For anyone saying this doesn't work in survival just add another two blocks directly above the AD screws pushing the top arm back to the centre, and you can find screws in the little scrap buildings on the side of the road.
you cannot make it go backwards if you do this, only forwards. The controller must go through a full rotation before it is able to go backwards, and it has more torque than the electric engine, so it will not be pushed back into place by the block.
@@wilmeroberg9794 Hook a controller to a seat. Have it move a bar between two sensors. There's your W and S. Could use logic integrated to make sure your vehicle doesn't take off after spawn.
@@ProfNCognito The left and right works fine but when it comes to forward and backward the sensor barely recognizes the screws only for a brief moment. I'm open to ideas.
@@ProfNCognito Nevermind, JUST now figured out a work around! The top arm that's controlled by the forward backwards - if you extend it out by one block and move the sensors out by one, it seems to work just fine. I wish this had come to me sooner, I've wasted hours testing out other methods. lol
If you could already use w to activate a controller - then this build would be entirely pointless. I"m not sure if you understand what the purpose of this is.
@@evanherriges4042 Yes, you are missing something lol. The engine lets you map w and s keys to a controller (through a contraption like this - hence the name ws converter) If you link a seat to a controller, you have to use a different key (1-9). You can just remap it in the settings - you can even remap it to w and s, but then you can't drive your normal vehicles with wasd. This lets you chain a w/s input to two controllers without editing control settings - so you could hop out of your vehicle and into a turret and control both in intuitive ways with wasd. In addition to this - you can also map two controllers with one connection by doing this - because a controller gives one input. and the engine gives two, forward and reverse. Turning a bearing has a similar effect with a and d. However, you could indeed link a controller to something like this to make ONE seat connection 2 - as long as its a toggle (or you add another element on top of the simple converter like what is shown here). In many cases one controller can can handle a two-way toggle by itself, but there are some use cases for linking a controller to a "w/s" converter. For example, if you needed 2 multi-step functions to toggle in parallel. Like retracting one arm that requires a sequence of folds and joints and deploying another that also requires a sequence. This also lets you use old scrap engines and seats you have leftover for something useful (which is sorta the spirit of the game in a way). Scrap seats only have 3 connections - but these converters can make that 5 connections and sensors do not require component kits, and scrap engines are usually just set aside -- but they're great for these simple switches. Hope that all helps. This is why I said this entire thing would be mostly pointless if controllers could just be mapped to wasd. That is the main purpose this contraption serves. You are meant to attach those sensors to a controller to complete to w and s inputs to two controllers output chain. Alternatively - you can connect to one controller and press 1.
@@Sanguine_Entertainment you know you can connect a seat to a controller and have it set to an angle with w making it go forward and s making it go back. Then you could use sensors to show w and s and use a steering bearing with sensors to a and d. The engine is cool but a controller can also be a w and s converter except it uses no fuel and takes up less space.
Im not sure if its because im trying this in survival but the w and s only trigger for the tinyest amount of time where as your vid shows them remaining on as long as you hold it.
I've been thinking a certain build of mine could do with one of those. But haven't known how to do it. I've been using the WASD Mod. But, forget to load it in sometimes.
@@ProfNCognito I've got my flier mostly wasd controlled. If I could add this. I may be able to remove some logic and a bunch of thrusters. Because 20 is an absurd amount just for flight and hovering.
@@justinpatterson5291 its for this steamcommunity.com/sharedfiles/filedetails/?id=2181991175 you can see it fly at the end of this video ua-cam.com/video/ekPsDguSApE/v-deo.html
For anyone saying this doesn't work in survival just add another two blocks directly above the AD screws pushing the top arm back to the centre, and you can find screws in the little scrap buildings on the side of the road.
I like the garage you have in your base. It looks very cool!
Thanks!
You can replace the engine with a controller, for forwards and backwards, which also saves on fuel consumption.
you cannot make it go backwards if you do this, only forwards. The controller must go through a full rotation before it is able to go backwards, and it has more torque than the electric engine, so it will not be pushed back into place by the block.
@@brixalot9073 if you looped it then it can go backwards, but as you said it wont be pushed back so is still better to use an electric engine
Very nice. Very clean. Thanks!
Subbed. I knew this stuff, but like your presentation.
Great tutorial vid dude. Much appreciated.
thanks i will try and have more up soon
w and s react faster if you add another screw to the upper block in the middle above the a and d sensors.
Keep it up man!
Thanks! Will do!
I finally made one of these. But mine only takes up 9x2 blocks. No motors needed. Just a seat.
how do you do W and S with only a seat??
