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We Rate Your Custom MTG Cards
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- Опубліковано 14 сер 2024
- We asked you to send us your custom card designs and you did not disappoint! Jamin & Thoralf rate 10 of the most creative custom cards submitted.
Find all the custom cards selected here: bit.ly/3MhYwOg
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!Opinions expressed in this video are those of the author/video creator and not necessarily Cardmarket.
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Find all the custom cards selected here: bit.ly/3MhYwOg
When editting this kind of video, could you keep the card on screen while they talk about it? I find myself rewinding to read the card *a lot*. In the corner or something
Thanks :)
So how does one submit cards to this? I would have liked to send some in.
EDIT: I see how - it's a community message. As a non-subscriber, I think the only way I could have gotten the memo is if it was in the description of the previous "Rate Your Custom MTG Cards" video (which requires you to already be planning this video when you published the last one).
I won't be subscribing to catch it, because you do such a wide variety of different things and I wouldn't want to be notified about all of them.
I'd love to send some of my own designs in. Is there a better way to catch the notification than UA-cam's notoriously unreliable community posts, or am I expected to check manually every week or so?
my card is listed as included but isn't, giantly grown hound of konda should be listed instead
@@Tzizenorec
>As a non-subscriber, I think the only way I could have gotten the memo is if it was in the description of the previous "Rate Your Custom MTG Cards" video (which requires you to already be planning this video when you published the last one).
Sorryto take such an accusing tone, but that's just not true. Around 50% of the community posts I get shown on my community tab are from channels I am not subscribed to. Kinda like the whole YT Shorts thing - if you've liked and interacted with a channel, the algorithm will try to stuff it in your face.
Though, to invalidate my whole point: I knew that post was coming because I read the announcement in several comments on the first video, but I'm pretty sure I missed the actual post.
My favorite command is definitely Krenko's Command. For those who dont know, it is 1r for "Choose two: Create a 1/1 red goblin creature token, Create a 1/1 red goblin creature token, Create a 1/1 red goblin creature token, Create a 1/1 red goblin creature token"
Hahhah, nailed it
I always chose the 2nd and 4th modes. The other two aren’t really ever relevant in my games. But I can see the 1st mode being useful in Modern.
This would have made the card a million times more memorable.
Feeling very tempted to buy proxy versions with this text box now
Jamin: "I hope I pronounced that correctly; I'm not native to English"
Also Jamin: *pronounces every English word pretty much perfectly with no hesitation*
The Phyrexian Glutton is just... it's kinda perfect, and tbh it feels like it would vibe in the return to New Phyrexia.
As the one and only advocate for the classic Modular ability from og Mirrodin, I needed only see it for half a second to know it was perfect.
To clarify on my card's name: Hidetsugu's Second Wasteland came from a older, joke version of the card that destroyed all of your opponents lands if they had exactly 10.
As it stands the goal of the current version is twofold: 1. be functional as "more" wastelands but not overpowering since it will always enter tapped and 2. Make "true" realms uncharted piles where you can get target A, target B, petrified field and a second wasteland
I'm surprised they didn't mention how your card interacts with Dark Depths. As it stands, the card is essentially: When played, if Dark Depths is in your graveyard, sacrifice this card and make a 20/20 indestructible, flying creature.
@@Vesdus Im pretty sure it doesn't work like that because clone effects also copy etb effects, so it'll still get the ice counters. You're probably getting confused because of thespian stage, but thespian stage copys after etb so no etb triggers.
And then Echoing Deeps was printed a year later.
Skelletal Swarming is green, so i think green helps a lot for a skelly based commander.
?
@@GraemeGunn They wondered about the skelleton themed commander having green in their identity. Skelletal Swarming is a big payoff for decks with skellies so a non-green skelleton commander would be a little sad now.
@@zaifir8119 ya. plenty of fun graveyard shinanigans with golgori in general.
I personally woulda questioned the red before the green.
