This video is getting a lot of down votes. Those darn 4e players I guess? :p I'm truly grateful for all of the positive upvotes and engaging comments! It's been very interesting to hear everyone's feedback and I'll definitely need to discuss these different versions more with a future upload! Thanks!
I'm assuming, based on subsequent remarks, that the comment about 4e players was made in fun. Speaking as one who self-identifies as a non-judgmental 4er.
@@7thsealord888 yeah im just teasing, i mean this video has received a bunch of down votes but the upvotes are by far much greater. And a rules system can't really be used an excuse for not roleplaying. I love the 1980s TSR ,marvel superheroes game and generally people hate it so its all subjective.
@@welovettrpgs People will downvote for the dumbest reasons, and unless they comment and explain why they downvoted you may never know. Internet, amirite? 🤷♂
4E was by a long shot the best balanced system, and you can see the echoes of it in 5E (and many 5E DMs backport features such as 'bloodied' and 'minions') - but there were aspects of it that made it hard to run high level combats ... mainly just too many buffs and debuffs to keep track of. I think they had a changing of the guard at some point with 4E, and the new guys really didn't buy into the whole 'balance is a good thing' philosophy, which is a huge missed opportunity. I want the character creation balance - and encounter design - of 4E, and really simple/fast combats.... but they might be diametrically opposed goals. 😕
'Best' is, of course, subjective as you say - but my personal favourite is 1st Edition Advanced. It sings to me more than any of the others, but that doesn't suggest I dislike the others. Each adds something different or interesting. I actively run 1e, 5e, and Old School Essentials and enjoy them all for different reasons, but 1e is the one I love the most.
Bravo, of course I moved to d100 in the 80s But still run 1st 2nd and maybe 3rd for grognards and newbies Presently running Traveller 5, a hero system spy game and Coc
I purchased a bunch of them (all of the most well known ones and a few obscure titles) but havent had time to try any of them yet. Except Mutant Crawl Classics the Gamma World Retro clone which I really enjoy. Just not a fan of all the dice.
4e is in my opinion still the best edition. The ease of encounter building and varying enemies, characters that feel like something more than just the "ordinary people" even at low levels, opportunities and abilities martial classes can have, as well as the classes it has that have not been seen elsewhere i.e. Seeker, Warlord and Avenger. All tied neatly to easy to read system that once you know how to work with, combat becomes faster than 5e, 3.5(or PF) and much more cinematic, including the skill challenges that make scenes like escaping from the city or invading a stronghold much more tied to a narrative while being guided by the skill tests. Even beyond 4e, we still use minions, bloodied etc. in other non-D&D games and it makes sharing information much easier among the group.
I'll do a video about 4e in the future. I'm glad you enjoy that edition and nobody should shame you for that. And my opinions are all subjective truths, not objective truths. I do think you pointed out one of the problems though with 4e (and 5e) is characters are very much supposed to feel like ordinary people at first. It's like people who want to play 5E exploit builds such as the "Coffee-lock." If you've already "won the game" before you start then what's the point in even playing? 4e (and in many ways 5E) would be great rules systems for a Marvel Superheroes game (which btw I really enjoyed the original TSR Marvel Superheroes RPG from the 80s, even though others slam it and I have never been a big fan of comic books) but D&D should never be comparable to a Superhuman superpowered killing machine until after a long journey of working and building your creation. It's something called "The Hero's Journey." Anyway, D&D has always offered different styles of gaming for different people's tastes and that's a good thing. Thanks for stopping by and checking out the videos!
@@welovettrpgs Though if you can make a strength 20+ human or a spell-slinging dwarf at level 1, Isn't he already quite "super human"? I've always viewed all of the player character's as something more, no PC is ever just a guy, unless the player specifically asks for it. Also, powerful characters can also have heroes' journeys.(edit: i.e. Heracles)
@@Eemi_Seppala Hi, unless a person forms their opinions based on faulty information (like they were the victim of propaganda from others with an agenda) nobody has the right to ever tell them they are wrong. Subjective truths. And nothing you have said is wrong. So I hope you didn't feel that way. Like I say in the video, I'm just glad we're all enjoying the hobby. Best wishes!
My Favorite version is 2nd. My friends and I have been playing 2nd since the 80's, We tried 3rd, 4th and 5th but always came back to 2nd. 2nd to me was just so basic without being conforming and patronizing. I know some people are like "but 2nd was so lacking in rules and details and some of the rules were not accurate or obtrusive." And to that all I have to say is; that is where imagination and personal tweaks step in to play. But to each their own.
@@welovettrpgs I do a mix of first ed, second ed, and skills and powers rules for character creation, with a healthy dose of house rules to balance the editions. My current players prefer the more historical/realistic approach to some of the later editions. That's the main reason I didn't make the switch to third ed, as it felt like it was leaning more into creating characters that were more at home in anime and video games than it was into a game inspired by history and myth. I play D&D because of the convergence of history and myth.
I absolutely agree. Like you, my group have played several editions but also go back to 2nd. I guess because it's where we started playing in 89'. 🖖😁🤘🇨🇦
Couldn’t agree with you more. I’ll get some things from the fifth edition just mostly to grab ideas from maybe I’ll converted maybe I won’t.. but second edition is by far the best. Keep the faith.
@@timsoyer3840 Yes, we peeked into 5th edition with plans to just take whatever we wanted and convert it but what we discovered was; anything we found in 4th and 5th we had already created on our own, years earlier. Thats what happens with a group of very imaginative and open minded peoples.
I came into the game BECMI and plan to leave it that way. Throughout the decades and editions, that is the one which rules my table. I gave up on hasbro's dnd after 3e but have played all the other editions over the years too. But today, BECMI is it. Run it b/x level of basic or add the options that came later. It's the only system you really need. Also the rules are all in one book if you still have it or go get the pod, Rules Cyclopedia. It's all you need and is easily made into however you like to play.
Thank you. I don’t know why people conflate “I don’t like it” with some sort of moral or personal offense. “Like game. Play game. Have fun. The end.” My least favorite system to RUN is 5e because I could never figure out how to challenge the party without getting into the mindset of trying to outright kill the party, and that just wasn’t fun for me. Also, combat took way too long. My favorite system to run at the moment is probably EZd6. Basic Fantasy RPG is second, and Castles & Crusades is third. I REALLY want to run Numenéra soon, and had a blast doing a one shot of Shadowdark. I ran a PC in a one shot of Dungeon World with my one group, and it was fun, but Powered by the Apocalypse isn’t a system I think I’d enjoy running. One day I’ll try Low Fantasy Gaming as well. The best version of D&D is whatever game you play, even if it’s not.
im totally in love with most everything Monte Cook has ever created. Look for my upcoming sci fi meets fantasy video where I talk about his Arcana of the Ancients for 5 E game materials. I love it. Also yes I absolutely agree that 5e is way too soft on players and wow yet there's still people trying to get away with exploit builds.
