$1 Incremental Asteroids With A Massive Talent Tree! - Deep Space Cache

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 74

  • @Lua-nq7fw
    @Lua-nq7fw День тому +39

    Wander, as a game designer currently working on an incremental game (Incremental Bullet-Heaven), please never stop rambling about incremental game design. There're so few creators talking about Incremental games, and even fewer with the amount of perspective and first-hand experience as you, and it's immensely helpful to hear other's perspectives on different mechanics, features, or paradigms. It gives so many ideas, and helps refine my own project a lot quicker than I would be able to otherwise.

    • @scottgmccalla
      @scottgmccalla 22 години тому +1

      Yooooo that's right up my alley! Can I have a bit more info about your game or help you with testing?

  • @hazelthio7622
    @hazelthio7622 День тому +92

    You know a game has a lot of potential when wanderbots goes spitballing about ways it could be better. When someone enthusiastically gives their ideas and opinions, it's not an indication the idea is bad and need improvement, it rather shows it caught someone's interest in a deep way and made them think a lot about your idea.

  • @NinBendo1
    @NinBendo1 2 дні тому +34

    These games are exactly why I’m subscribed to you

  • @NotTheLastSoL
    @NotTheLastSoL День тому +30

    For anyone wondering, the game got patched the day this video released to fix the asteroid despawn range, as the arrow freaking out was indeed due to the despawn being too close.

  • @Demicol
    @Demicol День тому +4

    I watched half of the video, bought the game and finished it in one sitting. It takes about 3 hours, not bad for 1 dollar.

    • @h2ojunkie42
      @h2ojunkie42 День тому

      Stopped watching the video after 5 minutes, bought the game, and beat it in one sitting as well.

  • @Spikeba11
    @Spikeba11 День тому +3

    Pretty sure the multiplier at the end of a harvest is not based on the number of generators like you theorized but based on how many asteroids destroyed or resources picked up, so more energy would allow a larger multiplier! More multiplier means more resources so more generator upgrades and generator upgrades mean more bits to by ship upgrades.

  • @TheYear2525
    @TheYear2525 День тому +2

    Gnorp Apologue definitely has it's own "I do my own thing" vacuum and it worked flawlessly. What a banger of an incremental game :D .

  • @grayfox_yt
    @grayfox_yt День тому +3

    I love node busters. I'll have to check this out!

  • @AnonymousOblivion
    @AnonymousOblivion 23 години тому +1

    28:40 I know it's not a rogue-like, but the Learn to Fly flash-game series has the progression loop you are talking about. Very short rounds where you earn bonus cash by earning records and achievements in the round, then buying upgrades that let you survive longer and go further to make more cash.

  • @pmangano
    @pmangano День тому +6

    Arrow freakout seems easy to fix, if there's already a system in place to identify the closest asteroid then a few lines of code making the closest asteroid never despawn and that nothing can spawn closer than the identified closest should be enough.

  • @megadeth116
    @megadeth116 День тому +4

    the multiplier of resoucres seems to be based on time spent in level, so energy upgrades are huge

    • @joshlewis8860
      @joshlewis8860 День тому

      Or something like number of asteroids destroyed. Either way yes, going down the power line does give you an efficiency boost in its own way.
      Which, kudos to the developer. Clearly they put some real thought into the game because they accounted for exactly the sentiment that Wander had. They created a reason why you would want to stay in the level longer

  • @umbaupause
    @umbaupause День тому +6

    You know... The thing I like least in this genre is actually the feeling of everything being a bit too samey... I know it's fun to see number up, but things like Gnorp Apologue showed how creative such games can be too. That game was so good I replayed it recently, which for other games in the genre I'd frankly never consider.
    I played that Widget Inc. demo too, and I felt like I already saw everything that game had by the time the demo ended. I could well imagine how the game might be, and I'd already had my fill there.

