You are very smart man! Thank you for sharing your knowledge!! It´s handy to think as painters proceeds when painting a subject, painting from big to small. Meaning, first start to "sculpt" the big shapens, and just in the end add the details, like the fillets.
can u provide a whole series that provide complete topology videos like these .just to the point cuz longer series are annoying and confusing .. hope u get it
Bro thanks so much ! I didn't know that tips and was always getting triangle when beveling edges. And I had to deletes the bevel face and squares them one by one that was so long. You are a terrible time saver !
Would you consider this something that applies primarily to 3D printing type of modeling purposes or is it also a useful methodology to consider in character modeling and hardsurface modeling which isn't really going 5o be 3D printed?
So, the moral of the story, for Paths, bevel on Verts works fine, but on Shapes (filled Paths), bevel on Edges works better, if I understand this correctly.
Very educational 😊
Hehe...I'm going to forget all of this when I start modeling.
LoL!
Hahaha are you me. I watch Blender tutorials about topology and stuff all day at work, and then I get home I'm like "how do I select things again?"
Thank you for doing these videos! They are really helpful and helps me learn more about topology :)
You are very smart man! Thank you for sharing your knowledge!!
It´s handy to think as painters proceeds when painting a subject, painting from big to small. Meaning, first start to "sculpt" the big shapens, and just in the end add the details, like the fillets.
can u provide a whole series that provide complete topology videos like these .just to the point cuz longer series are annoying and confusing .. hope u get it
We really want that bro :) please
Bro thanks so much ! I didn't know that tips and was always getting triangle when beveling edges. And I had to deletes the bevel face and squares them one by one that was so long. You are a terrible time saver !
Thank you so much ! That helps a lot.
Excellent video. Very much appreciated! Thanks!❤
Awesome👍👏
Straightforward conclusion. Thank you.
Thankyou for nice tip
this is so good, thank you
good tip~!
Thanks for tutorial
IF possible, aways bevel at the last step.
excellent
you can just extrude and scale it down instead of inset, the overlap wont happen
This is really helpful, thank you 😊
incredible my guy
Instead of "I" your input could be "E + S" and you could achieve the same result.
I really like this tip👌
Would you consider this something that applies primarily to 3D printing type of modeling purposes or is it also a useful methodology to consider in character modeling and hardsurface modeling which isn't really going 5o be 3D printed?
Short and sweet. Sub'd
So, the moral of the story, for Paths, bevel on Verts works fine, but on Shapes (filled Paths), bevel on Edges works better, if I understand this correctly.
Shit, this is really helpful.