Green_Jab
Green_Jab
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I Fixed Survival Minecraft
Download Link: modrinth.com/mod/fixed
Discord: discord.gg/guCfT7Vdyn
Other mod links and download instructions on modrinth page.
Go watch part 1-3 if you have not already :)
Music:
- C418 (Minecraft): Wet Hands, Dog. www.youtube.com/@C418
- Heroix: DIY, Places. www.youtube.com/@HeroixMusic
- Wintergatan (Box #): Biking is Better (1), Sandviken Stradivarius (2). www.youtube.com/@Wintergatan
- These tracks and license to use these tracks in your videos can be downloaded for free at www.wintergatan.net.
- Mike Morasky (Portal 2): Turret Wife Serenade. portal2game.bandcamp.com/album/portal-2-songs-to-test-by-collectors-edition-2
- Scott Lloyd Shelly (Terraria): Frost Moon, Pumpkin Moon. re-logic.bandcamp.com/album/terraria-soundtrack
- Jeremy Soule (TES V: Skyrim): Watch The Skies. music.ua-cam.com/channels/xgUgElia2ZNaW_xWMuCikQ.html
- WangleLine (ROTMG): Nexus. wangleline.bandcamp.com/album/realm-of-the-mad-god-exalt-ost-vol-1
- Christopher Larkin (Hollow Knight): City of Tears, Radiance. christopherlarkin.bandcamp.com/album/hollow-knight-original-soundtrack
Chapters:
0:00 Intro
3:32 Enchanting
8:14 Transport
12:33 Inventory
13:59 Combat
18:23 Everything Else
23:15 Final Word
Переглядів: 5 143