    • @ThylineTheGay
      @ThylineTheGay День тому

      Yeah, the genre is best when it's based around some weird and cool idea, and doesn't take itself too seriously or try to be a "forever game"

  • @Dorumon21
    @Dorumon21 День тому

    I always like to believe that a gamer's perspective and experience of what they think makes a great game is important even though making a game is obviously quite different and a bit difficult, they are the audience the devs must appeal to, after all. In any case the game looks pretty good for something that players may be looking for something easy and simple to get into.

  • @joelsoaresgonzalez3025
    @joelsoaresgonzalez3025 День тому +1

    The song was "Stuck in The Apocalyptic Vision" by "At The End Of Times, Nothing". Love your content and got into PostRock because of your videos

    • @joelsoaresgonzalez3025
      @joelsoaresgonzalez3025 День тому

      More specifically on the Gnorp Apologue series, couldn't stop listening to Firebird for a week!

  • @DemonKing19951
    @DemonKing19951 День тому +3

    You talking about build variety and incremental rpgs honestly makes me wish hero clicker had gotten some some real support. They had a game come out a long time ago that basically set you up to go flying through enemies with some relatively interactive elements to really make your build work. I honestly could see someone putting out an Incremental game that takes the lessons from its automation and reworks it closer to a final fantasy or pokemon format. Where you just set up what your people will do within the 30 seconds or so they have to kill as many enemies as possible. Prestige is pretty much written into the game too, most upgrades on that tree could refund time, reduce mana cost, unlock multi-actions, and all sorts of other things that really tighten up the gameplay loop.

  • @chuck08113
    @chuck08113 День тому +3

    So to the effect of the run lasts so long and you do more in that amount of time is very “Increlution” the story based incremental game where you build up instinct levels by doing tasks and when you start back at the beginning you do it faster than the last time. Actually I’m pretty sure you played it a good while ago. I think you would enjoy it if you came back to it for a while. They kept updating the chapters you progress through.

    • @jacehardin7828
      @jacehardin7828 День тому

      Reminds me of progress knight, loved that game

  • @Reias85
    @Reias85 День тому +1

    Pretty damn good for a dollar, wish it went on a bit further, 2 hours in and all the increments seem to be done

  • @Ethan13371
    @Ethan13371 23 години тому

    Chokepoint-based leverage like you were talking about (engineering yourself out of a specific need or task) (all into one and one into all) is an interest of mine.

  • @Len923_
    @Len923_ 17 годин тому

    in case you decide to play more, one thing I feel you underestimated here, is how extra power capacity would actually help you. It's not just "a longer run", it's also more time to build up that multiplier it gives at the end of every run.

  • @jackshotgamer9509
    @jackshotgamer9509 День тому +1

    I suspect that since the asteroids are constantly spawning, and that the arrow points to the nearest asteroid, a large amount of the arrow changing direction is that a new asteroid spawning may cause the arrow to change direction

  • @jadenedaj
    @jadenedaj День тому +2

    I am so sick of these awesome games that take 2 hours to beat. I get that its basically free but the frustration of not getting to play these games endlessly isnt worth starting them for me D:

  • @Epicfailman666
    @Epicfailman666 2 дні тому +9

    There is an incremental tower defense game on mobile called The Tower, tho it kinda sucks as it takes months to get anywhere, even with the no ads bundle and an auto clicker to restart rounds. The amount of currency you need for upgrades becomes horrible to gain.

    • @Staladus
      @Staladus 2 дні тому +4

      Lmao I keep getting ads for that

    • @Jestre1
      @Jestre1 День тому +3

      It also has hundreds of near exact clones

    • @excursor4296
      @excursor4296 День тому +3

      Basically it is a cash grab spending more on ads than making a FUN game

    • @Staladus
      @Staladus День тому +2

      @@excursor4296 Yeah like 60% of the damn ads I get on youtubr are about the Tower

    • @toxicbavariankitten
      @toxicbavariankitten День тому

      ​@@Staladus May I suggest to you:
      > uBlockOrigin - ad blocker plugin for PC
      > Revanced - modified youtube client thingy for phone (android, dk abt ios) which blocks ads and such

  • @inferndragon
    @inferndragon День тому +1

    Bought the game on your recommendation. And beat it. Wrote a review as well :3

  • @rouroux69
    @rouroux69 День тому

    it makes me miss the older flash castle defense games where you got hordes of stick figures walking towards your castle and you had to shoot the enemies with various weapons like bows and guns, and stuff.

