Common Commander Mistakes You Can Avoid!
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- Опубліковано 10 вер 2024
- These are some common Commander misplays and mistakes that we can help you avoid making!
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It's hard to make mistakes when you're playing as aggressively as humanly possible with mono red aggro goblins. If I have cards in hand I know I need to get rid of them.
😂👌🏻
Krenko let's gooo
Our group does a 3 Hand Mulligan. Every player draws out 3 hands of 7, keep the one you like, and shuffle the rest back into your deck. Everyone gets a hand they like and no one has to wait for one person to mulligan.
I would love to see this become the standard. It's so much faster, and no one is ever salty about their opening hand, and no one is down resources.
Ngl I'll have to try this to believe it. Thanks!
My playgroup has tried a 10 card mull. You draw 10, then shuffle 3 back. You can mulligan only once, but it is free. It has also worked pretty well and is fast.
I tried that with my group and it mostly worked well but the insane hands that we would get from that amount of selection lead to some serious blowout games. Still tho I would recommend especially for playgroups that have lower power games.
Interesting. I think I might borrow this. I've tried a few versions of mulligans and they all still feel too long and chaotic. Draw 10 put back 3 works ok. If also tried starting with a blood, a clue, a food and a treasure in the center and can be bought for 1 mana.
I tried to ten put three back Its awesome but watch out its was easier to get combo pieces
A mistake i used to make a lot, as someone who plays aggro, was not killing the blue player first
Yes! Lol. The last commander game I played, I tried to be fair too far and then we got infinite turned. I could have stopped that!! 😅
You say that but then you die to ad naus a lot more. I think killing the black player first is a better move all in all
@@magicalgirlanimewas gonna say the same thing, getting dunked on by ad nauseam is the wages of aggro decks that leave black alone
I don't see ad naus in my casual pods
@@alanpigate8776 I mean that'd just mean that killing the blue player at your table is a good idea, it's not generic advice though. Ad Nauseam is one of the most widely played cards in black, you have to assume a stranger running black has it in there somewhere.
1:45 actually, priority doesn't go to the next player. It goes back to you. Then, if you pass, it goes to the next player. I just had to nitpick here, but it can actually be smart to understand this all the way to the very small details :)
The first mistake was playing commander but I’m in too deep to fix that now
Nawh, commander is the least toxic format 😅
You get me with chaos warp every single time lol 😂
LOL you steal my stuff every time 😂
I think watching your videos at least doubled my deckbuilding skills and game intelligence. Thank you for the great videos and keep the daily content going, I‘m here everyday!
The mistake I keep making is being too nice and trying to make too many decks at once.
You know what's (probably) a mistake I'll never stop making? Guessing the Moxfield ad at 16:44, this time for the 33rd day in a row.
Hi, I'm that sketcy hand friend. I can confirm do not keep those sketchy hands. In a planeschase game I kept a 1 land hand with a bunch of 2 mana rocks and was hoping to draw into a land. Long story short, planeschase got rid of that one hand and I was stuck on 1 land for 12 turns
I used to be the sketchy hand keeping friend and I just had to keep getting beat and stuck on lands until I finally stopped keeping bad hands 😅 -Mia
Something my play group likes to do is draw an opening hand of 8 cards and nobody draws a card on the turn 1. Helps out with those sketchy hands 👍
Using removal wisely is super important. I can't count how many times I've seen a big creature played and then killed before declare attackers. In such a situation, wait until it's swinging at you, then kill it otherwise you could just let it smack your opponents a couple of times and make them deal with it.
Unlesss that thing is an eldrazi 😅
@@_Asleep_ yeah, if the creature has a powerful attack trigger, this goes out the window.
Secret modes is something to discover while gold fishing a new deck. I built Yargle and Multani recently and realized I could use the “bring a creature back from the graveyard” one drop instant cards early to get double use out of Sakura Tribe Elder and Yavimaya Elder as well, though they are in the deck primarily to protect and combo with the big frog.
Going along with what you can respond to and targeting and choosing, I think it's good to mention to look at the oracle text of cards if you aren't sure. Some older ones are worded oddly or in ways that are totally different than our current rules.
Priority starts with the caster of the spell actually! You can respond to your own spell/ability first
A tip on the "secret mode" segment:
An opponent played lin-duls vault while using a very powerful combo centered deck.
I was playing a mono-white deck and had path to exile in hand.
Once the vault resolved (and the guy find the combo pieces he wanted to keep) I pathed his creature immediately and he had to shuffle the whole thing.
Keep your eyes open for moments like this.