Відео

How I Fixed (the rest of) Survival Minecraft (3/3)
Переглядів 11 тис.3 місяці тому
Subscribe for mod when it comes out, or better yet.. Join the discord: discord.gg/guCfT7Vdyn Go watch Part 1 if you haven't already: ua-cam.com/video/VifCRUAzg5U/v-deo.html Even more changes to fix others areas of Minecraft that could do with a little help. Mod in development. Please help if you can. Music: - C418 (Minecraft): Cat, Strad, Wet Hands, Subwoofer Lullaby, Sweden. www.youtube.com/@C...
The Safest Vault
Переглядів 8173 місяці тому
Never loose your precious items again! Music: C418 - Wait
How I Fixed (some more of) Survival Minecraft (2/3)
Переглядів 40 тис.6 місяців тому
Go watch Part 3: ua-cam.com/video/TxiFAVpcVUg/v-deo.html Join the discord: discord.gg/guCfT7Vdyn Go watch Part 1 if you haven't already: ua-cam.com/video/VifCRUAzg5U/v-deo.html Even more changes to fix others areas of Minecraft that could do with a little help. Mod in development. Please help if you can. Music: - C418 (Minecraft): Key, Door, Alpha. www.youtube.com/@C418 - Heroix: Urban Life, Ce...
The Ultimate Redstone Secret Base
Переглядів 1,2 тис.7 місяців тому
A little something I cooked up so can live in secrecy. Thanks Ssibren for decoration (go watch clip at the end for funny) World Download: www.mediafire.com/file/bvik5g778cvaeju/Green_Jab%27s_secret_base.rar/file
How I Fixed Survival Minecraft (1/3)
Переглядів 214 тис.9 місяців тому
Go Watch Part 2! ua-cam.com/video/Y8NKuW4nq7I/v-deo.html I have seen many people talk about the problems. Now it’s time to talk about the solutions. Mod in development. If anyone out there wants to help, give ideas, watch development or just hang out, join the discord discord.gg/guCfT7Vdyn Music: - C418 (Minecraft Alpha): Sweden, Minecraft. www.youtube.com/@C418 - Heroix: Urban Life, Constellat...
I made a Computer in Minecraft
Переглядів 60511 місяців тому
I am hacking you as you read this. MrMaxMondays: ua-cam.com/video/YZMZiHnh8t8/v-deo.html Music: www.youtube.com/@HeroixMusic
The Absurdity of Minecraft Water
Переглядів 1,6 тис.Рік тому
Remember to Drink Water Waterfall TypeWriter - Me - ua-cam.com/video/n39TQFI6T3g/v-deo.html 8-bit Water Computer - MinerBat - ua-cam.com/video/nke9Wpq9r9w/v-deo.html The (Not) Perfect Door - Squibble - ua-cam.com/video/YGMO3_Vq4EY/v-deo.html Instant Liquid Flow - FX Process - ua-cam.com/video/9QpinJYueWA/v-deo.html Wireless Redstone - Xcom6000 - ua-cam.com/video/PAMe-YoVEFM/v-deo.html World Dow...
I added (Langton's) Ant to Minecraft
Переглядів 563Рік тому
The ants go marching one by one, hurrah, hurrah Also Thanks @squibble111 for 500 subs Download for Yourself: www.mediafire.com/file/i1gmw19p5bogyyu/ant.zip/file Music: www.youtube.com/@HeroixMusic
I made Chess in Minecraft!
Переглядів 3,4 тис.Рік тому
This is my take on adapting one of the oldest and most widespread games of our time into Minecraft. With full creative control over the board, saving/loading, to lights, and extra features. With an Amazing Decoration designed by my friend Ssibren. I hope you enjoy World Download: www.mediafire.com/file/h1jkv9hc7gcy66h/Green_Jab_Chess.zip/file Redstone Schematic: www.mediafire.com/file/bablrkp2g...
Automatic Passive Potion Brewer
Переглядів 5412 роки тому
I don't like to think about what potions require what, and wait for potions to brew, so I designed this for Prototech, an automatic potion brewer that passivally fills up the chests while you do other stuff Schematic: www.mediafire.com/file/r6fcu7755xvb0l5/Passive_Brewer.litematic/file Music: HeroixMusic - Sand: ua-cam.com/video/XKa0YBOlqoY/v-deo.html
Multi-floor Elevator in Minecraft!
Переглядів 1,3 тис.2 роки тому
Found a great concept on Reddit and wanted to make it better, with permission of course Original post by u/Puzzled_Hatt: www.reddit.com/r/redstone/comments/xfy3gq/a_floor_selection_slime_block_elevator_ive_been/ Schematic: www.mediafire.com/file/ol4smde69z5t451/15_elevator.litematic/file Music: HeroixMusic - Dreams: ua-cam.com/video/Gw7RLJHXyb8/v-deo.html
2-Way Train with stations in Minecraft!
Переглядів 3,8 тис.2 роки тому
Found a great concept on Reddit and wanted to make it better, with permission of course Original post by u/FunSireMoralO: www.reddit.com/r/redstone/comments/wyabjr/bidirectional_train/ Schematic: www.mediafire.com/file/ee8hqv6gzl30ch0/train.litematic/file Music: HeroixMusic -Super Nova: ua-cam.com/video/LNu3bjUBfZs/v-deo.html
SlimeStone Door with No Visible Slime
Переглядів 5232 роки тому
Found a great concept on Reddit and wanted to make it better, with permission ofcourse Original post by u/The_Reddit-Guy: www.reddit.com/r/Minecraft/comments/uyuqzz/flying_machine_piston_door_with_no_exposed/ Schematic: www.mediafire.com/file/3h9nrn1bszxkvmb/slime_sand_door.litematic/file Music: HeroixMusic - DIY: ua-cam.com/video/c3h4tIlFdKE/v-deo.html
Flush 12x12 Trapdoor!
Переглядів 6272 роки тому
Was supposed to be part of a build for a competition until it wasn't a building competition anymore, may as well put it here cause why not Schematic (as promised): www.mediafire.com/file/3z8xbz7m0h69v25/flush_12x12_trapdoor.litematic/file Music: HeroixMusic - Summer ua-cam.com/video/QACcf2pCajw/v-deo.html
Tofreys Adventure
Переглядів 722 роки тому
Tofreys Adventure
Most Cursed End Portal
Переглядів 4912 роки тому
Most Cursed End Portal
Tunnel Bore Failure
Переглядів 2,9 тис.3 роки тому
Tunnel Bore Failure
The WORST Clock in Minecraft
Переглядів 6 тис.3 роки тому
The WORST Clock in Minecraft
Redstone TV in Minecraft - Nyan Cat and Bad Apple Redstone Explanation
Переглядів 8523 роки тому
Redstone TV in Minecraft - Nyan Cat and Bad Apple Redstone Explanation
Bad Apple But It's Minecraft
Переглядів 1,6 тис.3 роки тому
Bad Apple But It's Minecraft
Nyan Cat But It's Minecraft
Переглядів 6 тис.3 роки тому
Nyan Cat But It's Minecraft
Waterfall Typewriter in Minecraft
Переглядів 9593 роки тому
Waterfall Typewriter in Minecraft
Most Satisfying Storage Door in Minecraft
Переглядів 3,9 тис.3 роки тому
Most Satisfying Storage Door in Minecraft
Minecraft Revolving Door Tutorial
Переглядів 1,7 тис.3 роки тому
Minecraft Revolving Door Tutorial
Minecraft Revolving Door
Переглядів 10 тис.3 роки тому
Minecraft Revolving Door

КОМЕНТАРІ

  • @classycube3079
    @classycube3079 Годину тому

    Moon phases and their effects: 🌕Full moon (Fishing buff) 🌖Waning gibbous (Difficulty +1) 🌗Third quarter (Difficulty +2, Fortune buff) 🌘Waning crescent (Difficulty +3) 🌑New moon (Difficulty +4, Looting buff) 🌒Waxing crescent (Difficulty +3) 🌓First quarter (Difficulty +2, Farming buff) 🌔Waxing gibbous (Difficulty +1)

  • @timetraveler7
    @timetraveler7 9 годин тому

    The map changes were honestly brilliant, disagree with some of the elytra changes, but other than that this was solid.

  • @itzWoOw
    @itzWoOw 11 годин тому

    This is the type of mod that should be in vanilla, NOW

  • @itzWoOw
    @itzWoOw 11 годин тому

    OMG FINALLYYY!!!!

