While you're doing that, im gonna build a whole organized project in the center of a planet powered by the sun going supernova and use the similar memory tech in order to store memories by hooking up people with statues. The supernova will send power into the advanced warp core sending people back in time 22 minutes due to my abuse of a simple mechanic in time where objects exit the white hole before entering the black hole. I will then hook up a statue to a cannon orbiting a planet which sends a probe that flies at the maximum velocity possible that the cannon will allow which will be send over and over being lunged into a huge radius until it finds the coordinates of a secret planet which increases the intensity of quantum uncertainty. and this time I WILL NOT be wiped out by exotic matter
@@vitorgas1 Maybe pilot is the wrong word, but I heard on a forum that when you get close to enough to a planet after having launched, when you move the marble over to the right you can then land on that planet (arbitrary location, to be sure)
@@Wolfram_Aerospace Well their (annoyed grunt) camp. Hearthians don't have genders. Possibly cause they reproduce differently. However all Hearthians are Masculine in both Appearance, and names.
@@fenrisvermundr2516 Personally I think their genders are "big" and "small," though I imagine biologically there's more than that. I say this because sure, you've got the hatchlings which are tiny, but Chert and Feldspar are also both small, despite being older than you are.
Took a few tries, but I actually was able to do it too. Getting to Dark Bramble and vessel is actually not too hard, it's landing on The twins that's a problem. They move incredibly fast and are very small. If you dont get in it's gravity in time, it'll move away from you, and you'll either be flung into space or slingshotted out before falling into the sun.
At 8:08 you can turn around and jetpack boost across the gap to save time. EDIT: You can also just go straight to the red node in dark bramble, the node to get to the vessel is slightly to the left of the lone anglerfish that is on the bottom right of the back wall.
CKing I think it works because the “artificial gravity” is made because of the rotation of the platform. If you jump in the direction that it rotates, you get pulled back immediately, but if you go the opposite direction then you leave the surface. The same can be said when you launch the scout. Also, notice how when you “turn off” the gravity, the platform stops spinning
If you go to the attlerock first, you can spin until the quantum moon shows up on timber hearth, jetpack over to it, and get to the ash twin that way. Slower, but more reliable.
Possible improvements: Use the Quantum Moon to travel around to the twins and to Dark Bramble Go straight to the Vessel Use the flashlight instead of spinning to trigger quantum observations in the eye Overall, nice. I give this one SpaceYeet/10.
And if you can memorize the location of the vessel then you won't have to waste time following the 3rd escape pod. This can be optimized to hell and back.
Neat run. One of my top games. I like how, even if this was optimized to hell (assuming glitchless) the first few minutes of the run will always be lax, just because of having to wait for the warp tower to be revealed
Not necessarily, I haven't labbed it but you should be able to wait by the fire for a cycle or two before going to Ash. That could cut out the waiting.
Seselis only problem with this ~could~ be the location of the twins by the time you launch. If they weren’t exactly in that spot in their orbit he never woulda made it so I think you’d need to spend time waiting on ash twin
@@cardboardhawks6783 Its not about air. You don't have a jetpack. You have to grab the Core with no jetpack. [Difficult] Get into the vessel with no air and no jetpack. [Impossible] Walk to the equator of the eye with no air. [Impossible] Ending requires hitting a prompt on a trumpet which is very high up. [Impossible]
Nice, although if you wanted to do it without ANY ship, you could probably take the warp from ember to brittle then fall to whitehole and wait for bramble there.
You could also rode the quantum moon, which depends a little on rng but would likely require less waiting. However, your idea does present one important opportunity, which is to refuel on brittle hollow right near the teleport location (the lift in the room nearby leads to a surface building with a fuel tank leaning against it).
@@dbptwg I hope speedrunners are able to optimize this down to the point where they thread the needle with the nomai shuttle and get it all the way into Dark Bramble.
@@lamentz27 Unfortunately getting into Dark Bramble with the Nomai ship causes the ship to disappear (wierd glitch). But you would be at dark bramble for all intensive purposes.
Turns out that the Nomai found the ancestors of the Hearthians in those pools. Apparently they moved their mining site to mining site 2b because they didn’t want to hurt the critters that lived at the original mining site 2a. That’s adorable.
I was thinking about whether a probe would affect the speed of the quantum events. Too bad you can't use them on the Eye otherwise you could maybe gain some speed by firing it (far away, it emits light) and pointing it at the object then just snapping a lot of pictures to change the state every time. Possibly something useful for getting the quantum moon in the right place though ey?
