@@astrojak5383 NPC crews are more complicated than the space stations, since crews have collision paths and every ship is different, hence why the ai blades are coming first, you don't need a character mesh for AI blades.
@@slyguy8943 Everybody like´s money, and Chris is not a exception but I don´t think that, that, is his main focus, if it was the case, not so much money of what have been collected will never be expended as it was done in creating multiple studios, contracting sooo much workers. In fact, the magnitud of expending in salaries alone is of a level that has made me worry more than one time.
@@jplauy Spend money to make money. The Star citizen project is plagued by mismanagement. That alone is clear. They’re making insane money. I need you to step back and think about this clearly while I put it into perspective.. Star citizen had almost raised 1 BILLION DOLLARS. I’ll say it again.. ONE BILLION DOLLARS. $1,000,000,000 They’ve made almost that much in pure revenue. Yet the PU is no closer to being updated than it was 8 years ago. I’ve been in and out of the SC space since 2016. The persistent universe is exactly the same as it was 8 years ago. There is nearly nothing new. The same bugs remain. The same unfinished assets. The same lack of NPC ai. The same lack of finished planets or cities. The same broken tram system. The same crashing issues. The same server problems. Which have somehow become WORSE over time.. You gotta wake up my guy. The only new thing in the PU is ships. That’s it. They just keep adding ships and leaving everything broken. It’s a tech demo.
Shouldn't that be how you start working on a game? Not 12 years later. Then again, they never held on to a plan, so see some or a lot of what is supposed to be in 1.0 be pushed for after the release because reasons.
I can't wait for the Terra system...having seen all the beautiful artist rendering art work. I love the landscaping and I PRAY they keep those original designs. The planets look simply beautiful...one of those rare systems with many Goldilocks planets in them.
Space Tomato, let's chat! I've been following this game for a few months & I just have so many questions I want to field through someone who actively plays!
StarSim isn't going away and isn't changing based off of what they said, it's just driving the PvE economy vs the Player to Player economy that we really didn't have much of in the plans before. We're getting more on top of what was already planned, it isn't taking anything away.
For base building automated protection systems sound good, but that is pointless if your bases can be attacked when your reading a story to your child, cooking dinner, sleeping, or are at work. Again we are talking about seal clubbers, who want to hit you on the head while you sleep. This helps the game how? I mean you can require individuals to defend their bases like once a month, but they should get to set the time...cuz real life.
@@SpaceTomatothat's my plan. I'm cool with paying a tax by having a home and crafting station in Terra and castra (Gen and the red tree planet for castra are my jam). I'll happily go to more rough areas to mine and bring back resources to do said crafting. Will be doing medical gameplay and exploration too
I was actually just talking about this with friends. There is now zero reason to base build save for resource harvesting outside of green space. I know your level of paranoia when it comes to people and the goons that pollute games like ark survival, dayz, ablion, and eve online. I am already appreciating that the game is very much as they stated taking a 2/3rds pve and non combat and 1/3rd pvp. I hope the pvpers enjoy their special hell known as pyro. I will be limiting my visits to the red security zones as much as possible 😂
My dude! Love the coverage, my hopes are high for SC to come thru in 2025! Praying for my art to sell and get my money up for a PC strong enough to run this game. ONE DAY I WILL RIDE WITH YA!
I don't know how I missed multiple characters, thank you for bringing it to my attention! That's one of the features I've been looking forward to over the years. Doesn't get discussed enough, like how many we get and if or how to increase that. Back when, we thought it was one per package... Is it still? *shrugs*
One thing that should not be the case is getting custom components back. Because those may be unique and only available through certain access. Or more so, customized uniquely.
6:00 uugggghhhh can we PLEASE get a Quanta-Starsim update??? I feel like the StarSim is just as huge as server meshing and it's weird we haven't heard from Tony Z in a very long time
I’m glad we haven’t heard from Tony and his boring NPC economy and now we have Richard Tyrer who is promoting a much more interesting player based economy
For the record, I'd happily pay $15/mo to play 1.x. I paid that for ESO and WoW for years when I was playing those games. I just hope that the $15 from each player is enough to keep development happening after 1.0.
@@TheNucaKola Really ? do you ? How many times CIG lied to you ? Do you really believe this ? OMG , i`m a backer from 2014 and i watched closelly the development of this game... doring the years we had so many road maps and plans and release dates ...... I believe when i see it .
I think quantum is out and it’s going to be way more of a player based economy which is exactly what I was hoping for. Sooooo much more interesting and engaging
Very consise and good overview of the info we got. I feel it's very hard with CIG to know just how fleshed features will be at launch, making it even harder to predict how the path there will be. I feel like we've zoomed out and it will be a lot easier to have discussion going forward with this new info. The void I feel right now is what is next year going to look like. Going into 2023 the question was, is this the year for star citizen, turned out it wasn't, but going into 2024 I don't know what to expect. Will we start to see some items updated with new tooltips in preparation for crafting as soon as 4.0? Along with mission and transit refactors already planned for 4.0, will they go straight on to tackle ASOP and ATC refactors as well? Hopefully we get a good roadmap roundup with all this new info.
Tomato, in your opinion how do you think multiple characters will work? In regards to ships peoppe pledged for. Lets say you have pledge for constellation, kraken, odyssey. Will all of the characters you make have access to thise ships? Or will they be locked for a specific character? I want to make multiple chraxters with different specializations. Pirate chracter, cargo runner, scientist, explorer, bounty hunter etc
This plan only works if the reason for the claim is not the fault of the game engine. Ex. Server/Shard crash. Lag preventing control. Landing pad not recognizing ship attachment. Physical collision boxes not visible to the player (ie. hangar doors closed that appear to be open). Bed-log-in placing ship in an "Unknown" location. Ship retrieval errors. etc. The vast majority of my actual needs to claim are NOT gameplay related. If the "cause of" the ship loss can be tracked and categorized by the game engine these may become able to mitigate.
Star Citizen alpha 3.0 was released in Live in December 2017. Star Citizen alpha 4.0 is not yet released in live. If we imagine 4.0 release in Live in June 2025, that's *90 months* of development between alpha 3.0 and alpha 4.0. If I add 90 months of development to June 2025 from alpha 4.0 the release of Star Citizen 1.0 would be *December 2032* 📆
I still think they will do a optional subscription like what we have now but with some light in game perks. These perks would be something like, 5-10% off on crafting times, 5% off vendor prices, 2% increase to rare drops. Things like that where if you don't want to pay a sub it's not really going to impact you that much but if you do pay a sub then you get a tiny boost just as a thanks. The game has to be funded somehow and if they aren't going to be selling ships past 1.0, unless they changed their mind on that, then I'm not sure cosmetics will be enough to keep everyone employed at CIG. People will need to be realistic, it's easy saying you won't/don't want to pay a subscription but there are few other options to keep the game floating in the long term and they need people employed to keep it going and keep content flowing. To me at least, an optional sub would be a good middle ground. ESO does this right now and they are still going strong 10yrs later.
