How I Fixed (some more of) Survival Minecraft

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  • Опубліковано 24 сер 2024

КОМЕНТАРІ • 790

  • @omegahaxors3306
    @omegahaxors3306 3 місяці тому +295

    Wandering traders selling biome maps is an amazing way to introduce that mechanic to the vanilla game.

    • @justjordan6147
      @justjordan6147 2 місяці тому +4

      Yeah and if you find buddy in those biomes he would “ask” if you would like him to trade you certain items since In cannon the player is “late” to the world so to expand the asking aspect, villagers would ask for things like more light or better fences and more houses and more. But that would make a nice add on

  • @lasercraft32
    @lasercraft32 3 місяці тому +177

    42:17 I still find it ridiculous how they decided to remove this mechanic because it was "too laggy," because they programmed it so that all mobs would constantly check for exploding creepers every tick, instead of doing the much more efficient method of having the game detect a creeper exploding and cause nearby mobs to run within a radius of that specific creeper. So basically only the creeper would do the check, and only _during_ the fuse timer.

    • @GreenJab
      @GreenJab  3 місяці тому +50

      yeah that’s what have always been thinking too, which makes it even more of a shame that this isn’t in the game

    • @mow_cat
      @mow_cat 3 місяці тому +24

      the things object oriented programming does to a person...

    • @omegahaxors3306
      @omegahaxors3306 3 місяці тому +1

      We're talking a company that had to hire a guy specifically to make light go through slabs then canned them basically as they were finished. Mojang is an insanely incompetent company.

    • @mechacode8527
      @mechacode8527 2 місяці тому +16

      ​@@mow_cat Even so, I find it really, really hard to believe there wasn't a better way. Either they didn't give us all the details, or just straight up lied, though I think the first option is more likely.

    • @mow_cat
      @mow_cat 2 місяці тому +16

      ​@@mechacode8527 Theres definitely a better way to do it, but OOP sort of locks you into bad decisions when you make them. It gets hard to correct hierarchy trees and relationships once theyre set in stone.
      The Minecraft source code is horrifying...

  • @mrbananahead2005
    @mrbananahead2005 3 місяці тому +159

    The Farmer’s Delight mod showed me just how much better Minecraft’s food system could be. Simply allowing the base-game food items to be combined in more complex ways for greater benefits would go a long way to helping fix the hunger system.

    • @tails183
      @tails183 3 місяці тому +4

      You reminded me of Roguelike Dungeons 2 that used five different nutritional values to make it so you needed variety...or just make a crapload of stuffed pumpkins.

    • @romannumeralvii4285
      @romannumeralvii4285 Місяць тому +3

      The absolute goat of food mods, not to mention how aesthetically pleasing it is

  • @bibliusz777
    @bibliusz777 3 місяці тому +203

    for me, what minecraft survival is missing is buildings being actually useful for defense, not only environment, but the players

    • @silver1340
      @silver1340 3 місяці тому

      So you wish for 'Enhanced AI' mod, oh boy. That one sure is something.

    • @justjordan6147
      @justjordan6147 2 місяці тому +9

      @@silver1340I don’t think they meant that, like what if zombies break fences two time longer than doors or faster on hard mode and any animals tames or just existing would be killed by zombies and horses would get infected and would need an enchanted golden apple. I wanna join the discord man 😭

    • @EmeraldCrowz
      @EmeraldCrowz 2 місяці тому +1

      @@justjordan6147 Anything that simple would be incredibly easy to cheese by just using full blocks. Or even just cobble walls.

    • @0rd3r
      @0rd3r Місяць тому

      @@bibliusz777 100% agree

    • @love2o9
      @love2o9 Місяць тому

      It's useful for me 🥺

  • @letrying2633
    @letrying2633 3 місяці тому +250

    Giving reason to make Villagers Move Freely is the greatest thing

    • @GreenJab
      @GreenJab  3 місяці тому +45

      Free the slaves!

    • @TheCreator1197
      @TheCreator1197 3 місяці тому +21

      Free range -chickens- villagers

    • @tails183
      @tails183 3 місяці тому +19

      BRB, making a shifting 2x1 honey floor to simulate walking.

    • @justjordan6147
      @justjordan6147 2 місяці тому +3

      I literally am trying to build a wall around this village but it’s take me about two cave trips just to at least try since I can just sleep and all the mobs burn away. I wonder.

    • @Ironsuaba
      @Ironsuaba 2 місяці тому +5

      I'd love to let villagers roam free. But they like dying to literally anything if not imprisoned. I hate it.

  • @bandiddums
    @bandiddums 3 місяці тому +100

    These 2 videos really opened my eyes to how much potential Minecraft has that is just waiting to be tapped into. Seeing the development of the mod also gave me inspiration to learn modding myself. Awesome video man, good luck on you and your team with the mod!

    • @GreenJab
      @GreenJab  3 місяці тому +8

      Why thank you. Yeah Minecraft despite being the biggest game of all time still has so much more potential. If you feel like you can, you could help out with the mod.

    • @hllyenaylleth9576
      @hllyenaylleth9576 10 днів тому

      Best of luck!

  • @thebrustkid7080
    @thebrustkid7080 3 місяці тому +63

    You should be able to get slime balls from fishing. In a lot of people’s worlds you’ll never come across a swamp or a slime chunk, and finding slime in a natural body of water just makes sense. Rivers can be gross sometimes and it shows a slime drowned there

    • @Ua_cool
      @Ua_cool 3 місяці тому

      Why it's not farmable so u can't get a lot + if you need it you need at least more than 2 just to make slime piston door or flying machine if you need it you can go on an adventure to find swamp or just explore giant cave almost all the time you will find slime chunk then just fance chunks and wait for more to spawn

    • @thebrustkid7080
      @thebrustkid7080 3 місяці тому

      @@Ua_cool if you’re able to find a slime chunk in a cave, it’s simple enough to set up an auto slime farm given your able to find which chunk it is. If not, camping the area will also get you a lot of slime. Having a lot of slime isn’t bad because the things you can craft with it aren’t extremely powerful, especially for someone like me who sucks at red stone. Idk about anyone else, but the issue for me personally is some worlds I play, I’ll never come across a slime chunk or swamp. And as for swamps, even if you find one slime only come out when the moon is at a certain phase. I feel like slime alone shouldn’t be an incentive to seek out a swamp, the default non-mangrove swamp has nothing else going for it. The only other way to get slime is to hope a wondering trader sells you one piece for 5 emeralds. If you could fish for slime, it doesn’t have to be a common drop, but it can just be there for people who don’t have any other option. Does that make sense? I’m not tryna argue

    • @thebrustkid7080
      @thebrustkid7080 2 місяці тому +2

      @@Ua_cool if you’re able to find a slime chunk, it’s not hard to set up an automatic slime farm which yields a lot of slime. If not an auto farm, camping there area will also get you plenty. Having too much slime isn’t the problem, the things you can craft with slime don’t make you any more powerful, especially for someone like me who sucks at red stone. Idk about everyone else, but my issue is personally, I’ll play some worlds where I never find a slime chunk or swamp at all. And slime shouldn’t be the only incentive to travel the world and hope to find a swamp, default non-mangrove swamps don’t have anything else going for them other than slime, and even if you find a swamp, they only spawn when the moon is at a certain phase. The only other option is to hope a wandering trader sells you one piece for five emeralds. I think if you could fish for it, it doesn’t have to be a common drop, but just be there for people who don’t have any other option. I think it’s unnecessarily hard to get for an item that isn’t really powerful. Does that make sense? I’m not trying to argue

    • @justjordan6147
      @justjordan6147 2 місяці тому +1

      Man I got lucky since every time I’m in my cave entrance there is slime so I have a good supply of slime but what if honey worked like sticky pistons but “EXTRA” sticky plus what if you could craft normal leads which would not stretch and would be a certain length depending on how much leather you thin out whit a little honey making it have durability if it stretches out for a while and would snap under weight unlike the other one 😁🤙🏾

    • @nomnom2298
      @nomnom2298 2 місяці тому

      This idea would be nice, also trial chambers will soon be added which you can find slimes pretty easily in there and there is a potion that allows for much easier slime farming and you can find them with a map so you wouldn't have to search aimlessly.