@@welovettrpgs I will look forward to it! I just reviewed Cypher System, and am working on my Numenéra review now. Monte Cook’s design language is PHENOMENAL. If the CR system made any sense, or if short rests weren’t a thing, 5e would be more challenging without being punishing. In the end a challenge is all I want to provide and I could never crack 5e’s code to provide it. I’ve seen it done, but my brain just isn’t wired for its design. Also, outlaw the tiny hut spell, dang it.
I agree Whatever edition you’re playing is a good one. I’ve since the 1AD&D game skipping 4th. I still DM and play 3.5. We also play 5e. Yes the new 5e is a dumb name
For me 1st, 2nd and 3rd edition gives context to the game's history and explain how to play the classic computer games like Pools of Radiance, Eye of the Beholder, Ravenloft, Dark Sun, Baldur's Gate and Neverwinter Nights. Running Tomb of Horrors with 1st edition rules is like being in a medieval fair or having a 1920's Cluedo Escape Room challenge. An appreciation of the old and the roots of the hobby. 2nd Edition is essential for the foundation of almost all of the settings. Most of Forgotten Realms, Dragonlance, Dark Sun, Planescape, Ravenloft and Spelljammer were founded in this edition and that is where you find the deepest world info. 2nd Edition also had the greatest monster descriptions up to date. 3rd Edition continues the theme into really deepening the quality of the lore, especially with Forgotten Realms, while also granting us some of the finest color artwork. It also founded the quite distinct Steampunk Noir setting Eberron. 4th Edition is the foundation for the board games starting with Castle Ravenloft Boardgame, starting the "Dungeons & Dragons Adventure System" board game rules that are still in use today. While 5th Edition is the most accessible to use.
Ever play Temple Elemental Evil from early 2000s? If you can look past the bugs (though paatches are available on line) it is really one of the best computer adaptations of a D&D game.
@@welovettrpgs Yes, I finished it. I actually finished every computer game there was based on the 3rd and 3.5 ruleset and ToEE stood out. Solasta is similar but for 5e SRD.
100% agree. Play what you want, how you want, with who you want. The best game (of D&D or other RPG) is the one you play and enjoy. Edition wars is pointless. I find it strange that D&D has a tendency to change mechanics with each edition. Many other games just tidy up the rules, pop in some new art, and reformat. Ending up with a new edition. (Call Of Cthulhu 1st edition scenarios can easily be used with 7th edition rules with some minor maths.) I think this may be the way 5E is going.
@@welovettrpgs aye. I think we're at the point now though of trying to reinvent the wheel. Also, there are so many other games out there and thanks to the internet they are easy to find/buy/try. It ain't 1981 again.
TSR fostered the edition wars when 2e came out. I hated it, because it was à la carte, expensive, and so many people wouldn't play anymore unless you used "the real rules." That ticked me off, plus I hated the binder format. So I basically got ostracized by 2e, as mixing and matching rule sets fell out of favor, and showing off your wallet size with the latest and greatest everything became the norm. But that was the '80's. And a lot of my (former) rpg friends called me immature for still playing D&D anyway.
"...12-hour marathon sessions..." More like half- or three-quarter marathons, but yeah, having a proper amount of time to really get into a good gaming session was _so_ nice. That's one of the things I miss from "the good old days," one of the luxuries we had that we didn't realize were luxuries, like eight hours of uninterrupted sleep. Ah, well, "youth is wasted on the young" as Oscar Wilde said. Or was it George Bernard Shaw? I completely agree with you about which edition is the best edition. Although I mostly played _AD&D_ and _AD&D 2nd Ed.,_ the most "D&D" I played was actually a system by Bard Games called _Arcanum._ It was extremely similar to actual D&D, but had some rules that seemed to make more sense than some of the D&D rules, so we went with it. And it was great for generating lots of fun sessions, some of them those half- and three-quarter and even full marathons aforementioned. I played _AD&D_ and _AD&D 2nd Ed_ before, during and after "the _Arcanum_ years" and it all feels the same in my memory: sword-and-sorcery fantasy role-playing gaming with minor differences in settings and rules, but the same overall effect of enjoyment.
Ok you won me over with the Oscar Wilde / George Bernard Shaw reference. lol So many weekends we would start playing on Friday night after school and dinner and maybe take a break Saturday afternoon and get back to playing until the we hours Sunday morning. My players learned the "Aten Exploit" which was "If we keep Aten awake too long he starts getting really generous with the treasure."
I started with Mentzer BECMI Red Basic box set with a golden (orange) dragon on the cover in the '80s - before moving to 1e AD&D and a little of 2e AD&D in the 90s then stupidly sold off all of my books in the 90s. Only came back to TTRPGs in 2013. The tale end of the 4th Ed D&D era and was an early member of Roll20. Played mostly 'Basic D&D' - now am focused on Basic Fantasy RPG as the game GM - but play in a range of rulesets. Great coverage on the editions in this video. Love that awesome message at the end. I chose Basic Fantasy RPG because it's not about 'editions' but more an era of playstyle for me. Flexibility and endless adaptability. ;)
Ive lost so many rpg games over the years from moving, had some stolen, loaned some out never saw them again. I'm trying to rebuild my collection now. I really regret selling off all my James Bond RPG and d6 Star Wars books as I had literally every book available from both pof those.
I've played D&D Starting with Holmes up to 5e. For my current needs, as a solitary player (no DM), BX is perfect. Less is more. My most successful campaign was with AD&D2e. Not because of the rules but because of the stability of the group. With 5e I almost beat my 2e record but Covid threw a wrench into the group's cohesion.
I dont think I'll ever top the group(s) and time I DMed with 2E AD&D, but that remains to be seen. My current 5E group is great and I have 2 players from previous groups (one player from my long standing campaign in the late 80s and one from my long campaign in the latter half of the 90s.) I have been DMing my current group using Fantasy Grounds VTT which has allowed my players (who are all spread out across the country) to meet virtually.
@@welovettrpgs Cool. The 5e D&D group didn't transition to VTT. I have a new group using VTT. We play anything but D&D alternating GMs and RPGs. I like the format. Not always the same person GMing. It's fun to be a player.
I started with AD&D, have played pretty much everything since at least once. Not something that some people are likely to agree with, but my favorite is and remains D&D4. As far as I am concerned, any claims that 4 somehow impedes "real" role-play is a monstrous steaming pile of BS. Role-play is about the referee and the players, NOT the system. A major reason I like it is that spell-casting in most, if not all, other D&D versions is more bookkeeping exercise than anything else. In 4, it is basically FUN, imo. Not liking specific D&D versions or aspects thereof is a personal thing. Putting down other people for THEIR personal choices is a lousy thing to do.
