The problem with the "I can't build stacks" argument is that you don't *need* them. If the problem with your gear loadout is, "Everything dies too quickly", then you don't have a problem to begin with, that is the optimum loadout. No other gearset is going to meaningfully improve on "I spend most of my time running in between battles". The real virtue of Strikers' is that it provides damage for those enemies that you can't just swat with one or two shots. Nobody cares that your Gamble stacks aren't built while swatting Outcast suiciders. It doesn't matter. What matters is how fast you can drill through the Chungii and Warhounds before they blow you to smithereens.
I don’t disagree with you and that for most veteran players maintaining stacks is not really an issue. But for some players and new players that won’t be the case, not because enemies die too quickly but rather because of a more cautious playstyle. This video is aimed at new players - it is in my new player guides playlist on my channel. A couple of thoughts as well. Firstly, if you are running the league trials on hard / challenging difficulty then actually killing enemies quicker does matter. So running a brand set build, or HF, is probably better than running strikers in order to guarantee a 10/10. Secondly, the only time you will see Chungii (love that plural 👍🏻) is in harder content when maintaining stacks is not really a problem anyway. In addition, if from zero stacks you can kill an enemy within 2 clips of St Elmo’s, then a brand set build is better. Something you can do with purple and red bar warhounds.
NYL, do you want a build that can have; 1.6M armor, 20% armor on kill, 85%~100% bonus weapon damage, 50% CHC, 147% CHD, 705K damage per crit, 7.4M DPS, 110% bonus armor, and up to 80% damage reduction? If so then let me cook right here for you. So this first part may turn you away, but idk. The gearset I use in this build is Heartbreaker; for up to 50% bonus armor, and 50% bonus weapon damage. You prolly could guessed it. However I don’t use the backpack or the chest piece, let me explain tho. I don’t use the back/chest because instead I’m using a Palisade back w/Andrenaline Rush; for up to 60% free bonus armor and 10% armor on kill. Also, a Grupo chest w/Intimidate; for up to 35% bonus weapon damage and 15 CHD. Both of these talents are used here to make sure you never run out of bonus armor. And to give you damage w/o needing all your stacks. The Specialist I used here is Gunner, I mainly use it for banshee pulse and the free 10% armor on kill. I know the linked laser exists on Technician but headshots w/Heartbreaker already pulse enemies. And the Banshee Pulse can pulse anything without a head, or be used as crowd control. The gun I primarily use on this build is, you could’a guessed it, Eagle Bearer, rolled w/DTOC. Since I’m already hitting headshots for the pulse, why not get some damage reduction out of it. And some good damage. And lastly, the skill I use in combination with banshee pulse is crusader shield. But this can be what ever you want. Also the only damage core I have is on my Grupo chest. 👍🏾 Edit: btw this build was made to cater to my playstyle, which is extremely aggressive. And to take cover as little as possible.
Heartbreaker was the first ever build I put out for the Division 2 a long time ago now. Looks like a nice build. A few thoughts. For solo players use Memento. The extra weapon damage, skill efficiency and armor regen is better than the palisades backpack. Intimidate buffs weapon damage so it is additive rather than multiplicative. I know everyone raved about it with its faster activation but on dps builds it lags significantly behind other damage talents. Now that is based on builds with more red cores so I would need to run it through my model to see how it performs with lower base weapon damage. I expect it performs well and with memento / heartbreaker you will have plenty of bonus armor. I don’t tend to put out builds with raid exclusives because it excludes 95% of the player base. So I would go with Kingbreaker or a Carbine 7 with flatline, or a vector. With the Technician specialization of course as you don’t need AoK with all the regen from Memento. This will up dps by up to 20% as this is amplified damage. This also opens using the artificer hive to keep your shield up longer and maintain bonus armor, the defender drone for damage reduction, or striker drone for damage / distraction. A good build though that looks a lot of fun to play. Heartbreaker is still the best all round solo build.