Year, there is a bunch of golgari skeletons in general. Golgari Grave Troll, Mournwillow, Moss-Pit Skeleton, Rot Farm Skeleton (Where the image is from), ect. So as a skeleton commander, having green in the identity is quite fitting,
Also, Golgari loves having creatures in the graveyard and has many cheap ways to increase that amount.
One small thing about editing: would be nice to see at least small version of the card somewhere on screen for whole time you talk about it. Anyway great video, keep doing awesome stuff!
Very true - after a couple minutes I need a reminder and flip back.
The modular devour creature was awesome
There are actually a lot of Green Black Skeletons in Golgari. The red is what really doesn’t feel like it is needed in that card.
Also love the channel, keep up the great work!
I can't think of any red skeletons off the top of my head
I think lightning skelemental might be the inclusion for adding red
Yeah my first thought was why is this red? Then they suggested to cut the green?? I was confused.
@@4j32i9feh8 ua-cam.com/video/QDQi6txKzag/v-deo.html
Golgari doesn't refer to GB. Golgari is a guild with specific design parameters - for instance, in Strixhaven, the GB pairing had nothing to do with what the Golgari guild does.
I think Kaya's Command giving Vigilance is more interesting than Lifelink, even if weaker. Deathtouch alone is already strong enough to make the second option a good combat trick but with vigilance you get an upside for casting it in your first mainstep 'with sorcery speed'.
Yo thanks for the Splinternade review! I was super hyped to see it featured. My main reason to have the Weapon token worded that way is because I want people to be aggressive with them instead of equipping it to 1/1 tokens and chump-blocking for days but I might switch it back if I can balance around it more.
Glad you like the card overall and I can't wait for the next community post!
I like the +1/+0 on attack much more. From initial reaction it immediately feels like an aggressive ability and +1/+0 on attack is less wordy than forcing the equipped creatures to attack or etc.
Best Magic youtube channel
No doubts
Undoubtedly
+2
awesome that theyre not only a store, but a platform for the commumity
Agreed 😊
One thing I liked about prepare for the future is the ability to misdirect your opponent. One scenario would be that you name a powerful card that an opponent might need to counter so they hold back mana when you are actually going to play some smaller cards and get advantage that way.
Or another card you don't hold. Name Negate and keep open U, so they play around it by casting a creature, which you then bounce for instance. I think the whole "name a card" thing is neat just for bluffing purposes.
This card gave me an idea for the opposite card:
X X 1 Blue
At the beginning of your upkeep name a card. Until your next turn, cards with that name cost X additional colorless mana for opponents to cast.
A custom card video where the key focus isnt just commander? Truely content after my heart ❤️
About Skeletor: there already is a commander that gives all creatures in your graveyard scavenge, Varolz the scar-striped.
For the phyrexian glutton, you could do devour artifact 2 since that is a mechanic introduced in modern horizons and it might be more on theme and flavor
Then it wouldn’t be able to move the counters on death
I'm not sure why people say this isn't on theme - Phyrexians are both flesh and steel and can consume living creatures as easily as machines. It's perfectly on theme, imo.
Great video! I enjoy your fun content even more than the gameplay videos, although they're always good too.
Phyrexian Glutton is so cool! (And well pronounced Jamin👍) Devour on it makes perfect sense to me since a lot of the Phyrexians are partially organic.
It might be less printable but it would have been fun to see it as Black Zombie that could give it's counters other zombies rather than artifact creatures.
I agree it could easily be written out in words without using keywords, but i liked to use these two classic keywords because they fit oddly well together. It's just so flavorful!
Thoralf and Jamin, thanks for reviewing my card. You guys just made my day!
I like how the thumbnail looks like Thoralf popping off Splinter Twin.
“Oh man, what an original card! This could absolutely revitalize Modern!”
My favourite custom cards i've made come from a set based in Muraganda, the old Dinosaur plane before Ixalan was a thing. Because it was harkening back to an older time i wanted simpler creatures to have purpose, so I created the idea of having vanilla cards with no rules text have the Basic supertype. The set then contains many basic creatures that are slightly undercosted for their stats, cards that provide benefits to basic creatures, hamper nonbasics (or vis versa but to a lesser extent) there are a bunch of Tribal Enchantments that have basically an enchantment version of Living weapon on them to create Basic creatures with additional effects, but which are vulnerable to two types of removal (and there's quite a few more enchantments and thus enchantment removal than normal in the set). I was trying to promote a more primal feel, so there's creatures that do effects when they're blocked to make it a tough decision whether to endure the effect or take the damage, a lot of sacrificing of resources for immediate benefits through discarding cards and paying life etc.