I found the 1st edition AFTER all the other editions (except second which I´m yet to try) And I find it to be the best. I agree everyone can play however they want. But if they´ve never tasted the beauty of advanced/Basic (OSR) taste, I believe they´re missing out. Gold for XP, and low HD really does make a difference. It´s a completely different game. One that doesn´t require a new player to write a backstory for a character of a race they don´t understand, in a setting they know nothing about. Procedural gaming is the way to go; Before that I didn´t get as much enjoyment out of DMing. Now I love it. TLDR; OSR is awesome and everyone should at least give it a serious try.
There's some really great retro clones that are actually a better version of 1st and 2nd edition (just making it cleaner and more consistent) and all the old adventure modules are compatible with them.
@@welovettrpgs Yes!! I use OSRIC for general stuff and introducing new players. But still use a modified version of weapon speed factors, and armor class modifiers directly from the Adnd charts. It was a chore to go through the books the first time ngl, but I find myself flipping to the right page almost everytime. (There´s always OSCRIC for when that´s not the case :p)
My favourite is 1981 B/x because that is what I started with. The advantage of seeing so many editions is realising they all have terrible flaws and imbalances. Then sometimes you realise those errors were deliberate. I agree 5e is probably the best written so far, after 50 years of errata to review you would hope so
secoond edition AD&D though a huge mess probably ranks on the top of my list so much so I've considered looking into Advanced Old School Essentials, it's basically 2nd edition AD&D but written so it can be understood.
My favorite edition of D&D was Mutants & Masterminds 2e. It made the d20 system presented in D&D 3e maximally flexible with regards to character customization.
it has, weird thing is my 2nd edition core books are in worse shape than my first edition books. I think the the binding on the 1st edition was done better, maybe.
@@welovettrpgs The slice came off of mine, I had to fix it with tape. And the thread came loose and some pages are flyers now. Still, the books saw some heavy use, for years, from multiple people. All in all, they were quite sturdy. And they opened up to let easy photocopy.
@@welovettrpgs Yeah, those 1e books were printed by a company that did school books, so they were built for battle! ;-) Definitely better quality than what came later. Even the "1.5e" books, like The Unearthed Arcana weren't printed as well as the original 1e stuff.
I started on 3.5E then went to 4E, 1E and at last 5E. With my players we keep going back to 4E because that the edition that we enjoy the most, but it’s true all edition has cons and pros, and the best part its to apply what you really like from other editions to the edition that you play.
4E is much better designed, because it's much better balanced. But I think that's actually one of the reasons it struggled. Grognards didn't like it because of the balance because it meant that there wasn't really any point in investing years of figuring out what all the 'trap' options were - since there (kind of, maybe) weren't any. So they had nobody to lord it over. (It's notable that the grognards of the time would wax lyrical over how great the last 3.5 supplement (Tome of Battle) was ... but the irony of that is that Tome of Battle basically introduced the concept of encounter powers. And thus 4E is basically a love letter from WotC to ToB). -> 4E is basically D&D where every class got hit with the ToB hammer, but in a standardised way. And a lot of newbies struggled because it was balanced - and thus pretty much every class had the same complexity - so there wasn't really any good entry classes. WotC tried to fix this (IIRC) by making alternative fighter classes that didn't really do very much except have auras. -------- But the encounters ... those were _fantastic_. With something like 8 different roles to pick from you could (in theory, not that anyone ever did) play approx 500 battles against goblins, and no two battles would be the same (so long as you picked 1-3 different roles each time but never picking the exact same combination). Playing once a week you could basically play ten years without running into repeats. (Hopefully though you'd out-level goblins pretty quickly). Goblin artillery would play differently than goblin sneaks, and they could have battlefield control and soldiers and all sorts of other options. But then somehow they managed to also make the terrain of the battlefield unique and interesting in almost every encounter, in ways that I haven't seen before or after. So even if you did somehow play the same combo (say for instance artillery plus soldiers) each battle would feel different because of the terrain. (This is the one where we bum rushed them and pushed all their artillery over the cliff, this is the one where we channeled their soldiers through a choke point and used powers X, Y and Z to get one of our strikers up close and personal so he could blenderise their artillery) -------- Also FWIW had the best magic item crafting system - without the grotesque abuses of 3.5 and without the absurd reluctance of 5E to award any treasure at all.
I'm now at the point where the base of my game is Basic D&D/OSE. And then I grab and/or convert stuff I like from all the other editions and clones because why not?
Ok...back. loved the video. I played from 81-88...had all the books including Deities and Demigods..MM2. Had about 30 figurines I hand painted...I enjoyed it very much...but when I moved in 88, half way across the country..the people I found that played were the one that gave the game its bad reputation and name... I do miss it sometimes but I found Skyrim ES5...so I get to do more... again great video...thank you.
Thank you! Yeah the "gives the game a bad name crowd" has always been a problem and still is but without those types it is a fantastic hobby / activity and can help us all in so many positive ways. (video on that in the future) Best wishes!
I grew up with AD&D. And had stopped by the time 4th rolled out. I just got back into revisiting my youth recently. Without the ton of friends i had. I gotta say I'm liking 5th edition so far (even though i liked adding an armor system: making it easy to hit someone unless they block or tank the hit with armor). I'm liking the game being more open and inviting to people. You can explore moral and intellectual dilemmas better with 5th.
Haven't played all the version but have books from them all except original d&d, know most the mechanics. . . Personal I think 2nd edition is the best. It has by far the most content but I also like how the books presented themselves. Each campaign setting had so much depth as they really took the time to flesh out what they had started on in 1st. . The player customization and equipment that was/is available if you are still playing it 😂. 3rd was alright but mostly rebrand and sling products in a cash grab, which I feel is still kind of happening. Much like magic I feel there's been a power creep which takes away from the role playing aspects in the lower level. Although level progression was different I always felt it was justified as a fighter is going to learn his trade a lot easier then a magician who in later levels, gathering components, can be the basis for an adventure. Even with characters at high levels, a beholder is just as terrifying or at least possesses a much bigger threat. Just my opinion.
I like and still play 3.5e. Unlike 4 and 5e, there's no level cap. It's also much easier (to me, at least) to customize characters to your liking. To be able to craft your own epic spells, to go beyond the standard norm of the game, to become so powerful as to rival deities in power and strength. That's MY game
WotC really should have taken the route as Pazio and continued working off 3.5 instead of what they did by trying to create a new / different game using D&D names and calling it D&D.
There is too much I dislike about 5th edition, ranging from monster HP bloat, the inconsistency of the CR system, how mind-bogglingly high-magic and low risk the game's systems tend to be among many other things, for me to consider it the best. For me, the sweet spot was 2nd Edition AD&D. Not everyone had access to magic, monsters were scary but didn't feel overly bloated and all the classes felt very different from one another. It'll always be what I prefer to play. I respect 5th edition. I love that it's brought so many into the hobby, but I don't enjoy the game itself.
