Relatively simple, but will be hard to remember all the details - for example: weapon durability after parry, movement after parry and dodge, keeping track of NPCs that have reacted versus ones that still. have an action available. May need some status tokens for individual NPCs sharing an initiative card.
Good and well explained examples! DB combat seems to have a somewhat action movie feel to it, with lots of movement and interesting things happening every turn. I look forward to trying it myself
Thanks for posting this. After reading the combat rules, they seemed overly complicated to me. But watching your demo makes it look easier than I thought.
Really enjoying your Dragonbane videos. Even though I have Shadowdark and backed dolmenwood and Knave 2.0. I am becoming more and more interested in this ruleset. Hope you continue to publish more videos on the mechanics and other ideas too.
Really nice video! Thnx for the onscreen info too.... great editing! 👍I do have a question though concerning Improvised Weapons: Why would you use them if your Weapons are just fine? Is it that the Surprise caught you unarmed then? Second question: How do you use them? Thnx
Improvised weapons add another tactical option onto the battlefield. It could be a branch to swing from, a viper to throw, or a crevice to trip someone on. Not what is usually considered an improvised weapon, like a rock, or a broken bottle. You pull d3 at the beginning of combat. They can be available at a specific location, or anywhere on the battlefield. (GM's choice) Using them is an action. What they do is described on the card.
Completely depends on the situation. In my example, the boulder allowed the thief to topple an enemy and deal 2d6 damage in one action, which would not have been possible with weapons.
Nice video. A few questions. Why did the wizard go before the goblin archer? It had a 7 while he swapped for a 9? And shouldn’t the parry have flipped the goblin fighters card as he used his action to parry?
@@Sebbaasdungeon Oh man. I hope I didn’t come off rude. I’m learning the system as well and was just trying to clarify things. I really did enjoy your video!
@@angelg9070 No worries. You should watch my Coriolis combat video. That was like the 4th take in the course of 1 week, and I still got lot of stuff wrong, because I had a fever. 😅
Only the weapon damage without any bonuses is doubled. "Your weapon’s damage is doubled, excluding the damage bonus and other bonuses. Roll twice as many dice as normal and add them up. " p.41 Backstap dmg counts as other bonuses. But do as you see fit. There is fun in doing massive dmg spikes.
Twin shots roll a "Bane". Meaning disadvantage, you take the worst die roll between the two die. A "Boon" is an advantage. Rolling two die and selecting the better roll.
Great video. I had a question: Doesn't sneak attack give a bane? I know the Rogue was using a subtle weapon which gives a boon. So wouldn't they just cancel each other out?
You have to sneak up to the enemie with a bane on a sneak roll. Then you get a boon an the attack. If you use a light weapon, you get an extra weapon damage die. Sneak Attack: When you sneak up on someone undetected and perform an attack, it is called a sneak attack. First you make a SNEAKING roll. Moving close enough to attack in melee combat (within 2 meters for most weapons) gives you a bane. If you fail, the enemy notices you - draw initiative. If you succeed your attack counts as surprising, which means that you can choose any initiative card you want. You also get a boon on the attack, and the target can neither dodge nor parry. Using a subtle weapon increases the damage by one die (for example 2D8 instead of D8). Sneak attacks are always performed individually, by one attacker against one target.
@@Sebbaasdungeon Ah okay, so the bane is on the sneak roll. Did you roll with bane here in the video? Anyways, the wording through me off a bit. Seems like..."First you make a sneaking roll, with a bane if you are moving close enough to attack in melee combat (within 2 meters.)" would probably be clearer. But thanks for the clarification.
Roll-under is a very basic rules concept though. I take it you don't like Call of Cthulhu, or anything else based on Runequest either? I personally like it, because it is very easy to calculate your chances of success for any roll. Often you don't have to calculate at all.
@@Sebbaasdungeon I just find it wired that it makes no difference to hit every enemie with the same chance. That is my major gripe with it. I really like a lot of things about Dragonbane and Free League is my fvorite RPG maker of them all. I just prefere the rules of Forbidden Lands. I still like the setting of Dragonbane a lot. And the art is beautiful.
These are Kapla building blocks. I found them in the basement. The have a great size and shape for dungeon terrain etc. I should paint a few of them, I think.
Relatively simple, but will be hard to remember all the details - for example: weapon durability after parry, movement after parry and dodge, keeping track of NPCs that have reacted versus ones that still. have an action available. May need some status tokens for individual NPCs sharing an initiative card.
I love having a playlist of vids like this to show new players! 🙌
Thanks for making these vids for the community it's really appreciated! ❤
This is excellent. Thank you for taking the time to make and post this video. I'm looking forward to checking out Phantom Memories as well.
Good and well explained examples! DB combat seems to have a somewhat action movie feel to it, with lots of movement and interesting things happening every turn. I look forward to trying it myself
Thanks for posting this. After reading the combat rules, they seemed overly complicated to me. But watching your demo makes it look easier than I thought.