For Kaya's Command, deathtouch is also useful to make the opponent not want to block your creatures, so you attack with them and the opponent lets a little damage pass or lose their creatures.
Yeah that's what I was thinking -using it offensivily would be pretty strong as a deterrent but being an Instant you'd want to use this DURING blocks not before if you want to make some trades and unfortunately Vigilance is no-good for combat tricks as your creature is already tapped and attacking when you cast it. Which is fine, kind of like a trade off of when you want to cast it, but I'm sure it will cause many debates and confusion amongst players who are new or unfamiliar with combat.
Marit Lage just placed an order on Cardmarker for a playset of Hidetsuga’s Second Wasteland ;)
Theres no combo here. It enters as a copy of dark depths, so the ice counters still get put on it. Same reason Vesuva doesnt work with dark depths.
Love Jamin and Toffel. Any plans to invite Riley for a video at some point for an Arena Boys reunion?
Where can we submit cards for future episodes? Love this series and would like to see what people outside of my friend think of my stuff😅
They made a community post where people could submit their ideas
Idk how viable shapeshifters are but they do make cards that target specific creature types (like that vamp/werewolf one) a lot better and easier to use. Used them in a giant-centric jank deck to some success myself…
Oh man, 6 years ago I designed a full 360 card cube of original cards, all in a warhammer 40k theme. It's awesome and my friends draft it frequently to this today. I would've loved for you to review some of these.
I hope to see this sort of video again in the future!
8:42 I think the way to fix this card is by keeping the “create 2 1/1’s” but then because it’s a command, give it “Choose one:
1.Put a +1/+1 counter on each creature you control
2. Put a Deathtouch counter on each creature you control
3. Put a Vigilance counter on each creature you control
4. Put a Lifelink counter on each creature you control”
Commands are (almost) exclusively "Choose two"
I think Disagreement could work better as this:
Choose one -
• **If an opponent controls a vampire,** target werewolf you control gets +3/+1 and gains trample **until end of turn.**
• **If an opponent controls a werewolf,** target vampire you control gets +1/+1 and gains deathtouch and lifelink **until end of turn.**
Phyrexian Glutton needs Modular 0 for it to work in the rules, but I agree, good design.
Yeah. I wonder if it having modular 1 would be OP?
I'm watching this a year later and they did basically just print that third card (the copy land) with the new cave cards in LCI
What is the name of that card that functions like Hidetsugu’s Second Wasteland?
@@iantaakalla8180echoing deeps
Thanks for the great feedback! I didnt expect that of all my recommended cards , you guys decided to use "Disagreement" :D It was prolly the most "whacky" card. I had it at 1 mana first and and giving my creatures a "ww-> Trample counter and vampires ->Deathtouch counter" but my friends yelled at me that it was "to strong".
The wording is messy as hell, since i still need to rewrite all of the custom cards. My english is awfull and a friend of mine wich knows the ruling better then me wanted to correct them. Sadly we still had no time for that.
You could change that one so that it says "destroy target vampire, all your werewolves get a bonus OR destroy target werewolf, all your vampires get a different bonus" and it would really reinforce the flavor of the rivalry between them while still being just a generically useful removal tool, or being a nice buff if desperately needed.
@@tentacle_love that's actually a good idea. It would have much more utility since I could use it on enemy cards too. Sounds neat tbh. Thanks for the idea
@@niwicz No problem! Feel free to use it!
So, my only question is on the cost, since it's supposed to mix both tribes, the cost seems to lean more Vampire than Werewolf to me by having the cost be 2 hybrid B/R mana. In Werewolves which are R/G, that means you're banking on getting 2 Red (which admittedly isn't hard) but in Vampires it's basically guaranteed since you're pretty much only running B/R. Just think if you're sticking with that CMC you could do something like either one B/R and one R/G or one R and one B/G.