I was today years old when I noticed that taking the Vessel to the Eye magically refills your fuel (and also that you stop using fuel during the ending)
Absolutely, you could probably even just memorize where it is relative to all the other lights and do it on a clean save. But it was 2 AM when I did this and I was more interested in just seeing if I could do it at all haha
@@vincio09 I think the vessel is always in the same place - head to the red light, get to the egg cluster, then it's through the warp just "below" you off to the right (from the orientation you enter at) - but you can launch scouts from the egg cluster to confirm.
welp... i dont wanna be grim but you just ruined some of the game for yourself, save for a few mechanics unused in the video. which is a darn shame. one of the best gaming experiences of 2010's. (even the 2015 demo was amazing, so its not just recent bias on my part...!) there really should be a BIG spoiler warning. might seem excessive, but people put them on generic shooter reviews and whatevers. (dont want to spoil how this guy shoots that guy, do we. or golfs them, if you will)
This game is better when you had no clue what the game was about but Damn I can't solves hard puzzles like this, I needed a tip and now I know how-to get to the last planet but I don't want to know more until I find out by myself
me: **violates the first law of thermodynamics** The Universe: no Also The Universe: aight imma make a planet whose reflection has a superposition on five other planets and disappears unless a camera has an image of it in recent memory me: **spends 30 hours trying to land on it**
26:23 what?? Why I didn't have that skeletons part during my ending? And I didn't have a Nomai sitting at the campfire! Plus I didn't experience that final white explosion... Please explain 😁
@@vincio09 oh so that's why? I finished the game but I talked to the Nomai only after, so if I go through the ending again I should get the Nomai at the campfire? 😁 I didn't know the ending was based on what you discovered... Fantastic game, I was waiting for it to come out for 4 years, I liked the alpha so much
Very cool, clearly a ton of room for optimisation here as well. You could have saved a lot of fuel and oxygen by skipping the escape pod and heading straight for the Vessel. Probably wouldn't have even needed the scout boosts then.
If they ever invent memory wipe devices, I'm playing outer wilds for the first time again
Remember me when you do
....wait
While you're doing that, im gonna build a whole organized project in the center of a planet powered by the sun going supernova and use the similar memory tech in order to store memories by hooking up people with statues.
The supernova will send power into the advanced warp core sending people back in time 22 minutes due to my abuse of a simple mechanic in time where objects exit the white hole before entering the black hole.
I will then hook up a statue to a cannon orbiting a planet which sends a probe that flies at the maximum velocity possible that the cannon will allow which will be send over and over being lunged into a huge radius until it finds the coordinates of a secret planet which increases the intensity of quantum uncertainty.
and this time I WILL NOT be wiped out by exotic matter
I have said many times this is a game you wish you could experience for the first time again. I’d give up the memories of games to do it
You get to play Outer Wilds again but the Sun is going to go supernova. Would you do it?
@@mollistuff sure
“Hi chert! I jetpacked here without a ship, I’m going to end this universe, thanks for the fuel, byeeeeeee”
Plebs: The naomi ships are hard to use and useless
Vincent: *Observe*
you can actually pilot them to land using the right control
@@AndrewMerrell do you have a video of that?
@@vitorgas1 Maybe pilot is the wrong word, but I heard on a forum that when you get close to enough to a planet after having launched, when you move the marble over to the right you can then land on that planet (arbitrary location, to be sure)
Its Nomai
@@occasionalsnipa9262 Its Naomi.
"breaking news: hearthian yeets himself all over the solar system for thirty minutes and makes a new universe"
Breaking news: another hearthian tries to do the same but yeets himself into the sun the sun is also exploding
Just another version of Florida man
@@jordanhannah3912 feldspar was the ultimate Florida man, trying to out-rocket an angler fish.
@@bobymanna8468 what’s crazy is he kinda did tho
Vincent: "Spaceships? Where we're going, we don't need spaceships."
Viewers: "Where are we going?"
Vincent: "SPACE."
To the ends of the universe.
Nepycros BET
It's faster if you walk!
19:20 using scout launches to get free boosts of momentum is just *chef kiss*
Just make sure not to do it around the anglerfish.
I’m stealing the chef kiss thing btw
@@MapMan365 you low down scoundrel
that shit saved my life so many times after falling through black hole
Poor Chert. Must be thinking "Who the hell was that?! Did I just imagine that?"
Yggdrasil42 probably thinks the same when I get lazy and land right on top of her camp.