"Finally," "becoming," but honestly it was nice to see these intentions, I'm just sorry their big con didn't mention anything concrete this time. Feels like "this is our loooong term ideal" didn't require entire 1-3 hour panels about stuff that hasn't even been started. Then again they kept it "grounded" in 2023 and it doesn't look promising for them to fulfill those _grounded_ expectations they set.
It seemingly has been started. Base building and space stations are in development, Guilds were introduced last year. Factions were added with cargo hauling gameplay, the Pyro and Nyx system have seen development. The mission refactor is due in 4.0. Therre's definitely concrete development going towards this goal.
@@SpaceTomatoI didn't say that *none* of the features they announced last year aren't in; I said that it doesn't look like they'll fulfill the expectations they set. Those expectations being very explicitly announcing that these features: -Engineering -Base Building -Fire Simulation Gameplay -FPS Radar -Maelstrom (crazy that this is one of them) -A handful of other features that def aren't making it, ..Would be released *this* year. I didn't believe that they would, ofc that's silly, but I think it's important to call out that CitCon has been a liferaft for CIG in terms of avoiding accountability by fluffing up hype. Last year felt good cuz it felt grounded, this year feels less grounded because a) big high concept panels took up a majority of the time and, b) last years "grounded" goals haven't even been met yet.
@magpie1466 Also imagine the impact of all these parameter heavy features on Server meshing. Every time Chris adds a "cool things", the devs go mental .. Only the combo blueprint - ressource quality - item quality will be a nightmare. Because all these nesmw stats will need to be pushed from one shard to the next. So taken everything with a grain of salt because until now, they created a big sandbox with independant systems and gameplay loops. Now the difficult part starts ..
@@SpaceTomato All good, man. Hey, wanted to say thank you. Thanks for being a mainstay and stalwart of the Star Citizen content creator community. Your content has always had an unbiased, introspective and objective approach to everything SC. You're able to draw all the qualms out in full display without breaking stride in keeping levity and professionalism. Honestly proud of you and everything you've accomplished through the years. You're definitively the standard in content creation here and a go to, for when I want to show others outside the SC community as to what SC truly. Bruises and all. So yeah... thank you and proud of the work you do. Also... a belated congratulations on the new home.
I thought this was a great CitCon. I was afraid that if SC 1.0 was ever defined, it would appear unattainable, but this actually looks extremely doable. Especially once SQ42 is released, it seems like SC 1.0 could be reached in a relatively short order. One of my concerns has been order of events once SQ42 is released. I can't remember where I heard or saw this information anymore, but at some point, I believe it was said that SQ42 would actually end up being a trio of games, so I was a little concerned that once the first was released we wouldn't really see all that many devs move back over to SC development because the other two games would still need to be worked on. I hope that isn't the case because they really need to get 1.0 out the door soon. I'm very much looking forward to SQ42 and I'm glad it exists, but like many others, SC is what I primarily signed on for.
If you have to do the main story to acquire citizenship, will citizenship be inherited with a new character with death of a spaceman or will it be that each time you have a new character you will need to redo the main story to regain citizenship?
Original intention is citizenship is not inheritable. You don't have to do it, for example, if you bring a character in from the SQ42 campaign that will have earned it that way.
@@Lord_Retrospect Do remember that was the original intention and involves Death of a Spaceman, which we haven't heard them go into great detail on of late. :-) Most likely, yes, we would have to earn it for any specific character, whether by going through the Squadron 42 campaign or by doing the main story in SC. And if you think THAT is bad, just think about the implications of crafting blueprints, including researched ones, being character-locked in the event your character dies. Trust me, with my personal interest in crafting I have thought quite hard on that, and hope that something like that might actually be transferrable to the "heir" because it's the same character slot, more or less. But I don't expect it to happen, because that would be one of the manifold reasons for us to care about our characters as CR wants us to do.
If server meshing isn't a complete mess when they get it out and have to spend another year fixing it. Then I could see the chance of the PU progressing much quicker than the past. But if server meshing is another PES release, that will only delay things more.
They don’t have a way to fund the game post 1.0. Realistic timeline: 1) SQ42 releases in two years. 2) Star Citizen servers shut down one year to eighteen months after SQ42 releases.
You think the cash shop is going away 😂? Like i know Chris keeps saying it will but then they have to adopt a subscription model. I guarantee you they’re going to keep the cash shop in some capacity. No business in their right mind gets rid of a 1 million $+ revenue stream unless you’re Disney level of stupid.
The NPC´s question is a big worry for me and to a lot of long standing backers and to solo players to. We will have a very limited gameplay options if we can´t find other players to crew our bigger ships or medium ones. The NPC´s are very important to make things work as intended and to give all players the possibility to experience all the options of gameplay offered by SC. Is true that lets say a Carrack is never going to be so effective with a partial or full NPC´s crew than a dedicated Player Crew, but is much better to have bad NPC´s that at least shot your turrets, fix fuses and turn off fires than not have anyone to do this thing when you get in a hot situation with your ship.
At full release it may take almost an hour. A corsair is a big ship. They don't have them sitting on a lot somewhere, the idea is they are being fabricated on demand, then they have to get it to your location which adds to the time. They only shortened it for the alpha and all it's bugs so we can jump back in and test the gameplay systems.
8:52 Theres pritty much zero chance Nyx is coming next year. We do not even know if Pyro is coming next year, being that they constantly delay server meshing
It is; but the systems are just ways to keep people from turning it into a COD crapfest. No instant respawn, no just jump back in and pew pew boom boom. They want choices to matter and consequences for being reckless. Survival games have you leave your stuff with your body and make you go get it with probably whatever killed you still there- SC is just making it more subtle with a mechanical system that works with lore and is immersive.
I realize that the monetization is an issue and when I bring up ideas that will fund the game without destroying it I have been met with very aggressive rejection of anything realistic and only been offered “Skins” as an alternative. My ideas are not bad given the deep understanding I have of economics. Having said that I giggled when I heard the groans at Citcon when “TAXES” were announced. Contact me if you want to hear new ideas based on solid principles for the funding matched with gameplay.
Pretty sure they mentioned warranty being transferable in some way, this lowkey would mean "Buy many ships of all sizes to get lots of warranty to transfer around" so that players don't default mostly to larger ships once they start trying to play hangar-citizen for value. With that said, the warranty may not always be an advantage.What if you wanted to try a new loadout on your new ship that just got destroyed in battle? A basic insurance would let you get what you want, wile a warranty would take that option away, giving you back your ship as is, with the same loadout that didn't work out too well. If an insurance without warranty gives you straight up credits back, what's forcing you to buy the same ship again? What if you bought a different ship instead, or something else entirely? What's gonna happen with your previous insurance? How would it even know that it's now supposed to apply to a completely different ship, even if you did buy the same one again? If the insurance is just treated like an ability to claim a ship of a specific type during the insurance period, you wouldn't even need a ship to claim one again at that point. Honestly I feel like they didn't give ALL bought ships warranty out of the kindness of their heart, they probably wanted to make sure that people couldn't transform their mostly unusable large multi-crew ships that they wanted to solo into millions of credits in game thanks to the insurance system. Personally I feel like the information they gave on insurance raises as many questions as it answers, allowing them to say they gave us an big information update, while keeping a lot of room for speculations and uncertainties going forward.
pretty much the story is all that interest me. i hope it will be an on going story and not like What you said just an intro to the sandbox i will be VERY disappointed.
