or should I build new mods for him and give them to someone who could make better use of them? I hesitate to move them away, because they're very good for him overall, but if that offense is completely wasted, I just might give him new ones.
Thanks for everything you do! Love your informative videos.
I'd 100% find someone else to put them on - he doesn't benefit from offense in any way. Better to have flat health or even potency/critical chance on him
Okay, thank you. I do have decent Potency and Crit Chance on him, but I'm glad to know now that the Offense Percents are wasted on him. I'll find a home for them.