X, if you get dizzy randomly sometimes it could be the pretty common result of shifting crystals in the ear. The Epley maneuver is a 2 minute exercise to treat BPPV Vertigo. With some head movements (lying down) you can resettle the crystals in their proper place, giving you relief for usually a long time. Videos of the maneuver come up on a search
One ring to rule them all, one ring to find them, One ring to bring them all, and in the darkness bind them; In the Land of Mordor where the shadows lie.
Down in Chromium 3, I like to mod my Vet Han with Tenacity and Speed. Works much like Nest: can use him on offense to solo low-gear teams or put him with my own low-gear scoundrels/resistance on defense to, well, still effectively solo teams but on defense. The only threats are debuffs which prevent his healing via counterattack. My scoundrel version scored 6 holds a few minutes ago :-) (edit: your points about health/defense and potency still apply when using him in this way)
I love all of your modding videos! If this doesn't already exist, it would be suuper helpful if there was a spreadsheet or something that linked which characters are discussed in which videos. As an early game player, lots of these characters are a while down the road for me, but I know I'll want to re-consult your wisdom once I unlock them, and the current format makes it hard to seek out information on specific characters. Thanks again for all you do!
Good vid, XP. I see what you mean about the Armorer. I think its cause they havent revealed her or her story yet. No past or anything explained. She's kind of just for show, like when she beat those stormtroopers lol
Love your content. For mid game my Armorer, at 351 and R5, with SEE, SET, Thrawn, and Tarkin for target practice beats all SLKR. When Armorer was not relic and slower, I needed either Malak or GBA, depending on faster or slower SLKR and Solo for the stun on Hux. A super fast, thick Armorer saves two GAC squads in DR and CLS. SEE is my only GL and no JKLS. Working on GLOW CAT first.
Major question about Zam TD application: does she benefit from offense-based TD potency? An obscure update from 2016 seems to indicate that her massive combined offense means that the TDs are easily going to hit 85% and that potency itself is only needed for her 2nd special (meh?).
TD's do a set amount of percentage damage it has nothing to do with character stats. It differs per character that casts the TD. Zam's TD'S DO 30% as do cad bane, and greedo. Dengar and jawas do 20%.
@@cameronzwicke5761 there is an inbuilt potency boost for thermals equal to 2% of the combined pd and sd of the attacker. For zam it applies to her first special only. She will have huge potency with her omicron offense buff. 500%+
Going to unlock maul at the end of this conquest going to start farming armorer (should of done it sooner but am working towards JMK at the moment) had to weigh what was more important
Just a comment on style (hopefully constructive feedback), I would make sure you show each mod you have equipped per toon. You did so with JTR, did not with lobster or l3, and then got back to it here and there. A bit more standardization to your approach and how you talk through these seem better organized. Also, Zam mods with and without the omi would have been a better presentation (in my opinion).
Love your videos but respectfully disagree with Sith Trooper. I grew up in an SLKR shard and just did minimum relics on FO. Many in my shard went relic 7 and 8 on Sith Trooper with 3K+ offense and I could no longer mirror at high percentages. He just blows up the team aoe and basic. I cant think of a single instance on offense GL team or not, where you would not want to max his damage. On defense with health your trying to slow not stop a JKR counter. I would suggest offense and crit chance for mod sets.
Is it just a matter of finding out how much H/P Sith Trooper needs to survive a typical Direct Focus from JKR & allies? After that he can hit as hard as you like? (Even if this a weak question it still helps with the al-go-rithm)
I'm in a similar situation, and still modding for offense for Squad Arena even though it's just SA currency now. I have wondered if a sturdier version might be better for GAC defense, though.
So does Zam gain 60% or 60% per scoundrel ally? I read it as 60% to each health, protection, and offense. Still better than before, but not 240% offense increase.
It's 60% per scoundrel attacker, support, or tank. In a basic Mando BH'S lineup it would give 120% offense, 60% health, and 60% protection, and 20% speed. Which with no mods at all at g12 she's giving BH'S 1k damage, 6k health, 12k prot, and 38 speed. With only 87 speed on her mods she's giving BH'S 60 speed.