They did say something like -and more to come- in regards to the stories. The initial release will have the intro to the verse stories. Politics, corporate espionage they can continue to expand the verse even stories in new systems to introduce them.
I think they should delay space stations post launch. So we can get the game quicker. It sounds like no one SHOULD be able to build space stations on day 1.
I'm thriving off the whining that so many people are doing that have been shitting on LTI for so long, now suddenly realizing LTI will be important later on too.
@@nebulajumper6216 Yep, and I am all too happy to do it because I have adult money and I can buy things using my adult privileges. I ain't gotta answer to no one where I spend my extra money.
Been around since 2014, saw the Kickstarter at end of 2012, and saw the real hype throughout 2013 before taking the plunge. Spent more money on this game that has not released then I can to admit. At 2024 they are having trouble getting 100 players in the same place without technical troubles, FPS drop rates etc... and CIG still insisting on single shard instances..... I have come to a place where we MAY get the single player SQ42 at end of 2026, then around 2027 we MAY get PTU in official 'Beta' phase but a solid Star Citizen persistent universe that we imagined in the 2012,2013,2014 will probably be in the 2035 onwards. Early 2030s we MAY get a 'soft' launch. Technical issues. CIG simply over promised to get the hype money. Undervaluing the technological hurdles. The fake it to you make it California liberal mindset is now bitting CIG in the butt because no matter how much money they can throw at the problem, technical blockheads, Sever meshing, AI NPCs, etc is not advancing as fast as they [ Robert] Hype promised. Will CIG make it? Yes. 2035. Curb our enthusiasm.
They're making a single player game with our money we gave them for SC PU. I don't care about SQ42 at all compared to SC, but a huge part of the company is working on that instead, while the PU is a horrible experience. When I log in, I feel like I'm playing it on some Chinese tablet, not on a beast computer, then game breaking bugs happen, NPCs are still lobotomized a decade later, elevators, trams, interaction delay (OMG), etc. It's in dire straights and they were more concerned with making a SQ42 demo for CitizenCon. WHY? Also why work 7 days a week to make that demo if it's been feature complete for a year? A year!
No mention to optimization currently game has allot to offer already but sadly bad HW optimization is preventing many people to try and enjoy this game :|
12 years, and $700 million and this is all they have to show for it? And with zero customizing of your own ship, you can never EVER design the visual look of the ship you want to fly, or station you want to live on, because Chris Roberts wants to sell everything to you, forget it.
Well... I just wanted to find new planets to explore. I thought there were going to be procedurally generated and discoverable worlds. But it's gonna be essentially the same that we are doing now, but just with a few more planets. So wherever i go in the final game, there's bound to be other players who blow up my ship with their gang. I was afraid of this when the Mantis was announced. So... It's gonna be EvE Online's Care Bear shit again.
Procedural planet tech is in its final stages of development. Once they get that ball rolling full speed, the systems will start coming quicker. They are ironing out the last kinks making these first five.
Each planet is about the size of North America. There will be about 4 thousand points of interest on a typical planet. And there will be about 80 planets and moons. Quadrillions of miles of space. Reputation for players will viewable and permanent. Police will be patrolling and arrive to help. And frankly, pirates will interested in taking out more lucrative targets than lone wolves. Even your home can be protected if in UEE space. If you want the soulless computer generation where they just change the color of the sky, the ground, etc. then well...there are other games for you.
All I learned is that this game is not going to be what I expected and hoped for. 😆 Oh well, I will still play it but Meeeeeh, it's not the dream at all.
I’m curious in what you were expecting. Glad you’re going to give it a shot but what were you expecting? Seems to me like they are finallly putting in a lot of the stretch goals we pledged for plus additional stuff we didn’t expect since full planets were created.
@@duramirez Okay, then your statement is irrelevant. You haven't explained what you were expecting just that it's not what you were expecting. I hope you find a game you like. 07
Nothing happened to them. Just not much information on how they will work yet. Skills were discussed at CitCon. I'm sure Tomato will have a video on them eventually.
There is a saying from Eve that i operate by in games: If you can not afford to lose it then you should not fly it, only 'safe' place in in station docked up.
It all sounds great yet players still get killed off by elevators and ships are falling through hangers when spawned, mining is broken again etc. etc. etc. I am hoping for all these features, except permanent death, dumbest game feature ever thought of, and fire to be implemented. I have been a backer since 2013 and have heard a 100 promises come and go over the years that never happened. Star Citizen is more at risk of becoming of a punitive bugged out mess of a game to players then this awesome relaxing game to go explore the stars in and craft away in your base. I guess like everything time will tell and this is probably still years out based on there history of progress, except fires and permanent death of course that will come soon since it's punitive toward the players.
Death tax, limited insurance, loss of cargo, loss of systems...so lawful, honest, hard working citizens can be punished by players who understand the message that CGI is clearly sending at this point...that is "crime pays" and honest work doesn't. Sounds like one bad encounter can cost a player as much of several days of real life time to recover their losses. Meanwhile, the offender goes to jail while they sleep peacefully in real life. When they wake up they can use their skills to make a stolen ship truly theirs. They can hake a terminal to make their reputation squeaky clean, and go sneak aboard another ship to murder their way to success. Now the trailers make the galaxy look heroic, but the reality is that CGI will have made GTA in space. PvP is PvP and can be a lot of fun, but if you commit a crime, your bad choice should stick to your character's reputation like glue. No hacking terminals AND there should be restitution...yea...you get caught your credits can go all the way into the red. I mean you can make a new account, but you loose all those ships you paid real life money for. CGI should protect the miners, salvages, and cargo haulers in the galaxy period. When players willingly embark on missions into known risky areas, well then they are accepting risk. Still, if players attack other players in risky areas, then they should be hunted like dogs if they enter civilized areas...AND pay restitution.
I didn’t get this from the full presentation. In fact i got quite the opposite. Bases in green space are invulnerable to being attacked, high security space and citizenship seems to mean that if you try to screw with people you are going to get your teeth kicked in. Yellow space has a bit more risk but that doesn’t mean it’s unsecured and they already have the jail system in place for players on the naughty list. I agree, piracy should stick to players like glue. But the fact you can add players to a ban list and a kill on sight list means automated defenses and alliances will go a long way to black list pirates. The fact they went out of their way to highlight that 2/3rds of the game is pve and non combat is a massive step in the right direction for curtailing unwanted behaviors from players to turning this into a gta free for all. Hopefully all the pvpers stay in their pyro hellscape and can enjoy blowing each other up there.