  • @AgentH53
    @AgentH53 16 годин тому

    38:42 The totem of "undying" is already useless as it is. It does not work from your inventory, you need to hold it. When it activates, it takes 15-20 seconds to recharge your HP, instead of jumping from 0 to 10. It is just a slightly better golden apple. Respawning in your bed gets you back to 10 HP faster than this pointless nick-knack. A need to activate it yourself, makes it even more pointless. If anything, the totem needs a buff, not a nerf. Make it work from anywhere in your inventory. And give me the 10 hearts now, not (maybe) in 15-20 seconds.

    • @GreenJab
      @GreenJab 15 годин тому

      I change the totem idea in part 2

  • @gJonii
    @gJonii 17 годин тому

    Are you still looking for help with the mod? I'm interested in the project

    • @GreenJab
      @GreenJab 16 годин тому

      At this point the mod is basically done, there isn’t really much to do apart from big fixing and updating it

  • @Zephyr713
    @Zephyr713 19 годин тому

    😭😭😭 but flying with elytra and Riptide is my favorite thing to do

  • @potato7ate913
    @potato7ate913 19 годин тому

    I have a suggestion for fishing and guardians. I think the heart of the sea should be dropped by the elder guardian instead of dropping sponge. It is called a heart after all and the guardian laser is similar to the conduit's attack. The monument also includes the blocks needed to power the conduit. Sponge should instead be obtained through fishing on the "level 3" loot (the one with ingots). Additionally, the top tier fishing loot should only be obtainable while under the effects of conduit power, so that it's only possible to farm conduits if you already have one to begin with, thus encouraging the player to defeat a monument first.

    • @GreenJab
      @GreenJab 16 годин тому

      What I could do is since I made Notch apples drop 50% of the time from elders, I could make it so that hearts drop the other 50% of the time. for fishing, I don’t want treasure loot to required the conduit effect, however I could make it increase your chances of good loot

  • @catharsis9789
    @catharsis9789 20 годин тому

    4

  • @abacategameplays7476
    @abacategameplays7476 22 години тому

    The map book is maybe the best implementation anyone has ever done for vanilla like maps in the game.

    • @GreenJab
      @GreenJab 16 годин тому

      Glad you think so

  • @staticsphere_
    @staticsphere_ День тому

    So many mods claim to “fix” vanilla, and then provide solutions that are either overdone, over complicated or simply do not fit in with Minecraft’s nature. This is the first mod I’ve seen that actually feels spiritually Minecraft vanilla at its core. So many of these features are such small things, but i think it really does add up to make the player experience overall better as a whole. I’ll probably wait on downloading this because I want to experience it once you’ve worked on it a bit more, but it looks fantastic so far!

    • @GreenJab
      @GreenJab День тому

      Thank you. Yeah I thought the same thing which is why felt I needed to do this, so I am glad you think this does actually do its job. No worries on the waiting a bit, I just wanted to get a first proper version out before Christmas so people could play with it over the holidays, especially as I will be away for atleast 2 of them then I'll work on updating it after that

  • @llucmou
    @llucmou День тому

    I play this game since beta 1.5 in early 2011... I always felt like modern Minecraft got too bloated with unfinished features to ever fix. For this reason I often play on beta-based mods such as Better than Adventure, that captures that balanced survival feeling from older versions while fixing and improving the more polished beta experience. So extra congratulations to you sir. I believe you cracked the code here, and I'll give your mod a try any day now. Some people may criticise you but they often forget that this game originally was about survival back in 2010/2011. When Jeb took over as the creative director, the game sort of lost itself in this "dragon-enchantment-potions-rpg" phase, and that never really got finished/polished or the people in charge decided in which direction the game should actually go. 'First nights' aren't challenging anymore not only because we grew older, but because we can now sprint from mobs that run 1/2 as fast as yourself and never face combat. So you can imagine my happiness seeing faster and more interesting monsters balanced for the modern Minecraft needs. If you're accepting suggestions, I'd suggest two: 1 - removing drops from skeletons/zombies burning from sunlight (In terraria for example in the morning mobs run away from you, so you're never rewarded for combat you didn't engage. That is not the case in Minecraft, where in the morning you can get armour and all of the bones you'll ever need for your farms by just standing there); 2 - Readding the nightmare mechanic from beta (but with better checks): This feature was the actual intended functionality of the bed, but was removed due to a bug with the checking mechanics - and instead of fixing it they completely removed the feature; but the original idea of beds was that you could only sleep IF you were in a lit up (block light) environment that was somewhat closed off to the elements (basically a valid house), or else you would be woken up at night by a zombie or a skeleton (nowadays I'd also add a message in chat so the player can learn from their mistake). This was the only feature in the entire game apart from enchantment tables that provide an actual reason for building anything, and provides the only balance for beds that are the only item which can be used to avoid surface-level combat completely. This would provide a much needed fix for people placing beds in random positions to skip nights just because they feel like it, at least you would have to build a small shelter to skip the night, just like in the old days. In terraria they create a reason for building by requiring a furnished house so NPCs can spawn for example, minecraft has no such feature, but the beds could provide that. I know you don't want to sustain this forever, but I believe you should take a look at the Better Than Adventure's implementations to draw some inspirations from there, as I think you are aligned in some interesting things and your mod can be made that much better. The only reason I play that mod is that it feels like an actual fun game, and I believe yours is headed in the same direction. (I'm ALMOST considering getting back to modding (I'm a developer and I was a Terraria modder, but I'd learn Minecraft modding for this hahaha) just to create addons for your mod 😅 I'm that excited) These are only suggestions so feel free to ignore them. Nonetheless, congratulations. I'll finish the two builds I have yet to finish on my better than adventure world and I'll playtest this and hopefully come back to state my experience. I never felt so hyped to play modern minecraft again, COULD THIS ACTUALLY MAKE SURVIVAL MINECRAFT FUN AND ENGAGING AGAIN?? :o Btw the map book thing is the most genius minimap/map implementation that feels vanilla that I've ever seen. Again, I feel like I'm repeating myself already, but congratulations!