Mutate is another weird one with commander damage like Gemrazer and Skullbriar, where the mutated creature is technically the commander.
I like the point 'some threats can be left alone'. I have a Captain Sisay deck, that's a toolbox deck with tons of silver bullets that hard counter various strategies, and in that deck sometimes a clever player will ignore the pieces that are stopping opponents more than themselves and that allows them to save a removal for the thing I bring out just for them later.
I have an Imoti Deck, where i playtested it, and it was too strong, not because of the Creatures, just because i played Extra Turn Spells and if you get a Temporal Mastery for Miracle, you get for 2 Mana Cascade lower than 7 and in the End it would Go Beacon of Tomorrow into Nexus of Fate.
SECRETE MODES
14:04
I feel violated.
I think the wording at about 12:50 needs clarification. “Targeting” is not the sole or even most common thing that allows for players to respond to actions, casting spells or activating abilities that don’t target opens the window. I can cast a vanilla 2/2 bear and have absolutely no targets and my opponent can have a response.
I believe the most important thing you must state during your turn is when you go to combat.
Also I am loving Mia on this show, she has great energy!
she has a lot more chemistry with beezy than joe in my opinion. they really have good conversations/play off each other really smoothly.
I gotta say, mia is growing on me. The energy she brings is something i didnt know i needed 😮
On Maelstrom Wanderer and player removal being the only option, this is why I think cards like Natural Balance should be embraced by commander players. Land balancing effects like this are very different to straight-up "destroy all lands" effects, and make for a more fun way to combat decks that ramp aggressively. The reason MLD is taboo is that it slows the game down to a snail's pace, whereas just reducing everyone's mana to a more reasonable level still allows for the game to continue, just slows it down similar to a traditional creature board wipe.
As far as understanding your deck goes, I built a Muldrotha deck with a combo kill involving Volrath's Shapeshifter so complex it nearly broke my brain every time I tried to execute it. I still consider it my favorite combo, but I took it out of the deck because I didn't have an hour to go over the different lines before every game I played with it. I would often wind up not understanding how the combo worked and botching it all the time, even though I created it. Also, you could see it coming a mile away since it took three turns to execute if you only had Muldrotha on the field and an Entomb in hand.
When cherries left, I did the UA-cam equivalent of storming out of the room, and didn't end up watching the channel much for a while. Honestly though, I started watching again when I realised that Mia is actually just as awesome as cherries was!!! Keep it up nerds!!!
I appreciate the both of you explaining the mistakes that players can make and how to avoid them. Thank you for the video Nitpicking Nerds.
I almost spitted my soda when I heard "keep the third nerd happy"... so many dirty jokes I've heard that start just like that...
Most common commander mistake is not subscribing to the Nitpicking Nerds. 😊
Absolutely! 💖
@@NitpickingNerdswhat about subscribing to Amber
You know what? You are right. Subscribed
Fr 😂
Agreed 👍
As a marrow gnawer player it sucks to be targeted literally every single time if possible, but I absolutely understand. I call it "holding the manhole shut".
This was a great video y’all, really enjoyed it and very informative.
21:00 OK, that transition was pretty smooth. :)
I always always ALWAYS slap Kenrith’s Transformation on commanders. Did it to a Kenessos and after he stacked the top 4 cards of his deck on his prior turn and it just completely shut him down. Damn did it feel good
I really hope my cards don't have secrete modes
One thing with Tefferi's protection alot of people get wrong too, is, you can still "attack" the player. Whats cool about this is if you cast a spell that says "damage cannot be prevented" then you can kill someone who used Tefferi's with commander damage or infect as the "life total cannot change" is the only thing now stopping damage once you cast such a spell, since "protection" is considered damage prevention, anything that replaces the damage effect like infect, and anything that doesnt care about life total change like commander damage tracking, goes straight through. Also if there are 3 players and one player is goaded, the goaded player still has to attack the tefferi player if it's not the source of the goad.
"If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters."
^From Gatherer.
Also commander damage that is prevented...is prevented.
You can eliminate a Protected player if you eliminate damage prevention..."damage can't be prevented".
@@Ghostlin1125 yup thats why i said if you can cast a spell that stops damage from being prevented you can kill with infect and commander damage... even though their life total doesnt change due to tefferi's as long as you get the "damage can't be prevented" spell off, your commander damage is counted, and replacement effects that don't change the life total (such as infect) can happen.
This only works if they respond with Teferi's protection while you're already attacking. If the player already had cast Teferi's response, they don't exist and cannot be attacked.
