I’m definitely a veteran for this game, knowing almost all of the ins and outs one possibly can with over 650hrs. I gotta say, despite me knowing all this and having my own preferences for all of this, I really appreciate the consistent content and am always happy to watch your videos. We got a lot of good Starfield news updates today and this is all just a really good sign of things to come.
I am currently surveying every planet I end up landing on, which makes several of the science skills a lot more useful. Differing play styles and all that. I would also say that anyone that finds the temples annoying (like I used to) might want to invest in gymnastics (rank 2). The speed increase in zero-g seemed pretty noticeable to me and made the temples much easier/quicker. YMMV of course....
Chemistry is very powerful if you can farm a steady supply of Alien Genetic Material, which gets a lot easier after the UC Vanguard questline with the Terrormorphs. Hypergiant Heart is a MASSIVE defensive buff plus power regen that lasts a decent 5 minutes. Not sure if the power regen stacks with the new 2 hour buff from the Devotion shrine in Shattered Space DLC, but I'm grabbing that shrine buff every 2 hours regardless of my chems. The last rank of Chemistry is indeed an absolute joke, as the chance for extra chems is so low that you can't even save scum it without taking FOREVER. It has to be like 5% or less.
Y'all scanning is literally one of the best things ever especially fully scanning planets it is the quickest and easiest way to become rich I spent literally just 3 hours scanning a few systems and made over 200k I'm sure there are better ways to make money but it's simple and an easy thing to do if you are high and wanna just chill.
I can see that being a workable idea if you pair the Constellation missions(kiosk in the basement of The Lodge) with selling survey data to Vladimir on The Eye(10k credits for the mission, maybe another 10k for selling the data). Drop off a few Quark Tissues with Noelle for another 3k while you're there.
Love your tierlists! Some skills are way better now when you can play on extreme with realistic environmental hazards. The environmental conditioning is a quite decent skill now...😊
Planetary habitation is actually worth getting if you're going to get your outposts doing automated production, because Porrima III is the only planet where you can produce polytextiles without an interplanetary supply chain, and it requires Hab IV
About the only one I'd argue where you're off target is Research Methods which I would say if D or even F tier if you just want to research Weapon Engineering. It will save you a lot of materials but, as you've said, you can buy the materials from shops and money isn't that hard to come by if you're raiding Ecliptic and Spacer POI's and looting their weapons and suits.
Nenhuma, mas nenhuma mesmo, habilidade está aí somente por estar. Todas tem a sua utilidade dependendo do estilo de jogo e do Role Playing. Todas valem a pena.
Hey! Very nice video. Ty for all of the info! I started playing right when it came out, but the game was almost unplayable because I had an nvidia card and it turned into quite the time figuring it out with all the problems... I started a game the day it came out, and I've kept up with updating the game etc but haven't really played since. Do you know if I can start again off the same save or do I need to start a new game to have everything included etc...? I eont want to play all the way through just to find out I missed a quarter of the game because my old save game was used! Lol. Thoughts?
lol say you've never fully catalogued a planet without saying you've never catalogued a planet. I can understand bio in D tier (well 1 point in it is MANDATORY for Amp production etc) as plants don't move around and are rather plentiful in biomes. Not like creatures. Zoology is SO MUCH more useful than bio (still 1 point is mandatory for outpost stuff) as creatures move around (some only live in the oceans which aren't really on the map, some only come out at certain times, under certain conditions) the fact you put this in D tier is just... This tier list overall is just confusing, is it just for your play style, is it for multiple playstyles? You put some melee skills in S tier cuz it may be S-tier to some and many in F-tier cuz it's not useful to you. Meh your explanations work, but the consistency displayed in the list is all over the place lol. I'd bump scanning a few tiers as well... but it feels like you ignore outpost management almost entirely and just buy your supplies. Thanks for your viewpoint on these reguardless, I really liked your gun analysis!