@@NYLCasualGaming I like all of the suggestions, and I’ve actually used all of them. But I’m going to give the reasons as to why I use what I use instead of; Technician, Kingbreaker/Flatline Vector/Flatline Carbine 7, artificer, memento, or defender drone. As for Technician, I don’t use it because of course you can pulse enemies in a variety of ways. Linked laser is amazing don’t get me wrong, but I wanted to make a build that had access to a lot of survivability. And other useful skills that have saved my butt for years, I.e Banshee Pulse. And to accomplish that I had to forgo Technician. As for the weapon I chose, I didn’t go with; Kngbreaker, Flatline Vector, or Flatline Carbine 7 because, I wanted the best survivability possible without a crusader shield (more on that later) or cover. And I’ve used these guns before for at least 2 1/2 years and wanted something different. I know not everyone has access to Eagle Bearer. But I wasn’t telling you this build for you to cover it on your channel, I was just sharing it. But you can do whatever you want. Now I wouldn’t use artificer because the way I run this build is like this; pull out crusader, get a headshot kill with Eagle Bearer, drop crusader, get my 2-3 kills to negate most or all of the delayed damage, buff ends, repeat. I’m not just walking around with the shield majority of the time, I’d only do that If I got into a pickle. Where I didn’t get the kills I needed or the buff runs out in an interesting situation. Which has only happened to me like 5 times, since I’ve been running this build for the past 4 months. And then Memento, I love Memento, my favorite exotic in the whole game. Problem is I use it to often, and actually on this build it is a “good” option but not the best, even in solo. Let me explain, I’ve had multiple occasions where I was so close to getting that kill to give me my, 50%-60% bonus armor, but fell short and died. This is one reason why I use adrenaline rush, just free bonus armor without a kill, and a second way to proc intimidate. Another reason is because of Eagle Bearer the build doesn’t call for 3% regen. Speaking of intimidate, atleast in this build with mostly armor cores, no other talent comes close in damage. If there were more red cores, maybe. Real quick back on Memento, now I do have a build that uses it, but there is less security there. Because majority of my bonus armor is coming from kills instead of enemy proximity. The regen is great from memento and the skill efficiency, but the way I run the build, with adrenaline rush, there’s no need for it. The 20% armor on kill works like a charm and again I barely have my shield up so there isn’t much need for more efficiency. And the damage from memento would be nice, but this build shreds enemies, in 4-Player heroic with 3 directives so it isn’t necessary. But of course you can run this build anyway you want or not at all. Just wanted to share my build and my experience. But I can easily see how this wouldn’t cater to a newer division audience. You have to prioritize headshots with this build, make use of Banshee Pulse for crowd control and pulsing tech enemies, and have hours of experience with each enemy type, to make use of there weaknesses if push comes to shove. All of the suggestions are great, however I’ve used all of them and found their flaws. Atleast within my play-style, which is always; stay aggressive and don’t take cover cause you’re never out of options. 👍🏾
I understand where you are coming from. We all have our builds that work perfectly for our playstyle and it sounds like you have with this one. It sounds like a great build that you have thought about a lot. Thanks for sharing and your well thought out reasoning.
@@NYLCasualGaming Thank you man, I appreciate your understanding. I wanted to give my side without coming off as mean or annoying. And I hope I did just that, it was cool hearing your side. And interesting, realizing just how much I use Heartbreaker over anything else 😂.
I've found that it is more important to get more per stack than it is to get more stacks. Obviously if you min/max the dps of getting more stacks and more effect of the stacks, it's going to be better, but if you factor in how many encounters will allow you to get and hold max stacks it ends up being way more useful to get more per stack than it does to have more stacks available.
If you are saying that the backpack is a must, then I agree completely. If you are saying that you want the build to hit as hard as possible, then I agree.
Realistically I think you could get away with two options. One with the highest practical dps for when you are running in a group, and one with a comfortable level of survivability for when you are playing solo. I say practical, because Dod-Regnbue just put out a video on the highest theoretical dps build but you probably aren’t going to run it because it only works in a specific scenario.
@@Jo_Zh Jo, would you say 300k armour on kill is to much or not enough? Im running Momento with 1 Palisade with 2 bellstone with gunner and 2 walker and Harris. Any good?
You might want to watch my video on the damage calculations because your math is off - unfortunately, it's not "just that simple". Instead of 10% multiplicative leading to a product of 140%, it actually comes out to roughly 150%.
The idea was to use a simple example to illustrate the point rather than go into the actual detailed damage formulas. Aimed at new players to get the idea in their heads about multiplicative damage vs additive without turning them off.
@@NYLCasualGaming I'm not saying you needed to go super detailed, but just that you should've ended up with the right answer at least. We deal with a lot of misconceptions and misinformation in this community, so we have to try and nip it in the bud as much as we can.