@@kennellfrederick4367 yeah no... this is a missconception of teferi's, you still exist, your library still exists... you gain "protection" from everything, protection does not stop attacks... anything that mills or manipulates all opponents libraries still work. If you cast a spell that says "damage cannot be prevented this turn" it still applies to the player whos in teferi's.... Alot of players get confused and think just because their permanents are phased out that they as a player are phased out too, but it doesnt work that way... Protection from everything prevents damage and the user from being targeted, but anything that does not target still affects them. The thing that makes it pointless to attack the player is that their life total cannot change and protection would prevent all damage. If another player is goaded, they can still attack the person who has used tefferi's they jsut wont do any damage.
@@kennellfrederick4367 also the players hand still exists so wheel effects and non-targeted discard effects can cause the player to draw/discard cards.... finally the person in tefferi's can still cast spells that have zero cost (though they cannot use life to pay for spells as their life total cannot change).... one cool interaction you can do is cast command the dreadhorde, hold priority and cast tefferi's protection... Teferi's will give you both protection from the black spell and your life total unable to change so command the dreadhord will not deal any damage but will still reanimate all the creatures you selected.... those creatures will enter the battle field after TP has gone off so will not phase out.
Counterpoint: Keep a no-lander, cycle Street Wraith into a Swamp, cast Asmoranomardicadaistinaculdacar, topdeck another Swamp, swampcycle Twisted Abomination for a Canyon Slough, profit :P
Also to nitpick, the damage part of protection is specifically prevent all damage from [X] sources (mainly relevant due to effects that say damage can't be prevented).
Don’t proudly misplay whilst playing against Mia and Beezy at Magic con Philly.
I think I said “ well unless there’s an giant obvious threat on board”, I do etc etc…..
There was. It was Mia’s massive Ishai, and it killed me….
Best day ever.
LOL Beezy and I had a ton of fun that game, so it was a win overall 😂💖 -Mia
@@NitpickingNerdsOh great to hear it. Thanks for all the work you do. ✌️
8:30 I explain commander damage all the time. I like to say that commander is a designation for that one card only. Copies don't count and it's only combat damage.
Totally agree that goldfishing should give you a really good idea of which hands you can keep. Moxfield is GREAT for goldfishing a deck and seeing how it plays the first 4-5 turns. When and how are you ramping, and how does that fit into casting your commander or otherwise developing your game plan? Goldfishing provides solid baseline answers.
Do I want to know what happened to Joe Cherries?
You should do a tier list of all jund commanders ever printed
my mulligan heuristic is at least 3 playable mana sources in the colors to cast at least 2 spells from my hand or get my commander out
I try to plan out my first 3 turns with my opening hand
4:20 I have an algorithm to decide if I should keep a hand:
1. IF lands < 3 OR lands > 5 GOTO 6.
2. IF lands >= 4 GOTO 4.
3. IF playable_ramp_spell_count == 0 GOTO 6.
4. IF card_advantage_spell_count > 0 OR mana_rock_count > 0 GOTO 7.
5. IF interaction_spell_count > 0 GOTO 7
6. Mulligan. GOTO 1.
7. END
I just learned today that Collective Restraint has dropped to under $4. Could you guys please do a video on the best (or most effective) reprints from The List?
You dont have to care about priority if you dont play at instant speed😏
I did not know the nerds were at GENCON!!! I would have totally tried to find yas to say hi
Next time: uncommen, rare and mythic commander mistakes!
It’s me. I’m the guy who keeps sketchy hands. I just get too nervous about taking the mulligan.
Good job Mia, thank you for your great points!
One common commander mistake I avoid is not watching the Nitpicking Nerds
I am victim to the last one. My Tiamat deck pops turn 5 or 6. If I'm not dead, I win. So it really just becomes a 3 v 1 game night.
I often forget triggers. Mainly because i either have so much going on on my board, or its a new card for me that i dont remembers does something.
number one - playing commander
Wait I might have missed it but is the other original person? i forgot their name sorry...
For the sketchy hand point MTGRemy has a great parody song "Ship It" on his UA-cam channel...pops into my head whenever I'm debating mulligans lol
I've always wondered how MANY win cons do people play.
Very informative
Been gone for a while - other guy still around?
I feel the remove the player from the field one lmao. I play Breya and I’m 100% guilty of using degenerate combos makes all my neurons fire lmao. My buddies all play some crazy shit we all just deal with remove the player lmao.
Another Major Commander Damage mistake is not counting partner commander Damage separately. Just like separate tax for each commander, separate commander damage for each commander.