In my opinion yes, Zam is superior. Zam is a unique and can enhance any squad. QGJ is a lead and without Anakin paired with him is weak and with JKA you have broken apart the GR Padme team. Though QGJ is far superior to Padme there aren’t enough good Jedi imo.
The speed bonus she gives to BH'S gives them even more counter ability. Which makes her omicron very very good considering how little they are used otherwise.
Doing the math on her g12 base stats with no mods, and +87 speed which is very easily doable. She will have a speed of 300, and give the basic Mando BH'S lineup an extra 6k health, 12k prot, over 1k damage, and 60 speed. That is awesome with minimal mods. With good or better mods she can hand out a TON of speed and offense. Heck with Jango lead you are giving BH'S +90 or more speed that's insane!!!
QGJ went from zero to hero. BH already counter a bunch of stuff if you have the mods and gearing right. Zam just makes it so you can get away with shoddier modding.
1:29 - RJT
6:13 - Sith Trooper
8:48 - L3-37
11:14 - The Armorer
14:35 - Zam Wesell
19:35 - GAS
24:22 - KAM
28:15 - Veteran Han Solo
X, if you get dizzy randomly sometimes it could be the pretty common result of shifting crystals in the ear. The Epley maneuver is a 2 minute exercise to treat BPPV Vertigo. With some head movements (lying down) you can resettle the crystals in their proper place, giving you relief for usually a long time. Videos of the maneuver come up on a search
Every time I watch one of these videos, it’s a 2 hour rabbit hole into my modding.
In the land of Mordor, in the fires of Mount the Algorithm, the Dark Lord Sauron forged, in secret , a Master Ring to control all others.
One ring to rule them all, one ring to find them, One ring to bring them all, and in the darkness bind them; In the Land of Mordor where the shadows lie.
Down in Chromium 3, I like to mod my Vet Han with Tenacity and Speed. Works much like Nest: can use him on offense to solo low-gear teams or put him with my own low-gear scoundrels/resistance on defense to, well, still effectively solo teams but on defense. The only threats are debuffs which prevent his healing via counterattack. My scoundrel version scored 6 holds a few minutes ago :-) (edit: your points about health/defense and potency still apply when using him in this way)
Love these videos. I suck at figuring out how to mod each character. These help me a lot
I love all of your modding videos! If this doesn't already exist, it would be suuper helpful if there was a spreadsheet or something that linked which characters are discussed in which videos. As an early game player, lots of these characters are a while down the road for me, but I know I'll want to re-consult your wisdom once I unlock them, and the current format makes it hard to seek out information on specific characters. Thanks again for all you do!
That diamond mod on KAM is made for him! Amazing mod right there.
Good vid, XP. I see what you mean about the Armorer. I think its cause they havent revealed her or her story yet. No past or anything explained. She's kind of just for show, like when she beat those stormtroopers lol
Love your content. For mid game my Armorer, at 351 and R5, with SEE, SET, Thrawn, and Tarkin for target practice beats all SLKR. When Armorer was not relic and slower, I needed either Malak or GBA, depending on faster or slower SLKR and Solo for the stun on Hux. A super fast, thick Armorer saves two GAC squads in DR and CLS. SEE is my only GL and no JKLS. Working on GLOW CAT first.
I get so excited when this series gets a new video!
“Get your XP” is a great tagline!
Major question about Zam TD application: does she benefit from offense-based TD potency? An obscure update from 2016 seems to indicate that her massive combined offense means that the TDs are easily going to hit 85% and that potency itself is only needed for her 2nd special (meh?).
Great question!
TD's do a set amount of percentage damage it has nothing to do with character stats. It differs per character that casts the TD. Zam's TD'S DO 30% as do cad bane, and greedo. Dengar and jawas do 20%.
@@cameronzwicke5761 there is an inbuilt potency boost for thermals equal to 2% of the combined pd and sd of the attacker. For zam it applies to her first special only. She will have huge potency with her omicron offense buff. 500%+
@@gavon7689 oh so it's a boost to potency for the thermals not a boost to the damage of the thermals.
@@cameronzwicke5761 yes a potency boost.
Zam has a potency increase in her mechanics for applying thermals. There is a potency check on electrogoggles, tough. Weird...
Great video. I will try to re-mod my Sith Trooper like you showed
Right now, there's only one rule: Our way... or the Algorithm...