  • @Stayser
    @Stayser 3 місяці тому +294

    Out of all languages he chose to speak in facts...

  • @lyrical3995
    @lyrical3995 3 місяці тому +48

    villager slavery has got to go in every way, it is fucking insane that enslaving people is part of the main most optimal progression of minecraft. Iron farms should come from another mob.

    • @GreenJab
      @GreenJab  3 місяці тому +7

      these changes try their best to make trading halls not the most optimal. although i can agree iron should probs come from another mob, I am only here to tweak things not change things

    • @justjordan6147
      @justjordan6147 2 місяці тому +3

      @@GreenJabyeah you are right cause no matter how mush we sometimes beg there is always something going on within, mojang needs a revival to make these changes happen and since everyone is legitimately struggling with money, happiness, and all sorts of problems. The whole world needs to become better.

    • @lonniex866
      @lonniex866 Місяць тому +3

      Mojang refusing to add fireflies because they're dangerous for SOME types of frogs in real life but proceeding to make villager slavery optimal in literally every way is so funny lmao

    • @extremegameplays7404
      @extremegameplays7404 Місяць тому +1

      I personally don't have any problem getting enough iron because... caves and mountains exist.

  • @monkeeboy830
    @monkeeboy830 3 місяці тому +37

    There were a couple mechanics i wasn't quite sold on but he is so great at explaining the features and reasoning behind them and they are so well throught out that he pretty much convinced me of all of it.

    • @justjordan6147
      @justjordan6147 2 місяці тому

      To me I would actually be happy to jump on again if it was optional ya know, a game can be changed by the player and maker cause you can beat the Ender dragon with an enchanted sword of wood ya know.

  • @shocksound9
    @shocksound9 3 місяці тому +81

    I always thought that making fish swim away when the player approached them would be a nice feature to add

    • @Cobalt-M1st
      @Cobalt-M1st 3 місяці тому +15

      Actually, they do! It’s just way too slow to actually do anything. It really doesn’t make sense that a land dweller like the player can swim as fast or faster than a fish.

    • @aleksitjvladica.
      @aleksitjvladica. 3 місяці тому

      GAY!

    • @Emppuu
      @Emppuu 3 місяці тому

      ​@@aleksitjvladica. we got a comedian here!

    • @shocksound9
      @shocksound9 3 місяці тому +3

      @@aleksitjvladica. so what

    • @asuracrescent1191
      @asuracrescent1191 2 місяці тому

      ​@@shocksound9yippee

  • @brandynstahler5266
    @brandynstahler5266 2 місяці тому +44

    "if we can teach people that villagers require exercising and socialization to be happy, maybe it would teach them that we need it too"
    if those kids could read they would be very offended

  • @Hexasan
    @Hexasan 3 місяці тому +28

    Another thing is the current loot tables, for example the end city loot still has beetroot seeds for no reason because they were added in the same update. Maybe add tipped arrows, or even normal potions to loot so they are exciting to come across

  • @swankierSpy2658
    @swankierSpy2658 3 місяці тому +63

    The idea of giving horses potions before breeding to give buffs used to (not sure if it still does) actually work in bedrock edition but only worked with leaping and swiftness

    • @GreenJab
      @GreenJab  3 місяці тому +16

      that is where the idea stemmed from, I just want to see it become more intentional and therefore not completely broken (there was no cap on bedrocks one)

    • @justjordan6147
      @justjordan6147 2 місяці тому +4

      @@GreenJabImagine horseshoes which could uhhh 🤔 nah that would be an add on since I wanna have a reason to make stuff for animals.

    • @edenengland1883
      @edenengland1883 23 дні тому +1

      ​@@justjordan6147honestly horseshoes would be very helpful considering all the boot enchants, ive asked a modder friend of mine to add them in before but he doesnt know how

    • @snail2nd
      @snail2nd 18 днів тому

      @@edenengland1883yeah imagine a horse with frost walker!

  • @Mushroom38294
    @Mushroom38294 29 днів тому +7

    The entire map section makes me feel what can only be described as "POG"
    THAT'S SUCH A GOOD IDEA HOW HAS NOBODY THOUGHT OF THIS

  • @KSPL-qm5sj
    @KSPL-qm5sj 3 місяці тому +40

    Most of your ideas are actually awesome. It's nice to see someone who understands minecraft (and its problems) at a deeper level than whining something about good ol' days.
    I always keep forward for your next videos on this topic. Keep a good work and have a great day!

    • @GreenJab
      @GreenJab  3 місяці тому +3

      Glad you like them!

  • @KnightofPie
    @KnightofPie Місяць тому +9

    I have a document with all the changes I think Minecraft needs and its crazy how similar some of these are to my ideas. I feel like you generally understand the balance between difficulty, vanilla feeling, and creative freedom that is needed. Well thought through.

    • @GreenJab
      @GreenJab  Місяць тому +4

      I’d be interested to read your list, see if there is anything I have missed or perhaps ideas which might be better than mine. I will be waiting in the discord

  • @humanguyalsoperson7987
    @humanguyalsoperson7987 3 місяці тому +13

    I love the enchantment idea because theres also the idea that if you have more of the same book it has a better chance so have to balance consistency with power if you don't have enough books

    • @GreenJab
      @GreenJab  3 місяці тому +3

      correct, additional you could combine books to have to fit more enchants to have a chance of being picked in the smaller space, but will cost more and more to combine, so yet again another soft cap there too

    • @justjordan6147
      @justjordan6147 2 місяці тому +1

      Nah fam I wanna repair MY DAMN ANVIL LIKE WHY CAN I NOT?? I understand that enchantments are valuable but why not two separate durability bars, one for magic/enchanting which would include naming. And one for the material side which could be repaired and would not break the anvil but the magic side would no matter how low the material side is.

  • @hyarin9460
    @hyarin9460 3 місяці тому +12

    I love your suggestions! Minecraft's community are great with idea-making

    • @GreenJab
      @GreenJab  3 місяці тому

      I think so too!

    • @Little-rb6rb
      @Little-rb6rb 23 години тому +1

      @@GreenJab just out of curiosity, what's your favorite color?

    • @GreenJab
      @GreenJab  21 годину тому +1

      I believe that to be self evident

  • @sirondium
    @sirondium 3 місяці тому +25

    Idk, to be honest, the netherite anvil is a clever solution, but I also feel like it undermines the limitations you put on enchanting in the first place.
    The curses opening up more enchantment slots feels more elegant imo.

    • @GreenJab
      @GreenJab  3 місяці тому +5

      the cost is supposed to be high enough that you can have some powerful gear, but you will generally save them for special occasions and most of the time use gear that has the limitations, rather then how it currently is where your god gear is you main gear

    • @sirondium
      @sirondium 3 місяці тому +1

      @@GreenJab I mean I understand the concept, but it basically just reintroduces god gear but grindier. It’s a creative idea but I’m not sure I’m as in love with it as some of the other fixes in the video :)

    • @justjordan6147
      @justjordan6147 2 місяці тому

      @@sirondiumI’d rather have the anvil have two durability bars which can added by enchanting it. Shocker or just having it nearby a table, and what if you could make different enchanting heads with materials combinations.

    • @crimsonplanks623
      @crimsonplanks623 8 днів тому

      This will be a great opportunity to add more curses to the game, like taking damage in contact of water, making the player slower when hit, and more...

  • @Christewks
    @Christewks Місяць тому +5

    I really liked your fishing ideas. Adding bait is a great way to balance early and late game. And with the autocrafter everything can still be automated for those who want to put in the effort.

    • @GreenJab
      @GreenJab  Місяць тому

      Glad you enjoyed!