@@wilmeroberg9794 Hook a controller to a seat. Have it move a bar between two sensors. There's your W and S. Could use logic integrated to make sure your vehicle doesn't take off after spawn.
Yep. Beat me to it.
@@justinpatterson5291 but that isnt a perfect W and S converter, after pressing W, the arm wont go back until S is pressed
damn, my wasd converter is a lot bigger. course i haven't experimented as much with different parts.
Can you update this now since the new full release of the game's about to come out? If you could it would be beneficial thx
Thanks
Doesn't work in survival as of current. I'll have to find a different way.
So sorry. Maybe it's been nerfed.
@@ProfNCognito Not sure, but it's driving me crazy because I can't find an alternative.
@@ProfNCognito The left and right works fine but when it comes to forward and backward the sensor barely recognizes the screws only for a brief moment. I'm open to ideas.
@@ProfNCognito Nevermind, JUST now figured out a work around! The top arm that's controlled by the forward backwards - if you extend it out by one block and move the sensors out by one, it seems to work just fine. I wish this had come to me sooner, I've wasted hours testing out other methods. lol
Aw well glad you figured it out.
good vid
nice vid! I suggest using a controller so you don't have use an engine and it will go back ti the center. Really cool workshop tho!
If you could already use w to activate a controller - then this build would be entirely pointless. I"m not sure if you understand what the purpose of this is.
@@Sanguine_Entertainment but you can use a controller connected to a seat??? Am missing something?
@@evanherriges4042 Yes, you are missing something lol. The engine lets you map w and s keys to a controller (through a contraption like this - hence the name ws converter) If you link a seat to a controller, you have to use a different key (1-9). You can just remap it in the settings - you can even remap it to w and s, but then you can't drive your normal vehicles with wasd. This lets you chain a w/s input to two controllers without editing control settings - so you could hop out of your vehicle and into a turret and control both in intuitive ways with wasd.
In addition to this - you can also map two controllers with one connection by doing this - because a controller gives one input. and the engine gives two, forward and reverse. Turning a bearing has a similar effect with a and d. However, you could indeed link a controller to something like this to make ONE seat connection 2 - as long as its a toggle (or you add another element on top of the simple converter like what is shown here). In many cases one controller can can handle a two-way toggle by itself, but there are some use cases for linking a controller to a "w/s" converter. For example, if you needed 2 multi-step functions to toggle in parallel. Like retracting one arm that requires a sequence of folds and joints and deploying another that also requires a sequence.
This also lets you use old scrap engines and seats you have leftover for something useful (which is sorta the spirit of the game in a way). Scrap seats only have 3 connections - but these converters can make that 5 connections and sensors do not require component kits, and scrap engines are usually just set aside -- but they're great for these simple switches.
Hope that all helps. This is why I said this entire thing would be mostly pointless if controllers could just be mapped to wasd. That is the main purpose this contraption serves. You are meant to attach those sensors to a controller to complete to w and s inputs to two controllers output chain. Alternatively - you can connect to one controller and press 1.
@@Sanguine_Entertainment you know you can connect a seat to a controller and have it set to an angle with w making it go forward and s making it go back. Then you could use sensors to show w and s and use a steering bearing with sensors to a and d. The engine is cool but a controller can also be a w and s converter except it uses no fuel and takes up less space.
basically what I am saying is a controller can be used as a w and s converter just like an engine
Im not sure if its because im trying this in survival but the w and s only trigger for the tinyest amount of time where as your vid shows them remaining on as long as you hold it.
I will go back and test this. Something might have changed on the last update.
I've been thinking a certain build of mine could do with one of those. But haven't known how to do it. I've been using the WASD Mod. But, forget to load it in sometimes.
I try to do mod free for that reason. And make it easier for new players to understand.
@@ProfNCognito I've got my flier mostly wasd controlled. If I could add this. I may be able to remove some logic and a bunch of thrusters. Because 20 is an absurd amount just for flight and hovering.
One of my flyers has 175 thrusters. 20 is not a lot.
@@ProfNCognito pffffookingwhat? That's crazy man. Was that to lift another vehicle or something?
@@justinpatterson5291 its for this steamcommunity.com/sharedfiles/filedetails/?id=2181991175 you can see it fly at the end of this video ua-cam.com/video/ekPsDguSApE/v-deo.html
welp time to find out the to use this
I'm sure you'll come up with something.
My computer crashed while trying to build this
Is this possible in survival? The screws aren't something readily available
Non sono inglese
screws are easy to find if you go the mini house things you find dotted around. kinda look like shops. Tend to find them on the edge of the shelves