@@Dot_Eleven since im still working on these cards i never thought abt the colors in the first place. I Jund makes sense and i get ur point, tbh i just didnt think abt that. But "Disagreement" wasnt e completly finished card anyway. haha. I didnt expect that they choose this one in particular.
Very interesting card designs. :)
I agree that Phyrexian Glutton is the coolest card in this one! 🙂
Cheers!
(Also maybe you still have the booster that i won some time ago somewhere in a closet ^^ if its lost it is also no problem though :D )
It is on my desk and I would be more than happy to ship it to you! Please, send an email again at shows@cardmarket.com with your right address! (We tried so many rimes to reach you in the comments, so I hope you read this 🙃) -Anika
25:41 - There's also the SNC cycle of tri-basic fetch lands
Love this series! Actively thinking about card design adds such an engaging aspect to the game! Moar!
Our playgroup does a good bunch of custom card design to make our cube more functional and fun, and this video series is great for ideas and constructive discussion on a topic that isn't brought up a lot.
Hidetsugu's Second Wasteland seems perfect to make a Realms Uncharted pile with petrified field and the Thesbian Stage/Dark Depths combo. Idk how relevant that would be for Legacy, but I remember Canadian Highlander was searching for something like this.
As I said in my submission, it was created by Alex Steacy on North100. The name even comes from that format. Since it's a singleton format, people often feel safe to play powerful lands after they get wastelanded, so the second one is hugely backbreaking.
For prepare for the future, I think it’s an additional disadvantage giving your opponent an entire turn to find a response to your named card. If I’m playing blue, I’m holding a open mana until that turn because I know your strategy already and have advanced intel on what to counter.
Yea i can see that, i dont really like that that much. Honestly i'd go for some scry thingey
These kinds of videos are always fun!
What a great format, more of this please
+1
+2
Genuine question. Why is Toffel called Toffel when it says Thoralf on screen? Is it a nickname, or is it something else? It's something I've been curious about for a while.
That aside, I've been loving this channels content, especially the feature matches. All of the gameplay has been very clean with a great viewer experience!
You got it exactly. Thoralf's nickname, Twitter handle, MTGA username etc is Toffel.
It's part of his last name I believe.
Deathtouch and Undying would be great for the Kaya's command card. Then it works for opponent's turn and there is a parity with the counters mode but only for creatures who die
ofc the one issue is I think tokens can't have undying which sucks so would have to be finagled with
Could do deathtouch and "when this creature dies, create a 1/1 white spirit with flying", which would be on theme with a number of kaya's Planeswalker cards
I love how on the last one, they both sort of talked each other into changing their scores.
This is actually something I played around with after a dnd campaign I was in ended where I used our groups player characters as templates
My character was
1 green, 1 white, 2 any mana cost (4 total)
Legendary human hunter creature
3 power, 2 toughness
First strike, vigilance, haste, ward (2)
Effect: if this creature is equipped and attacking, it gains double strike
Cool powerhouse legendary
'whenever ~ attacks, if it' s equipped, it gains double strike until end of turn'
So apart from evidently being a dnd bred concept, i guess that gives it some sort of extra fiddle space, i dont think having first strike upgrading into double strike is that nice. It basically would only do something if paired with trample which given G is included it could very well may be included. I find the ward 2 part a spicy add, perhaps i would see more of a ward 1 on this type of design though
Finally we all know equipment is really a RW theme thing i dont think G would want to have something about with that but it could be i dont think it really breaks any pie. It's spicy. If you like i could see landfall on such a character which is also outdated yea but it could show up on legendaries plus you know dnd (mirri for reference)
@@claudiomargheri2087 funny you mention the color pie as the character this is based off of tends to represent Naya in the mtg color philosophy though the presence of red isn't quite as pronounced as it might be in other representatives of that shard
this is part of the reason the card has the properties of haste and a synergy with equipment while lacking a red mana cost
the lack of trample in the card is mostly due to the character in question not being a particular strong creature in his physicality, emphasized further by the fact that the card struggles with the vanilla test.