My thoughts, ill keep typing: ●Physical *Unarmed. is lacking, in perk and in game. Needs a power fist in game that stacks unarmed and melee like the big bang and Va runn type weapons. Easy: Gloves that people can wear under the suit to give either a wrist computer to buff other stuff, or actual gloves to boost melee damage. Power fists above suit to *Fitness. Great early perk to level to get to the bottom perks. Need something to hold you over between "shouts/this games "powers" " or you use more than 1 power for combat. *sneek perk Actually pretty good. Makes 1st shot from a weapon with a suppressor do extra damage automatically. Low sneek sucks, but high level is good Lv 1 sneek really should be included without a perk, weird decision. * weight lifting Very helpful early game and a good selection for later perks. 1 is mid but 4 is great. 100% agree Stagger sucks. *wellness Agreed, More health is strong. Great. * less energy damage LuL usless perk skip it. Too weak Wellness is better. *environmental conditioning Cute but too weak. Skip it. Agreed was swimming in meds. *gymnastics. Call of duty slide. Cool but worthless. Feel free to skip. Buff it. *Nutrition Some effects are okey. Waste a precious slot? Nah. Can skip if you arnt gonna deal with food. If it comes with your background? Could milk it. If effects and healing was buffed and a survival was in a later patch, sure. Could do worse and has some utility later on with mod/dlc power creep. Needs to stack food to be relevant. * pain tolerance Damage reduction, it's okey but better selections exist to compete with your very limited perk slots. I think there is a Damage reduction cap so that kinda helps if you might be into some weaker suits but hurts it if dlc power creep or you use later suits. Agree wellness is better. *Cell regeneration Meh. Medicine is better. Skip. Needs buff. *Decontamination Lul filler. Skip *Martial arts Kinda cool for melee and unarmed. Skip for now. *Late stealth Great for sneek builds/Delete things. Late. *nerosrike Cool for unarmed but sadly unarmed is worthless. Skip Now if we had a power fist weapon...👀 Damn i loved the powerfist from fallout 4 *regeneration Fantastic. The reason you go for the bottom of physical tree of perks other than stealth. Great late game but it takes forever to get so pretty much Post game when its sorta a quality of life/ almost done 100% 🤷♂️ ●Social *Commerce Great early game to get grinding snowball and ships yeah it helped a lot there. *Gastro Recipes. LUL. Skip it. Needs something OP. Can buy XP or other food. *persuade Put 1 point in here for easier skips. Speech checks are a save and reset so ymmv on that. *scavenger Very nice to not have to buy everything. Skip 4 untill u need it. *pickpocket Nice even just 1 point. Helps for missions. *Deception Kinda useless. Wish you could get full immunity for contraband. *diplomacy 1 point or more. *intimidate perk 1 point or more *Bribe perk Helpful. 1 point or more Bribes are not too costly so worth ptw. *isolation. Made for NG+ / people who dislike the allies. Hate BGS limited allies? Gonna skip them? Stealth build? Yeah this tree is great. Companions are better for crew members on a ship / base. *Instigation Fun perk i agree. *leadership Better companions and when dlc and eventually mods come out for tactical movement then yeah. *outpost. Put points into it if you are gonna outpost grind. Skip for late game/NG+ if not. *Manipulate perk Cool perk. 100% agree 1st run Do the Ryu line to get it 4 free. Can cheese command a shop owner to gtfo outta store and you can mass loot a store while sneeking / no one else is there to jump start NG+ *Ship command For the chunker stronger ships. Will be more powerful on PC / later patches with fan made companions and modding of when BGS get to it. Nice quality of life but not necessarily needed atm. *zeno social Pretty forgettable. ●Combat *Ballistic Nice early game. Can stack on partical guns Most guns are strangely. *dueling Melee build. Better in later patches. Not now!😄 *Lasers Good. Makes cutter into top tier Sponge melter. Hell any NG+ run will appreciate it. Yeah it works with bullet gun perk to make partical guns OP. *Pistol cert. Nice but ehhh, if you want to for flavor. *shotgun cert Shotguns dont suck in this game. Very useful. Valid build so you can speed up the game. Dose it power up the hornet coachman i wonder... *demo perks. Nifty. *heavy weapons Cutter / mag storm / minigun. Can skip. Useable *em perk. Not needed. Can skip. *rifle cert Rifles are very good. Agreed. *marksmanship Great for semi auto. Use semi auto rifle with scope to shread at distance. Rifles with scopes and suppressor can be nutty. *partical beams Late game / NG+ Worth it. Stupidity ludicrous DPS. *rapid reloading Nice. But competition so okey backfill. *sniper cert. Scope stacking shenanigans. Very very good. *targeting Hip fire perk. Can skip i agree. *Armor piercing perk Nice bonus i agree. *crippling Okey for backfill perks but not needed 1st run. *Sharpshooter Stronger weapons are good ●science
Not sure if this is true but unless u play as a thief i dont think u should even get Stealth but if u do then lvl 1 at most. I have seen ppl saying that u should unequip your spacesuit while indoors becouse even if u hide it in the settings it still effects your ability to sneak around as the suit makes alot of noice. I have seen ppl doing deepdive comparisson and even with Stealth lvl4 it is borderline impossable to stay hidden. The only benefit u want out of that skill is the sneak attack multiplier becouse u dont need Sneak to get around. There are alot of places u shouldent be allowed into but the NPCs dont care, hell not even the security ppl care that u run around in there back rooms so Sneak itself is useless becouse if u wanna steal shit u dont need Sneak to successfully do it.