  • @solvult7284
    @solvult7284 3 місяці тому +37

    a sandbox allows the players to find creative solutions to their problems but in minecraft all the solutions r already made for u

    • @justjordan6147
      @justjordan6147 2 місяці тому +3

      HMMMMMMMMMMMMM THIS BROTHER SPEAKING IT

    • @playerone740
      @playerone740 2 місяці тому +1

      ​@@justjordan6147 FAX 🗣️🔥🔥🔥🔥💯💯💯

    • @Netist_
      @Netist_ 2 місяці тому +4

      This wasn't always the case, but it's definitely the case in the most recent versions of the game. For a game about building, you'd think the player would be encouraged to build. But instead, we get pre-generated villages and elytra that let you travel the world without building a single block of infrastructure.

    • @solvult7284
      @solvult7284 2 місяці тому +2

      @@Netist_ unfortunately a bed out in the open is the same as building a mansion

  • @elliestern
    @elliestern 3 місяці тому +8

    I’ve always wanted a way to go fight the dragon in peaceful- I like the idea of mob behavior changing in peaceful so hostile mobs become passive and there are non violent ways to obtain materials which still require some level of skill. Like maybe trading with witches to get redstone and bottles instead of killing them, or shearing zombies into skeletons for rotten flesh, or using a fishing rod to pull blaze rods off a blaze. I like Minecraft for mining and building so peaceful fits my play style better haha. The end fight would still be a fight as normal but with different difficulties. Idk lol

    • @GreenJab
      @GreenJab  3 місяці тому

      redstone you can buy from clerics I believe, rotten flesh from fishing, blaze rod could be interesting. I have plans for the ender dragon in part 3

    • @elliestern
      @elliestern 3 місяці тому

      @@GreenJab Yea that’s true I just like the idea of passive versions of hostile mobs :)

    • @justjordan6147
      @justjordan6147 2 місяці тому

      @@elliesternI love your idea of actually interacting with the mobs instead of them being there doing nothing or just plain gone. The sheering of zombies doesn’t seem vanilla to me but I think it would be that zombies would occasionally just drop some something and for skeletons you would take some body parts and feed or pour milk on em to give them a regeneration affect which would have teirs. Honestly you have some good ideas 💡

    • @elliestern
      @elliestern 2 місяці тому

      @@justjordan6147 Thank you :) I like your ideas too ^^

  • @eruick047
    @eruick047 3 місяці тому +21

    I really think in addition to all that, it really needs to be said, please for the love of god Mojang ADD A TUTORIAL. A specific tutorial world; or a guidebook that you spawn with that gives information as you come across one entity, item, location or biome; or even just a pop-up with it's own UI to tell players what is going on. You can't expect ALL players to be fully aware about everything in the game, why does it matter if you fix fishing, if any new player wouldn't understand or even know fishing exist. Minecraft has had a "Wiki Game" problem for so long we really need it.

    • @GreenJab
      @GreenJab  3 місяці тому +9

      Although Minecraft definitely has a 'wiki game' problem (I remember needing to memorise crafting recipes and block ids), I don't think a tutorial world is the way to go, nor pop ups, guide books, and other suggestions. It is a difficult thing to get right, but if done well, can be great, done not right can actively hurt the game

    • @leonicomil6167
      @leonicomil6167 3 місяці тому +5

      Maybe, include written books in villages, strongholds and other structures with information that the player could use? The chiselled bookshelf already exists so adding those wouldn't be too hard.

    • @GreenJab
      @GreenJab  3 місяці тому +3

      @@leonicomil6167 interesting idea. although would it fit lore wise as i don't think there is any pre-existing writing in the game. It would have to be somewhat cryptic, i.e. don't just tell the player what to do, also there is the problem with language. I wouldn't want to see this become a standard use for all things 'tutorial' but could be fun for a few specific things, like possibly how the beacon works. It's not perfect, but it being an 'in-game' find and not something that is thrown in your face immediately makes it far better than many other ideas.

    • @Harriet-MarieHaines
      @Harriet-MarieHaines 3 місяці тому +6

      Minecraft should focus on indirect tutorials rather than directly showing the player 'how to play minecraft'. Since there isn't one way to play the game, it's it works better if Mojang tells players how things work through subtle hints like the ruined Nether Portals as an example

    • @leonicomil6167
      @leonicomil6167 3 місяці тому +3

      @@Harriet-MarieHaines Absolutely! The books don't have to be direct at all.
      Additionally, I will copy-paste what I said in the discord yesterday:
      "Yeah, this wouldn't have to include every aspect of the game. Maybe this could be used as a way to introduce the new mechanics to players coming back! As for the lore, it fits because you could say that the ancient builders wrote those books in order to teach the future generations about the world. Expanding on this, maybe you could actually get some books from archeology too, perhaps telling you about the deep dark and mineshafts."

  • @hylobateslar4151
    @hylobateslar4151 3 місяці тому +51

    The 1.22 blogpost was a joke, but unironically if this was 1.22 it would be the greatest update.

    • @GreenJab
      @GreenJab  3 місяці тому +12

      It will make minecraft great again

  • @graehart
    @graehart 3 місяці тому +8

    What a great follow up video!
    The atlas is amazing. Ready to ship. No notes. Mojang hire this man.
    I think the enchanting ideas are going in a great direction. I'm still not sold on biome specific trades for both gameplay and astetic reasons.
    I like the idea of enchantments leveling up with villagers instead of combining books because 3+3=4?
    What if librarians didnt know any magic but instead had slots to 'learn' from the player placing an enchanted book into a lecturn and trading them a book and quill to lock it in and leveling them up increases the enchantment level.
    I think the chiseled shelf should remove all rng from the table. 14 regular and 1 chiseled you could control what you put on for an increased cost.
    The goal being to create a magical library as you explore and loot and really feel and see your progression as your collection grows in size and power.

    • @GreenJab
      @GreenJab  3 місяці тому +2

      I have my own ideas on how the chiselled bookshelf will work. I still want that randomness

  • @utthejj9063
    @utthejj9063 Місяць тому +4

    oh my god i feel silly for leaving a long paragraph about some cool changes id like when some of the exact same ones are said here
    looks like we are on the same page

  • @SuperDZ555
    @SuperDZ555 Місяць тому +5

    28:05 something i would like to mention is suspicious stew should only be stackable when crafted, not when found naturally, because otherwise one could have some way to see what effect a naturally generated suspicious stew has via stacking it on top of a suspicious stew they already know the effect of (via crafting or milking)

    • @GreenJab
      @GreenJab  Місяць тому

      fair, but I find that too minor of an issue to worry about

    • @dylanjonesSD
      @dylanjonesSD 19 днів тому

      You already can find the effect by double clicking similar items into a chest. That will send all suspicious stews with the same effect into the chest

  • @nati0598
    @nati0598 3 місяці тому +15

    I remember that a mod Map Atlas exists, this is basically exactly what I wanted from minecraft maps like in this video.

    • @nati0598
      @nati0598 3 місяці тому +3

      Also about the food, some people don't like having short stamina bursts during long explorations, but I think that making the saddle craftable is a good way to avoid it.

    • @GreenJab
      @GreenJab  3 місяці тому +2

      Yeah I half bring it up here, but it its just a make one and is just adds everywhere you go automatically and has the ui marker system I don't want. You can see it when I 'merge' it, minimap and normal maps into 1.

    • @GreenJab
      @GreenJab  3 місяці тому +2

      @@nati0598 Yeah, buffing rails/horses would hopefully cover the gap that nerfing sprinting will make, thats the idea. Have each type of movement have a best use case.

    • @nati0598
      @nati0598 3 місяці тому

      @@GreenJab I might have played an older version of this mod, but don't you need to supply it with empty maps first? And you can add filled maps to it anyway.

    • @GreenJab
      @GreenJab  3 місяці тому +1

      the one I have played doesn’t use the existing map system at all. so idk

  • @omegahaxors3306
    @omegahaxors3306 3 місяці тому +5

    Small pushback on having bigger food cost more use time; I added that system and it sucks. All it does is make your finger hurt from having to hold down the button for so long. It was removed milliseconds into playtesting from just being such an annoyance. There was also an issue where some of the smaller food items became really overtuned as they provided more saturation per second.