For what I was trying to demonstrate - the difference between multiplicative and additive calculations - it was the right answer. I appreciate what you are saying, and that is why I went through the damage calculation spreadsheet, but stand by that for new players, and indeed the majority of players, you don’t want to go into too much detail or you lose them.
@@NYLCasualGaminganother critique is that you're not accounting for vigilance's uptime. It wouldve been a bit more accurate if you had the high end build use something like composure or companion which you can guarantee a 100% uptime.
That's fair albeit the people I am aiming at with the comparison are those who play cautiously and thus not able to build and maintain Striker stacks. So they are going to be in cover and / or using a shield so their uptime will be near 100%. So for my target audience I am happy it is giving the right message for them to get value out of.
That's one thing I don't like about Striker is building stacks with the R&R and then switching to your main weapon. That gets old fast. It's the same thing with Heartbreaker. Its not as strong but I'm fine using the Spotter/Flatline combo
That's not even necessary for building up... just shoot and build the stacks up. Ouro just shoots fast enough to build the stacks up. Same as st Elmos. I never use r&r unless it's Wright's boss fight
I run 2 builds and 2 builds only ( I'm a solo pve bot). An all blue hazpro hf build using hollowman and momento w/ 3x pfe mods, scorpio primary. 2nd build is a strikers build using momento with a fenris chest w/Obliterate, Elmo's primary. There's nothing these 2 builds can't do for a solo pve bot like myself.
My strikers does more damage then your's at 34 to 40 stacks, try dropping the grupo mask for coyote's mask and run a grupo chest peice with obliterate and aim for about 49 to 52 percent crit hit chance before the coyote's buff then crtd for rest of gear after hitting the 49 to 52 percent crit hit, i use the st elmos and a infantry mg5 with frenzy on it
This isn’t a Strikers build video. It is comparing how striker stacks build up compared to a non striker build so that players who are struggling to maintain stacks can choose the right build. I deliberately didn’t use Coyote’s mask because it layers in an additional layer of variability. Same with obliterate.
@NYLCasualGaming i get that, but you kind of defeated the purpose of the video because the game only calculates one source of multiplicative damage from gear and the same for weapons, because they capped the multiplicative damage at 100%, the game takes the highest one after rounding, i learned many years ago playing the game is you pass certain numbers in multiplicative and crit hit chance it starts to affect you're build negatively this excludes crit hit damage or builds with smgs because of the baked in crit hit chance
You can have multiple sources of multiplicative / amplified damage from gear. Indeed, that is exactly what the brand set build has with DTA, DTTOC, Vigilance, Critical hits, and Glass Cannon. So I’m not sure what you are referring to. Multiplicative damage is also not capped at 100% which you can see with Strikers chest piece and it’s 200% multiplicative damage. Maybe I’m not following your point. Either way, the point of the video was to help players who aren’t sure whether to use Strikers or not. It gives them a good steer on this and also points them to the tools to do the calculations themselves. So not sure why you say it destroys the point of the video.
@@froztygaming4857 Well you don't need 100% - you are immune at a lower %. But, to get there you have to remove a lot of CHD from the build. But, I like Backfire. It is a fun weapon.
@@NYLCasualGaming True, although its def a build better for longer fights, I run it with high haz res for legendaries for surivability and well to keep from getting set on fire, staggered etc. Adding obliterate to the build def helps. If its quick fights i prefer to run Hunters fury
Hunters Fury is always a good alternative for missions, especially solo!
Paired with Shotgun or SMG or the Headhunter version and it slaps.
Agreed. Particularly for the league time trials where enemies die too quickly to build striker stacks.
HFury is my #1 favorite gear set also. I mainly use the Ksg.
My 2nd is NDelimma with Thorn.
With Lady Death for time trials.
@@brandonmoorat2263 Nice
The problem with the "I can't build stacks" argument is that you don't *need* them. If the problem with your gear loadout is, "Everything dies too quickly", then you don't have a problem to begin with, that is the optimum loadout. No other gearset is going to meaningfully improve on "I spend most of my time running in between battles".
The real virtue of Strikers' is that it provides damage for those enemies that you can't just swat with one or two shots. Nobody cares that your Gamble stacks aren't built while swatting Outcast suiciders. It doesn't matter. What matters is how fast you can drill through the Chungii and Warhounds before they blow you to smithereens.