  • @lukelikessharks
    @lukelikessharks День тому

    My favourite incremental game is weirdly enough a Roblox game called Circle Incremental. It feels like there’s always something to do and different tiers of progression make it feel like you’re playing multiple games. They came out with a second one called Circle Grinding Incremental which isn’t as fun, but still has some of the same charm.

  • @chuck08113
    @chuck08113 День тому

    So to the effect of the run lasts so long and you do more in that amount of time is very “Increlution” the story based incremental game where you build up instinct levels by doing tasks and when you start back at the beginning you do it faster than the last time.

  • @joelbaker9366
    @joelbaker9366 День тому

    I'll be waiting on DF to do a vid on this game, especially since it's $1.

  • @TheMugbearer
    @TheMugbearer День тому

    Wander, you mention wistfully that you'd like to learn Godot, and I think you could benefit from joining game jams, as a variant. =)

  • @MilkoAR
    @MilkoAR День тому

    Go for that game man!! You have the experience already!! Better start failing soon! The sooner the better!! Cheers!

  • @hdmi3704
    @hdmi3704 22 години тому +1

    Hey @Wanderbots, will you try an interesting game which released a couple of days ago? It called Loco Motive. It's an interesting pixel point and click murder mystery. I am looking forward to play with it as well.

    • @wanderbots
      @wanderbots  21 годину тому +1

      On my to-do! I'm just horrendously busy.

  • @Ethan13371
    @Ethan13371 День тому

    Between incremental games and roguelikes lies the undiscovered depths within the Roguelite genre
    Edit: now that I think about it, Rogue Legacy 2 kinda falls into that category

  • @ThylineTheGay
    @ThylineTheGay День тому

    The concept described in the first 30s reminds me of starblast io, similar base concept, but online PvP

    • @ThylineTheGay
      @ThylineTheGay День тому

      Last I played, it was pretty decent, just use an ad-blocker lol

    • @Robinator1103
      @Robinator1103 21 годину тому

      I remember that game

  • @megadeth116
    @megadeth116 День тому

    nice timing, i had a really freaking hard test yesterday and did someone say incremental? power would suck me in. Fortunately it went pretty well

  • @sei_seila
    @sei_seila День тому

    wander: i dont like making the run long because incriase the time betwen upgrades
    run ends*
    wnader:HMMMMMM lets do another run
    ksakskskaskaskskas(me laughing in brasilian)

  • @lilyeves892
    @lilyeves892 2 дні тому +1

    Damn was Deep Space Mine already taken

  • @megadeth116
    @megadeth116 День тому

    1:25 and if its not linear it will be balancing hell
    9:25 there's a game in early access/build called Nomad Idle and so far it was really good idle incremental RPG. Says it will come out in march and I think you at least should have it on your radar

    • @wanderbots
      @wanderbots  День тому

      The Fox Knocks makes great games, I can't wait to see how Nomad Idle turns out!

  • @happerry4651
    @happerry4651 День тому

    I think you also blew some asteroids up off screen.
    Edit: And of course that's mentioned maybe a minute later into the video.

  • @ribaldc3998
    @ribaldc3998 День тому

    Why outer space is green is probably only obvious to insiders 😀 But seriously, I don't like the graphics, but I like the gameplay

  • @ywl2587
    @ywl2587 День тому

    Now imagine this but with Nova Drift screen warping instead

  • @ok3739
    @ok3739 День тому

    awww it seemed to start getting really good with the high spawn rate near the end of the video...

