The BEST WAY To Replace UE5 Mannequin With A Metahuman

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  • Опубліковано 8 бер 2024
  • ▼ Info ▼
    Assigning the skeleton can only be done with the ue5 mannequin, as there's not enough bones in the ue4 version.
    As for the eyelashes not displaying correctly bug, we'll post a fix on it soon, apart from that this solution is the best way to "retarget" and use a metahuman
    ▼ Unreal Version ▼
    5.3.2
    ▼ Timestamps ▼
    00:00 - Overview
    00:08 - Tutorial
    11:24 - Final Result
  • Навчання та стиль

КОМЕНТАРІ • 8

  • @akzork
    @akzork 2 місяці тому

    Subbed. Thanks!

  • @frenzy_tw5363
    @frenzy_tw5363 2 місяці тому

    i cant add the hair :c

    • @kaneturace8723
      @kaneturace8723 2 місяці тому +1

      i imported a skinhead and had no problems

    • @mypixel-studios
      @mypixel-studios  2 місяці тому +3

      Give it a go with a hair that doesn’t require LOD 0&1 to be displayed! The ones that don’t have the warning for grooms

  • @surfacedfox
    @surfacedfox Місяць тому

    This messes up leg IK.

    • @mypixel-studios
      @mypixel-studios  Місяць тому

      Sorry to hear that. The issue sriracha probably after changing the full body IK from pelvis to anim root. If IK is essential for you, than you can set up custom inverse kinematics for the metahuman

    • @surfacedfox
      @surfacedfox Місяць тому

      @@mypixel-studios I found the solution for it! Instead of changing the FBIK to animroot, we can just add IK virtual bones to the skeleton, and have them be the drivers.

    • @mypixel-studios
      @mypixel-studios  Місяць тому

      @@surfacedfox Great, Thanks!