I don’t disagree with you and that for most veteran players maintaining stacks is not really an issue. But for some players and new players that won’t be the case, not because enemies die too quickly but rather because of a more cautious playstyle. This video is aimed at new players - it is in my new player guides playlist on my channel.
A couple of thoughts as well.
Firstly, if you are running the league trials on hard / challenging difficulty then actually killing enemies quicker does matter. So running a brand set build, or HF, is probably better than running strikers in order to guarantee a 10/10.
Secondly, the only time you will see Chungii (love that plural 👍🏻) is in harder content when maintaining stacks is not really a problem anyway. In addition, if from zero stacks you can kill an enemy within 2 clips of St Elmo’s, then a brand set build is better. Something you can do with purple and red bar warhounds.
NYL, do you want a build that can have; 1.6M armor, 20% armor on kill, 85%~100% bonus weapon damage, 50% CHC, 147% CHD, 705K damage per crit, 7.4M DPS, 110% bonus armor, and up to 80% damage reduction? If so then let me cook right here for you.
So this first part may turn you away, but idk. The gearset I use in this build is Heartbreaker; for up to 50% bonus armor, and 50% bonus weapon damage. You prolly could guessed it. However I don’t use the backpack or the chest piece, let me explain tho. I don’t use the back/chest because instead I’m using a Palisade back w/Andrenaline Rush; for up to 60% free bonus armor and 10% armor on kill. Also, a Grupo chest w/Intimidate; for up to 35% bonus weapon damage and 15 CHD. Both of these talents are used here to make sure you never run out of bonus armor. And to give you damage w/o needing all your stacks.
The Specialist I used here is Gunner, I mainly use it for banshee pulse and the free 10% armor on kill. I know the linked laser exists on Technician but headshots w/Heartbreaker already pulse enemies. And the Banshee Pulse can pulse anything without a head, or be used as crowd control.
The gun I primarily use on this build is, you could’a guessed it, Eagle Bearer, rolled w/DTOC. Since I’m already hitting headshots for the pulse, why not get some damage reduction out of it. And some good damage.
And lastly, the skill I use in combination with banshee pulse is crusader shield. But this can be what ever you want. Also the only damage core I have is on my Grupo chest. 👍🏾
Edit: btw this build was made to cater to my playstyle, which is extremely aggressive. And to take cover as little as possible.
Heartbreaker was the first ever build I put out for the Division 2 a long time ago now. Looks like a nice build. A few thoughts.
For solo players use Memento. The extra weapon damage, skill efficiency and armor regen is better than the palisades backpack.
Intimidate buffs weapon damage so it is additive rather than multiplicative. I know everyone raved about it with its faster activation but on dps builds it lags significantly behind other damage talents. Now that is based on builds with more red cores so I would need to run it through my model to see how it performs with lower base weapon damage. I expect it performs well and with memento / heartbreaker you will have plenty of bonus armor.
I don’t tend to put out builds with raid exclusives because it excludes 95% of the player base. So I would go with Kingbreaker or a Carbine 7 with flatline, or a vector. With the Technician specialization of course as you don’t need AoK with all the regen from Memento. This will up dps by up to 20% as this is amplified damage.
This also opens using the artificer hive to keep your shield up longer and maintain bonus armor, the defender drone for damage reduction, or striker drone for damage / distraction.
A good build though that looks a lot of fun to play. Heartbreaker is still the best all round solo build.
@@NYLCasualGaming I like all of the suggestions, and I’ve actually used all of them. But I’m going to give the reasons as to why I use what I use instead of; Technician, Kingbreaker/Flatline Vector/Flatline Carbine 7, artificer, memento, or defender drone.
As for Technician, I don’t use it because of course you can pulse enemies in a variety of ways. Linked laser is amazing don’t get me wrong, but I wanted to make a build that had access to a lot of survivability. And other useful skills that have saved my butt for years, I.e Banshee Pulse. And to accomplish that I had to forgo Technician.
As for the weapon I chose, I didn’t go with; Kngbreaker, Flatline Vector, or Flatline Carbine 7 because, I wanted the best survivability possible without a crusader shield (more on that later) or cover. And I’ve used these guns before for at least 2 1/2 years and wanted something different. I know not everyone has access to Eagle Bearer. But I wasn’t telling you this build for you to cover it on your channel, I was just sharing it. But you can do whatever you want.