the lack of trample also serves as a balancing bottleneck and serves to emphasize the creature's need for additional investment after casting in order for it to realize it's full potential as the character was never known to be particularly outstanding on his own
ward being set to 2 instead of 1 is to offset the creature's noticeable fragility while still retaining a level of vulnerability to damage and direct targeting. the character was known for not being the most durable but also had many tools and abilities at his disposal that made it difficult for enemies to effectively incapacitate him beyond focused damage though he was not immune to anything. basically the creature, despite having a toughness of 2 is supposed to be annoying to get rid of, effectively ensuring a player needs to spend a minimum of 3 mana to remove it from the field despite its very low toughness relative to it's casting cost.
the entire design purpose of the creature is essentially to be an annoyance on the field that needs additional investment in order to become a major threat. a card that can do a lot of different things, but requires investment in order to excel in what it does best. it's supposed to be a creature that requires resources to perform at it's full potential but also demands resources from the opponent to get rid of it.
it's a creature that strongly incentivizes the opponent to try to wall it instead of a cheeky low cost removal play
@@aganaom1712
Very much appreciated your hefty response in expanding on the whole design. It's probably reasonable. Looking forward to participate if i may!
@@aganaom1712
Oh sorry i meant landwalk not landfall 🤦♂️😅
Awesome! I get to bring up my favorite card, Shard of Broken Glass. Shards of glass are weapons in MTG. It's canon.
Giving all your creatures vigilance and deathtouch till end of turn when you want to swing out is very strong.
I wish there was a werewolf-vampire commander deck. In fact, if the last Innistrad set was about an unholy marriage between the two races and an hybrid child or race for the second set being an issue or a unification would have been sweet!
Thats wicked and gross at the same time 🤔💪🦵
What? Crimson vow was not about weird furry fantasies xD The marriage in question was between 2 vampires.
That Phyrexian Glutton is really well designed. Perfect for an artifact creature set, too. But combining devour and modular like that definitely smells of Modern Horizons.
the global graveyard pump on the skeleton lord has implications for several reanimation effects such as reveillark
Dabbling in making cards, I find this series, finding it very helpful
Please please do more of these, just so watchable
What about "Prepare for the future" and "Paradox Haze"? It would be nice reduce the cost of 2 cards, or 2 cost for the same named card... I found your channel recently, you all are very creative!
My thought was dragons approach/petitioners etc decks.
Omg i didnt know of this! Super cool! Looking forward to take part
18:05 "obviously its all messed up"
me when i talk to someone not that familiar with mtg about cards and card prices
If Kaya's Command gave hasty spirits, the Vigilance would be amazing!
For the Troll, maybe it’s either “triggers once each turn” or “create a 1/1 Troll” instead of a 2 power creature
Or even both nerfs. It is more powerful than it should be.
I agree about the "triggers once each turn" clause, but part of me thinks it's ALMOST fine as-is, even for a format like Modern.
Considering he said a 2 mana 5/5 is par for the course & not crazy for the format, I think a 2 mana 3/2 that can spit out 2/1's isn't going to break it either.
Then again, Field of the Dead is banned in Modern & requires 7 different lands as setup. This doesn't require setup, though it's far easier to remove being a creature. Either way, I think it's a very doable card.
The troll is balanced. It doesn't even come close to competing with Modern Staples like Goyf and Murktide, and in lighter formats the fetch lands are much worse.
I Like the first one.
In eternal formats the land base with fetches and shocks is so consistent it doesnt feel like a cost anymore.
Putting more colors in should be a challenge, not a given!
get with the times grandpa
@@888ian2 the very best was at alpha?
you are simultaneously wrong and missed the point.
@@888ian2 xD
24:43 I'm wondering about the troll. It's certainly a very nice design. Reminiscent of Old-Growth Troll and Gnottvold Slumbermound.