    • @GreenJab
      @GreenJab  3 місяці тому

      That is why I did a bunch of calculations and testing to make sure that larger foods still give more hunger per second overall, and that larger foods don't feel like they take forever to eat, but long enough to possibly warrant smaller foods if you would like.

    • @omegahaxors3306
      @omegahaxors3306 3 місяці тому

      @@GreenJab Damn that's some dedication, sadly I wouldn't be able to do that on my end because of just the scores of food items that get added in modded is astronomical.

  • @purrowpet
    @purrowpet 3 місяці тому +6

    To add to the food changes, more of the expensive or rare or hard to use foods could have some other bonus utility, like extra fast consumption speeds. Pumpkin pie is a good candidate. Gapples give magic effects, garrots give superb saturation, and pie slides right down the gullet.

    • @GreenJab
      @GreenJab  3 місяці тому +2

      As I generally want food time be directly linked hunger, I think a better option is the stamina provided. I currently haven’t changed the vanilla values but since almost knows the saturation values of food, I could make it so the “simple” foods give less saturation than the more “complex” foods like the pie to give more incentive to using them

    • @justjordan6147
      @justjordan6147 2 місяці тому

      @@GreenJabyup and I just wanna make sandwich would have been easier to add a coock during that pillage and village update which would make the food actually important to villages and pillagers would send sneaky pillagers to steal food and mark out locations of villages and you either stop it let it happen or see the aftermath of one.

  • @Chillifire21
    @Chillifire21 3 місяці тому +5

    All I'm gonna say is, keep making videos like this. I adore videos that address key issues with the game and it's mechanics and clever ways on how they can be fixed.

    • @GreenJab
      @GreenJab  3 місяці тому +2

      I have plans for one more long video like this to complete the trilogy before I then dive into making the mod. I don’t want to feel a need to do this forever, and by the third video I would have talked about most main gameplay elements, especially those that have been in the game for a while, as I am not as familiar with the newer stuff and also am yet to see the long term effect of them. but once the third video is done and the mod has been mostly developed, I’ll see if there is anything else to talk about in smaller videos

    • @Chillifire21
      @Chillifire21 3 місяці тому

      @@GreenJab I'm all for it. Gl on the video and mod :D

  • @Buzz.co1
    @Buzz.co1 Місяць тому +4

    Fixing travel fixes most of the issues with the game, as the world itself is the foundation on which the game is created. Once travel is fixed, then combat, then enchanting, then whatever comes next. With the fix of travel things like the enchantment books being locked to different biomes doesn’t feel that bad, same with getting different blocks and fighting different enemies.

  • @enderslayer99og
    @enderslayer99og 17 днів тому +2

    This guy casually just dropped the greatest set of improvement suggestions

    • @GreenJab
      @GreenJab  17 днів тому +1

      dropping*. there is still another video yet to come. but thank you

    • @enderslayer99og
      @enderslayer99og 17 днів тому

      @@GreenJab pog

  • @dr_big_yoshi
    @dr_big_yoshi 3 дні тому +1

    I think rotten flesh would be another good bait for fishing. Very abundant in the early game, also gives it a use

  • @justjordan6147
    @justjordan6147 2 місяці тому +4

    All I want is fun combat and chill time with the homies.

  • @lexiu6036
    @lexiu6036 2 дні тому +1

    the bit about beacons reminds me of my idea i had a long time ago; adding a fire resistance effect (as it's quite often used) as a new effect for a beacon, but it would require netherite in some way

  • @kirowilber9121
    @kirowilber9121 2 місяці тому +5

    I keep hearing about how people want a tutorial, and wanting a sort of guide book, but like, The console Tutorial world would be perfect! So you arent giving things to players that they would throw away if they were vets of the game.

  • @kittyluneko
    @kittyluneko 3 місяці тому +6

    really looking forward for the mod !

  • @smile-tl9in
    @smile-tl9in 2 місяці тому +2

    I feel like we should provide an alternative for late game iron other than golem farms.
    Maybe adding a miner villager that can trade iron.
    And creating underground ore-rich vein underground biome. When a miner regularly visit such a biome, his supplies and prices increase.
    Finally we should give special tools to guide the miner to their favorite biome

  • @DanDaFreakinMan
    @DanDaFreakinMan 13 днів тому +1

    31:50 I like to think that fishes don't like fermented spider eyes, so they aren't as likely to nibble it, aka more treasures 😂

  • @Mushroom38294
    @Mushroom38294 29 днів тому +2

    10:15 I always say that the happiness system villagers have is too simple and the fact that you can just force them to sit in one spot and still get ridiculous discounts is stupid. Glad to see someone voice this in a video

  • @zacharyfarol1019
    @zacharyfarol1019 Місяць тому +2

    I for one am a great fan of your enchanting system changes. The system itself is a big improvement, but also the over-enchanted items do wonders to improve the looting systems for exploring, without adding “new” stuff. In tandem with your other changes like the tool belt, it feels like a great addition

    • @GreenJab
      @GreenJab  Місяць тому

      I also very excited about the enchanting changes. recently as I’ve been figuring out the details around the chiseled bookshelves, I’m actually more excited a out that than even the anvil changes, over enchanted loot and stuff. I can’t wait to get this mod up and running enough to start truly playing around with it

  • @odilazulixl5351
    @odilazulixl5351 5 днів тому +2

    Very nice changes. The only thing I'd say is bad is draining tons of stamina to heal when sneaking since you wouldn't be able to run or regain stamina while sneaking and it would punish the player for sneaking after being damaged, which you would want to do even if you didn't want to heal right then and there. Plus it's counter intuitive to get tired and not being able to run after standing still. Instead I would make it so that when sneaking, you heal by using hunger directly instead like the old days.

    • @GreenJab
      @GreenJab  5 днів тому

      although yes you are “standing still” but I would argue trying to heal yourself would take more energy than sprinting so it still make sense. It becomes another game mechanic to actually engage and manage with rather abuse after 10 minutes of gameplay

  • @Right_Sune
    @Right_Sune 3 місяці тому +3

    All these ideas are great, and I would say "They should add them right now!!!!" However, if they did, the the community would literally kill Mojang. You see, the community likes updates, but not really changes to the game. Even when they tried just changing the piston sound, it was immediately reverted because people hated it so much.
    P.S I think your fishing ideas were good, although I think you should just leave normal fishing as it is and then add the bait fishing separately.

    • @GreenJab
      @GreenJab  3 місяці тому

      they want updates, but they don't want change, so mojang adds stuff which doesn't change the way you play, then they complain that they aren't adding enough because they don't need to interact with it

  • @rawsome1234
    @rawsome1234 Місяць тому +2

    Hi! I watched your previous video and while i don't agree with everything, the enchanting section was something I actually really enjoyed and agreed with. However, with the netherite anvil idea, there's a massive problem. In game design, there's a phrase: "Players will optimize the fun out of the game". This is obvious in minecraft: villagers, enchants, iron, raid, and XP farms, and so on. It's probably even one of the reasons that people don't enjoy the game as much anymore, because to them there is an "optimal" way. The netherite anvil is a neat idea in theory, allowing you to use the weapons with Sharp VI and such, but in practice it would probably result in more grinding and a longer way to get max gear. Having the netherite anvil not have a cap means that players will eventually find a way to make god gear again and eventually casuals will be able to lookup a youtube video and just copy someone's homework

    • @GreenJab
      @GreenJab  Місяць тому

      I agree. And I have had that phase in my mind the entire time when coming up with these ideas as it is something I had done and seen many times, especially as I was apart of the the technical community. that is why I have tried to make the “most optimal” way of playing, actually just playing the game. removing the ability to enchant books and modifying villagers, while it also being more beneficial to put enchanted books into the chiseled bookshelves rather than use them up in the anvil means that to get “max” gear takes has a much different meaning. I’ll be going over the entire new enchanting system including details not mentioned in these videos and what effects they will have in part 4, which will be the full change log released when the mod is fully released

  • @tsardudebroii
    @tsardudebroii Місяць тому +1

    i did NOT expect a market garden in a minecraft video!