Enjoy that logistical nightmare. 🎉
secrete mode XD
SECRETE MODES...LoL
Calling it here, the Moxfield ad is just before Mia and Beezy end the video and Amber will be on camera at the time!
For a second I thought the 3rd nerd was something else 😅
12:30 how can you proliferate something that "doesnt exsist"?
Another mistake is not playing Baral mono blue Counterspell tribal. Yikes
How does this work with partner commanders? Is it 20 commander damage still or 20 each?
I believe it is a single commander must deal enough damage, and they don't stack.
Doesn't protection just prevent damage? Meaning if for some reason damage can't be prevented that damage still resolves with all consequences?
(just talking about damage, protection still does other stuff if course)
Say you have protection from green and a planeswalker at 4 counters. Someone swings at you with questing beast and you dont/can’t block. QB specifically states that damage cannot be prevented, so you’re taking at least 4 damage from it. “Can’t” will always overrule anything else, generally speaking. Since you take that 4 damage since it can’t be prevented, they can also deal 4 damage to your planeswalker and it will die.
Definitely a specific example above, but anything like a QB or a different spell that states “damage can’t be prevented this turn” will bypass your protection
I come to this channel for the MTG knowledge......I stay for the cat 😺
So amber is a langolier???
I mean what about a 1 land hand a Esper Sentinel and way dig 3 cards deep and sol ring
moxfield ad 9:36
That’s an aggressive thumbnail. Looks like a late 90’s emo bands album cover 😂😂
FEELINGS
Hey it *is* my birthday!!!!!
We call it Elkmander Damage.
The real mistake is not having Ambers 12 land stax deck on moxfield.
I swear we will do a deck tech soon
Rule Number 1: Always pay that 1 mana. Blue player don't need no free draws.
Where's Joe???
nooones getting it this episode
Stealing, pumping and flinging others commanders for game over commander damage is just so much fun, they do the work to cast it and you cheaply steal and fling mmmm 👌
If you secrete modes, you should speak to a doctor
4:20
secrete
Cat
One mistake I see everyone make is playing white cards. I don’t like them, they are boring, and dumb people play white cards. That is four reasons right there
12:15
11 minutes
Day 1 of trying to guess moxfield and I shall never cheat, I pinky swear to Amber. Make the guess and then watch the video and I'll start withhhhhhhhhhhh 6:33.
I guessed the Moxfield ad (I'm lying.)
Of course you are!
If you are blowing up a sol ring especially knowing they kept a sketchy hand. That is just being spiteful and mean
If you are playing a card that is often more powerful than the moxen, I don't think you can complain when it gets blown up.
I enjoy Mia as a cohost n I also didn't really agree with the sexuality, pronoun thing Cherries brought to the channel... way too political for a casual game channel, could turn a lot of people off.
Sounds like all it did was turn you off. Get out of here then
@@TonyScimeca why im on the subject of fascist PC culture in MTG, why df is it ok to race swap characters in lue of lore accuracy??? People wanted characters accurate to the lore in the books and movies, not racial equity (aka white man bad, sound familiar orange man bad). No we're not racist for wanting accuracy in our beloved IP's, we're just loyal fans who want to see justice for our Fandom. We have plenty of black representation in MTG, a ton of it actually and that's awesome. But it shouldn't come at the expense of QUALITY of representation. By doing all this woke bs WoTC is loosing fans/players in large droves. Loyal players of 20-30 years are selling everything and walking away, that's not how you keep your global phenom of a game going. As budweiser, target, and Disney have proven beyond any doubt... go woke go broke. Life your life how you want, be gay, be happy, but don't force it upon me or anyone else. Cherries, if you ever actually read any of this I hope your not too offended. I have been a fan of yours n have enjoyed your hot takes and decks. I just don't agree with the political bs in a card game. Beezy... lol I hope I'm right in assuming Mia is your GF lol. 🤣😎
I hate how everything needs to be a political statement these days. I don't care what someone's affiliation or orientation is. It doesn't affect my life in the slightest. Shoehorning it in is just lame. Makes me wonder if Joe left because there was a disagreement with Beezy over some minor political thing.
Should Beezy never mention his girlfriend because that's injecting sexuality into a casual card game? Should Mia and Beezy never refer to each other in the third person to avoid ever using pronouns? Why is it only 'political' when it's a sexuality or identity you don't like?
Announcing your pronouns takes away any confusion.
It's what we should be doing. I understand if you think it's "a lot", but not trying to interpret how someone's presenting is way easier than trying to figure out what someone is. Especially if those pronouns are easy and mainstream.