Now I wouldn’t use artificer because the way I run this build is like this; pull out crusader, get a headshot kill with Eagle Bearer, drop crusader, get my 2-3 kills to negate most or all of the delayed damage, buff ends, repeat. I’m not just walking around with the shield majority of the time, I’d only do that If I got into a pickle. Where I didn’t get the kills I needed or the buff runs out in an interesting situation. Which has only happened to me like 5 times, since I’ve been running this build for the past 4 months.
And then Memento, I love Memento, my favorite exotic in the whole game. Problem is I use it to often, and actually on this build it is a “good” option but not the best, even in solo. Let me explain, I’ve had multiple occasions where I was so close to getting that kill to give me my, 50%-60% bonus armor, but fell short and died. This is one reason why I use adrenaline rush, just free bonus armor without a kill, and a second way to proc intimidate. Another reason is because of Eagle Bearer the build doesn’t call for 3% regen. Speaking of intimidate, atleast in this build with mostly armor cores, no other talent comes close in damage. If there were more red cores, maybe.
Real quick back on Memento, now I do have a build that uses it, but there is less security there. Because majority of my bonus armor is coming from kills instead of enemy proximity. The regen is great from memento and the skill efficiency, but the way I run the build, with adrenaline rush, there’s no need for it. The 20% armor on kill works like a charm and again I barely have my shield up so there isn’t much need for more efficiency. And the damage from memento would be nice, but this build shreds enemies, in 4-Player heroic with 3 directives so it isn’t necessary.
But of course you can run this build anyway you want or not at all. Just wanted to share my build and my experience. But I can easily see how this wouldn’t cater to a newer division audience. You have to prioritize headshots with this build, make use of Banshee Pulse for crowd control and pulsing tech enemies, and have hours of experience with each enemy type, to make use of there weaknesses if push comes to shove.
All of the suggestions are great, however I’ve used all of them and found their flaws. Atleast within my play-style, which is always; stay aggressive and don’t take cover cause you’re never out of options. 👍🏾
I understand where you are coming from. We all have our builds that work perfectly for our playstyle and it sounds like you have with this one. It sounds like a great build that you have thought about a lot. Thanks for sharing and your well thought out reasoning.
@@NYLCasualGaming Thank you man, I appreciate your understanding. I wanted to give my side without coming off as mean or annoying. And I hope I did just that, it was cool hearing your side. And interesting, realizing just how much I use Heartbreaker over anything else 😂.
@@-DaDude- Good to talk to you as well.
Striker shines when it comes to the bosses at the end of the level.
Yes, and on harder content where enemies are predominantly elite in high densities.
I've found that it is more important to get more per stack than it is to get more stacks. Obviously if you min/max the dps of getting more stacks and more effect of the stacks, it's going to be better, but if you factor in how many encounters will allow you to get and hold max stacks it ends up being way more useful to get more per stack than it does to have more stacks available.
If you are saying that the backpack is a must, then I agree completely. If you are saying that you want the build to hit as hard as possible, then I agree.
Very well done !!
Thank you!
I have 15 load outs and I think 13 are a Strikers builds but configured differently but I can't decide which is the better version.
Realistically I think you could get away with two options. One with the highest practical dps for when you are running in a group, and one with a comfortable level of survivability for when you are playing solo. I say practical, because Dod-Regnbue just put out a video on the highest theoretical dps build but you probably aren’t going to run it because it only works in a specific scenario.
@@NYLCasualGaming sometimes this game gives to much option for builds diversity. Would you always use the backpack?
Personally I would. It is just too strong to not use.
@@Jo_Zh Jo, would you say 300k armour on kill is to much or not enough? Im running Momento with 1 Palisade with 2 bellstone with gunner and 2 walker and Harris. Any good?
You might want to watch my video on the damage calculations because your math is off - unfortunately, it's not "just that simple". Instead of 10% multiplicative leading to a product of 140%, it actually comes out to roughly 150%.
The idea was to use a simple example to illustrate the point rather than go into the actual detailed damage formulas. Aimed at new players to get the idea in their heads about multiplicative damage vs additive without turning them off.
@@NYLCasualGaming I'm not saying you needed to go super detailed, but just that you should've ended up with the right answer at least.