I couldn’t agree more with you! Every edition has its ups and downs but if the rules work for you and your group are having a good time, then what is the worry? If there is a rule that all of you have an issue with then establish a house rule and use it. Have fun that’s what it’s all about and don’t get bogged down in the minutia of edition arguments.
My friends and started with the basic set many moons ago..the moved onto advanced. Many weekends were had playing d&d and I had the dubious honor of being our "forver dm". As far as a favorite version, I don't really have one..just great memories of days gone by.
Ive played on and off since 1984. I prefer 4th and 5th. What I like about 4th is what everyone else hated...more wargame type mechanics less role playing theatrics. To ME it did remind me more of how my group played 1st edition....we were all about encounters and battles. I like 5th for hooks and all...stories have gotten better so I still dont use a lot of theatrics.....shut up and roll dice....lol ....thats what i prefer.
I played and DM 2nd, 3rd 3.5 and 5th. And honestly, 5th is my favorite. It has all the good from 3.5, but simplify. Granted sometimes too much. But like you said, I have house rules.
Great video, thanks. I started with Black Box Traveller, then Red Box Basic, which we played for years, then Advanced, onwards. The video makes a great point, it's whatever you have most fun with. As a group, we have never played an edition that we all "like" but if there is a concensus on an edition we all don't get on with, then we don't play it again.
I started in 1977. I was interested in 4th Edition because it seemed to be the most cohesive and deliberate design of the game (which I still hold to be true). It didn’t have the Winchester Mystery House feel of the previous rulesets, and it seemed that maybe there would be an unprecedented balance between character classes. I was surprised to see how little it felt like D&D to me. I still think the design was very good, even if it seemed a departure from the feel of previous editions. It left me wondering if wonky rules and poor balance were an integral part of D&D. These days, I think one of the key dynamics is the emphasis on character build rather than gameplay. I loved the customization introduced in 3E, but it became the focus of the game, rather than heading out and finding adventure. I think every edition has been a great game in its own right. I’m currently designing a rules-lite homebrew that finds a balance between customization and easy game play (and with nothing but D6’s). It will be a fun game, too, because sharing adventures with friends is always a good time.
4e to my understanding really isnt dnd. I think it's pretty well accepted that they were trying to copy warhammer? I think it's cool though whatever version anyone enjoys. Thanks for stopping by!
I never played 4th Edition myself. However, I was a big fan of the 'Dark Sun' setting back in the AD&D days, so when books for that setting were released for 4th Edition, I did pick them up. Strangely enough, the setting seemed to work better with 4e rules than any other edition. Dark Sun doesn't have 'Divine' magic sources, for example. 4e has the 'Primal' magic source, which casters like Druids access. It also had rules for Warlocks, and Psionics. So now you could have a Dark Sun setting without 'hand waving' away the fact that devotees of the Sorcerer-Kings or the Elements were still using Divine spells, since they now used Primal Magic spells. That being said.......still never picked up any of the other books, but just put the Dark Sun books in my collection for the nostalgia of it 😅
Dark Sun is really great. Though I didn't use it specifically I have a terrible no-man's land desert in my world simply called "The Big Dry" where I've incorporated many of the ideas, monsters and adventure ideas from Dark Sun.
I have never seen so many people have so many probelms running games since 5th I started with 1st edition, had the player book and DMG and was running games, even before I diacovered modules and Dragon Magazine, and though we made a few technical errors, we had no problems I have been a forever GM since 78,lol In my opinion, 5th is unweidlly, bloated and so full of power jumps, if I wanted to run a Conan on steroids, there are better systems I only run 5th, to snare new players and introduce them to other systems,
I have an opinion about the players with problems but it's not necessarily correct and it would just make people upset with me so I'll keep it to myself. :)
Agree with the power jumps, Also one issue is for people that started with 5E the DMG sucks and gives no real instructions on how to run the game, there is more on describing the multiverse than how to properly run an adventure.
I see a lot of good in 5e and they achieved the goal they had set for it: to make it more accessible to new players. 4e feels like a different type of game but my main quarrel with it is a lot of the lore revision that happened during its time. and while 3.5 was sometimes overly complicated (especially when compared to 5e) and thus unable to easily attract new people towards a player base that would eventually die out with their exclusivity, I do like the numbers crunching to an extent and the much more gritty realism the game had back then. where 5e was too simplified (e.g. Perception, Dis-/Advantage) 3.5 provided too many tools to perform essentially the same task (e.g. Slight of Hand, Open Lock, Escape Artist, Use Rope) but it also had a progression system that felt more natural than 5e's Proficiency Bonus. After much back and forth with some of my friends and players, I finally decided to create my own version of the game. I made my own character sheet, started rewriting a bunch of the existing rules and called it 3.9 ; we have a blast with it still (:
Been playing since '83. I was 9, & the older kids in the neighborhood allowed me to game w/ them, I have no idea why they did but they did. I've been hooked ever since. When 2e came I was resistant, but eventually it won me over. By the time 2nd did win me over 2e Revised came out & I didn't want to recollect the books. When 3e came out, I actually didn't buy in immediately. However I was playing & collecting WotC StarWars d20. Then we got the idea to play D&D & I wrote a campaign using BECMI, & AD&D material. When it came time to play I realized my group wasn't as familiar w/ AD&D as they were w/ the D20 system so I bought the 3e books, but shortly after I did 3.5 came out & I collected those too & we used 3.5 in to run that campaign. I feel it's fair to note that ya can't collect the entire 3.5 line of books w/ out picking up some 3e books. For example there's a 3.5 Monster Manual I & a 3.5 Monster Manual III but no 3.5 Monster Manual II, only the 3e version. Same thing Fiend Folio, Arms & Equipment Guide, Stronghold builders guide etc, only 3e versons available. Wotc did create updates for the 3e books to 3.5 on their website & in Drag Mag IIRC. I was there that night on the WotC boards when 4e was announced it was a total blood bath. Not long after just as The Great Edition War kicked off I was promoted to the rank of General. I humbly accepted being naive to the horrors that awaited me. We lost a lot of good gamers during that conflict, I remember them fondly, may they never be forgotten. I never bought or played 4e or 4e Essentials. When Pathfinder 1e came out, I didn't buy in immediately, but eventually I went all in. I bought 5e the day it came out, read it & decided it was for me, but there were a lot of good ideas in there I could steal. With this said my favorite edition is 3e/3.5/PF 1e, D20ish. I like it because there's rules minutia & 9 variant takes on every rules. Variant rules not only presented by WotC & 3pp but also form entirely different d20 games. Ya can still ignore a rule entirely if ya don't like it. The weapons through out the different d20 genres (ex-space opera, modern espionage, medieval fantasy, supers etc) as scaled proportionately, though maybe not entirely balanced. A bullet fired from a gun typical does more than damage than an arrow fired from a bow, & laser blaster does more than the firearm etc. Need a magical anti-matter cannon, no problem 3e/3.5/PF1e has ya covered. Not sure why someone would need a magical anit-matter cannon but it's available. Basically I like the d20 games cause I can really manipulate the system to cater to the feel of the game desired. The only issue is I'm using so many modified rules, there's no book in print that combines them. Which new players find intimidating. I have all the rules we use handwritten in a notebook but I don't have any book in print to give the players & say "this is the rules". Instead I have a few hundred books with the rules we use scattered through out various books. The one thing I stole from 5e was turning spells w/ long casting times into rituals. However the rituals work as presented in the White Wolf Sword & Sorcery books "Relics & Rituals" which is similiar to the ritual rules presented in 3.5s Unearthed Arcana. We use "Fluid Initiative" from SpyCraft RPG which basically if ya take "wound point" damage ya deduce your initiative score by the same number to a maximum of -20. We use spell points instead spell levels, & spells are cast using a dice roll, they don't always work. I could go on & on about the mods used in my game but I'l spare ya. Cheers!