    • @llucmou
      @llucmou День тому

      For anyone reading this I'm not saying modern minecraft isn't fun per se, I have countless hours on my modern minecraft survival worlds but they are solely focused on building - there is no surviving at all from the second I spawn in the world, I'm just crafting/building/mining and mobs are only a nuisance. what I'm saying here that the elements in >survival< minecraft aren't as fun and engaging as they could be just watch any hardcore video here on youtube, nobody is actually surviving anything, they're just flying with elytras, gathering resources and building things. Building is fun, but for a survival game the direction minecraft went is underwhelming, mojang has a lot of room to improve and they really have a gold mine in their hands, just like Green_Jab said in the end of the video, if this inspires mojang somehow to improve the base game that would make the experience better for all of us.

    • @GreenJab
      @GreenJab День тому

      Thank you SO much for your reply and willingness to try this out. What you have said is one of the largest reasons why I have done this. With regard to your suggestions: 1. I haven't heard/thought much about that, I don't see it as too much of a problem as there is only so much you can get from mobs that burnt in daylight, but I see where you are coming from, my biggest worry about removing that is the implementation as I don't want to break other farms that don't necessary involve the player killing the mobs directly as I am not anti farm, additionally some might want the drops without the xp. 2. I have actually done alot of thinking about this, and slightly mentioned it in part 2, I know its history and why it was removed. The difference between minecraft and terraria is it is a lot easier (atleast effeciantly) to detect an enclosed room in 2D than it is in 3D, especially when there is also a tendency build larger rooms in 3D where the perspective is yourself rather than screenspace, and there are far more block types in minecraft that don't equate to a full block and such. If you go the route of detecting mob pathfinding, is there a certain distance: then why not just torch a large area, getting to the bed: just put fences around the bed, skylight: large roof, line of sight: lots of walls, pathfind from the bed away: bed could be in a hole... The point is I am yet to figure out a simple yet reliable way to detect if the bed is in a safe place. And I can't use the structure detector since not only would that limit creativity, but it fundamentally broken, just take a look at the end portal video on my channel. TLDR: I am not against it, I just can't find a way to implement it

    • @classycube3079
      @classycube3079 День тому

      ​@@GreenJab In regard to the bed, making whether to sleep a more meaningful choice rather than just the always optimal choice would be better. After all, “given the opportunity, players will optimize the fun out of a game.” So, I’m excited to see how everyone likes your mod’s work on this problem!

    • @Smug_K
      @Smug_K День тому

      @@GreenJab is there a way you could tell whether a block is player placed because if you can do that maybe you can make it so a bed detects if it’s enclosed with player blocks

    • @GreenJab
      @GreenJab День тому

      @Smug_K no, thats not a thing. It should be cause then chunks could detect if anything had changed and therefore if it should be saved to memory, but it is not

  • @abqxillia2044
    @abqxillia2044 День тому

    I can’t wait for someone to add this mod to GTNH in some way creating an unholy union of realism, grind and quality of life balance.

    • @GreenJab
      @GreenJab День тому

      Never heard of GTNH before, looks interesting

  • @romero376
    @romero376 День тому

    oh my god, you werent kidding, YOU ACTUALLY FIXED IT??? this is SO AWESOME

    • @GreenJab
      @GreenJab День тому

      Of course I did, I fixed it

  • @classycube3079
    @classycube3079 День тому

    I’m really enjoying this mod, and want to help beginners by sharing some mods that work well with it: *Optimization:* BadOptimizations, Sodium, Enhanced Block Entities, Entity Culling, ImmediatelyFast, Indium, Lithium, More Culling, ModernFix, Noisium, ThreadTweak *Quality of life:* Reimagined trims, Advanced recycling, Weaker Spiderwebs, Unloaded Activity, Swimming Horses, Status Effect Bars, Spyglass Improvements, Shulker Box Tooltip, MouseTweaks, HotbarCycle, IndyPets - Independent Pets, Glass Breaker, Axes Are Weapons, Better Recipe Book, Auto Crouch, Chai’s Inventory Sorter, Double Doors, Even Better Enchants, Client Tweaks, Debugify, Minecart Splitting, No Animal Tempt Delay, Portal Linking Compass, Fish No Stuck, Disable Custom Worlds Advice, ItemFavorites, Replanting Crops, Cycle Paintings, ClearDespawn *Expansive:* The Immersive Music Mod, More Tools (Polymer), Macaw’s Bridges, Macaw’s Fences and Walls, Macaw’s Paths and Pavings, Macaw’s Roofs, Nullscape, Potion Cauldron, Better Archeology *Aesthetic:* Seamless loading screen, Visuality, Void Fog, Reese’s Sodium Options, Mod Menu, Better Lush Caves, Centered Plants, FlowerPatch, Eating Animation, LambDynamicLights, Presence Footsteps *Increased Difficulty:* Chicken Nerf, Ice Boat nerf, Faster Spawners, Mobs On Rails, No Sneaking Over Magma!, NoCoordinates

