Conway's Game of Life has always fascinated me. Gonna work through this in the morning. Thanks for this tutorial. I was able to follow the logic, and it mostly matched the pseudo code I had blocked out. Now I just have to learn more pygame.
Great video. Slight correction as 39+1 can never be > 40 in your example grid. Plus added a wrap-around: def get_neighbors(pos): x, y = pos neighbors = [] for dx in [-1, 0, 1]: if x + dx < 0: x += GRID_WIDTH elif x + dx == GRID_WIDTH: x -= GRID_WIDTH for dy in [-1, 0, 1]: if y + dy < 0: y += GRID_HEIGHT elif y + dy == GRID_HEIGHT: y -= GRID_HEIGHT if dx == 0 and dy == 0: continue neighbors.append((x + dx, y + dy)) return neighbors
It is working perfectly well! Thank you Tim. However, please note that on line 21 of the code, you should invert GRID_WIDTH and GRID_HEIGHT for correct random position generation, especially for different screen width and height.
Hi tim, I want to simulate how an object of certain pounds would react on the different planets with different gravity.. kindly make a video if possible.. regards:)
heloo sir can u create a digitmatch that can predict the last number randomly for example entry spot 12345 the last is 5 then the last exit result lexit spot is 5 also can u make it this sir?
Hey. I followed the tutorial and everything works until I try to run the simulation. I get the error "not enough values to unpack (expected 2, got 1)" at line 58 (x, y = pos in the get_neighbors function) Any idea why this happens and how to fix it?
he practice, practice, practice. Programming is a skill that improves with hands-on experience. Start with the basics, like learning a programming language, understanding concepts, and solving small coding problems. Build projects, join coding communities, and never stop learning. It takes time and effort, but it's worth it.
pygame-ce is a community-driven fork of pygame that aims to continue development and address some of the issues in the original pygame. While pygame-ce offers some improvements, the choice between pygame and pygame-ce ultimately depends on your specific needs and preferences. Both libraries can be used to create games and multimedia applications in Python.
Conway's Game of Life has always fascinated me.
Gonna work through this in the morning. Thanks for this tutorial.
I was able to follow the logic, and it mostly matched the pseudo code I had blocked out. Now I just have to learn more pygame.
What a concept!
I had been breaking my head to understand the concept & this happens finally. Thank you Tim
thank you so much tim, this will help me a lot to develop my school project :)
I was waiting for you to make Conway's game of life and finally, here it is. Great video! :D
fantastic, just the thing i was looking for: python implementation of Conway's Life with clickable nodes
Great video. Slight correction as 39+1 can never be > 40 in your example grid. Plus added a wrap-around:
def get_neighbors(pos):
x, y = pos
neighbors = []
for dx in [-1, 0, 1]:
if x + dx < 0:
x += GRID_WIDTH
elif x + dx == GRID_WIDTH:
x -= GRID_WIDTH
for dy in [-1, 0, 1]:
if y + dy < 0:
y += GRID_HEIGHT
elif y + dy == GRID_HEIGHT:
y -= GRID_HEIGHT
if dx == 0 and dy == 0:
continue
neighbors.append((x + dx, y + dy))
return neighbors
It is working perfectly well! Thank you Tim.
However, please note that on line 21 of the code, you should invert GRID_WIDTH and GRID_HEIGHT for correct random position generation, especially for different screen width and height.
i really like these kind of video please make more of these video i am looking forward for that thank you once again....👏🏻🙌🏻👏🏻
Thanks bro, otherwise I ran into a bunch of bugs when developing the game "life" on my game engine.
best coder vid's on youtube
thank you for the tutorial works perfectly fine !
Didn't realise set() data structure and methods were so useful.
Outstanding Tim, loved this one.
Thank you!
Does anyone please have a version of this code with ezgraphics?
I did this in processing....was fun
amazing video keep up the good work
this was great, cheers
Very interesting - great code as usual. Thanks !
Glad you liked it!
Thanks Tim
No problem :)
great video 👍
I had to recreate this in Java for school. Sucked. lol
same lol what school u go to?
Hii, really useful video... like always :)
Hi tim, I want to simulate how an object of certain pounds would react on the different planets with different gravity.. kindly make a video if possible.. regards:)
Hi. What PyCharm theme are you using here?
How Can i make simulation like Project jdm and math Floyd can you make a video or tell me where to start
heloo sir can u create a digitmatch that can predict the last number randomly for example entry spot 12345 the last is 5 then the last exit result lexit spot
is 5 also can u make it this sir?
can you make a tutorial on reflex or pynecone
Hey. I followed the tutorial and everything works until I try to run the simulation. I get the error "not enough values to unpack (expected 2, got 1)" at line 58 (x, y = pos in the get_neighbors function)
Any idea why this happens and how to fix it?
Hey Tim, can help help the community to create a product web app
Insaine!! how do you learn programming like this?? 🤯
he practice, practice, practice. Programming is a skill that improves with hands-on experience. Start with the basics, like learning a programming language, understanding concepts, and solving small coding problems. Build projects, join coding communities, and never stop learning. It takes time and effort, but it's worth it.
do boid simulation
Why pygame instead of pygame-ce?
pygame-ce is a community-driven fork of pygame that aims to continue development and address some of the issues in the original pygame. While pygame-ce offers some improvements, the choice between pygame and pygame-ce ultimately depends on your specific needs and preferences. Both libraries can be used to create games and multimedia applications in Python.
@@Suto_Ko is this chat gpt
Hello
Hey!
I was tried your all projects of python nd it really helped me very much❤️
first comment i think
😆😅
Please stop saying actually so much.
I think ur the only one bothered