Oh thats very cool info! I like the "Fluid Initiative." ideas. I'm working on a video about chase sequences in TTRPGs - one of the really weak points in any TTRPG at least in our ability to really replicate a thrilling chase like you see in action films. Right now I'm focusing on the old James Bond RPG chase rules as a possible solution - modified for D&D or other TTRPGs. I wasn't aware of the MM 3E thing. I'll have to take another look at mine.
have played since the basic box set, always really enjoyed 2nd and loved skills and powers rules, but played all versions apart from 4th, we moved to pathfinder and stuck there but have played 5e, and Pathfinder 2e as well, favs are Skill and Powers 2e AD&D, 3.5, and Pathfinder 1e, but all are fun
3.5 was great. They should have continued with D&D in the way Pathfinder did. If you liked 3.5 the Pathfinder 1E is really just 3.75. And though I have not played Pathfinder 2E I hear it is really great. Thanks for commenting and enjoy your TTRPG adventures!
Over the last 2 years or so I have played B/X (via Old School Essentials), 3.5, 5e and AD&D 1st edition. All have had their good and bad points, as you mentioned. Initially I started with 3.5 since I am most familiar with that edition, but I grew up with 1st and 2nd. I had to pull myself away from 3.5 though as I started to realize I’m not as big a fan of the whole “character build” concept and this edition is best for munchkin / min-Max style players. Having a ton of fun with OSE and AD&D (by the book) though, especially the latter. It’s been mind blowing!
Although I feel like and probably look like I am older than you, our D&D experience is very similar. I started with AD&D and miss those days; weekends and summer vacation. I have been toying with the idea of getting reprints but, you nailded an important point. It wasn't the game ruleset but, the memories associated with it. Great video sir.
The Satanic Panic was the best thing to happen to D&D, it made it popular and got its name into the public! 1E was Gary Gygax, 2E was Loraine Newman, 3E was WotC, 4E was video game, 5E is simplified version of the older editions! I played all but 4E, including BECMI! Back in 83, Palladium Fantasy was better than D&D and AD&D! I played 2e from 1990 to 2010! For me the best edition of D&D is Pathfinder 1E, but it still comes in 6th in my favorite TTRPG's! All the editions of D&D have their stuff i miss, but i have never found a perfect TTRPG for me! One of my problems with AD&D is that i have played all the classes and Kits i could have fun playing!
I'd like to say that some of the retextured classes in 5e took notes from classes in Palladium rpg. I'm looking at you Warlock,which "borrowed" ideas from the Witch O.C.C. Not meaning to compare apples and oranges. I've for many years have always tried to mix in a little Palladium stuff/angle within my 5e game. It was great to see my players reactions to encountering a group of Gargoyles and finding out that their much bigger,smarter and some posses good magic skills. My group learned how to parley properly that night!😆 But yeah,the version or combination there of,that you enjoy and importantly your friends enjoy is ultimately "the best one". GM DUG EDDY out.....
Great insights and totally agree. We played the basic set at school in late 70s then in our teens and 20s ADnD 1e. So when we came back to it as a VTT in lockdown to keep in touch with our old group (now scattered between UK and Australia), we just dug out our old rulebooks and carried on. My younger friends love 5e and find THACO frankly baffling (and the old artwork hilarious) but it's your friends that make the game enjoyable so if it works and you're having fun then all is well in the dungeon.
@@welovettrpgs I'll look that up. And your vid also reminded me that our DnD club at school got closed down after parents complained about our devil worshipping activities. You have to laugh at the insanity of it now but Stranger Things it certainly was not! Darren
My current gaming group have been going since the fall of 2006 and we have maintained a weekly gaming night for all those years. We all have engineering backgrounds, so it is perhabs no surprise that we stuck with 3.5 and later fully embraced all the intricacies and complexity of 3.75 or (as some call it) Pathfinder. We have an unofficial credo that says "Build them like a power player, play them like a roleplayer" and we find an almost perverse glee in building combos of classes, abilities, spells, items, tactics etc. We even had a guy who would prepare by running Monte Carlo simulations in Matlab to find the optimal action for his character depending on the conditions of the encounter. He would show up with printed-out graphs which he consulted during play 😀 Lorewise I find AD&D and its siblings (Planescape, Darksun etc) a lot more interesting than other editions and I have often lifted plot hooks or encounter ideas from those sources in my DM'ing.
We play 5e . . .or so I thought. Found out I had so many house rules that we didn't know we're house rules. Basically I messed up my memory of the rules and mixed 5e and 3.5. . . And it was so good for us that we just kept it XD
My best are AD&D and B/X followed closely by BECMI and 3e. They all do a great job of what they were intended to do and I'll play any version. I found over the years the most important factor is who you're playing with. Love the Grenadier mini artwork, I grew up with that as well. Decades pater I found out they were located one town over in Springfield PA.
@ 6:36 you gave me that "WOOHOO!!!" moment... I wasn't sure if you were going to tell me the right answer... my DM recently switch back to Pathfinder from 5e, which is my preference.
I started with the pamphlet boxed set, and Basic, and the AD&D Player's Handbook. (Incedently, it was the dice that roped me in.) We merged them to suit our needs (until the AD&D DM's Guide and Monster Manual were out) and that has been my mantra as a DM ever since. Every game, every GM, every campaign is different. House rules, variations, rule sets come and go, but the core of rollplaying remains. As long as something improves, streamlines, or simplifies play without detriment, rule changes are welcome. Were I to actually pick a rule set for D&D-like play, it would either be 3e, Pathfinder, d20, Dungeon Crawl Classics, or a subset of the Compendium. Those are all my main inspirations, and I have tailored my game much more heavily than with just those. But that's all behind the scenes stuff for the GM. The players need a simplified view so only choices and basic rolls should interfere with their immersion. And avoiding death is a big part of the game.