    • @GreenJab
      @GreenJab День тому

      Nice to see people using this as a based to their own modded adventures

  • @Providence83
    @Providence83 День тому

    For all the generations of players for which the game has aged out from their enjoyability, what you've done is the only way I see Minecraft existing with any relevancy for them in the future. Not in the sense that I think your changes are good at all but the idea that you customized the game how _you_ thought it should play. Taking the work upon yourself to keep cool ideas and scrap or redo asinine ones is THE MOST *sandbox* Minecraft can ever be. Coding up some way of modularizing the features of game and from what version they're taken from is a long time pipe dream of mine which I only started to seriously investigate the feasibility of this year. When I fail in that larger pursuit, I will inevitably do something akin to the project in this video... although, I will end up stripping out probably more than a quarter of content from the game entirely instead of conservatively trying to fix them. (Here's looking at you, _archeology!)_

    • @GreenJab
      @GreenJab День тому

      I'll try to eventually get round to adding more toggles here and there where possible so the player has more customisation, but if this project can get people inspired to make their own fixes, I see that as a win in my eyes

  • @davisbeauvais6965
    @davisbeauvais6965 День тому

    this is amazing dude

  • @OsianEvans-py8xz
    @OsianEvans-py8xz День тому

    Is there a way to disable to stamina mechanic?

    • @GreenJab
      @GreenJab День тому

      I have made a gamerule to modify how fast it drains

    • @OsianEvans-py8xz
      @OsianEvans-py8xz День тому

      @@GreenJab Sounds good

    • @OsianEvans-py8xz
      @OsianEvans-py8xz День тому

      @@GreenJab Oh also, will you ever put this mod on curse forge?

    • @GreenJab
      @GreenJab День тому

      Probs eventually, just starting with modrinth

  • @BeansInABun
    @BeansInABun День тому

    Does this work on bedrock? If not, can you make it work on bedrock?

    • @GreenJab
      @GreenJab День тому

      not for bedrock, and no I wont

    • @BeansInABun
      @BeansInABun День тому

      @ oh, may I ask why you won’t?

    • @BeansInABun
      @BeansInABun День тому

      @ it’s fine if you don’t btw, just curious

    • @GreenJab
      @GreenJab День тому

      @@BeansInABun Bedrock is a completely different system, additionally bedrock addons only really support adding new things rather than changing existing things which is the entire point of this mod. Also, I don't play bedrock

    • @BeansInABun
      @BeansInABun День тому

      @@GreenJab ok, that’s fine, thanks

  • @alphabros5226
    @alphabros5226 День тому

    Really good call to make it so that bundles can stack certain unstackables.

    • @GreenJab
      @GreenJab День тому

      All unstackables, they just count as 16 items i.e. 1/4 of the space

  • @Alpha_mindustry
    @Alpha_mindustry День тому

    bruv i came to here from the mod release video 😭

  • @zapx1239
    @zapx1239 День тому

    I do like most of the ideas here, however enchanting feels wrongly done, it incentivizes that weird way of adding books doesn't it?

    • @GreenJab
      @GreenJab День тому

      can you explain why that is the wrong way of doing it can do you have a better alternative

    • @zapx1239
      @zapx1239 День тому

      @@GreenJab There is, or atleast used to be a specific order to apply books in to use the least amount of levels

    • @GreenJab
      @GreenJab День тому

      @@zapx1239 Well with the anvil use cost gone, that issue is largely gone

  • @tr7zw
    @tr7zw День тому

    Awesome job

  • @shinobiseas
    @shinobiseas День тому

    been wit you since the frist vid love this!

    • @GreenJab
      @GreenJab День тому

      Thank you for being a loyal viewer

  • @extremempsilvamps5851
    @extremempsilvamps5851 День тому

    I think the beacon effect depending of the ore type very unnecessary because it just make projects literally hell

    • @GreenJab
      @GreenJab День тому

      I think it gives a proper reason to have each ore, the more powerful effects using the rarer ores, and overall more balanced.

  • @itzangel0735
    @itzangel0735 День тому

    Many good changes, many pretty bad changes too, I wouldnt said you fixed Minecraft, but there are many good ideas I for sure want in the vanilla game. Good job, as much as anyone likes or dislikes this mod, you MADE with your own two hands (mostly) the Minecraft you dreamt about, you have my respects.

    • @GreenJab
      @GreenJab День тому

      I appreciate that. Sure I do think using the word 'fixed' is a little pretentious, but there is a youtube game to play, and I wouldn't have used that word if I didn't feel like it had atleast some merit behind it

  • @Yipper64
    @Yipper64 День тому

    9:25 Oh I really love the idea of the echo fruit!