We deal with a lot of misconceptions and misinformation in this community, so we have to try and nip it in the bud as much as we can.
For what I was trying to demonstrate - the difference between multiplicative and additive calculations - it was the right answer. I appreciate what you are saying, and that is why I went through the damage calculation spreadsheet, but stand by that for new players, and indeed the majority of players, you don’t want to go into too much detail or you lose them.
@@NYLCasualGaminganother critique is that you're not accounting for vigilance's uptime. It wouldve been a bit more accurate if you had the high end build use something like composure or companion which you can guarantee a 100% uptime.
That's fair albeit the people I am aiming at with the comparison are those who play cautiously and thus not able to build and maintain Striker stacks. So they are going to be in cover and / or using a shield so their uptime will be near 100%. So for my target audience I am happy it is giving the right message for them to get value out of.
That's one thing I don't like about Striker is building stacks with the R&R and then switching to your main weapon. That gets old fast. It's the same thing with Heartbreaker. Its not as strong but I'm fine using the Spotter/Flatline combo
This is why I'll just main the r&r or acs. Super fun during golden bullet.
That's not even necessary for building up... just shoot and build the stacks up.
Ouro just shoots fast enough to build the stacks up. Same as st Elmos. I never use r&r unless it's Wright's boss fight
I do a 4 piece stryker, coyote mask, and a obliterate chest piece, all crit chance and damage.
That is one of the standard striker builds if you aren’t using the chest piece.
I run 2 builds and 2 builds only ( I'm a solo pve bot).
An all blue hazpro hf build using hollowman and momento w/ 3x pfe mods, scorpio primary.
2nd build is a strikers build using momento with a fenris chest w/Obliterate, Elmo's primary.
There's nothing these 2 builds can't do for a solo pve bot like myself.
As a solo player you can’t go too far wrong with builds like that.
Yo dawg, I heard you like stacks?
So I added STAX, so you can STAX while you stack!!
My strikers does more damage then your's at 34 to 40 stacks, try dropping the grupo mask for coyote's mask and run a grupo chest peice with obliterate and aim for about 49 to 52 percent crit hit chance before the coyote's buff then crtd for rest of gear after hitting the 49 to 52 percent crit hit, i use the st elmos and a infantry mg5 with frenzy on it
This isn’t a Strikers build video. It is comparing how striker stacks build up compared to a non striker build so that players who are struggling to maintain stacks can choose the right build. I deliberately didn’t use Coyote’s mask because it layers in an additional layer of variability. Same with obliterate.
@NYLCasualGaming i get that, but you kind of defeated the purpose of the video because the game only calculates one source of multiplicative damage from gear and the same for weapons, because they capped the multiplicative damage at 100%, the game takes the highest one after rounding, i learned many years ago playing the game is you pass certain numbers in multiplicative and crit hit chance it starts to affect you're build negatively this excludes crit hit damage or builds with smgs because of the baked in crit hit chance
You can have multiple sources of multiplicative / amplified damage from gear. Indeed, that is exactly what the brand set build has with DTA, DTTOC, Vigilance, Critical hits, and Glass Cannon. So I’m not sure what you are referring to. Multiplicative damage is also not capped at 100% which you can see with Strikers chest piece and it’s 200% multiplicative damage. Maybe I’m not following your point.
Either way, the point of the video was to help players who aren’t sure whether to use Strikers or not. It gives them a good steer on this and also points them to the tools to do the calculations themselves. So not sure why you say it destroys the point of the video.
Striker looses its shine when yer in a raid & everyone is waiting for you to get your stacks & damage phase is limited.
Very true
why not add more stacks.. and use backfire ;D
Very high theoretical damage, until the bleed kills you. 🤣
@@NYLCasualGaming 100% haz resist 👌
@@froztygaming4857 Well you don't need 100% - you are immune at a lower %. But, to get there you have to remove a lot of CHD from the build. But, I like Backfire. It is a fun weapon.
@@NYLCasualGaming True, although its def a build better for longer fights, I run it with high haz res for legendaries for surivability and well to keep from getting set on fire, staggered etc. Adding obliterate to the build def helps. If its quick fights i prefer to run Hunters fury
Dod-Regnbue did a video on the highest theoretical damage recently. From recollection Backfire came in second. 👍🏻