@@Shiftry87 sneak is really for the ryujin quest line. Random point of interest and main missions the levels aren't designed for stealth. Weapon weight also affected stealth ability, don't be using a rifle.
Some might say your under-rating commerce, I say your OVER-rating it. Sure it helps when buying ships/ 10,000$ parts etc... but it takes FOUR levels of skill points! Invest these in something better EVERY SINGLE TIME and you can EASILY make those 10k credits very very quickly, with the time you'd saved say not dieing or killing faster you actually have more time to accrue those credits so most likely you GOT those credits YESTERDAY, ahead of time! All because you did not invest in that stupid commerce skill! It is one of those skills, like medicine, that gets you extra dialog choices though that I believe may help in an occasion or two... so it may behoove you to get a single point into it. up until a few days ago I thought you couldn't use turrets unless you had 1 pt in automatic weapons. But I just put a ship together with turrets and noticed I don't even have auto weapons skill! Wonder if that was ever the case...
@@ReapeeRon game is dum you get perk points then you gotta do dum tasks to rank up fallout 4 you just used your perk point they were all available right away
I’m definitely a veteran for this game, knowing almost all of the ins and outs one possibly can with over 650hrs. I gotta say, despite me knowing all this and having my own preferences for all of this, I really appreciate the consistent content and am always happy to watch your videos. We got a lot of good Starfield news updates today and this is all just a really good sign of things to come.
Thank you very much High!
im not even at 500 yet and you beat me 3 months ago lmao
You need a life bro
I have over 12780 hours
pain tolerance and energy dissipation is very strong if you're stacking it with the damage reduction from isolation
I am currently surveying every planet I end up landing on, which makes several of the science skills a lot more useful. Differing play styles and all that. I would also say that anyone that finds the temples annoying (like I used to) might want to invest in gymnastics (rank 2). The speed increase in zero-g seemed pretty noticeable to me and made the temples much easier/quicker. YMMV of course....
Chemistry is very powerful if you can farm a steady supply of Alien Genetic Material, which gets a lot easier after the UC Vanguard questline with the Terrormorphs. Hypergiant Heart is a MASSIVE defensive buff plus power regen that lasts a decent 5 minutes. Not sure if the power regen stacks with the new 2 hour buff from the Devotion shrine in Shattered Space DLC, but I'm grabbing that shrine buff every 2 hours regardless of my chems. The last rank of Chemistry is indeed an absolute joke, as the chance for extra chems is so low that you can't even save scum it without taking FOREVER. It has to be like 5% or less.
Y'all scanning is literally one of the best things ever especially fully scanning planets it is the quickest and easiest way to become rich I spent literally just 3 hours scanning a few systems and made over 200k I'm sure there are better ways to make money but it's simple and an easy thing to do if you are high and wanna just chill.
I can see that being a workable idea if you pair the Constellation missions(kiosk in the basement of The Lodge) with selling survey data to Vladimir on The Eye(10k credits for the mission, maybe another 10k for selling the data). Drop off a few Quark Tissues with Noelle for another 3k while you're there.
Thx for going thru all of them. I'm sure it took a long time, but it's very helpful for us as we can return here and reference as needed. Thx!
Glad it was helpful!
Love your tierlists! Some skills are way better now when you can play on extreme with realistic environmental hazards. The environmental conditioning is a quite decent skill now...😊
Thank you very much! Yeah that is probably true, I haven't tried the extreme difficulty so far.
Planetary habitation is actually worth getting if you're going to get your outposts doing automated production, because Porrima III is the only planet where you can produce polytextiles without an interplanetary supply chain, and it requires Hab IV
About the only one I'd argue where you're off target is Research Methods which I would say if D or even F tier if you just want to research Weapon Engineering. It will save you a lot of materials but, as you've said, you can buy the materials from shops and money isn't that hard to come by if you're raiding Ecliptic and Spacer POI's and looting their weapons and suits.