    • @GreenJab
      @GreenJab День тому

      better version of the echo compass, but is consumed. Would be great for times like falling off an end city thousands of blocks out

  • @AmigoZ34
    @AmigoZ34 День тому

    So excited to play this! Will comment when i have feedback, but it looks awesome so far! Hope you do more cool projects like these Thinking of playing this with the Blaze and caves advancements datapack to try and experience everything of this mod :)

  • @phunghieu2007
    @phunghieu2007 День тому

    this guy here fixed minecraft while the company themselves......

  • @Superkss0
    @Superkss0 День тому

    in my opinion, i definetly agree with the enchant system needing changes but the changes you made do feel a bit weird? they are still way better than the current system. As a currently mainly bedrock player, flying through water with elytra is a feature i am very jealous java has and should not be removed. the other elytra changes i also dont agree with. The mapbook thing is really cool i definelty think that should be added great idea. The nether blue ice highways being removed i am against as they take time and effort and if someone wanted to, this is a sandbox game let people do what they want, they should be allowed to. The bundle being able to hold multiple unstackable items is a no brainer, tho i do this maybe 8 instead of 4 All the changes to raids and totems are great, giving echo shards more uses is really cool idk how i really think about the stamina bar making the difficulties do different things is also really cool because currently hard mode is probably easier then easy so this is great the phantom changes are also great im now only gunna comment about the things i disagree with as saying 'this is great' for every great feature makes this already stupidly long comment even longer tbh i think the java wither should just be replaced with the bedrock wither your wither is closer to it but i think the bedrock wither is the best version of this boss i have seen the new ender dragon stuff is mostly great but the end cystals summoning the dragon is sort of strange like could you punch them to disrupt the spawning cycle and is the enderdragon just like supposed to be not there until the player gets there? limiting the player from going to the outer islands until the dragon slayed is something i dont like, again, this is a sandbox game let me play it how i want to i am not supposed to be limited here maybe this is just on bedrock but i swear the buying lots of the same trade increasing the price thing is already in the game? i think instead of the materials changing what effects you get using certain materials unlocks new effects you can use along the base ones overall, i think most of the changes you made a great but there are a few i think not just me but many other people would disagree with and i cant say this fully 'fixes survival minecraft' but is by far the best video on the topic i have ever seen

    • @GreenJab
      @GreenJab День тому

      First, sure minecraft is a sandbox of sorts, but it is also a game, and this requires rules and restrictions, especially for survival. Trying to use 'sandbox' to waive away all challenge is not a valid take. In what way are the enchanting changes 'weird' and do you propose a better solution? That's why I made it a gamerule for the nether melting ice Bundles holding 4 I think is a nice balance, 8 might be too much I might make a gameule around how fast stamina drains but even so I think the new system is rather balanced Bedrock Wither might be better, I have only touched it a little, I just wanted to make some basic changes to make it better than it is now The end crystals summon the dragon is supposed to teach the player how to respawn it, and stop the dragon killing them the moment they enter the end. Also the initial crystals are indestructible so you can't just cancel its spawning the first time The world border is difficulty tied (so its not there on easy mod) and gives use to the world border outside of so far no one will ever see it. sure its a restriction but I think a valid one, and the point i make at the beginning of this comment still stands. Yes there already is a system in place for increasing price when you buy a lot of stock but is so weak it may as well not be there especially at the happiness a villager gets from you trading deceases its price faster I think the beacon base needing the same block is a good change, better balance (rarer ores give better buffs) and give more uses to those blocks

    • @Superkss0
      @Superkss0 День тому

      @@GreenJab after re-watching the part where you explained the new enchantment system i also have forgotten i i thought it was weird. and you've crushed all my other points too. ig ill just sub to you and like the video you win i need to do my homework

  • @Fabirc1407
    @Fabirc1407 День тому

    I promese to play this 24/7

    • @GreenJab
      @GreenJab День тому

      please promise to take breaks to at least eat and sleep irl

  • @jx5b
    @jx5b День тому

    This is really cool. The only thing that will likely hold this mod down a little is the fact you cant customise it to your liking, i totally get that it would be difficult, but if you add it i think this mod could really go a long way. I am not sure about some things you added, but i can see the reasoning for it and it makes sense. Honestly some things should really be in the game already. Mojang focuses too much on adding stuff rather than polishing and expanding on whats already there. Good work dude!

    • @GreenJab
      @GreenJab День тому

      I'll might get around to adding more toggles where I feel could benefit from it, especially as I update the mod, I just wanted to get something out for people to play over the christmas holidays. For reasoning, if you haven't watched the other videos, they give alot more insight into why I made the changes I did, but there is still alot more reasoning behind most changes that I didn't say in the videos otherwise they would be far longer. And yes, some things really should be in the game by now

    • @ratqt.
      @ratqt. День тому

      one mod i used to use all the time in servers was fabrication, it can be customized exactly how you'd like (literally every feature can be turned off) and most of the changes work even if the person joining the server doesn't have the mod (such as disabling elytra firework rocket boosting). it would be really cool if green jab's mod also could be used like that. also, any change that needs the mod installed on the client (the person joining the server) having a warning or something in it like fabrication has, so that if someone wants to make a vanilla-friendly server (a server where people playing vanilla can join and play, without people who have the mod gaining any advantages), they can