    • @wanderbots
      @wanderbots  День тому +1

      I'll have another video in a day or two.

  • @overlodoverlord8871
    @overlodoverlord8871 День тому

    i always wanted to tell someone about a game its called {caves rougliek} on mobile its one of the best game ever its just not getting its far view just because its a mobile game and i dont think the dev is making a pc one for a resoan its a bit graindy but very cool gameplay alots of deferant game satyl and over all good

  • @ok3739
    @ok3739 День тому +2

    I’m surprised the game is $1, seems a little too cheap like it’s sus where did they cut costs lol looks fun for a couple hours tho

    • @ThylineTheGay
      @ThylineTheGay День тому

      By being a couple hours of playtime lol

  • @egemenisklar9385
    @egemenisklar9385 День тому

    I don't think asteroids are despawning. The indicator is just showing asteroid very far away. The arrow freaking out seems to be caused by an asteroid spawning closer than the one arrow indicates. Which is still annoying and I think they can just fix it by making it so that asteroids can only spawn near you not million miles away.

  • @maxrollefson2631
    @maxrollefson2631 День тому

    @wanderbots when will there be more wholesomeverse astroneer?

  • @LaserStorm117
    @LaserStorm117 День тому

    Disgaea mentioned \o/

  • @Spikeba11
    @Spikeba11 День тому

    I started Journey to Incrementalia recently and there are points where is essentially says the build I want to use is invalid. My Poison-Rupture build clearly has explicit support but not enough to actually get through certain walls.
    Support for many builds is good but if clearly supported builds don't work that is not good design. I like to use weird builds but Poison-Rupture is not one of them.

  • @DarkWolf22k
    @DarkWolf22k День тому

    Everytime I try and watch this video I fall asleep- Kick in the doom music please~~ 💀 I didn't make it 10 minutes

  • @Salted_Fysh
    @Salted_Fysh День тому

    Eh, I'll be honest, there's so much royalty free music on the market now, I don't think devs who don't do their own music have to rely on commercial songs. It's a bit lazy.

  • @ArthurLipowski
    @ArthurLipowski 2 дні тому +1

    Pretty early, but for you, i wish i was earlier ❤

  • @siwone532
    @siwone532 День тому

    I'm not so sure that pushing people to review the game is the right call. It will skew the game's sales to reviews ratio but it might not have the sort of boost in Steam visibility you'd hope for. Content creators like yourself making the video is the big push for visibility that these games need and it will increase the sales and reviews naturally if the viewers got interested. Having the game's Steam page linked and directing traffic to it is one vector that can increase the visibility of the game in Steam. Steam tends to start recommending games that receive external traffic.

    • @wanderbots
      @wanderbots  День тому +3

      Having a high review:sales ratio is good from what I've heard from every single developer I've ever talked to. Especially since the Steam algorithm promotes games further at certain review thresholds (10, 100, 500, etc...)

  • @nafizulsanko
    @nafizulsanko День тому

    This sounds dumb you don't have to make a movie to know how a good movie should be made like. Same thing with video games

  • @simoxeh
    @simoxeh День тому

    Disgaea incremental game lol.. No way it's tactical rpg. Nothing in the game is really automated. Leveling up and such is also pretty normal for standard RPGs and you don't need to do reincarnation to even beat the game just for some post game stuff.

    • @wanderbots
      @wanderbots  День тому

      Sounds like you've never beaten/attempted Baal. It's definitely incremental when you're aiming for that, especially with the new automation mechanics in 6 & 7.

  • @That-_-Guy
    @That-_-Guy День тому

    some of your commentary really triggers me. It almost feels like you’re saying “man this would be so much more fun if roguelike!” for damn near every game you play and every time it irritates me to no end

  • @frango_e_salada
    @frango_e_salada День тому

    meh....