@@Wolfram_Aerospace Well their (annoyed grunt) camp. Hearthians don't have genders. Possibly cause they reproduce differently. However all Hearthians are Masculine in both Appearance, and names.
"Masculine in name?" They're named after minerals.
@@alidottxt nothing manlier then sodium 😎
@@fenrisvermundr2516 Personally I think their genders are "big" and "small," though I imagine biologically there's more than that. I say this because sure, you've got the hatchlings which are tiny, but Chert and Feldspar are also both small, despite being older than you are.
Imma just hop on over to another planet.
Took a few tries, but I actually was able to do it too. Getting to Dark Bramble and vessel is actually not too hard, it's landing on The twins that's a problem. They move incredibly fast and are very small. If you dont get in it's gravity in time, it'll move away from you, and you'll either be flung into space or slingshotted out before falling into the sun.
Ok I've watched this several times and it's still impressive. Tried to emulate last night and fell into the sun. Seriously. Impressive.
You need to understand when to thrust and when not. Otherwise you build up too much momentum and can’t escape the sun
"What, is he just going to launch himself with the gravity canon?"
"Yes."
Probably what he should do for an actual no ship run, would make almost no difference anyways
@@succusage3966 That's exactly what he did do.
@@ginge641 No they didn't do that, they used the nomai ship
@@ginge641 If you leave the ball in the "launch" position you can launch yourself with it without the ship,
„Hey, don’t forget the launch codes from the observatory”
*Observe*
-atory
Many thanks to Chert making this speedrun possible. Love you man.
At 8:08 you can turn around and jetpack boost across the gap to save time.
EDIT: You can also just go straight to the red node in dark bramble, the node to get to the vessel is slightly to the left of the lone anglerfish that is on the bottom right of the back wall.
Then he'd have to wait through the 3 fish which takes a long time
@@hubbletrubble7875 He had to wait through them anyway though.
@@dbptwg Yeah, I'm not sure what makes it possible but if you go to the railing you can escape the pull. There just seems to be less gravity there
CKing I think it works because the “artificial gravity” is made because of the rotation of the platform. If you jump in the direction that it rotates, you get pulled back immediately, but if you go the opposite direction then you leave the surface. The same can be said when you launch the scout. Also, notice how when you “turn off” the gravity, the platform stops spinning
Would using the Log violate NoShip%? If not, you can highlight the vessel there, no blind pathing required.
If you go to the attlerock first, you can spin until the quantum moon shows up on timber hearth, jetpack over to it, and get to the ash twin that way. Slower, but more reliable.
As long as it's fast enough to reach the teleporter before you can use it, speed doesn't actually matter.
Would that work for Dark Bramble as well? As amazing as that shuttle work was, it felt slow and expensive.
videos that make you say: "what a funky little spaceman"
Possible improvements:
Use the Quantum Moon to travel around to the twins and to Dark Bramble
Go straight to the Vessel
Use the flashlight instead of spinning to trigger quantum observations in the eye
Overall, nice. I give this one SpaceYeet/10.
And yet they still call feldspar the greatest who ever lived
Ok im impressed.. i love the soundtrack so much so not having commentary is so relaxing
Also the hourglass twin to dark bramble launch is so sick
Couldn't you use the quantum moon to go from Ash / Ember Twin to Dark Bramble?
I wouldn't think so, in order for it to move you have to stop looking at it, but it has a cloudy atmosphere that you can't actually look away from.
@@619Gotenks You could get in the tower and turn your light off and on.
@@MrWendal oh I see what you mean, sorry.
could of also used the Ember twins sand column to get from ash to ember, instead of avoiding it completely. would of saved a minute or two at least!
And if you can memorize the location of the vessel then you won't have to waste time following the 3rd escape pod. This can be optimized to hell and back.
Neat run. One of my top games. I like how, even if this was optimized to hell (assuming glitchless) the first few minutes of the run will always be lax, just because of having to wait for the warp tower to be revealed
Not necessarily, I haven't labbed it but you should be able to wait by the fire for a cycle or two before going to Ash. That could cut out the waiting.
@@seselis625 Your time would differ depending on console. PC speeds up the simulation faster than console.
Jerrod Shack just give the category subsets based on console and pc.
Interesting, thanks for the replies
Seselis only problem with this ~could~ be the location of the twins by the time you launch. If they weren’t exactly in that spot in their orbit he never woulda made it so I think you’d need to spend time waiting on ash twin
one cool thing about this game is: if you know what to do, you can finish it, right after starting with your spaceship the very first time haha.