The Al-Gore-rhythm needs everybody's help! 🎶😎
Mount that thing! Ill be taking a look at a couple of toons after this. Thanks XP
Going to unlock maul at the end of this conquest going to start farming armorer (should of done it sooner but am working towards JMK at the moment) had to weigh what was more important
Consider this algorithm mounted.
Just a comment on style (hopefully constructive feedback), I would make sure you show each mod you have equipped per toon. You did so with JTR, did not with lobster or l3, and then got back to it here and there. A bit more standardization to your approach and how you talk through these seem better organized.
Also, Zam mods with and without the omi would have been a better presentation (in my opinion).
Please explain more about the comment about mods and speed and misleading aspect of them
Hey X do you think that you can do a video on the difference between speed and turn meter gain?
Yeah, I should at some point just to have a thing to reference
endall has a good one somewhere in the meantime ;)
Really appreaciate your videos! Your advice is top notch.
Love this series X, also algorithm and stuff
I 100% Agree with your Zam modding. Took advantage of them making me R7 her lol
Love your videos but respectfully disagree with Sith Trooper. I grew up in an SLKR shard and just did minimum relics on FO. Many in my shard went relic 7 and 8 on Sith Trooper with 3K+ offense and I could no longer mirror at high percentages. He just blows up the team aoe and basic. I cant think of a single instance on offense GL team or not, where you would not want to max his damage. On defense with health your trying to slow not stop a JKR counter. I would suggest offense and crit chance for mod sets.
I appreciate your perspective!
Is it just a matter of finding out how much H/P Sith Trooper needs to survive a typical Direct Focus from JKR & allies? After that he can hit as hard as you like? (Even if this a weak question it still helps with the al-go-rithm)
I'm in a similar situation, and still modding for offense for Squad Arena even though it's just SA currency now. I have wondered if a sturdier version might be better for GAC defense, though.
@@brian7333 that would highly depend on so many factors, so the beefier the better
Mounting and riding the algo! yeehaw!
Mount added, but seriously I live your mod videos
Nerd moment re Rey: In a turn based game there is no such thing as dps :P… crit dmg seems a bit off for a character that gets most dmg out of exposes
It's growing...
That IS what she said.
Keep doing these please!
So does Zam gain 60% or 60% per scoundrel ally? I read it as 60% to each health, protection, and offense. Still better than before, but not 240% offense increase.
It's 60% per scoundrel attacker, support, or tank. In a basic Mando BH'S lineup it would give 120% offense, 60% health, and 60% protection, and 20% speed. Which with no mods at all at g12 she's giving BH'S 1k damage, 6k health, 12k prot, and 38 speed. With only 87 speed on her mods she's giving BH'S 60 speed.
With all the QGJ hype as of recent, is Zam still in the top nonlegendary omnom spot?
In my opinion yes, Zam is superior. Zam is a unique and can enhance any squad. QGJ is a lead and without Anakin paired with him is weak and with JKA you have broken apart the GR Padme team. Though QGJ is far superior to Padme there aren’t enough good Jedi imo.
The speed bonus she gives to BH'S gives them even more counter ability. Which makes her omicron very very good considering how little they are used otherwise.
So far that's my impression, yes. The speed boost Zam gives is real.
Doing the math on her g12 base stats with no mods, and +87 speed which is very easily doable. She will have a speed of 300, and give the basic Mando BH'S lineup an extra 6k health, 12k prot, over 1k damage, and 60 speed. That is awesome with minimal mods. With good or better mods she can hand out a TON of speed and offense. Heck with Jango lead you are giving BH'S +90 or more speed that's insane!!!
QGJ went from zero to hero. BH already counter a bunch of stuff if you have the mods and gearing right. Zam just makes it so you can get away with shoddier modding.
Feel the Mod Grind
Thanks for this video!
what mods to I want to use on boba fett, fennec, Cad, dengar and Embo
I am vengence! I am the night! I am Algorithm!
I'm just here for the sweet sweet algorithm
Hey Peter, what's happening? If we could get as much offense as possible on him that would be great...and do something about those TPS reports, mmkay?
Mounting the algorithm!
Appreciate the video
Great vid
Great video.
Dope video
Another X banger video!
all hail the algo!