Lore wise; the UEE is a dystopian empire in decline. Corrupt and greedy offering physical safety for (financial) subjugation. The UEE has no jurisdiction over Pyro or other non aligned systems they cannot send units to hunt down a pvp player it would be a waste of resources when the Vanduul are still attacking. These unaligned systems don't punish people for committing crimes in the UEE systems. They will however attack anyone who attacks you if you earn the reputation with their faction. Even in settlements etc. If you have done missions for a certain gang and they like you, if another player attack while they are around the gang will fight on your side. In Lawful systems criminals will not be permitted to enter the normal gateways into the lawful systems. They will have to use unstable jump points. If they do enter the plan is to have them hunted by NPC security and player bounty hunters. Your base in lawful space is protected by the highest grade planet shield. They cannot bomb you and the game will spawn security very quickly to respond to any act of violence. Player on player rating system is in the plan- low rating = probably a bad person you should avoid. As far as punishment, I'd agree they need to toughen up on prison time. But understand that many PVP lunkheads have several alt accounts, they don't care about credits, reputation or any of that they just want to pew pew boom boom. Please don't take this as a "you are wrong" reply. I understand your concerns and share a few. I've just been keeping my ear to the wind on what is going on in this area and am sharing what I understand to be what they are working toward in this regard.
@@callsigngrimdoll I appreciate your attention to detail in this response. Im at work and I’ll give a proper response later but you have some good insights here that I wanted to follow up on.
@@callsigngrimdoll based on the interviews that I have seen. I think Chris and CIG are starting to cave under the pressure people do not want a pure pvp game. As much as some of the hardcore crowd salivating about having DayZ in space, we know that’s not what the end result will be. Green space having invincible bases, instance based pve content and even something that alludes to skill trees that reminds me of how skills were acquired in swg, ff 11 and everquest through guilds is showing more gamification than any previous iterations and citizencons. What we’re witnessing is star citizen persistent universe evolving with some traditional mmorpg systems. They will likely be taking into account that pvp is for a select demographic. They’re not going to completely ostracize them but they very much know that demographic is smaller than the pve and non combat demographics. As much as people dislike the “carebear” PvE settings that is ultimately 2/3rds of the player base and Roberts will pander as he needs to in order to further sales. Yes you will have your EvE online battles, but there very much is more players interested in fighting vanduul and other npc bases than getting their stuff punked and jacked by a couple of edgy teenagers. That’s the risk with red space and I’ll be bringing friends along once the game goes live. Until then ill dwell in green and maybe yellow space for the majority of my gameplay.
It's not becoming Full MMO... whole CitCon didn't delivered anything concrete or tangible, it was all visions, ideas, no prof of work, and each segment was filled with more speculations then any other citcon before
I find it self defeating to be talking about something that is at best 2 years away but given the track record of CIG, more like 5+ years away! The fact it is going to take them 3 years to polish a complete single player game, its safe to say 1000 developers is not enough to do what you talk about here in a reasonable time frame! Leaving me question if this is a true AAA game developer, or just a team that can make kick ass 3D models?
Actually what I've been waiting for is the game that was originally pitched in 2012 - and was to be released in 2014. And I'm still waiting. Instead what I got was new feature announcements every year and a buggy mess of tech that is today in a worse state than ever.
I generally don't cover small bits of news as it takes me 5 - 7 days to make a video. I made a post about it here: x.com/SpaceTomatoGG/status/1849789756432896467
I can already tell you they are going to simplify insurance because the system you're explaining is trash. Same goes for the taxes. Another incredibly dumb idea that just adds unnecessary complexity.
2033. I could see us having all the features promised for 1.0 by 2030, but there's no way the game is polished enough to avoid wipes at that point. Way harder to do dev on a game once you have to be careful about accidentally introducing exploits or you have to do data cleanup because of bugs. Right now a wipe is easy for the devs.
Yeah, but when?
When it's stable.
When it's done (TM).
Soon -TM
We’re almost there. Relatively speaking.
Chris roberts: Iunno 🤷♂️
Road to 1.0 seems to have done a great job taking everyone’s mind off of the road to 4.0
4.0 will be live in a matter of weeks
We're adults, we can multitask!
I am afraid 4.0 will take longer
@skks-fd1oq its already been tested multiple times in evo. And worked fairly well. I think we get it before the end of the year
Huh?
Was waiting for you to cover the con. Thank you! Keep up the good work :)
Thank you for watching! :)
It did not even cross my mind that the language in the song was not human, but instead Xi'an. So awesome!
Ai blades have been confirmed for 1.0 launch just so you’re aware NPC crew is coming later
Yup! Confirmed at 14:26!
also confirmed: your collective stupidity.
@@SeliGYT cig can go ahead and drop the space station hype train bs and use those resources to make sure npc crews are in at 1.0
@@astrojak5383 NPC crews are more complicated than the space stations, since crews have collision paths and every ship is different, hence why the ai blades are coming first, you don't need a character mesh for AI blades.
If its only stated, its speculation only.
At the current rate of development, we will all be sitting around the nursing home one day talking about Star Citizen and what could have been.
That’s the point. Chris Roberts can’t walk away filthy rich if production goes out of alpha.
Can´t negate that is a real possibility, at least until SQ42 get out and in a good "bug free" standing. Then I can have some pace of mind.
@@slyguy8943 Everybody like´s money, and Chris is not a exception but I don´t think that, that, is his main focus, if it was the case, not so much money of what have been collected will never be expended as it was done in creating multiple studios, contracting sooo much workers. In fact, the magnitud of expending in salaries alone is of a level that has made me worry more than one time.
@@jplauy Spend money to make money.
The Star citizen project is plagued by mismanagement. That alone is clear. They’re making insane money. I need you to step back and think about this clearly while I put it into perspective..
Star citizen had almost raised 1 BILLION DOLLARS. I’ll say it again.. ONE BILLION DOLLARS. $1,000,000,000
They’ve made almost that much in pure revenue. Yet the PU is no closer to being updated than it was 8 years ago.
I’ve been in and out of the SC space since 2016. The persistent universe is exactly the same as it was 8 years ago. There is nearly nothing new.
The same bugs remain. The same unfinished assets. The same lack of NPC ai. The same lack of finished planets or cities. The same broken tram system. The same crashing issues. The same server problems. Which have somehow become WORSE over time..
You gotta wake up my guy. The only new thing in the PU is ships. That’s it. They just keep adding ships and leaving everything broken. It’s a tech demo.
I am guessing October, 2032
Came back after a few patches, knew I could count on Space Tomato to give me a thorough yet succinct overview of what 1.0 will be. Thank you!
Thanks for taking the time to check it out. Welcome back!
they made an actual solid plan for 1.0. thats impressive to say the least
Shouldn't that be how you start working on a game? Not 12 years later.
Then again, they never held on to a plan, so see some or a lot of what is supposed to be in 1.0 be pushed for after the release because reasons.
was nice them addressing this cause now it actually doesn't matter if you have LTI or not as u can earn it ingame
I can't wait for the Terra system...having seen all the beautiful artist rendering art work. I love the landscaping and I PRAY they keep those original designs. The planets look simply beautiful...one of those rare systems with many Goldilocks planets in them.
Space Tomato, let's chat! I've been following this game for a few months & I just have so many questions I want to field through someone who actively plays!
Finally caught it when it dropped
4:32 Most overlooked thing said at CitCon IMO
I would have expected a central storyline to run more along the Vanduul war effort.