@@welovettrpgs Oh, and I take a lot from Fate as well, especially Fate Points. But the core mechanics make me sad, since they only use d6's and I love the polyhedrals.
I do feel 3.5 was "Peak D&D" but I think 2E was my favorite, if for no other reason than I played it the most and the longest. I still DM 5E as if it's 2E.
I like 4th edition a lot. It gets a bad rap. Sure it isn’t like the others but there are some really good things about it and a good game master can make any edition shine. My favorite edition due to nostalgia is 1e. Yep I’m old lol
Im planning on a video all about 4th edition. Honestly, isnt a bad game. It just isnt D&D. They went out of their way to make it not D&D. Thats the only issue. They could rebrand it as something other than D&D and it would be fine.
A voice of sanity. You are totally right, my favortite version of D&D is Runequest. [yes i know, but the point is still valid]. Please keep in mind that for many players, other TTrpgs are the best version [for them]. Keep an open mind, because you may be surprised that another edition [of D&D], or another ttrpg, is actually the best game for you.
to me, 3rd and 5th edition are the best. 1st edition doesnt make any class really feel enjoyable except for the fighter. Cant live out my sneaky thief dream or swashbuckler dream when actually playing those classes. I can play a fighter themed as a rogue or assassin or swashbuckler tho. Monks also sucked. Wizards were cool at higher levels. But kinda feels like ur doing nothing for a long time. 2nd edition is great. but still lacking. Thieves and monks are better. But still not quite where the should be. fighters and magic users are great tho. Races were implemented well. 3rd edition is where truly each class was useful and hit on a lot of player fantasies. Wanna be that stealthy anime assassin? you can. Wanna be a strong mysterious monk? very possible. Any type of fighter is still possible and magic users are still great and with more diversity. 5th edition makes it even more possible to live out ur dream fantasy character. Buuuut, the mechanics are super simple. Which is kind of a downside to me. So i gotta say 3rd edition is the best edition
@@welovettrpgs my first exposure to RPGs was not being able to save Aleena from Bargle. My first exposure to D&D was the commercials in the early 80s and the cartoon. I didn’t start playing consistently until 2nd AD&D tho. After 3rd (which is a big misnomer since it’s not the 3rd edition of Advanced, and it’s definitely not the 3rd edition of D&D in general) I discovered the OSR and fell in love with the old modules that were out of print when I had stated to get serious about the game. The design and utility of modules like Hommlet, KotB and Secret of bone hill, among others, transcended editions and made me realize that the rules were just a means to an end, and not the reason why the game was so good.
I love 5e, it was the edition I sterted with and will probably be the one I stay with. But learning about other editions and seeing what makes them unique helps me understand WHY things are done they way they're done in 5e, I even take rules from those editions and incorporate them in my regular games.
My favorite edition is 3.5/Pathfinder, but I really do think that 5E is the best edition ever. WotC really showed that they learned from the 4th/Pathfinder debacle. It is a good blend of the best parts of all the previous editions. It has customization without being overwhelming like 3/3.5. It has simplicity without being too bare bones like early editions. It has class balance without being boringly homogenous like 4th. There are some great things about 4th Edition; it was easier to be a DM planning battles in 4th.
Fourth edition isn't D&D. They slapped the name D&D on it but that doesn't change the fact it isn't D&D. They literally went out of their way to make it not D&D, even going so far as to completely screw up decades of official lore which 5E is mostly trying to correct. 4E would have been a fine game if they had just called it something other than D&D and it might even still be popular as an alternative fantasy wargame.
I played some yrs with 3.5 and now, after 10 yrs stop, I wanted to try the 5th. I started enthusiastic but after few sessions I realized dnd is like turning into a superhero-videogame: less rules, less realistic dynamics, more user-friendly --> less immersive/harder to "believe" to be that character. Imo, the most realistic version is 3.5 just with the 3 basic books (-->no build)
Great beard/mustache! My first TTRPG was the Holmes D&D blue book too 👍. For me the best games are those that do not bog one down with a rule for every situation, simpler mechanics that rely on the Gamemaster to adjudicate the situations. When I was younger, I used to pompously argue🎓 🤓 that skills based games were the best, the more complicated the better because: 'realism'. Thanks to the hoary crown of wisdom and Professor DM over on DungeonCraft, I now view optimizing fun as the primary goal for any game. I now prefer 'rules light' d20 games with blended elements from OSR & New Skool. So I agree, the best edition of D&D is the one you enjoy playing most!
@welovettrpgs Remember those terribly cheap plastic dice and crayon that came with the Holmes version of D&D and how the D20 would eventually become a marble as the plastic disintegrated? Ahh fun times.
Oh yes and have you looked at how much are trying to sell those for now on Ebay? Has me wondering how many of those "vintage dice" are authentic and not just 3d printed. BTW I still have "most" of my original dice and the pink & white % dice are nearly just round from being worn down (which as you mentioned happened very easily.) I recently found myself on Ebay looking a "Dice Porn" which is what I call looking at vintage rpg dice.
Huh. A rational, reasonable video. We need more of these, so you earn a sub. Technically my favorite edition is the B/X set, but in all fairness, I recently switched the Shadowdark RPG- which feels (to me) like the best combination of B/X vibe with modern 5e d20 rules, simplified. Best of luck with your channel. I hope your rational voice cuts through some of the usual noise.