  • @lasercraft32
    @lasercraft32 3 місяці тому +6

    I think instead of putting ingots into fishing loot pools (which tbh doesn't make much sense, even compared to the other fishing items) they should add new types of fish that do different things (whether being a potion ingredient or better food source) which can ONLY be obtained through fishing.
    I also think that more items than just spider eyes should be usable as bait, such as rotten flesh, phantom membranes, glow ink sacs, rabbits foot, tropical fish, etc. And each type of bait could effect your odds of catching different things (like, what if they had a more expensive item to use as bait, which increases the odds of getting treasure, and other bait increases the chance of fish or junk? That could work nicely I think).

    • @GreenJab
      @GreenJab  3 місяці тому +1

      As I am not mojang, I am not in a place to just be adding items in this way, I’m suggesting already existing items that would make half sense atleast, but if mojang were to update fishing they could add more stuff to the game to fill this purpose. I’m terms of loot there is a possibility to do something like that, I’m just starting it by keeping it simple with the one type

    • @monkeeboy830
      @monkeeboy830 3 місяці тому +1

      i feel as though adding more items as bait fits more into addon territory

    • @lasercraft32
      @lasercraft32 3 місяці тому +1

      @@monkeeboy830 True...

  • @tafferinthedark
    @tafferinthedark 18 днів тому +2

    Funnily enough the part I hate the most about vanilla maps is the marker system and not the map juggling. I recently decided to finally use a map mod (Antique Atlas) just because placing markers on a map should be a simple thing. That thing of having to place a banner and needing a freaking anvil to name it so the marker on the map can have some description is too annoying for me.

  • @seanh2785
    @seanh2785 3 місяці тому +3

    I think all of the ideas you have presented here have great merit! These changes would do a lot to encourage fun gameplay loops instead of tedium (in my opinion). I get the feeling that a version/mod with these changes would be exploration focused and players would be encouraged to engage meaningfully with the game world! I'm going to spend a while thinking over all of the ideas you presented here!

  • @Sutairu_sel
    @Sutairu_sel 3 місяці тому +5

    36:56 I have another idea for the rearing mechanic:
    Police horses are trained to tolerate pain and are trained to not be startled as easily. My idea is that, the longer you train a horse in a combat situation, the less it will rear back. Of course, this could also come with the drawback of recently tamed horses being very prone to rearing.
    Another idea, this time for the coal beacon:
    Night Vision is amazing, but the beacon should also have the functionality of a torch, acting as a deterrent in a wide radius.
    Coal beacon range starts at normal beacon range. NV effect has +5 base range compared to the torch function.
    Tier 1: Night Vision, Medium hostile mob spawn rates.
    Tier 2: NV, Low Spawn rates.
    Tier 3: NV, No Spawns.
    Tier 4+: +5 Range per Tier.

    • @GreenJab
      @GreenJab  3 місяці тому +1

      the idea is to help you see at night, but because it’s just night vision it won’t stop mob spawning so it’s not too powerful

    • @Sutairu_sel
      @Sutairu_sel 3 місяці тому

      @@GreenJab that's a good point. NV can be annoying when trying to light places up, so I thought that maybe the beacon could help with that as well.

  • @SenrabMJam
    @SenrabMJam 3 місяці тому +4

    I initially hated your enchantment system from the previous video, but the more i thought about it, the more I liked it. I like the choices that it forces you to make, however the main part of it I disagreed with was the cost/limit, as it felt too low. This is something that would require playtesting and balancing, but after thinking about it, this was pretty much my only issue with your system. Now I have to think about how the netherite anvil changes things, and I'm not sure how to feel about it. On one hand, I like that it removes the cap, but on the other, I also have an initial negative reaction to losing mending.
    One thing I LOVE, though, is the chiseled bookshelf idea. I've wanted the enchantment table to be more useful for AGES, and this idea both makes sense, feels like it would fit in the game, AND makes the enchantment table more useful.
    I feel like the stamina system could be helped by some extra enchantments, too. Maybe something that makes you recharge stamina faster or makes your stamina get consumed slower. That way, the player would have means to negate the effects of the system in the endgame, which when combined with the enchanting system, would offer the player a choice between whether they want more protection, stamina uptime, or more durability (maybe two of these, but again, that just goes back to balancing needing to be done).
    Really good stuff again! I really like these ideas, and I appreciate how you're making me think about all these things in the game that I haven't really considered that much

    • @GreenJab
      @GreenJab  3 місяці тому +1

      If its making you think, then that's all I can ask for. The 'cost/limit' was never something I had set and was always going to require playtesting. The mending for the netherite anvil, yeah its a little forced, but it's design that way so that it has to be an ongoing cost, not something you can 'one and done' and forget about from then onwards

    • @monkeeboy830
      @monkeeboy830 3 місяці тому

      On the note of extra enchants for the stamina system he said that lower tiers of armor would take less stamina to run in compared to higher tiers which is pretty much what you are talking abouy

  • @TheSpencermacdougall
    @TheSpencermacdougall 2 дні тому +1

    As someone who recently decided to use a map in their world, I want that map book.

  • @timer192
    @timer192 2 дні тому +2

    The main problem is that the players can literally access the 2nd best gear in the game on day two

    • @GreenJab
      @GreenJab  День тому

      I say something small in part 3 about this, but overall there isn’t much you can do about this without making vanilla no longer vanilla

  • @uhhhhh......1680
    @uhhhhh......1680 3 місяці тому +3

    I forget if this was talked about in the first video, but I feel like structures spawn too frequently, I wish the game felt more lonely and felt more like your own world. but to expand onto difficulty structure rate could change depending on how hard you set the game, and I feel like it would be nice to have full control of what structures spawned and at what rate. it would be kinda similar to creating a superflat world in legacy console edition where you could control the frequency and if villages spawned, but in this case it would apply to all structures.
    Oh and if we're talking about customizing structure frequency and stuff why not be able to control many more world parameters, similar to how you could back in 1.12, but maybe this time if possible the ability to mess with world height and world border. And for the people who don't feel like making their own presets there could be premade world presets to go along with that.

    • @GreenJab
      @GreenJab  3 місяці тому

      Yeah structure commonality was talked about in the first video. If difficulty does become pre-sets of game rules, and generate structures turns from a boolean (on/off) to a float (between 0 and 1), there is potential for the difficulty to modify generation, only problem with that is there is no other game rule tied to world gen so it is a little out of place.
      In the 'real history' section, I originally had in the script talking about the full world customisation that used to be in the game, but felt it didn't tie too much into 'survival'. But I do want it back, along side the super secret settings

  • @lasercraft32
    @lasercraft32 3 місяці тому +6

    1:04 "I'll give you a second to go do that."
    *Meanwhile the first video is almost an hour long...* XD

    • @GreenJab
      @GreenJab  3 місяці тому +4

      just a few 3600 seconds then

  • @ElBriTos
    @ElBriTos 2 місяці тому +3

    21:40 I have seen in a mod for Minecraft alpha called NSSS, a running mechanic where depending on how much health the player has, they will have more or less time to run and then have a rest. And if we can add that now the hunger bar will only decrease if the player is regenerating health, but does not regenerate health when he is running, meaning that the less life he has, the faster he stops running he will be able to regenerate his health until the hunger bar Stamina is full (as far as the health bar is full) I don't know if you understood me correctly, I only recommend you see the mod.

  • @auxin903
    @auxin903 27 днів тому +1

    i like a lot of this but phantoms attacking for not having a house feels like a hard mode thing. In my opinion i think its fun to late players "sleep out" and camp as they explore. Especially since many dont want a house

    • @GreenJab
      @GreenJab  27 днів тому

      i just mentioned it cause I thought it was interesting, but I have a far better idea for them in part 3

  • @omegahaxors3306
    @omegahaxors3306 3 місяці тому +1

    12:14 to expand this idea a bit; give them polyarmory. They first get a set of leather then you can add chain overtop of it.