StarSim isn't going away and isn't changing based off of what they said, it's just driving the PvE economy vs the Player to Player economy that we really didn't have much of in the plans before. We're getting more on top of what was already planned, it isn't taking anything away.
NO, you are wrong, LTI also covers stock components, for ships from the store.
I was just about to respond the same way. He’s soreading a little bit of misinformation there.
Love your detailed videos! Thanks for your hard work!
For base building automated protection systems sound good, but that is pointless if your bases can be attacked when your reading a story to your child, cooking dinner, sleeping, or are at work.
Again we are talking about seal clubbers, who want to hit you on the head while you sleep. This helps the game how?
I mean you can require individuals to defend their bases like once a month, but they should get to set the time...cuz real life.
You can have a base in high security space. Your base will be invulnerable.
@@SpaceTomatothat's my plan. I'm cool with paying a tax by having a home and crafting station in Terra and castra (Gen and the red tree planet for castra are my jam). I'll happily go to more rough areas to mine and bring back resources to do said crafting. Will be doing medical gameplay and exploration too
I was actually just talking about this with friends. There is now zero reason to base build save for resource harvesting outside of green space. I know your level of paranoia when it comes to people and the goons that pollute games like ark survival, dayz, ablion, and eve online. I am already appreciating that the game is very much as they stated taking a 2/3rds pve and non combat and 1/3rd pvp. I hope the pvpers enjoy their special hell known as pyro. I will be limiting my visits to the red security zones as much as possible 😂
You are one of the best to do it, appreciate your takes on the game!
Keep em coming Tomato. I always look forward to your content.
Thanks for watching!
0:23 I though he is gonna say over next 15 years
I'd crowdfund the development of his video
What they announced is exactly what i hoped to see 10 yrs ago when i purchesed it.
As far as the planet environments/interiors, you also have the Orison platforms.
This road never ends
My dude! Love the coverage, my hopes are high for SC to come thru in 2025! Praying for my art to sell and get my money up for a PC strong enough to run this game. ONE DAY I WILL RIDE WITH YA!
Excellent recap, ST. As expected. =)
I don't know how I missed multiple characters, thank you for bringing it to my attention! That's one of the features I've been looking forward to over the years. Doesn't get discussed enough, like how many we get and if or how to increase that. Back when, we thought it was one per package... Is it still? *shrugs*
One thing that should not be the case is getting custom components back. Because those may be unique and only available through certain access. Or more so, customized uniquely.
SO HYPED
6:00 uugggghhhh can we PLEASE get a Quanta-Starsim update??? I feel like the StarSim is just as huge as server meshing and it's weird we haven't heard from Tony Z in a very long time
I’m glad we haven’t heard from Tony and his boring NPC economy and now we have Richard Tyrer who is promoting a much more interesting player based economy
I hope to live to see this all become true. It'll be epic!
For the record, I'd happily pay $15/mo to play 1.x. I paid that for ESO and WoW for years when I was playing those games. I just hope that the $15 from each player is enough to keep development happening after 1.0.
It really feels like the home stretch is finally in sight in the horizon isn’t it?
Eh, it'll still be some time, but I'm glad they've laid out the game plan!
Brody this is a 2030 MINIMUM by any measure that's come before how is that horizon lol
@@DannyDovahkiin oh I know it’s years away, but we at least now have a much clearer idea of what 1.0 will look like
@@TheNucaKola Really ? do you ? How many times CIG lied to you ? Do you really believe this ? OMG , i`m a backer from 2014 and i watched closelly the development of this game... doring the years we had so many road maps and plans and release dates ...... I believe when i see it .
@@teodorachim4757 backer since 2013
I think quantum is out and it’s going to be way more of a player based economy which is exactly what I was hoping for. Sooooo much more interesting and engaging
Im still very happy with this
Very consise and good overview of the info we got. I feel it's very hard with CIG to know just how fleshed features will be at launch, making it even harder to predict how the path there will be. I feel like we've zoomed out and it will be a lot easier to have discussion going forward with this new info.
The void I feel right now is what is next year going to look like. Going into 2023 the question was, is this the year for star citizen, turned out it wasn't, but going into 2024 I don't know what to expect. Will we start to see some items updated with new tooltips in preparation for crafting as soon as 4.0? Along with mission and transit refactors already planned for 4.0, will they go straight on to tackle ASOP and ATC refactors as well?
Hopefully we get a good roadmap roundup with all this new info.
New Tomato ... instalike
With medical research I'm hoping to become a *Ripper Doc*. Hook up star citizen's chooms with all their cybernetic needs
Tomato, in your opinion how do you think multiple characters will work? In regards to ships peoppe pledged for.
Lets say you have pledge for constellation, kraken, odyssey.
Will all of the characters you make have access to thise ships? Or will they be locked for a specific character?
I want to make multiple chraxters with different specializations.
Pirate chracter, cargo runner, scientist, explorer, bounty hunter etc
This plan only works if the reason for the claim is not the fault of the game engine. Ex. Server/Shard crash. Lag preventing control. Landing pad not recognizing ship attachment. Physical collision boxes not visible to the player (ie. hangar doors closed that appear to be open). Bed-log-in placing ship in an "Unknown" location. Ship retrieval errors. etc.
The vast majority of my actual needs to claim are NOT gameplay related. If the "cause of" the ship loss can be tracked and categorized by the game engine these may become able to mitigate.
Their plan is to have most those bugs squished by 1.0. We won't see any of the insurance stuff until then.
Star Citizen alpha 3.0 was released in Live in December 2017. Star Citizen alpha 4.0 is not yet released in live. If we imagine 4.0 release in Live in June 2025, that's *90 months* of development between alpha 3.0 and alpha 4.0. If I add 90 months of development to June 2025 from alpha 4.0 the release of Star Citizen 1.0 would be *December 2032* 📆
I just wish Grim Hex were located in the asteroid halo instead of Yela's belt. And more stations being located there.
I still think they will do a optional subscription like what we have now but with some light in game perks. These perks would be something like, 5-10% off on crafting times, 5% off vendor prices, 2% increase to rare drops. Things like that where if you don't want to pay a sub it's not really going to impact you that much but if you do pay a sub then you get a tiny boost just as a thanks. The game has to be funded somehow and if they aren't going to be selling ships past 1.0, unless they changed their mind on that, then I'm not sure cosmetics will be enough to keep everyone employed at CIG. People will need to be realistic, it's easy saying you won't/don't want to pay a subscription but there are few other options to keep the game floating in the long term and they need people employed to keep it going and keep content flowing. To me at least, an optional sub would be a good middle ground. ESO does this right now and they are still going strong 10yrs later.
Absolutely absurd. That is p2w with extra steps.
No.
"Finally," "becoming," but honestly it was nice to see these intentions, I'm just sorry their big con didn't mention anything concrete this time. Feels like "this is our loooong term ideal" didn't require entire 1-3 hour panels about stuff that hasn't even been started. Then again they kept it "grounded" in 2023 and it doesn't look promising for them to fulfill those _grounded_ expectations they set.