Really enjoying your Dragonbane videos. Even though I have Shadowdark and backed dolmenwood and Knave 2.0. I am becoming more and more interested in this ruleset. Hope you continue to publish more videos on the mechanics and other ideas too.
lol im in the same situation. I love shadowdark and its my main game. Also backed Dolmenwood and knave - but this is just so damn good
This is perfect! Thank you for a well made video.
Tack!
Excellent video!
Thanks so much
This was so helpful! Thank you!
great explanation! thanks!
Very helpful. Thanks!
Really helpful! Thanks!
Excellent mate 🤩👍
Thanh you, this will prove very useful.
Excellent
Really nice video! Thnx for the onscreen info too.... great editing! 👍I do have a question though concerning Improvised Weapons: Why would you use them if your Weapons are just fine? Is it that the Surprise caught you unarmed then?
Second question: How do you use them? Thnx
Improvised weapons add another tactical option onto the battlefield. It could be a branch to swing from, a viper to throw, or a crevice to trip someone on. Not what is usually considered an improvised weapon, like a rock, or a broken bottle.
You pull d3 at the beginning of combat. They can be available at a specific location, or anywhere on the battlefield. (GM's choice) Using them is an action. What they do is described on the card.
@@SebbaasdungeonYes sir, but why use them if your weapons are on you, near you, and fine? No problems, just curious. 🤓
Completely depends on the situation. In my example, the boulder allowed the thief to topple an enemy and deal 2d6 damage in one action, which would not have been possible with weapons.
@@Sebbaasdungeon True... and really cool! 😎👊
Nice video. A few questions. Why did the wizard go before the goblin archer? It had a 7 while he swapped for a 9? And shouldn’t the parry have flipped the goblin fighters card as he used his action to parry?
Well spoted.
This was the third take I believe, and I still made some mistakes.
😅
@@Sebbaasdungeon Oh man. I hope I didn’t come off rude. I’m learning the system as well and was just trying to clarify things. I really did enjoy your video!
@@angelg9070 No worries.
You should watch my Coriolis combat video. That was like the 4th take in the course of 1 week, and I still got lot of stuff wrong, because I had a fever. 😅
Shouldn't the Critical on Sneak Attack yield 4D8?
Sneak Attack gives one extra D8 = 2D8 and the attack is Critical thus doubling the damage?
Only the weapon damage without any bonuses is doubled. "Your weapon’s damage is doubled, excluding the
damage bonus and other bonuses. Roll twice as many
dice as normal and add them up. " p.41
Backstap dmg counts as other bonuses.
But do as you see fit. There is fun in doing massive dmg spikes.
Twin shots roll a "Bane". Meaning disadvantage, you take the worst die roll between the two die. A "Boon" is an advantage. Rolling two die and selecting the better roll.
Yeah, he took the worse role (11) because his other dice was a Dragon (perfect hit) but he said "picking the lower" when he meant picking the higher.
Great video. I had a question: Doesn't sneak attack give a bane? I know the Rogue was using a subtle weapon which gives a boon. So wouldn't they just cancel each other out?
You have to sneak up to the enemie with a bane on a sneak roll.
Then you get a boon an the attack.
If you use a light weapon, you get an extra weapon damage die.
Sneak Attack: When you sneak up on someone undetected and perform an attack, it is called a sneak attack.
First you make a SNEAKING roll. Moving close enough
to attack in melee combat (within 2 meters for most
weapons) gives you a bane. If you fail, the enemy notices
you - draw initiative.
If you succeed your attack counts as surprising, which
means that you can choose any initiative card you want.
You also get a boon on the attack, and the target can neither dodge nor parry. Using a subtle weapon increases the
damage by one die (for example 2D8 instead of D8). Sneak
attacks are always performed individually, by one attacker
against one target.
@@Sebbaasdungeon Ah okay, so the bane is on the sneak roll. Did you roll with bane here in the video? Anyways, the wording through me off a bit. Seems like..."First you make a sneaking roll, with a bane if you are moving close enough to attack in melee combat (within 2 meters.)" would probably be clearer. But thanks for the clarification.
I really like the setting but the rule that you have to roll under your stat is meh to me.
Roll-under is a very basic rules concept though. I take it you don't like Call of Cthulhu, or anything else based on Runequest either?
I personally like it, because it is very easy to calculate your chances of success for any roll. Often you don't have to calculate at all.
@@Sebbaasdungeon I just find it wired that it makes no difference to hit every enemie with the same chance. That is my major gripe with it. I really like a lot of things about Dragonbane and Free League is my fvorite RPG maker of them all. I just prefere the rules of Forbidden Lands. I still like the setting of Dragonbane a lot.
And the art is beautiful.
I see you're using a map and miniatures for combat. How do you handle movement ranges? What does a meter look like, in terms of grid increments?
1 square is 2 meters.
The combat mat I'm using came with the box, as well as the minis. It's completely ready to play with just the box.
Well made.. and and great illustration
Where did you get the wood blocks? Great video!
These are Kapla building blocks.
I found them in the basement.
The have a great size and shape for dungeon terrain etc.
I should paint a few of them, I think.
why doesnt the minotaur have to roll to hit with its sweeps, stomps etc?
Monsters always hit. Rules Page 83.
@@Sebbaasdungeon wow. That could be deadly