It's basically a metroidvania but instead of abilities and keys, outer wilds gives you knowledge
Amazing work!
I finished this game because of your top games of the decade video, best Decision Ever
you?
NO SUIT SPEEDRUN LET’S DO DIS
If there’s air on ash twin/dark bramble, maybe.
@@cardboardhawks6783
Its not about air. You don't have a jetpack.
You have to grab the Core with no jetpack. [Difficult]
Get into the vessel with no air and no jetpack. [Impossible]
Walk to the equator of the eye with no air. [Impossible]
Ending requires hitting a prompt on a trumpet which is very high up. [Impossible]
RCDv57 if there’s no air on the ash twin, you can’t even enter the project.
@@cardboardhawks6783 You can if you stay in the ship and only exit briefly when it's time to warp.
NotaWalrus I didn’t know that.
The scout-based propulsion is what really got me at 19:19
“Here’s the launch codes”
*get that shit out of my face*
Nice, although if you wanted to do it without ANY ship, you could probably take the warp from ember to brittle then fall to whitehole and wait for bramble there.
You could also rode the quantum moon, which depends a little on rng but would likely require less waiting. However, your idea does present one important opportunity, which is to refuel on brittle hollow right near the teleport location (the lift in the room nearby leads to a surface building with a fuel tank leaning against it).
@@extantcadence2707 Quantum moon transport is just perfect
@@dbptwg I hope speedrunners are able to optimize this down to the point where they thread the needle with the nomai shuttle and get it all the way into Dark Bramble.
You can go anywhere with just the jetpack, you just need to channel your inner Jebediah Kerman and use orbital mechanics to your advantage.
@@lamentz27 Unfortunately getting into Dark Bramble with the Nomai ship causes the ship to disappear (wierd glitch). But you would be at dark bramble for all intensive purposes.
Wow! You are a crazy fool and I love it! That was some epic gameplay right there!
7:13 you have discord notification
What do you *_MEAN_* we never needed a space program?!
He could have marked The Vessel from his ship's computer when he picked up his suit. This is NG+ after all.
This is so amazing, I can’t think of anything to add. I’m definitely going to show it to two friends!
Impressive :O , I wonder if devs expected someone to finish the game this way, when they put the ship on the twins...
Truly impressive! That flight to the twins...
This was so good, it made me feel bad. Kudos to you, sir.
Quite impressive
Anyone else get anxiety when they hear 9:19 and they're like "already?? No, just a little more time!"
I come here, just having finished the game, just to notice that there’s new lore under the geysers on timber hearth? Nice. (Spoilers below)
Turns out that the Nomai found the ancestors of the Hearthians in those pools. Apparently they moved their mining site to mining site 2b because they didn’t want to hurt the critters that lived at the original mining site 2a. That’s adorable.
@@tomm5663 yup. One of my favorite story reveals in the game. Loved that little tid bit.
@@tomm5663 That's also why the Hearthians didn't die from the ghost matter, water is impervious to it so it never reached them.
BenZeGamer where did it say water is impervious to ghost matter?
@@tomm5663 yeah I dunno. Biggest question in the game for me, right after the purpose of the hearthian's 4th eye.
wasted a lot of time near the end from turning around. remember, you can just turn the light off and back on to trigger quantum events/changes.
I was thinking about whether a probe would affect the speed of the quantum events.
Too bad you can't use them on the Eye otherwise you could maybe gain some speed by firing it (far away, it emits light) and pointing it at the object then just snapping a lot of pictures to change the state every time.
Possibly something useful for getting the quantum moon in the right place though ey?
I was today years old when I noticed that taking the Vessel to the Eye magically refills your fuel (and also that you stop using fuel during the ending)
Man, that's impressive! I didn't think this was possible.
Dude this is incredible.
If it's NG+, couldn't you get a time-save by marking the vessel's location on your ship log?
Absolutely, you could probably even just memorize where it is relative to all the other lights and do it on a clean save.
But it was 2 AM when I did this and I was more interested in just seeing if I could do it at all haha
@@vincio09 I think the vessel is always in the same place - head to the red light, get to the egg cluster, then it's through the warp just "below" you off to the right (from the orientation you enter at) - but you can launch scouts from the egg cluster to confirm.
@@ReverendTed Yep, was gonna say this, you could do this to save time
What a nice stroll of chasing the sand tube.
Wow. Im glad this showed up on my recommended. Amazing
I can't believe you've done this.