That is a fair point, maybe I'm just really attached to my adhesive. It sucks to run out of that.
Nenhuma, mas nenhuma mesmo, habilidade está aí somente por estar. Todas tem a sua utilidade dependendo do estilo de jogo e do Role Playing. Todas valem a pena.
Hey! Very nice video. Ty for all of the info! I started playing right when it came out, but the game was almost unplayable because I had an nvidia card and it turned into quite the time figuring it out with all the problems... I started a game the day it came out, and I've kept up with updating the game etc but haven't really played since. Do you know if I can start again off the same save or do I need to start a new game to have everything included etc...? I eont want to play all the way through just to find out I missed a quarter of the game because my old save game was used! Lol. Thoughts?
Science is the best tree followed by Tech
lol say you've never fully catalogued a planet without saying you've never catalogued a planet. I can understand bio in D tier (well 1 point in it is MANDATORY for Amp production etc) as plants don't move around and are rather plentiful in biomes. Not like creatures. Zoology is SO MUCH more useful than bio (still 1 point is mandatory for outpost stuff) as creatures move around (some only live in the oceans which aren't really on the map, some only come out at certain times, under certain conditions) the fact you put this in D tier is just...
This tier list overall is just confusing, is it just for your play style, is it for multiple playstyles? You put some melee skills in S tier cuz it may be S-tier to some and many in F-tier cuz it's not useful to you. Meh your explanations work, but the consistency displayed in the list is all over the place lol. I'd bump scanning a few tiers as well... but it feels like you ignore outpost management almost entirely and just buy your supplies.
Thanks for your viewpoint on these reguardless, I really liked your gun analysis!
Ship missiles are guided but at only 2000 km with a lock.
That is true, I should have said that.
My thoughts, ill keep typing:
●Physical
*Unarmed.
is lacking, in perk and in game.
Needs a power fist in game that stacks unarmed and melee like the big bang and Va runn type weapons.
Easy:
Gloves that people can wear under the suit to give either a wrist computer to buff other stuff, or actual gloves to boost melee damage.
Power fists above suit to
*Fitness.
Great early perk to level to get to the bottom perks.
Need something to hold you over between "shouts/this games "powers" " or you use more than 1 power for combat.
*sneek perk
Actually pretty good. Makes 1st shot from a weapon with a suppressor do extra damage automatically.
Low sneek sucks, but high level is good
Lv 1 sneek really should be included without a perk, weird decision.
* weight lifting
Very helpful early game and a good selection for later perks.
1 is mid but 4 is great.
100% agree Stagger sucks.
*wellness
Agreed, More health is strong. Great.
* less energy damage
LuL usless perk skip it. Too weak Wellness is better.
*environmental conditioning
Cute but too weak. Skip it. Agreed was swimming in meds.
*gymnastics.
Call of duty slide. Cool but worthless. Feel free to skip. Buff it.
*Nutrition
Some effects are okey. Waste a precious slot?
Nah. Can skip if you arnt gonna deal with food.
If it comes with your background?
Could milk it.
If effects and healing was buffed and a survival was in a later patch, sure.
Could do worse and has some utility later on with mod/dlc power creep.
Needs to stack food to be relevant.
* pain tolerance
Damage reduction, it's okey but better selections exist to compete with your very limited perk slots.
I think there is a Damage reduction cap so that kinda helps if you might be into some weaker suits but hurts it if dlc power creep or you use later suits.
Agree wellness is better.
*Cell regeneration
Meh. Medicine is better. Skip. Needs buff.
*Decontamination
Lul filler. Skip
*Martial arts
Kinda cool for melee and unarmed.
Skip for now.
*Late stealth
Great for sneek builds/Delete things.
Late.
*nerosrike
Cool for unarmed but sadly unarmed is worthless. Skip
Now if we had a power fist weapon...👀
Damn i loved the powerfist from fallout 4
*regeneration
Fantastic.
The reason you go for the bottom of physical tree of perks other than stealth.
Great late game but it takes forever to get so pretty much Post game when its sorta a quality of life/ almost done 100% 🤷♂️
●Social
*Commerce
Great early game to get grinding snowball and ships yeah it helped a lot there.
*Gastro
Recipes. LUL. Skip it.
Needs something OP. Can buy XP or other food.
*persuade
Put 1 point in here for easier skips.
Speech checks are a save and reset so ymmv on that.
*scavenger
Very nice to not have to buy everything.
Skip 4 untill u need it.