    • @GreenJab
      @GreenJab  3 місяці тому

      Why would villagers be able to wear 2 sets of armour if we can't?

    • @omegahaxors3306
      @omegahaxors3306 3 місяці тому +1

      @@GreenJab They're polyarmorous.

  • @edenengland1883
    @edenengland1883 23 дні тому +1

    saturation actually regenerates hp very once your hunger is completely full, so diamond and lapis pyramids should be swapped, making a full diamond pyramid extra valuable
    or maybe make diamond resistance and netherite be saturation

    • @GreenJab
      @GreenJab  23 дні тому

      I have already thought of this 'issue' but I believe that it's balanced enough to be ok as im making saturation only automatically heal hunger, not stamina, so its still the natural stamina healing, which again means it will slowly, and not at all when running and stuff, unlike regen

  • @sonicmeerkat
    @sonicmeerkat 3 місяці тому +4

    the simple paint drawing funilly enough shows the biggest issue with most progression mods, either nerfing everything so heavily it becomes a chore to even progress to stone tools or just uncapping the few limits the game has with minimal effort to reach the modded content.
    these two videos are honestly the most well thought out critiques of the game i've seen, not just pointing at the problem and saying a suggestion out of obligation but actually considering game design and progression paths throughout, like netherite anvils with over enchanting would never come up in the usual minecraft is too easy video.
    there is one thing i would like to add though and it isn't so much game balance related as it is feedback related, and that would be mobs interacting with the enviroment naturally.
    key word on naturally because the only post notch mob to interact with the terrain is the wither which has to be summoned, with one additional interaction given to zombies breaking down doors, with just those 2 exceptions the mobs ability to interact with the terrain has remained the same since beta which is honestly ashame and with mob ai being changed to need line of sight to track it is way way too easy to make them forget you by placing a wall anywhere.
    something as simple as memorising the cords they last saw the player and having to check the location before deagroing would be great, and with how easy it is to place blocks it should be fair mobs be able to interact with them, the creeper and spider are fine as is but the zombies already break doors so why not have them dig blocks as well? limit it to 1 or two because they're basic but endermen who are easily exploited with a floating ceiling could pick up and place behind them rapidly, enough to slow them down to get hits in but fast enough you need to repair your bunker.
    and the warden being big and hunking and needing to use a sonic blast to hit the player, save the ranged attack for when the player are above them but when they're on or in the ground, make them dig a chunk out like the wither does, having them be able to dig through the ancient cities walls as they sprint at you would legitimately be terrifying.
    also small buff to pets to make them more useful, make them proactive instead of reactive, instead of attacking a mob you hit or has hit you, make them react to them agroing directly, have cats chase away agro creepers instead of ignoring them, make parrots sound out when a mob agros onto you when you haven't been in combat for awhile, and then allow mobs to directly agro onto your pets as well, then you could diffrenciate wolves pack behaviour of also reacting when other wolves get agroed much like they do when wild against the player or foxes which only care about themselves cause they sorta just mob together.
    also beacons should affect tamed mobs not just ridables, regen and resistance are already broken on the player so having them on your pets would stop them randomly dying in your base to a stray mob they decide to attack.

    • @GreenJab
      @GreenJab  3 місяці тому +4

      Thank you so much for spending the time to write this comment. It means a lot. I wouldn't be discussing these ideas if i didn't think they would have at least some merit to them. That graph has been my favourite image when discussing my ideas with others as it really shows where a lot of the problems lie. That graph came to me after playing a bunch of ROTMG where first early game can be pretty quick, but each tier especially late game becomes exponentially hard too get.
      The biggest problem with the mob changes you presented is it will go against modern mojangs philosophy of "bad things happen, but its the players fault". Stuff like the creeper and endermen would never be added today but have become to iconic to remove at this point. The only reason the wither can break blocks is because it can only be spawned by the player themselves. With pets pre-attacking, it assumes that you want to kill every mob you come across which isn't always the case, plus there are cases where wolves are programmed not to attack creepers because that would be suicide.
      I have had some thoughts on how to address mob AI in general, and although I don't want to change it too much as they are supposed to be simple, I have thought of the 'remembering your last location', and I feel it is something that could be tied too difficulty such that on easy they are quick to forget where you are but on hard you better hide or they will find you.
      The parrot making the sound of a mob when it aggros you if it hasn't for a while is actually a really good idea that I haven't heard of before, and would give them an actual use too bring with you as opposed to how they just make seemingly random sounds to throw you off-guard.
      I only had a horse in the vid, I do say 'pets and mounts', which include wolves cats and the like.

    • @sonicmeerkat
      @sonicmeerkat 3 місяці тому +2

      @@GreenJab all good, and yeah modern mojang philosophy is something I personally disagree with precisely because it contradicts features already iconic to the game, and with mojang doing a 180 with auto crafting I do genuinely hope they do more.
      But yeah do think having it difficulty dependant would be best anyway, something to actually differentiate medium from hard.
      Thanks for responding to my comment btw, I know I woffle on a lot lol

  • @bruvance
    @bruvance 28 днів тому +1

    Oh I really like the exercise and gossip idea lol.

  • @hatmanbuilder
    @hatmanbuilder Місяць тому +2

    This is the first video of these "I fixed Mincraft" ones that I'll give a like. You are not trying to turn MC into some other game, or make it harder because "I WANT HARDCORE SURVIVING!", you are improving it while keeping it's heart of the ultimate freedom. I liked a lot of the ideas and would totally try them in a mod.
    I still have an issue with the word "fix". Minecraft is not broken and doesn't need fixing. However some improvements are always welcome.
    And special thanx for Skyrim music!!

    • @GreenJab
      @GreenJab  Місяць тому +2

      Thank you. I tried really hard to stick to minecrafts freedom philosophy as so many other “fix” videos just don’t maintain. I’m also looking forward to using them in a mod, I just have to make it first. I also have a slight problem with the word “fix”, but that’s the UA-cam game. that’s why I made sure to add “survival” not just “minecraft” and fix felt like it wasn’t too far away from truth and not some straight up lie, but at this point I can’t really change it. Even if yoi don’t think it’s a perfect “fix to survive minecraft”, these are just some solutions to problems I personally have felt from playing the game for 13 years

    • @hatmanbuilder
      @hatmanbuilder Місяць тому

      @@GreenJab If you'll make it into a mod, I sugest you to make it modular if possible, so people can chose what changes they want and ignore the ones they don't want. Anyway I'm looking forward to it!

    • @GreenJab
      @GreenJab  Місяць тому

      @@hatmanbuilder it’s already been worked on. Version 0.1 has been released in the discord so far

    • @keanes8608
      @keanes8608 Місяць тому

      @@GreenJabaye that’s great to see!

    • @keanes8608
      @keanes8608 Місяць тому

      It is a little broken, you can’t avoid that. But by no means is it as broken as people lead on.

  • @pizzatheslice1911
    @pizzatheslice1911 2 місяці тому +1

    Amazing videos. I didn't really think I'd be able to find the patience to watch these two 1 hour videos back to back, but here I am, astonished. Your ideas are great and I hope they get more wide spread recognition!

    • @GreenJab
      @GreenJab  2 місяці тому +1

      Thank you, I’m glad you enjoyed them. I hope they get more recognition too.

  • @Netist_
    @Netist_ 2 місяці тому +7

    Honestly I think Netherite in general is very poorly implemented. They released an update that everyone was begging for, which overhauled cave generation and made exploration so much more exciting. Yet ancient debris is implemented in such a way that the best way to get it is to simply strip mine the bottom of the Nether. It's bafflingly awful.

    • @GreenJab
      @GreenJab  2 місяці тому +1

      I am partially addressing it in part 3, but haven't thought of a full way to make it interesting while keeping it to its rarity and stuff

    • @keanes8608
      @keanes8608 Місяць тому

      @@GreenJab Proper Nether caves, a lot rarer than the Overworld but more of a chance to have Debris exposed. Encouraging more exploration but not ruling out strip mining. Could even make Debris more common just above the lava sea, underneath the nether, cliffs? Giving striders more of a use.