Question: “Which edition really is the best?” Answer: “… whichever edition you play, whichever edition you get the most enjoyment from.” Me: Partly correct. Partly incorrect. Background: I, too, am a long-time gamer. I started in mid-February of 1977 with the 3-book boxed set (used to own a copy of Chainmail as well, but lost it somewhere over the years). Played through to A2e. I’ve also played a large number of other RPG game systems over the years - over a hundred of them; so many, in fact, that I’ve developed the skill of being able to read the rules of a system and tell whether my gaming group and I wound enjoy it. When TSR tanked and WotC bought up the game, I was very skeptical that they would (or even could) maintain the integrity of the game as it had been played to that time. When they released what is now 3rd Edition, I borrowed a copy from someone I knew who had already bought it. After reading it, my first reaction was to say, “They comic-booked the game.” And I wasn’t wrong. Not wanting to seem overly ‘elitist’, I decided to try that version anyway. I used that friend’s books and ran a rather extensive pre-fab module. The results were disappointing and did little to change my opinion about the ‘comic book’ feel to the new rules. I continued running A2e. When 4th Edition was released, I did the ‘read it first’ test again. This time my comment was, “Now they’ve video-gamed it.” I detected major flaws and conflicts that, I was sure, would render that game unplayable in the not-too-distant future. 4th was released in June of 2008, and 5th hit the shelves in July of 2014, a mere six years. That was longer than I had expected, but the level of ‘cratering’ that version experienced is now ‘legendary’. All too many people look back on 4th Edition and say, “We don’t talk about that anymore.” I stayed with A2e. I ignored the release of 5th edition because WotC had already proven to me that they were incapable of producing a quality product that would interest myself and the group I regularly gamed with. We were all quite satisfied with staying with A2e. Then Covid hit. I was forced by circumstance to ‘upgrade’ to VTT play just to keep playing and - by association - to 5th edition rules because no VTT site supports A2e with even minimum adequacy. As a play aid, VTTs are acceptable, but far from necessary, and they cost money that I tend to resent paying. I have everything I need to play A2e in hard copy and hadn’t spend a penny on game materials in almost 25 years until I had to start shelling out money for online subscriptions and digital copies of rule books. I currently play 5e - because I can’t get good support for A2e in the digital world - but the version that I “get the most enjoyment from”, the ‘best’ version, is still A2e. I won’t get into particulars about what I see as 3e, 4e and 5e failures as a game system, especially when compared to older D&D versions. Does 5e ‘suck’? Sort of, but nowhere nearly as badly as 4e. So that’s a ‘win’… ish..??? Now that Covid is ‘over’… and WotC is bent on destroying its customer good will by the job lot (major MTG backlash, the whole D&D OGL debacle, et al), I’m seriously considering setting my VTT sub(s) expire and a) return to running A2e for good, or b) spending just a small amount more and getting physical copies of the digital books I bought for those VTTs and see if I can squeeze out another 25 years of not paying for my game play. I get the point and sentiment of the vid creator’s comments… but they’re just far enough of the mark of ‘100% correct’ (despite his assurances), that I had to speak. Not everyone is satisfied with what they’re playing, but have few good options to change.
Objective Truths. It's why those debates are just pointless. You can't impose your subjective truths on others. What you did was provide a bvery indepth explanation of why you feel the way you do. And that's great. That's your reality. And even if there was a "Perfect TTRPG" it wouldn't be the same for everyone. Everyone plays it differently. Everyone with any experience has house rules. I'm 100% confident that everyone who thinks "X Edition sucks" would in fact love that edition if it was the one they grew up with. Just go back to the Ewok debate. Or the Star Wars prequels. It totally depends on how old you were when you first experienced it. I can't stand the Ewoks. And I hate the prequels even more but to try to explain to people who enjoy those things why "they're wrong" would just be ... wrong. Even if we engage in a technical debate over rules it will come down to your style of gaming. I played 2E longer than any other edition and of course I have the most memories associated with fun connected to that edition. But that doesn't change somebody else's reality. The fact is, and I stand by what I say in the video - it's a great hobby and whichever edition, or rules version or whatever it is - whichever one you play at least you're part of the hobby and enjoying yourself. I have over 4 decades of Game Referee experience. There are some I enjoy more than others. But don't ever let some old fart come and try to tell you you're wrong. Just encourage each other to continue enjoying themselves and help keep the hobby alive. Keep trying out new rules, new games, new genres. Thanks for watching.
I own almost all the versions of the game. And, I have played even more. My favorite? BECMI for quick play with at least some new players. AD&D otherwise. All the versions had issues. They all had great & bad players and good & bad DM's. So, there is no "right answer." All that said this is the last time I will ever be able to forward that type of statement. Because WotC/Hasbro have not been good actors towards the players, DMs, fans of the Game, outside content creators, etc. So, I am done. I will not overlook their bad faith. Since my only power is in my money: I will not buy, run or play future versions of the game at this point.
WotC buying D&D was one of the worst days. I live near them and this isnt a recent thing. There's no point in time when they didnt suck. I'm surprised its lasted even this long.
Couldn't have said it better myself. Which ever one you enjoy is the best.and we found house rules invaluable to our gaming...2nd edition is best by the way 🤣🤣 🤘😁🖖🇨🇦
I have a lot of complaints about how incredibly "durable" 5E PCs are. My players really have no idea how many times I've performed stress tests on the rules to see what might kill them and they have always survived. When I read on reddit people whining about their character dying all I can think is someone must have really really screwed up.
@@welovettrpgs I've tried running some 5E games and even played in a number of them and I've never seen a pc die. The game master literally has to throw an absurd amount of things their way or just outright cheat to kill a pc and that strips the fun out of the game if the gm is doing that. Whenever I run BECMI and AD&D 2E I always tell the players especially if they're coming from 5E be prepared to play smart or die that the older versions are not forgiving of stupidity. Also the lack of powers to fall back on makes the games tougher which I like.
Well, I hate to say it, but in light of all the recent incidents, this video is "which edition *was* best" because Hasbro and WOTC are dead to me, and I really don't care what they do in the future. So the only D&D that counts is what we've already got, which is honestly all we ever needed in the first place. I've only played 1e and 3e, and I have to go with 3, if only for the d20 system, which fixed so much of what was broken.
I was really upset ... disgusted when WotC purchased TSR and took control of D&D. I was living in Seattle working at a family owned game store at the time. Personally am not a fan of Magic the Gathering at all. I think the direction of things was very predictable. They always wanted to turn D&D into a mass marketed money making commodity. And why not, that's what a business does however in the process they forgot that D&D was never created for the masses. D&D was a small niche nerdy thinking person's game. What I wish is a smaller company dedicated to the integrity of the game had purchased TSR. However now that I have 20+ years to reflect on this there's no telling where it might be now, if it would even exist. There are some great retro clones out there that do a great job of duplicating early D&D editions but with a better presentation. On this channel I'll be covering lots of TTRPGs from all my gaming experiences.
I play basic 1 and 2 edition I also play chivalry and socery 2 edition plus others have you played chivalry and socery it's chunky but alot of fun yah I remember kids at my church just stared I was like God knows it's a game you should too lol anyways like your channel keep up the good work
I think you forgot to mention the 2.5 refresh, which is the version I started with. I have since then played 1e, 3.5 and 5e. As you mention house rules become their best versions. We settled on 2e with modern AC instead of thAC0.
@@welovettrpgs Indeed mid 90’s you had a cosmetic refresh of the main books and the bunch of burgundy expansions (complete book of… classes, books, skills, tactic, combat…). Many of those where such a complete departure from 2e that they were considered 2.5. Most salient were the new initiative rules and above all the character creation points. I started d&d when the psionic book came out and the burgundy book (some where also fake leather blue) avalanche started.