*pickpocket
Nice even just 1 point. Helps for missions.
*Deception
Kinda useless.
Wish you could get full immunity for contraband.
*diplomacy
1 point or more.
*intimidate perk
1 point or more
*Bribe perk
Helpful.
1 point or more Bribes are not too costly so worth ptw.
*isolation.
Made for NG+ / people who dislike the allies.
Hate BGS limited allies? Gonna skip them?
Stealth build? Yeah this tree is great.
Companions are better for crew members on a ship / base.
*Instigation
Fun perk i agree.
*leadership
Better companions and when dlc and eventually mods come out for tactical movement then yeah.
*outpost.
Put points into it if you are gonna outpost grind.
Skip for late game/NG+ if not.
*Manipulate perk
Cool perk. 100% agree 1st run Do the Ryu line to get it 4 free.
Can cheese command a shop owner to gtfo outta store and you can mass loot a store while sneeking / no one else is there to jump start NG+
*Ship command
For the chunker stronger ships.
Will be more powerful on PC / later patches with fan made companions and modding of when BGS get to it.
Nice quality of life but not necessarily needed atm.
*zeno social
Pretty forgettable.
●Combat
*Ballistic
Nice early game.
Can stack on partical guns
Most guns are strangely.
*dueling
Melee build. Better in later patches.
Not now!😄
*Lasers
Good.
Makes cutter into top tier Sponge melter.
Hell any NG+ run will appreciate it.
Yeah it works with bullet gun perk to make partical guns OP.
*Pistol cert.
Nice but ehhh, if you want to for flavor.
*shotgun cert
Shotguns dont suck in this game.
Very useful.
Valid build so you can speed up the game.
Dose it power up the hornet coachman i wonder...
*demo perks.
Nifty.
*heavy weapons
Cutter / mag storm / minigun.
Can skip. Useable
*em perk.
Not needed. Can skip.
*rifle cert
Rifles are very good.
Agreed.
*marksmanship
Great for semi auto.
Use semi auto rifle with scope to shread at distance. Rifles with scopes and suppressor can be nutty.
*partical beams
Late game / NG+
Worth it. Stupidity ludicrous DPS.
*rapid reloading
Nice. But competition so okey backfill.
*sniper cert.
Scope stacking shenanigans.
Very very good.
*targeting
Hip fire perk. Can skip i agree.
*Armor piercing perk
Nice bonus i agree.
*crippling
Okey for backfill perks but not needed 1st run.
*Sharpshooter
Stronger weapons are good
●science
Not sure if this is true but unless u play as a thief i dont think u should even get Stealth but if u do then lvl 1 at most. I have seen ppl saying that u should unequip your spacesuit while indoors becouse even if u hide it in the settings it still effects your ability to sneak around as the suit makes alot of noice. I have seen ppl doing deepdive comparisson and even with Stealth lvl4 it is borderline impossable to stay hidden. The only benefit u want out of that skill is the sneak attack multiplier becouse u dont need Sneak to get around. There are alot of places u shouldent be allowed into but the NPCs dont care, hell not even the security ppl care that u run around in there back rooms so Sneak itself is useless becouse if u wanna steal shit u dont need Sneak to successfully do it.
@@Shiftry87 sneak is really for the ryujin quest line.
Random point of interest and main missions the levels aren't designed for stealth.
Weapon weight also affected stealth ability, don't be using a rifle.
I think you may have underrated the jet pack training perk, the tier 4 skill is a game changer. Good video overall though thank you
Good job
Some might say your under-rating commerce, I say your OVER-rating it. Sure it helps when buying ships/ 10,000$ parts etc... but it takes FOUR levels of skill points! Invest these in something better EVERY SINGLE TIME and you can EASILY make those 10k credits very very quickly, with the time you'd saved say not dieing or killing faster you actually have more time to accrue those credits so most likely you GOT those credits YESTERDAY, ahead of time! All because you did not invest in that stupid commerce skill!
It is one of those skills, like medicine, that gets you extra dialog choices though that I believe may help in an occasion or two... so it may behoove you to get a single point into it.
up until a few days ago I thought you couldn't use turrets unless you had 1 pt in automatic weapons. But I just put a ship together with turrets and noticed I don't even have auto weapons skill! Wonder if that was ever the case...
kinda underwhelming your review
Matches the game then I guess.
@@ReapeeRon game is dum you get perk points then you gotta do dum tasks to rank up fallout 4 you just used your perk point they were all available right away