  • @armsorami2702
    @armsorami2702 3 місяці тому +2

    First, I was like bro is yappin. Then, I realized... Nah, bro is cooking 🔥🔥🔥

  • @JosephsStuff
    @JosephsStuff 2 місяці тому +2

    A note on removing the ability to enchant books from the table, maybe allow the grindstone, which is used to "Repair and Disenchant" to disenchant by moving some of the enchantments onto a book

    • @GreenJab
      @GreenJab  2 місяці тому

      I’ve played with a mod similar and it is far too OP

  • @minecraftermad
    @minecraftermad 3 місяці тому +3

    any ideas on what should be done about beds skipping night too easily?

  • @_supersolar
    @_supersolar 2 місяці тому +3

    i still maintain that minecraft, like most games, would benefit from implementing Warframe's modular upgrade system.

  • @NetoSutam
    @NetoSutam 3 місяці тому +4

    I think making the map similar to what Animal Well has could be a good idea, just let the player draw and erase over the map, maybe with ink sacs or dyes to have different colors

    • @GreenJab
      @GreenJab  3 місяці тому +4

      I am trying to reuse the current map system rather than adding a whole new way to create maps

  • @icedude_907
    @icedude_907 2 місяці тому +2

    Good video. I'm really on board with the run stamina system.
    I've been theory crafting my own potential changes to the game and my thought was to boost the hunger drain of heavy armours (especially iron), but separating the ability to sprint into a simple adjacent "stamina" mechanic is brilliant. I can envision sweet berries and honey bottles becoming a niche item rather than being entirely useless under this mechanic

  • @hllyenaylleth9576
    @hllyenaylleth9576 10 днів тому +1

    I disagree with the saturation idea for normal survival. For hardcore, it would be fitting for that game mode.
    Food could instewd give various temp buffs. They could stack in duration, up to a certain time. The trade off, is food can be eaten at any time, even when at full hunger. However, when eaten at full hunger it doesn't affect the saturation or hunger bar, just the buff

  • @kadincool
    @kadincool Місяць тому +1

    For the beacons segment, I like the concept but i feel that they should need 1 layer for teir 1 and 2 layers for teir 2 since a netherite beacon is practically unattainable

    • @GreenJab
      @GreenJab  Місяць тому

      well currently you need 4 layers to get tier 2, so I think 3 layers is fine. besides, netherite beacons is supposed to be close to unobtainable, but still possible for those who really want to grind, ancient debris gives resistance 1-2 Wuxi his what we currently have, netherite giving 3-4 is just bonus

  • @ReikMeik
    @ReikMeik 28 днів тому +5

    The Totem of Undying when broken should be called the Totem of Dying, I think it’d be funny Lol

  • @hex7557
    @hex7557 3 місяці тому +2

    Just watched part 1 and found out there’s a part 2 love your ideas

    • @GreenJab
      @GreenJab  3 місяці тому

      thanks. part 3 is also in the works

  • @aiellamori
    @aiellamori 3 місяці тому +3

    I can't help but compare Minecraft's villager system to the NPC system in Terraria. I hate that I can't see the villagers as people but only resources. I wish this game had something similar. Mechanically similar, too. You shouldn't have ANY control over what they sell. What they sell is what you get

  • @decare696
    @decare696 3 місяці тому +4

    The wandering trader only spawning on natural blocks would take him away from skyblock.

    • @GreenJab
      @GreenJab  3 місяці тому +3

      What I mean by natural blocks is stuff like dirt/grass/stone. not necessarily blocks which have been placed by the player

  • @Buzz.co1
    @Buzz.co1 Місяць тому +2

    Stronger enemies could spawn lower in the Y levels such as Skeleton Spider Jockeys and mobs wearing more armor such as a Zombie spawning with Iron armor and a pickax. This could also work going upwards where the higher Y levels you go up the enemies also get stronger demotivating players building sky bases early game to avoid mobs forcing players to face their fears. Perhaps even things like the aforementioned potion enhanced mobs could also spawn. Even cooler could be things like sky islands that could spawn with these stronger mobs similar to the Trial Chambers of the deep caves (also adding more reason for Breezes to exist). Perhaps this could be another way of getting skeleton or zombie horses?

    • @GreenJab
      @GreenJab  Місяць тому

      I’m not making mobs harder again when you go up, it’s supposed to be designed for caves. And when I said the potion stuff I also mean to say stuff like armour too

    • @Buzz.co1
      @Buzz.co1 Місяць тому

      @@GreenJab fair enough, having an upward system would require an increase to the height limit to not conflict with mountains especially in amplified worlds

  • @eaterofkirbs4917
    @eaterofkirbs4917 Місяць тому +2

    I'm still not a massive fan of the enchanting system. I like not having to worry about constantly grinding for new tools. What I think would revitalize enchanting is having trade-off enchantments. For example, an enchantment that doubles damage but halves attack speed, or halves damage but heals upon attacking. You could have only one tradeoff enchantment at a time, so you would have to commit to one enchantment. It would encourage diverse playstyles without forcing people to give up their current ones. They could be obtained from enchantment tables when using amethyst shards instead of lapis, which would give amethyst a new use.

    • @GreenJab
      @GreenJab  Місяць тому +1

      Although there may be a possibility for that, I am trying to refrain from changing the surface stuff like adding a new enchant but rather the underlying system like how the anvil works

  • @michaelkindt3288
    @michaelkindt3288 3 місяці тому +3

    Sense so many people want to add more food to the game, I've actually had an idea that would give a point to that. You see, the thing about adding more food to the game Is that the only things food affects are hunger and saturation (which is pretty much just an extra layer of hunger in its current system), making there be not a lot of room for food to serve different nieces, which would make having a variety of food sources do nothing but take up more space. This ultimately leads the only point of adding more food to be for immersion reasons.
    My solution: Make it so that food can heal hunger _and_ health. This would make it so that different foods can have different niches depending upon how much they emphasize healing versus hunger restoration. Since healing is more useful, these would largely be balanced by being less stackable, unless they're harder to attain. Items like soups/stews, beet roots, and pork chops could be more focused on healing, while other items can be more focused around hunger.
    Instant heel potions could maintain their relevance by being the most stackable way to heal In high amounts, at the cost of being more expensive, or just give more uses for potions that instant heel potions can be integrated into.
    The healing effects of hunger would have to be nerf or removed in order to make this work, but I think this will give space for more food variety, while also bringing back some of the old game design older fans have been missing.

    • @hllyenaylleth9576
      @hllyenaylleth9576 10 днів тому

      It would also be cool to have varying food that provides temporary effects. Like being able to mine quicker or to chop wood faster. Maybe move or swim slightly faster.
      It would be cool to have food for fishing. Food that could make getting various items or fish easier or faster.

  • @Jayden89117
    @Jayden89117 Місяць тому +1

    The deep cut from spiff selling his friends body was wild

    • @GreenJab
      @GreenJab  Місяць тому

      Glad someone was able to pick that up :)

  • @holydoggo4822
    @holydoggo4822 3 місяці тому +3

    I 100% agree with mending being removed, it (like totems) create a complete detachment from a core aspect of the game - resource management.

    • @justjordan6147
      @justjordan6147 2 місяці тому

      I’m just going to say that durability really divided the world man. It shouldn’t be something that is shown but felt, I mean yeah it’s okay but I don’t wanna worry about my tools DISINTEGRATING INTO TGE VOID like what if ONLY THE HANDLE BROKE BECAUSE YOU USE WOOD FOR IT AND YOU CAN THEN REINFORCE THE HANDLE 🤯🤯🤯🤯🤯

    • @swileyhedrick2373
      @swileyhedrick2373 15 днів тому

      does it really, though?
      diamonds are still a quicker and more efficient way to regain durability in vanilla

  • @WeakestBrazilianMale
    @WeakestBrazilianMale 3 місяці тому +3

    Dear Mojang:
    YOU SHOULD CONTRACT THIS GUY NOW!!! (glowy eyes and thunder on the background)

    • @GreenJab
      @GreenJab  3 місяці тому +1

      maybe I should just buy mojang

    • @WeakestBrazilianMale
      @WeakestBrazilianMale 3 місяці тому +1

      @@GreenJab at this point even Window itself needs some fixing

  • @parafishsticks
    @parafishsticks Місяць тому +1

    i feel like you should give your items some kind of upgrade so they can be used in the netherite anvil. maybe in an end update you can get an enderite upgrade template which is used with enderite ingots (this is assuming they add a new rare ore in the end) and then used on the tools in a smithing table then they are able to be used in the netherite anvil. I also think lapis should be used in anvils similarly to enchantment tables to give it more use.