  • @Superkss0
    @Superkss0 2 дні тому

    i havent seen what nerf you are going to give the elytra but i already know i completely disagree with the elytra being nerfed. Minecraft is a sandbox game, i play it how i want to, and the elytra in their current state are really fun to use in my opinion and make getting around much faster. while i do agree other things should be buffed, no nerfs, if you dont like the elytra, dont use it. no ones stopping you :/

    • @GreenJab
      @GreenJab День тому

      "if you dont like it, dont use it", clearly shows you don't understand game design and miss the point of this mod

    • @Superkss0
      @Superkss0 День тому

      @@GreenJab this is a sandbox game dude the entire point of this game is to do what you want? if this was a survival game yes my comment would be wrong but no i still stand by my points

    • @Superkss0
      @Superkss0 День тому

      @@GreenJab most of the points you have made in this video (so far i havent watched all of it) are great but i just disagree with this one

    • @AmigoZ34
      @AmigoZ34 День тому

      ​@@Superkss0Yes, elytra is fun, but it is completely removing the usefulness of every other transport, its not that greenjab doesnt like the elytra, the problem is that the elytra is way to powerful

  • @chrismc1287
    @chrismc1287 2 дні тому

    do you hate cheese? yes you do

    • @GreenJab
      @GreenJab 2 дні тому

      I have a good reason to

  • @HassanEtt
    @HassanEtt 2 дні тому

    6:17 The Riptide Enchantements need to work out of water, but it doesn't launch you , it's only doing a lot knockback to nearby mobs

    • @GreenJab
      @GreenJab 2 дні тому

      Interesting idea, would help the problem where it does literally nothing when not touching water

    • @ratqt.
      @ratqt. День тому

      or it could just be thrown like a normal trident, since the boost is already really good

  • @weathercaster
    @weathercaster 2 дні тому

    You are doing some great stuff here, Green! Love to see you excelling out here!

    • @GreenJab
      @GreenJab 2 дні тому

      I appreciate that!

  • @OPODRAO
    @OPODRAO 2 дні тому

    one problem that prevent me from getting back into minecraft, is the fact that the game IS TOO SEED DEPENDENT... why mt friend have an quad witch hut, or 5 nether fortress intersections together... this is a problem that terraria fixed, i wish i could create my artificial biome(if i want to have a nether biome area on overworld, do it) and structures in survival... or transfer the structure from a place to another... also bedrock limits creativity, so a way to break it would be amazing... also i wish i could change the world spawn point and create my own ender portals/ link gateways in any biome or dimension... and also an lava sponge and item collector, is sad how tnt duping mining delete most items, could be an tnt that deal no damage to players or items but breack terrain, a silk touch tnt... i also wish there would be a way to clone villagers, like if i have a 35 trades villager and want to have a backup copy. + create "custom" mobs, like why i can't have a mob ridding another mob of my preference... like an universal saddle that i can put in any mob making other mobs ride it. also naming a mob will make so any kill made by the named mob will drop player kill loot... and if you enchant the name tag the mob will have it's propriety's like looting effect if the nametag have it. and make vindicator pickup weapons... and custom wolf ai, for making it target some specific mobs and ignore others... lets say i want them to ignore an enemy type no matter if i accidentally hit it, right now i can't, and that's why i think wolfs/dogs are just annoying and have a terrible/non customizable AI, and that's why i don't cara about wolf armor since dogs still dog sh!t and will still screw you when you accidentally hit a rare villager making the dog kill it before you even get able to make it chill/sit back on the ground... or teleport from no where right when you're at side of an desert temple pressure plate before you even get able to break it, rare things, but can happen, and i already saw this happening... and about bundles i think that still not fix the inventory problem... instead of making every bundle store 64 items of any variety why not make this with the inventory itself, an unified inventory, where it can carry 64x 27+9 the total max item amount you can carry right now with all slots it has right now... like think of an inventory where you can have as many variety's as the item amount limit, the just make a search bar and a option for a keybinding for the items you want, + the middle mouse button helps change the item of the in hand keybinding item... i also think the health system scaling is too low... how getting hit by another player with an rock deals the same damage as an cactus, and why throwing an pickaxe from the top of an hole into the head of another player at the botton of the hole deals no damage

    • @GreenJab
      @GreenJab 2 дні тому

      Unfortunately a lot of this is either thing I am unable or unwilling to do

  • @NeoIruy
    @NeoIruy 2 дні тому

    Yeah no

    • @GreenJab
      @GreenJab 2 дні тому

      you are entitled to your own opinion

  • @jonstrunonbro1169
    @jonstrunonbro1169 2 дні тому

    I gotta try this out.

  • @min0907
    @min0907 2 дні тому

    This. This is so good, you're an actual legend dude, the legend of the minecraft fixer.