However ... the payoff could be too much. With Fetchlands but also the new common ones from New Capenna like Riveteers Overlook as well as Field of Ruin, Waterlogged Grove, ... and the like ... around ... only playtesting could tell if the payoff is reasonable.
Wren+6 and some other cards might turn the combo of common Capenna Fetches and Troll into all three: ramp, mana fixing and token creating machine.
The enchantment made me think of something neat
4 mana, 1 generic, blue, blue, green, enchantment.
At the beginning of your precombat main phase, reveal your hand and name a card not in your hand. You may cast the named card without paying its mana cost, if you do exile this enchantment.
I could see a version of Disagreement that works similarly to the Siege cards from Fate Reforged. Especially in a set like Innistrad, which has a tribal focus with some color overlap between the tribes.
Love your Videos!
Gotta say though: Prepare for the future in a Dragon's Approach Deck? And then making the dragon's approach cost 2 less? That would be fun :)
Tbh, that vampire werewolves thing could probably just be a modal burn spell that deals more damage to either vampires/werewolves then boosts the inverse in some way. Because like why would the disagreeing werewolves and vampires be on the same side of the board?
Cheers :D I created these cards as a "fun take" on the werewolves/vampires "war". I just liked the idea to have a commander deck that plays both tribes. Since i love them. I created much more cards but Disagreement was the most weak card of all suggested cards tbh. I just needed a "filler" wich i could rework afterwards, wich i prolly 100% will since i got feedback :D
The core design was a 1 mana spell at first.
Vampire site -> Drain + deathtouch
and the werewolve part was -> Huge buff + trample.
i downtuned the card into oblivion cuz my "friends" told me it was to strong but in the end it would be prolly the right choice.
ah and important thing. The lore and idea behind werewolves and vampires "fight" next to eachother was a Vampire Family that work with werewolves together to stop their "hate" to eachother. But some members of the "family" still hate them and "use them (sacrifice and so on) to get more power. So its just a "fun" idea and a diffrent take on the whole werewolve/vampire hatewar
@@niwicz One thing I noticed that was missed in this video (and that I'm not 100% sure you intended), but since the card doesn't say 'until end of turn', the buffs would actually last all game or until the creature left the battlefield! There's a precedent fir this in 'Riding the Dilu Horse', but that was a case of early installment weirdness, and definitely wouldn't be printed nowadays. Still, it's a cool aspect that makes me like the card a lot more tbh. Either way though, I DO think the idea is neat!
6:30 hey look it's Echoing Deeps
Exactly, and echoing deeps is even more powerful!
Loving the custom cards videos, thumbs up. My only suggestion IMHO would be to have the card on screen as a graphic when they talk about it as I had to scroll back to re-read the text.
i think Prepare for the Future would work much better by implementing the Perpetual mechanic, which would also make it more flavorful. something like: "At the beginning of your upkeep, choose a card name of a card not in your hand. Every card in your hand, library and graveyard with the same name perpetually costs 1 less to cast".
The "not in your hand" makes it more flavorful and more fair as you can't just play a draw-go strategy and discount every counterspell and removal in your hand or keep discounting your Teferi HOD until it costs 2 while keeping up countermagic (i guess you can keep naming Shark Thyphoon this way though, that might be an issue)
equal footing is just the Nylea's Intervention believer getting a word in
While I love the desing on Kaya's Command (and it fits with her style), I think it is a little too strong, especially for limited play. Being a 4 mana instant speed 4 power in the air, spread over 2 creatures is already really good, but having the option to kill two creatures on defense as a surprise effect is just mean. It should be ok in constructed formats, albeit probably a standard staple for sure.
The Glutton is one of my favorite designs, fitting with the Phyrexian theme of eating their own. Modular feels like more a Mirrodin robot design, but the Phyrexians can just use their tech for their own, so I guess it can work.
Fun video, it got me excited about creating my own cards again. Got whole sets of cards in Magic Set editor, its quite a nice thing to do.
I really like this series!
It would be interesting to have multiple categories under which value a card (eg. Flavor, balance, power level, humor). I'm saying this mostly for the Isamaru because it's clearly unprintable but I found the jokes quite clever :)
23:16 "we play 2-mana 5-5's all the time" - And once upon a time, Kird Ape was banned...