    • @GreenJab
      @GreenJab  Місяць тому

      all possibly good ideas, but I’m trying to keep the changes to be as simple as possibly and adding a new ore type definitely feels like “mod territory”

  • @applesaurusrex8075
    @applesaurusrex8075 2 місяці тому +1

    i LOVE that map book idea. genius

  • @kacpergryba2307
    @kacpergryba2307 3 місяці тому +3

    Wait i don’t understand, how does bait increase treasure amount?

    • @GreenJab
      @GreenJab  3 місяці тому

      Bascially, no bait: mostly junk, some fish and little mid
      spider eyes: some junk mostly fish/mid/ little treasure
      fermented: little junk, some fish/mid, some treasure

    • @kacpergryba2307
      @kacpergryba2307 3 місяці тому

      @@GreenJabi understand that part, but doesn’t bait usually make it so more fish are attracted to it?

    • @GreenJab
      @GreenJab  3 місяці тому

      yeah.. I know. but do you have a better idea? plus, it’s a fantasy game, let it be

    • @kacpergryba2307
      @kacpergryba2307 3 місяці тому

      @@GreenJab magnet hook

    • @GreenJab
      @GreenJab  3 місяці тому

      most things under treasure aren’t a metal. also trying to avoid adding new items to the game and instead give other items new uses

  • @user-pw1oh2mw6q
    @user-pw1oh2mw6q 2 місяці тому +1

    Nowadays MC Normal difficulty should be Very Easy mode, for ones that doesn't seek challenge. And features you were speaking about should gradually take place as difficulty rises.

  • @EmeraldCrowz
    @EmeraldCrowz 2 місяці тому +2

    The idea of a map book/atlas really resonated with me. i love that and would love that near exact implementation in a mod.

    • @GreenJab
      @GreenJab  2 місяці тому +1

      I’m glad you do. when I watched nett develop this, and saw the map changing automatically and the full map when right click, I think I felt my heart miss a beat

  • @ItsMias_
    @ItsMias_ 3 місяці тому +3

    Keep up the good work (also just boosting the algorithm o-o)

  • @ultimate_pleb
    @ultimate_pleb 3 місяці тому +2

    I really like the stamina system you proposed it's not perfect but it is simple enough for new players, unintuitive enough for casual players and substantial enough to break up the moment to moment gameplay i think this is well thought out and would be a good addition to vanilla (as long as there's a gamerule that turns it off for people who don't like it. Maybe /gamerule dostaminabar false)

  • @SuperLlama88888
    @SuperLlama88888 3 місяці тому +3

    Wow, this video is filled with amazing ideas! I love your analysis of the current playstyle meta and suggestions for improvements, let's hope someone at Mojang sees this!

    • @GreenJab
      @GreenJab  3 місяці тому +1

      Much appreciated!

  • @hllyenaylleth9576
    @hllyenaylleth9576 9 днів тому +1

    Another note wotthy change, would be how much levels onecould get back after death. It's crazy to die at level 50, and get 8 levels back. A player with 200 levels and a player with 25 levels get the same amount after death. A rework on the exp system would be great

    • @GreenJab
      @GreenJab  8 днів тому

      I plan to make it so that lets say you die at level 200, you get back 100 levels. its still the higher level you are the more levels you loose due to its exponential nature, but feels much better than 8. For xp in general there isn't much more i can do to 'fix' it which is why ive worked around that for the other enchanting/anvil changes

  • @madman2572
    @madman2572 3 місяці тому +3

    I usually watch hour long UA-cam videos in 5-10 minute increments.... Not this time. Setting aside 1 hour tonight to absorb this all at once. I can't wait.

    • @GreenJab
      @GreenJab  3 місяці тому

      I hope you enjoy

  • @turtleboi-dz9jm
    @turtleboi-dz9jm 3 місяці тому +2

    I absolutley LOVED the ferris buelers day off and portal references. Also, this video is AMAZING!

    • @GreenJab
      @GreenJab  3 місяці тому +1

      Glad you enjoyed it!

  • @RngGm
    @RngGm Місяць тому +3

    In a world, while trying to make a villager farm, i chose not to sleep while in a village. All but one of the villagers(excluding the ones trapped in a hole) died
    The difficulty was easy

    • @GreenJab
      @GreenJab  Місяць тому +1

      that's because they die on easy and turn into zombies that you can cure on hard.

    • @RngGm
      @RngGm Місяць тому +2

      @@GreenJab i was going to say how vulnerable(at least from my experience) the villagers were, that that is a problem i believe should be fixed before encouraging players to let the villagers wander the village and that i dont think the leather armor is going to be enough, but i forgot

    • @GreenJab
      @GreenJab  Місяць тому +1

      @@RngGm thats why you build a wall

  • @farbiarnarrr4767
    @farbiarnarrr4767 3 місяці тому +2

    awesome! the ides for the map system sound great! :)

  • @doggobunni
    @doggobunni 3 місяці тому +1

    Why are the chapters not showing up on the seekbar? It's definitely formatted correctly in the description... I swear if UA-cam removes another useful feature for the fun of it...

    • @GreenJab
      @GreenJab  3 місяці тому

      I’ve always had difficulty with UA-cam’s chaptering system. they really need a way to add chapters properly and not some description reader and hope it works

  • @MaikOlszewski
    @MaikOlszewski 3 місяці тому +3

    Making the game harder is not the way, I think this game should try to stick to it's creative sandbox game roots.
    That being said here me out on how difficulty could be tweaked in my opinion:
    So, if you want for example make eating take longer, make it so that this only and gradually applies to harder difficulties, that way the difficulties actually do something.
    I furthermore think that introducing world difficulties would be a nice addition, similar to Terraria. Harder worlds could have different world generation to make iron farms or other ingenuities mandatory and in the contrary make them unneeded on easy since easy worlds could generate more ores or smelting gives more ingots etc.
    Giving the different difficulties meaning and maybe even let us tweak them outside of game rules would immediately make a lot of mods redundant, add a huge boost of accessibility and add replay-ability and fix problems like enchanting along the way without changing anything for old worlds that already have been generated many years ago.

    • @MaikOlszewski
      @MaikOlszewski 3 місяці тому

      I made this comment before I watched the difficulty section of your video. You also made some good points!

  • @sophiescherk9279
    @sophiescherk9279 27 днів тому +1

    I think it would help cool if there was something that could make it so that your dogs cant die. The trade-off might be that applying this item also makes it so your dog cant attack. It would make it so that you could bring your dog places without worrying about them dying, but they also couldnt help you. This could be implemented by the use of right clicking the dog with some sort of item in the same way you dye their collars, or it could be implemented using a nametag easter egg similar to _jeb

    • @GreenJab
      @GreenJab  27 днів тому

      they have just added wolf armour, so this would be redundant

    • @Stettafire
      @Stettafire 17 днів тому +1

      ​@@GreenJabNonscence. Congrats on missing the point

  • @Right_Sune
    @Right_Sune 3 місяці тому +2

    I once saw a video that had a few update/improving ideas for Minecraft, and one of them was an AI ipdate. It would give mobs /pets more personality and funcition, if you know what I mean.

    • @GreenJab
      @GreenJab  3 місяці тому

      there is space for some minor AI updates to mobs, but anything too drastic would take away from minecrafts simple nature

    • @Right_Sune
      @Right_Sune 3 місяці тому

      @@GreenJab yeah I guess that's true