It seemingly has been started. Base building and space stations are in development, Guilds were introduced last year. Factions were added with cargo hauling gameplay, the Pyro and Nyx system have seen development. The mission refactor is due in 4.0. Therre's definitely concrete development going towards this goal.
@@SpaceTomatoI didn't say that *none* of the features they announced last year aren't in; I said that it doesn't look like they'll fulfill the expectations they set.
Those expectations being very explicitly announcing that these features:
-Engineering
-Base Building
-Fire Simulation Gameplay
-FPS Radar
-Maelstrom (crazy that this is one of them)
-A handful of other features that def aren't making it,
..Would be released *this* year. I didn't believe that they would, ofc that's silly, but I think it's important to call out that CitCon has been a liferaft for CIG in terms of avoiding accountability by fluffing up hype.
Last year felt good cuz it felt grounded, this year feels less grounded because a) big high concept panels took up a majority of the time and, b) last years "grounded" goals haven't even been met yet.
@magpie1466 Also imagine the impact of all these parameter heavy features on Server meshing.
Every time Chris adds a "cool things", the devs go mental ..
Only the combo blueprint - ressource quality - item quality will be a nightmare. Because all these nesmw stats will need to be pushed from one shard to the next.
So taken everything with a grain of salt because until now, they created a big sandbox with independant systems and gameplay loops. Now the difficult part starts ..
player owned stations has me gassed... they are just making eve online on steroids and im all here for that madness :D
Alarmed that I'm hurtling towards 60 and still nothing concrete. At least I get S42 and the mission pack soonish.
Good morning
Good morning! How are you?
@@SpaceTomato All good, man. Hey, wanted to say thank you. Thanks for being a mainstay and stalwart of the Star Citizen content creator community. Your content has always had an unbiased, introspective and objective approach to everything SC. You're able to draw all the qualms out in full display without breaking stride in keeping levity and professionalism. Honestly proud of you and everything you've accomplished through the years. You're definitively the standard in content creation here and a go to, for when I want to show others outside the SC community as to what SC truly. Bruises and all.
So yeah... thank you and proud of the work you do.
Also... a belated congratulations on the new home.
I thought this was a great CitCon. I was afraid that if SC 1.0 was ever defined, it would appear unattainable, but this actually looks extremely doable. Especially once SQ42 is released, it seems like SC 1.0 could be reached in a relatively short order. One of my concerns has been order of events once SQ42 is released. I can't remember where I heard or saw this information anymore, but at some point, I believe it was said that SQ42 would actually end up being a trio of games, so I was a little concerned that once the first was released we wouldn't really see all that many devs move back over to SC development because the other two games would still need to be worked on. I hope that isn't the case because they really need to get 1.0 out the door soon. I'm very much looking forward to SQ42 and I'm glad it exists, but like many others, SC is what I primarily signed on for.
If you have to do the main story to acquire citizenship, will citizenship be inherited with a new character with death of a spaceman or will it be that each time you have a new character you will need to redo the main story to regain citizenship?
Original intention is citizenship is not inheritable. You don't have to do it, for example, if you bring a character in from the SQ42 campaign that will have earned it that way.
@@AccidentalFriendlyFire so will we have to re-earn it every time a character dies?
@@Lord_Retrospect Do remember that was the original intention and involves Death of a Spaceman, which we haven't heard them go into great detail on of late. :-) Most likely, yes, we would have to earn it for any specific character, whether by going through the Squadron 42 campaign or by doing the main story in SC.
And if you think THAT is bad, just think about the implications of crafting blueprints, including researched ones, being character-locked in the event your character dies. Trust me, with my personal interest in crafting I have thought quite hard on that, and hope that something like that might actually be transferrable to the "heir" because it's the same character slot, more or less. But I don't expect it to happen, because that would be one of the manifold reasons for us to care about our characters as CR wants us to do.
@@AccidentalFriendlyFire hopefully blueprints will be transferable along with inheritance
If server meshing isn't a complete mess when they get it out and have to spend another year fixing it. Then I could see the chance of the PU progressing much quicker than the past. But if server meshing is another PES release, that will only delay things more.
They don’t have a way to fund the game post 1.0.
Realistic timeline:
1) SQ42 releases in two years.
2) Star Citizen servers shut down one year to eighteen months after SQ42 releases.
You think the cash shop is going away 😂? Like i know Chris keeps saying it will but then they have to adopt a subscription model. I guarantee you they’re going to keep the cash shop in some capacity. No business in their right mind gets rid of a 1 million $+ revenue stream unless you’re Disney level of stupid.
The NPC´s question is a big worry for me and to a lot of long standing backers and to solo players to. We will have a very limited gameplay options if we can´t find other players to crew our bigger ships or medium ones. The NPC´s are very important to make things work as intended and to give all players the possibility to experience all the options of gameplay offered by SC. Is true that lets say a Carrack is never going to be so effective with a partial or full NPC´s crew than a dedicated Player Crew, but is much better to have bad NPC´s that at least shot your turrets, fix fuses and turn off fires than not have anyone to do this thing when you get in a hot situation with your ship.
Standby for P A I N
coming soon 😆
3:45 Hmmm, but transport beacon?
I never comment but I appreciate you bud
Conveniently right as they finish chewing-through the 700 million in crowdfunding. Lmao
Now it can officially enter the "Early-Access Beta Arc".
3:20 minutes? My Corsair takes way longer than a few minutes, even after paying the Expedited fee.
At full release it may take almost an hour. A corsair is a big ship. They don't have them sitting on a lot somewhere, the idea is they are being fabricated on demand, then they have to get it to your location which adds to the time. They only shortened it for the alpha and all it's bugs so we can jump back in and test the gameplay systems.
8:52 Theres pritty much zero chance Nyx is coming next year. We do not even know if Pyro is coming next year, being that they constantly delay server meshing
"insurance" "taxes" "law enforcement"
Is this a video game?!?
A Second Life.
@@Haegemon but the first life is already a hopeless nightmare. Why would anyone want another?!?
@@ja3482 Because I get to fly a spaceship and fight aliens in the second?
It is; but the systems are just ways to keep people from turning it into a COD crapfest. No instant respawn, no just jump back in and pew pew boom boom. They want choices to matter and consequences for being reckless. Survival games have you leave your stuff with your body and make you go get it with probably whatever killed you still there- SC is just making it more subtle with a mechanical system that works with lore and is immersive.
U gunna be waiting for a long time
Maybe by that time you can learn proper grammar and spelling.
I realize that the monetization is an issue and when I bring up ideas that will fund the game without destroying it I have been met with very aggressive rejection of anything realistic and only been offered “Skins” as an alternative. My ideas are not bad given the deep understanding I have of economics. Having said that I giggled when I heard the groans at Citcon when “TAXES” were announced. Contact me if you want to hear new ideas based on solid principles for the funding matched with gameplay.
Any VR support info?
What happened to cybernetic limbs? Will they still be a thing?
Pretty sure they mentioned warranty being transferable in some way, this lowkey would mean "Buy many ships of all sizes to get lots of warranty to transfer around" so that players don't default mostly to larger ships once they start trying to play hangar-citizen for value.