Skeletor-Lord of Bones (or something) could have deathtouch at that cmc, kinda overcosted
06:50 they actually printed it in Lost Caverns of Ixalan
Awesome! Would be cool to have the card on the screen during the evaluation.
For the vampire/werewolf card, I'd have replaced "sacrifice" by "destroy target" (so now you take it from the opponent), making it more flavorful (Why are the two tribe working together in your deck if they hate each other so much ?), and now it can be a neat sideboard card that is played in both the werewolf and vampire deck, but has a different effect in each.
(Also quite tilted by the cost, it's rakdos colored but that's not symitetric for vampire/werewolfs, since vampire are BR in innistrad and werewolf are RG. Just make it red, I think it's ok for red to have a destroy effect if it is very restricted)
I love this series😍
Equal Footing has the glaring Problem that it can be played in any Colored Deck, since the alternate Cost can be any Lands.
Also, it might want to be red - Armageddon was a long time ago.
Funny watching this now after Echoing Deeps came out. One of these got printed!
Disagreement (as changed by Jamin and Thoralf) could be cool in changeling decks where you can sac anything to buff everything
Can we get a pop up view of the card between you two while you're discussing it so we don't have to scrub back and forth to see what part you're referencing?
A tiny bit sad that none of my designs were featured, but some of the cards showcased here are wicked cool and I imagine you got absolutely inundated with entries. Is there any chance that entries we submitted for this video could appear in future videos, or do we need to send an email in again for the next one? Thanks for the consistently great content!
As someone who has futiley tried to make a modular deck work in historic/arena for a week now, the phyrexian devour dude would be a dream come true
"We shared our laughs, we had our giggles" - Jamin the Goblin, just before uttering what he uttered just before his death.
Y'all missed the fun bluffing mechanic on prepare for the future. Allows for cursed scroll bloff moments. naming a card you don't even have to manipulate the opponent.
I feel "Disagreement" could be worth if it were a removal spell for vampires or werewolf with upside for yor tribal deck if it was of the other tribe. The flavour of the card is the rivalry between this tribes so it feels right to get the card be more useful if the game has both.
The legendary skeleton first ability means you get to put an additional counter on a creature when you scavenge it
There are two old cards I want to hear your opinions on, both originally from the Urza's block, The first is the Artifact creature, Thran Golem, the second is a blue enchantment I do not think has ever been reprinted, Zephid's Embrace.
One way to change kaya's command is to make it into kaya's will, where you can cast both sides if you have your commander
Prepare for the Future I think has potential especially in Blue Devotion, I think the creator was afraid of overpowering it though.
I'd tweak it to this
Prepare for the Future
Enchantment UU. Flash.
When Prepare for the Future enters play, look at the bottom card of your library, you may put it on top of your library.
At the beginning of your upkeep, name a card. Until your next upkeep, that card costs 1 less to cast.
I want that Hidetsugu's Second Wasteland for my Aesi deck.
Phyrexian Glutton. So flavorful and comborific
Sweet, thanks a lot for this!
For me it would have been helpful of the cards were always on the screen, when you're talking about it.
I think that the prepare for the future should be an instant. And have storm. That's the only way to make it work in my opinion
Is there a card like Blood Moon or Urborg that only affects your own lands? Something like that could make Equal Footing playable...
Dryad of the elysian grove and prismatic omen can do it.
About disagreement: unless I'm blind, nowhere is it stated that these buffs are until end of turn, so in theory they'd last until the creature left the battlefield or the game ended. While this IS very weird, there ARE precedents for this (see 'Riding the Dilu Horse'), mostly from a time when magic card wording was standardized as it is nowadays. While I'm not sure how much this would have changed your score, I do think this is something noteable you might have overseen.
did they not notice that Disagreement isn't "until end of turn"?
That bad rakdos combat trick that Thoralf said would be improved if the buffs weren't temporary - they already aren't temporary. That card doesn't say "until end of turn" on it anywhere
6:36 This one aged well.
