I usually use distance its the same thing i think but more intuitive, because how do i know length starts at 0,0,0? Alsoi can change it to an arbitrary number
Length start at 0,0,0 because the Position node will always use this point to define where are the other points. You can't define a position without a reference point. It's like using Google Maps, if you want to go to a place, you always need to know where are you to know how far (length/distance) is it from you. So if you use Position + Length, it will always take the center mid-point (0,0,0) as a reference to compare. But you can use Postition + Vector Math: Distance to do the same but you will have a vector value to control the new reference point. Both are great: - If you want just from center I think it's easier to use length. - If you don't want to use center point and use another, then use Distance node :)
@@Xan3D oh actually thinking about the reference point that way clears some stuff up. if i understand correctly, u can kind of create a new reference point by adding another vector to the position right? also is it easier to use length? distance has the zero vector by default aswell. And plugging position into either input will give the same thing
Oh, super nice! Quick way to create galaxies simulations, for example.
Thanks Bro
really nice video! thank you for sharing :)
Nice❤
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I usually use distance its the same thing i think but more intuitive, because how do i know length starts at 0,0,0? Alsoi can change it to an arbitrary number
Length start at 0,0,0 because the Position node will always use this point to define where are the other points. You can't define a position without a reference point. It's like using Google Maps, if you want to go to a place, you always need to know where are you to know how far (length/distance) is it from you.
So if you use Position + Length, it will always take the center mid-point (0,0,0) as a reference to compare. But you can use Postition + Vector Math: Distance to do the same but you will have a vector value to control the new reference point.
Both are great:
- If you want just from center I think it's easier to use length.
- If you don't want to use center point and use another, then use Distance node :)
@@Xan3D oh actually thinking about the reference point that way clears some stuff up. if i understand correctly, u can kind of create a new reference point by adding another vector to the position right?
also is it easier to use length? distance has the zero vector by default aswell. And plugging position into either input will give the same thing