With that said, the warranty may not always be an advantage.What if you wanted to try a new loadout on your new ship that just got destroyed in battle? A basic insurance would let you get what you want, wile a warranty would take that option away, giving you back your ship as is, with the same loadout that didn't work out too well.
If an insurance without warranty gives you straight up credits back, what's forcing you to buy the same ship again? What if you bought a different ship instead, or something else entirely? What's gonna happen with your previous insurance? How would it even know that it's now supposed to apply to a completely different ship, even if you did buy the same one again? If the insurance is just treated like an ability to claim a ship of a specific type during the insurance period, you wouldn't even need a ship to claim one again at that point.
Honestly I feel like they didn't give ALL bought ships warranty out of the kindness of their heart, they probably wanted to make sure that people couldn't transform their mostly unusable large multi-crew ships that they wanted to solo into millions of credits in game thanks to the insurance system.
Personally I feel like the information they gave on insurance raises as many questions as it answers, allowing them to say they gave us an big information update, while keeping a lot of room for speculations and uncertainties going forward.
pretty much the story is all that interest me. i hope it will be an on going story and not like What you said just an intro to the sandbox i will be VERY disappointed.
They did say something like -and more to come- in regards to the stories. The initial release will have the intro to the verse stories. Politics, corporate espionage they can continue to expand the verse even stories in new systems to introduce them.
I think they should delay space stations post launch. So we can get the game quicker. It sounds like no one SHOULD be able to build space stations on day 1.
I don't think it would be physically possible to start building a station day one. Cost requirements and all that.
@@CarlotheNord unless cheating is involved.
@@Deatheragenator Well I can't plan around that.
Taxes takes it too far. Im going to organize a stanton tea party.
Where did they say LTI is only tier 1 insurance?
Jared made a Spectrum post detailing all of it shortly after CitizenCon.
if it ever happens. Maybe by 2030
I'm thriving off the whining that so many people are doing that have been shitting on LTI for so long, now suddenly realizing LTI will be important later on too.
I'm a happy backer and owner of a Carrack in that regards XD
I need to upgrade my C1 pledge to an LTI package lol
@@HunterSteel29 Behold CIG marketing tactics in full glory
@@nebulajumper6216 Yep, and I am all too happy to do it because I have adult money and I can buy things using my adult privileges. I ain't gotta answer to no one where I spend my extra money.
What happened to Passenger ships like my Starliner? 😞
There are missions for passenger transport listed, didn't see anything about the Starliner though
@@SpaceTomato Yeah, I wish they would go thru all the Concepts tbh 😞
They didn’t mention vip transportation either so don’t feel alone😢
@@LordStrell ye 😞
This game is another 10 years away
Mission 2121 yo
Been around since 2014, saw the Kickstarter at end of 2012, and saw the real hype throughout 2013 before taking the plunge. Spent more money on this game that has not released then I can to admit. At 2024 they are having trouble getting 100 players in the same place without technical troubles, FPS drop rates etc... and CIG still insisting on single shard instances.....
I have come to a place where we MAY get the single player SQ42 at end of 2026, then around 2027 we MAY get PTU in official 'Beta' phase but a solid Star Citizen persistent universe that we imagined in the 2012,2013,2014 will probably be in the 2035 onwards. Early 2030s we MAY get a 'soft' launch.
Technical issues. CIG simply over promised to get the hype money. Undervaluing the technological hurdles. The fake it to you make it California liberal mindset is now bitting CIG in the butt because no matter how much money they can throw at the problem, technical blockheads, Sever meshing, AI NPCs, etc is not advancing as fast as they [ Robert] Hype promised.
Will CIG make it? Yes. 2035. Curb our enthusiasm.
They're making a single player game with our money we gave them for SC PU. I don't care about SQ42 at all compared to SC, but a huge part of the company is working on that instead, while the PU is a horrible experience. When I log in, I feel like I'm playing it on some Chinese tablet, not on a beast computer, then game breaking bugs happen, NPCs are still lobotomized a decade later, elevators, trams, interaction delay (OMG), etc. It's in dire straights and they were more concerned with making a SQ42 demo for CitizenCon. WHY? Also why work 7 days a week to make that demo if it's been feature complete for a year? A year!
No mention to optimization currently game has allot to offer already but sadly bad HW optimization is preventing many people to try and enjoy this game :|
12 years, and $700 million and this is all they have to show for it?
And with zero customizing of your own ship, you can never EVER design the visual look of the ship you want to fly, or station you want to live on, because Chris Roberts wants to sell everything to you, forget it.
Well... I just wanted to find new planets to explore.
I thought there were going to be procedurally generated and discoverable worlds.
But it's gonna be essentially the same that we are doing now, but just with a few more planets.
So wherever i go in the final game, there's bound to be other players who blow up my ship with their gang. I was afraid of this when the Mantis was announced.
So... It's gonna be EvE Online's Care Bear shit again.
Procedural planet tech is in its final stages of development. Once they get that ball rolling full speed, the systems will start coming quicker. They are ironing out the last kinks making these first five.
Each planet is about the size of North America. There will be about 4 thousand points of interest on a typical planet. And there will be about 80 planets and moons. Quadrillions of miles of space. Reputation for players will viewable and permanent. Police will be patrolling and arrive to help. And frankly, pirates will interested in taking out more lucrative targets than lone wolves. Even your home can be protected if in UEE space. If you want the soulless computer generation where they just change the color of the sky, the ground, etc. then well...there are other games for you.
Why would anybody sell crafted ships to players when they could insure and then destroy the ship for the same amount of credits paid by insurance?
I guess that's a way to make money. You still have to do the crafting work to make it though, right?
@@SpaceTomatoI’m just concerned that ship builders in the verse will see this as an easier process than seeking out a customer for their ship
Not sure if crafted ships are insurable.
All I learned is that this game is not going to be what I expected and hoped for. 😆 Oh well, I will still play it but Meeeeeh, it's not the dream at all.
I’m curious in what you were expecting. Glad you’re going to give it a shot but what were you expecting? Seems to me like they are finallly putting in a lot of the stretch goals we pledged for plus additional stuff we didn’t expect since full planets were created.
WHat were you expecting- the marketing team's COD in space version?
@@callsigngrimdoll I expected this kind of comments, but don't expect a reply to stupid questions. 🙂
@@duramirez Okay, then your statement is irrelevant. You haven't explained what you were expecting just that it's not what you were expecting. I hope you find a game you like. 07
@@callsigngrimdoll Your comment is also irrelevant.
This will be my digital retirement home
A digital ufo cult
What happened to skills?
Nothing happened to them. Just not much information on how they will work yet. Skills were discussed at CitCon. I'm sure Tomato will have a video on them eventually.
@@Brigadier_Beau Thanks
There is a saying from Eve that i operate by in games: If you can not afford to lose it then you should not fly it, only 'safe' place in in station docked up.