I mean the future enchantment thingy is clearly meant to be a combo card. If your opponent names sensei's divining top to that card theyre not going to just cast it once next turn they will be drawing their deck and killing you. Or if they name dockside extortionist to it or whatever. I don't think it was designed to name a big drop that will be easier to cast next turn.
I'm surprised that with "Prepare for the future" you haven't mentioned an information issue. The moment you name a card your opponnent gains extremely valuable information:
a) you have a certain card in your hand
b) you are planning to play it next turn.
They have a whole turn to prepare for that card and if, for example, you're playing against blue deck that's heavy on counters, the card you named just won't make it to the battlefield. I think it would be better if instead of naming a card you'd name a card type and either all cards of that type would cost less ob your next turn, or just the first one you play, depending on which one would make more sense balance wise.
No. The information issue is the best thing about the card, because you are not required to name a card in hand. Let's say you name negate and pass with U open and one card in hand. Your opponent might play a creature to play around negate, which you then bounce with Fading Hope. The cost reduction isn't the main payoff here.
@@simongunkel7457 Then it's a card specifically made for bluffing? I would not play 3 mana just to have an ability to bluff on my next turn, i'm sure there are cheaper ways to do that. Besides, playing it this way means you won't really take advantage of the effect, so you've just wasted 3 mana on a enchantment that adds virtually zero value to the board. Which one do you like better: card that sabotages contents of your hand for a privilige of playing a specific card for less than one mana or a card that allows you to say "I have a certain card in my hand" without having that card?
@@user-fs7rb1nw1y It does multiple things. It sometimes ramps you and if you mainphase the play, it doesn't really give your opponent additional information. Sometimes you bluff and if you do that, then you can get the discount on instants, because your opponent may not trust you to name a card you actually have and thus not play around it. In Android Netrunner there was a card (Project Junebug) that basically only existed to bluff and you had to expend considerable resources to use it, but it lead to a rather successful archetype (NBN alsways advance).
@@simongunkel7457 so your opponent has to guess, wether or not you have a card in your hand that's in your deck. Isn't it like status quo in Magic? Like don't you always have to be mindful of wether or not your opponent has a certain card? I'm sure there are other, more efficient ways to bluff without paying 3 mana, two of which have to be blue. I feel like i'm missing something here tbh.
@@user-fs7rb1nw1y There's no requirement for the card to be in your deck, though. TBH, I don't know if the card would be good enough to see play, but the option to mislead your opponents into suboptimal plays seems kinda underrated in MTG. I think at UU the card would definitely see play in standard, and maybe 1UU is too much unless it could also be cycled from play. I think it's definitely something commander playable, because naming cyclonic rift with 6 mana up would make everybody at the table change their plays and your card pool is large enough that you could name plenty of things not in your deck, that would affect at least one of the opponents.
i would change that giant doggo into
"Overwatchwolf"
Anybody notice that the sections of the video have funky names, such as… Rectal Structures?
Obviously, what you need is Zombie Dwarven Pony.
1 black, 1/1, Creature - Zombie Pony
1colorless, 1 black, tap - Target zombie dwarf gains mountainwalk until end of turn.
Text - It can't count anymore, but it still eats meat.
Disagreement: I wonder if it would work better if it just said "Target Werewolf gets +3/+1 and a Trample Counter if you control a Vampire. Target Vampire gets +1/+1 and Deathtouch if you control a Werewolf." Then don't sack a creature and I could see it costing 2 for limited's sake.
For the Troll: Ghost Quarter/Wasteland/Blast Zone/Cataclysm/Crop Rotation/Harrow/Devastating Summons are some fun things you could do with it. Ooh or Greater Gargadon. Or artifact lands and an atog effect. Or Crack the Earth. Ooh or two petrified fields one in play one in the graveyard. Or Raze/Thoughts of Ruin/Tremble. Ooh or the goat Zuran Orb
Thoralf is a man of culture! Hidetsugu is my favorite character in all of magic! Squee is a close second. But Hidetsugu is incredible.
This is a very nice channel with a lot of different content and I love that!