    • @GreenJab
      @GreenJab 2 дні тому

      The Man the myth the legend himself

  • @AmosRedstone
    @AmosRedstone 2 дні тому

    Hey GreenJab, amazing stuff. these are some really cool changes that I agree fit well with the vanilla game. If you have the time I would love to work with you if you could help code a mod for the ideas I discussed in my recent video about adding weathering processes to Minecraft. Let me know! Video here: ua-cam.com/video/AwkgAM9c7M8/v-deo.html

    • @GreenJab
      @GreenJab 2 дні тому

      Funny, I literally just watched this vid cause someone else just suggested it to me. Watching your video it looked like it was already done via a mod, but I might be able to help you make it, it shouldn't be too hard. Talk to me via discord for further discussion

    • @AmosRedstone
      @AmosRedstone 2 дні тому

      @GreenJab that's a coincidence haha! was done with command blocks actually, I don't have the coding skills for mods, I only have basic proficiency with Python. I'll message you on discord in a bit 😀

  • @Kaateruu
    @Kaateruu 2 дні тому

    Spawner iron farm :D

    • @GreenJab
      @GreenJab 2 дні тому

      And thats a perfectly valid way of doing it, however you will need to stay within 16 blocks of the spawner for the farm to run

    • @Kaateruu
      @Kaateruu 2 дні тому

      @GreenJab afk mob spawner iron farm

  • @paulnamesa
    @paulnamesa 2 дні тому

    One of the few "fixing minecraft" videos/series where the author actually seems to understands the vanilla game. While the majority of these changes primarily interact with combat and exploration, these changes don't undermine the fundamental part of the game which is building and in some cases lead to more building options. I particularly like the inclusion of in-world tutorials for enchanting, beacons, conduits, redstone and golems. It really fits with the philosophy of the vanilla game. The little redstone additions (another aspect of the game these "fixers" seem to always forget about) are pretty good, and simple enough to not break anything like the phase of the moon detector and the amethyst signal strength creator. Personally I have never been a fan of the husks dropping sand mechanic for making sand renewable, it just isn't very interesting, even with the addition of requiring them to transform into a zombie underwater, which admittedly is a nice touch. I really like the ideas for renewable sand and gravel shown in this video: ua-cam.com/video/AwkgAM9c7M8/v-deo.htmlsi=dm0z2EeJJV8l_0wK

    • @GreenJab
      @GreenJab 2 дні тому

      Thanks. And very interesting video, however dirt and gravel already have renewability, just sand needed something. A friend of mine suggested the idea of if there is flowing water over gravel it will convert to sand, and I did make a small mod for him to test but for this mod, I decided to just go with a simpler solution and modify the common idea of husk drop to husk conversion. The dripstone idea in that video is interesting, but I am happy with the way this mod does it already

    • @GreenJab
      @GreenJab 2 дні тому

      It would appear Amos himself has just seen this video and has asked if I could help him make a mod to make his changes, so, we will see where that goes

  • @JuhoSprite
    @JuhoSprite 2 дні тому

    Is this Jetstarfish 2.0?

    • @GreenJab
      @GreenJab 2 дні тому

      No, I'm what Jetstarfish wishes he was

    • @JuhoSprite
      @JuhoSprite 2 дні тому

      @@GreenJab I cant agree on that

  • @miladmoro88
    @miladmoro88 2 дні тому

    THIS MOD IS AWSOME, the only problem is nerfing irongolem farms, they must not be nerfed. But still looking forward for 1.21.4 update

    • @GreenJab
      @GreenJab 2 дні тому

      Iron Golem nerfing was one of the more important changes

    • @r0an3v3
      @r0an3v3 2 дні тому

      Nerfing iron golems was unironically a good choice. Having unlimited iron bred complacency over the resource, making it lose its value really quickly. And while it's not completely impossible to do with this mod, it's considerably harder to pull off now. I see it as a good thing imo.

    • @GreenJab
      @GreenJab 2 дні тому

      @@r0an3v3 All I wanted to do was raise the bar to entry, not remove it entirely. Besides, with 1.18s large iron veins and now my old growth iron buff and my fortune buffs, mining for iron early game can be more rewarding and thus have less need for a farm until later

  • @miladmoro88
    @miladmoro88 2 дні тому

    10:24 Camman18 must be happy

  • @miladmoro88
    @miladmoro88 2 дні тому

    NETHERITE BLOCK IN NETHERITE ANVIL, BRO THIS IS TOO EXPENSIVE

    • @GreenJab
      @GreenJab 2 дні тому

      Its supposed to be expensive, one ingot would be way too cheap. Be glad it wasn't the 3 netherite blocks and 4 ingots route.

    • @miladmoro88
      @miladmoro88 2 дні тому

      No i mean like 3 to 4 ingots?? ​@GreenJab

    • @GreenJab
      @GreenJab 2 дні тому

      @@miladmoro88 Its end game for a reason, and gotta give a netherite sink to those that have full netherite gear

  • @ozthebeeman
    @ozthebeeman 2 дні тому

    You forgot to mention whether fixing your gear will eventually result in it getting "too expensive" or whether that was removed. I know from the last videos it was something you talked about, but even if you didn't implement that feature it's still important to note that.

    • @GreenJab
      @GreenJab 2 дні тому

      I did say the cost would be the sum total of enchant cost on the output item. I could have said something about too expensive but I guess either I forgot or didn't think it was too necessary at the time of writing the script, but yeah there is no double cost use that eventually results in "too expensive"

  • @hothdog
    @hothdog 2 дні тому

    Great, looking up to try this soon...

  • @FumenuYT
    @FumenuYT 2 дні тому

    nuh uh