It all sounds great yet players still get killed off by elevators and ships are falling through hangers when spawned, mining is broken again etc. etc. etc. I am hoping for all these features, except permanent death, dumbest game feature ever thought of, and fire to be implemented. I have been a backer since 2013 and have heard a 100 promises come and go over the years that never happened. Star Citizen is more at risk of becoming of a punitive bugged out mess of a game to players then this awesome relaxing game to go explore the stars in and craft away in your base. I guess like everything time will tell and this is probably still years out based on there history of progress, except fires and permanent death of course that will come soon since it's punitive toward the players.
I'm thinking they want to fix elevators before 1.0 lol
So if you have both insurance and warranty you get your ship back and you get paid out by the insurance as well?
Death tax, limited insurance, loss of cargo, loss of systems...so lawful, honest, hard working citizens can be punished by players who understand the message that CGI is clearly sending at this point...that is "crime pays" and honest work doesn't. Sounds like one bad encounter can cost a player as much of several days of real life time to recover their losses.
Meanwhile, the offender goes to jail while they sleep peacefully in real life. When they wake up they can use their skills to make a stolen ship truly theirs. They can hake a terminal to make their reputation squeaky clean, and go sneak aboard another ship to murder their way to success.
Now the trailers make the galaxy look heroic, but the reality is that CGI will have made GTA in space.
PvP is PvP and can be a lot of fun, but if you commit a crime, your bad choice should stick to your character's reputation like glue. No hacking terminals AND there should be restitution...yea...you get caught your credits can go all the way into the red.
I mean you can make a new account, but you loose all those ships you paid real life money for.
CGI should protect the miners, salvages, and cargo haulers in the galaxy period.
When players willingly embark on missions into known risky areas, well then they are accepting risk. Still, if players attack other players in risky areas, then they should be hunted like dogs if they enter civilized areas...AND pay restitution.
I didn’t get this from the full presentation. In fact i got quite the opposite. Bases in green space are invulnerable to being attacked, high security space and citizenship seems to mean that if you try to screw with people you are going to get your teeth kicked in.
Yellow space has a bit more risk but that doesn’t mean it’s unsecured and they already have the jail system in place for players on the naughty list.
I agree, piracy should stick to players like glue. But the fact you can add players to a ban list and a kill on sight list means automated defenses and alliances will go a long way to black list pirates. The fact they went out of their way to highlight that 2/3rds of the game is pve and non combat is a massive step in the right direction for curtailing unwanted behaviors from players to turning this into a gta free for all.
Hopefully all the pvpers stay in their pyro hellscape and can enjoy blowing each other up there.
Lore wise; the UEE is a dystopian empire in decline. Corrupt and greedy offering physical safety for (financial) subjugation.
The UEE has no jurisdiction over Pyro or other non aligned systems they cannot send units to hunt down a pvp player it would be a waste of resources when the Vanduul are still attacking. These unaligned systems don't punish people for committing crimes in the UEE systems. They will however attack anyone who attacks you if you earn the reputation with their faction. Even in settlements etc. If you have done missions for a certain gang and they like you, if another player attack while they are around the gang will fight on your side.
In Lawful systems criminals will not be permitted to enter the normal gateways into the lawful systems. They will have to use unstable jump points. If they do enter the plan is to have them hunted by NPC security and player bounty hunters.
Your base in lawful space is protected by the highest grade planet shield. They cannot bomb you and the game will spawn security very quickly to respond to any act of violence.
Player on player rating system is in the plan- low rating = probably a bad person you should avoid.
As far as punishment, I'd agree they need to toughen up on prison time. But understand that many PVP lunkheads have several alt accounts, they don't care about credits, reputation or any of that they just want to pew pew boom boom.
Please don't take this as a "you are wrong" reply. I understand your concerns and share a few. I've just been keeping my ear to the wind on what is going on in this area and am sharing what I understand to be what they are working toward in this regard.
@@callsigngrimdoll I appreciate your attention to detail in this response. Im at work and I’ll give a proper response later but you have some good insights here that I wanted to follow up on.
@@callsigngrimdoll based on the interviews that I have seen. I think Chris and CIG are starting to cave under the pressure people do not want a pure pvp game. As much as some of the hardcore crowd salivating about having DayZ in space, we know that’s not what the end result will be. Green space having invincible bases, instance based pve content and even something that alludes to skill trees that reminds me of how skills were acquired in swg, ff 11 and everquest through guilds is showing more gamification than any previous iterations and citizencons.
What we’re witnessing is star citizen persistent universe evolving with some traditional mmorpg systems. They will likely be taking into account that pvp is for a select demographic. They’re not going to completely ostracize them but they very much know that demographic is smaller than the pve and non combat demographics.
As much as people dislike the “carebear” PvE settings that is ultimately 2/3rds of the player base and Roberts will pander as he needs to in order to further sales. Yes you will have your EvE online battles, but there very much is more players interested in fighting vanduul and other npc bases than getting their stuff punked and jacked by a couple of edgy teenagers.
That’s the risk with red space and I’ll be bringing friends along once the game goes live. Until then ill dwell in green and maybe yellow space for the majority of my gameplay.
@@LordStrell I agree. Yogi even mentioned that the PvP players are a minority according to their analytics.
mainwhile developer just told theyre lied whole time about ships modules etc. This is a scam.
"finally"...when?
They showed these plans at CitizenCon
@@SpaceTomato ah! I thought it was the game that was becoming real. You meant the plans only. got it.
See yall in 2030 🫡
It's not becoming Full MMO... whole CitCon didn't delivered anything concrete or tangible, it was all visions, ideas, no prof of work, and each segment was filled with more speculations then any other citcon before
Sure but there's never been speculation of an actual MMO. I go over this in the video, not just the title. These are just the plans.
Honestly, i dont want new solar system or player running economy. I just want smooth FPS, little desync, no cheaters and polish gamplay
The economy won't be player run, just affected by players.
That being said, I don't know if they have many Polish devs :P
I find it self defeating to be talking about something that is at best 2 years away but given the track record of CIG, more like 5+ years away! The fact it is going to take them 3 years to polish a complete single player game, its safe to say 1000 developers is not enough to do what you talk about here in a reasonable time frame! Leaving me question if this is a true AAA game developer, or just a team that can make kick ass 3D models?
.... and you're going to continue to wait because CIG is doing what they do best - sell you hopes and dreams.
Actually what I've been waiting for is the game that was originally pitched in 2012 - and was to be released in 2014. And I'm still waiting. Instead what I got was new feature announcements every year and a buggy mess of tech that is today in a worse state than ever.
ah, next 15 ... years what he want to say
but when video about the galaxy scam?
Sodium Michael has you covered.
I generally don't cover small bits of news as it takes me 5 - 7 days to make a video. I made a post about it here: x.com/SpaceTomatoGG/status/1849789756432896467
All of this coming to a PC near you in 2037 😅
I can already tell you they are going to simplify insurance because the system you're explaining is trash. Same goes for the taxes. Another incredibly dumb idea that just adds unnecessary complexity.
2033. I could see us having all the features promised for 1.0 by 2030, but there's no way the game is polished enough to avoid wipes at that point.
Way harder to do dev on a game once you have to be careful about accidentally introducing exploits or you have to do data cleanup because of bugs. Right now a wipe is easy for the devs.
looks like CIG's smoking their own copium
Tastes like space