I’ve never played this game, but the dark bramble or whatever is a fuckin trip and a half
welp... i dont wanna be grim but you just ruined some of the game for yourself, save for a few mechanics unused in the video. which is a darn shame. one of the best gaming experiences of 2010's. (even the 2015 demo was amazing, so its not just recent bias on my part...!)
there really should be a BIG spoiler warning. might seem excessive, but people put them on generic shooter reviews and whatevers. (dont want to spoil how this guy shoots that guy, do we. or golfs them, if you will)
Dude mad freakin props to you man you're a mad lad
This is the canon route to me now and nobody can tell me otherwise.
A flashlight would've been nice in some areas but still pretty good
Holy shit dude fantastic work
Very cool idea! I didn't know that launching the probe exerted an opposite force on your character--so clever!
This is very Impressive. Well Done!
I love how new game plus is in quotes
Local man creates new universe by jumping into water
29:10 So that's what happened to your ship
what happened
Alabamian Mapping exploded
Underrated comment
I get hardcore motion sickness when I play this game. This looks terrifying to me and awesome at the same time.
My grandpa going to school be like
Great run! Cant wait to see what optimisations can be made 😜
This game is better when you had no clue what the game was about but Damn I can't solves hard puzzles like this, I needed a tip and now I know how-to get to the last planet but I don't want to know more until I find out by myself
The first time I heard about someone doing this without the ship I just thought...damn that's brilliant.
woah your fuel resets when you put the core in
me: **violates the first law of thermodynamics**
The Universe: no
Also The Universe: aight imma make a planet whose reflection has a superposition on five other planets and disappears unless a camera has an image of it in recent memory
me: **spends 30 hours trying to land on it**
20:08 oh dang I didn’t know it displayed the coordinates
7:13 had me scrolling through my discord trying to find the ping
Of course someone did this without a ship lol. Well played.
I didn't notice it when I watch it the first time but Vincent barely made it within 22 minutes
SUMBISH DID IT OMG AWESOME!
This man did some Kerbal Space Program shit to get to Dark Bramble.
you can get to the vessel faster by just goin through the red one and taking a slight left at the eggs
oh damn the vessel seems to be jn a different place depending on the run, nvm
@@mendaxMultorum it's in the same place, it's just that the angle of entry into the Nursery is different every time
26:23 what?? Why I didn't have that skeletons part during my ending?
And I didn't have a Nomai sitting at the campfire!
Plus I didn't experience that final white explosion...
Please explain 😁
You should complete a pilgrimage to the quantum moon
@@vincio09 oh so that's why? I finished the game but I talked to the Nomai only after, so if I go through the ending again I should get the Nomai at the campfire? 😁
I didn't know the ending was based on what you discovered...
Fantastic game, I was waiting for it to come out for 4 years, I liked the alpha so much
What do you mean no final white explosion? Which part?
In the ancient glaze you don't need to spin to get the campfire, you simply need to turn on and off the flashlight.
Never even knew those tunnels were under there
Very impressive!
Very cool, clearly a ton of room for optimisation here as well. You could have saved a lot of fuel and oxygen by skipping the escape pod and heading straight for the Vessel. Probably wouldn't have even needed the scout boosts then.
Dammm nice volcano strat!!! I never knew you could do that
When a Outer Wilds speed runner also plays KSP
Even the beginning had me like "wait, what?!"
Noticed something interesting on the HUD in Dark Bramble. Do Anglerfish not hear minimal thrust?
Turning and thrusting one bar and below go unnoticed. I didn't know until after I first finished the game either
Im impressed.
Aight fair enough. _Now land on the sun station._
A god in the land of mortals to you i bow
He did all that without a flashlight as well...
Couldn't you have gone straight for the nest in the dark bramble? That would have been faster right?
Still a really good run
Damn if only NASA could use steam vents to their full potential
Brilliant run 👍😎
I can't even get past the angler fish atm 😢👍
Wow just thinking about trying to do this myself gives me anxiety. Good job
Damn, this game is special.
I guess since the best ending has a Nomai shuttle anyway (and, well, the Vessel) using a shuttle has to be allowable
I'm trying this...
Very impressive...
In the Ash Twin Project chamber you could just turn around and jump the gap
muy buen vídeo. like 👍😊😊
Mad lad... awesome!
Holy shit this is impressive
I was so confused checking my discord at 7:13 lmao
This was cool af
Whoa, nice job dude.
Very nice! bravo!