@@rashakor Ok I got you. Yeah I don't really consider those a new edition but I do have many of those books (the "Complete book of for example) Also, my next video includes a brief discussion about psionics. It should be posted in a couple days. It's called "Dragons with laser guns / Sci Fi meets fantasy"
@@welovettrpgs I didn't consider them a new edition either at the time but apparently D&D historians on many fora think that the bevy of options heralded the structure that eventually emerged in 3rd edition (subclasses and options galore, which i found too complicated to DM, hence why i stepped back into a barebones 1 or 2nd edition).
@@rashakor At the time I simply had to put the brakes on which books I would allow at the table. All those extra books made rules lawyers a pain in the arse.
Depends. Are you talking price? Or Design. Or how many books you will need? Rules Cyclopedia is the best way to score early D&D. I'm a fan of 1edition AD&D, the OSRIC manual is likely a better idea than 3.5. but to be honest, Shadowdark leaves everything 2nd edition onwards chocking on dust. I think D&D whored itself out for sales after 1st Edition. Books for the sake of books. 5th is a waste of shelf space. 4th is only good for wargaming. and 3.5 is just a power gamer's wet dream.
All valid points. I wish we could have gotten a 2e with Gygax as he intended. 2E was my favorite but I couldnt allow a lot of added books to prevent it from becoming ridiculous. Next week I'm releasing a video about 5E I hope youll watch.
I 'm just joshing, I agree 100% with the video. What's the best D&D? Why, the one a person is having fun with. Otherwise yes, 2E for life for this old geek
You left out the BECMI set, but that is forgivable, since it is basically just B/X plus more. heh Oh man... your story about your friend's mom burning his stuff happened to a guy in our group too. It was right after 60 Minutes did that segment on D&D that was extremely poorly researched, sadly. Pretty sure it was in 1985. The Mazes & Monsters movie didn't help, either. Anyway, he still came over my house and we still played D&D, but he just told his mom we were doing other stuff to soothe her and not have her worry. He even ended up buying another PHB and just kept it on a shelf at my house where we played. Crazy times. Oh... and as for what version I love... it's basically an amalgam of B/X and AD&D 1e. It's where we started and we took bits from each version that we liked most. We still play that version to this day. heh Old-School Essentials Advanced Fantasy is about as close as I have seen to what we already do, so I had to buy those books just for fun and to read. :-) Excellent stuff!
1E was absolutely wonderful. I played it from 1980 to 89. But it did feel unfinished to me after playing 2E for so long (89 to 2000-ish) but I'd really like to have seen what 2E would have been like if Gary hadn't been ousted. I bet all of D&D would have completely different (for the better) had Gary been in control.
A bit of a cop out video to be honest,but i get your point,ive played basic D&D up to 5E,i like you missed 4th :-] i think 2nd ed was the best in my opinion
I reject your statement that it is a cop out video. Our "opinions" about what edition is the best is based on our own personal bias formed by our unique experiences. And people often mistake memories of their youth with "things that are good" therefore making it very difficult (enter confirmation bias) to fairly judge what truly is good or bad. I enjoyed 2nd edition AD&D more than I've enjoyed any edition. But does that make it the best edition? Of course not. I had a ton of house rules to make it playable. And I also was young and did not have any real responsibilities. The fact remains - there is no such thing "Objectively" as a "Best Edition." Opinions are all Subjective Truths. Thanks for watching.
I love all editions (not really played the first though) as I've had great memories of each. Whichever edition came out, we relished and made the best of it. I guess I have more fondness of the products of 2nd edition. 3rd edition was great fun, especially with Oriental Adventures, as it was the first time I got involved in a gaming group at a games store. Fourth edition was good to play, although it was very board-gamey and despite having plenty of action choices, it limited imagination. Also it marked a major change in its style and character choices as it clearly was designed to appeal to the Warcraft crowd at the time. Now 5th edition was great during the first half of the decade of its release and I still think it is decent as the rules are more streamlined and simple, but PCs ended up becoming over-powered too quickly and the increasing number of options for players is getting too overwhelming for its own good. I've stopped being a DM for D&D 5th edition for various reasons. However I did discover a 5th edition OGL for Middle Earth and its safe to say that I think it's the best version of the game (to me at least) because it had restraint.
This video is getting a lot of down votes. Those darn 4e players I guess? :p I'm truly grateful for all of the positive upvotes and engaging comments! It's been very interesting to hear everyone's feedback and I'll definitely need to discuss these different versions more with a future upload! Thanks!
I'm assuming, based on subsequent remarks, that the comment about 4e players was made in fun. Speaking as one who self-identifies as a non-judgmental 4er.
@@7thsealord888 yeah im just teasing, i mean this video has received a bunch of down votes but the upvotes are by far much greater. And a rules system can't really be used an excuse for not roleplaying. I love the 1980s TSR ,marvel superheroes game and generally people hate it so its all subjective.
@@welovettrpgs People will downvote for the dumbest reasons, and unless they comment and explain why they downvoted you may never know. Internet, amirite? 🤷♂
4E was by a long shot the best balanced system, and you can see the echoes of it in 5E (and many 5E DMs backport features such as 'bloodied' and 'minions') - but there were aspects of it that made it hard to run high level combats ... mainly just too many buffs and debuffs to keep track of.
I think they had a changing of the guard at some point with 4E, and the new guys really didn't buy into the whole 'balance is a good thing' philosophy, which is a huge missed opportunity.
I want the character creation balance - and encounter design - of 4E, and really simple/fast combats.... but they might be diametrically opposed goals. 😕
@@Merlinstergandaldore some people take the game way too seriously lol
'Best' is, of course, subjective as you say - but my personal favourite is 1st Edition Advanced. It sings to me more than any of the others, but that doesn't suggest I dislike the others. Each adds something different or interesting. I actively run 1e, 5e, and Old School Essentials and enjoy them all for different reasons, but 1e is the one I love the most.
You are everywhere, Mage's Musings! ;-) Hello again, friend. heh
@@KabukiKid Like a bad penny, I always turn up! 😁
Bravo, of course I moved to d100 in the 80s
But still run 1st 2nd and maybe 3rd for grognards and newbies
Presently running Traveller 5, a hero system spy game and Coc
I think the best forms of d&d are actually some of the retroclones from third parties. They are like improved versions of each edition
I purchased a bunch of them (all of the most well known ones and a few obscure titles) but havent had time to try any of them yet. Except Mutant Crawl Classics the Gamma World Retro clone which I really enjoy. Just not a fan of all the dice.
Castles and Crusades is a good one
4e is in my opinion still the best edition.
The ease of encounter building and varying enemies, characters that feel like something more than just the "ordinary people" even at low levels, opportunities and abilities martial classes can have, as well as the classes it has that have not been seen elsewhere i.e. Seeker, Warlord and Avenger.
All tied neatly to easy to read system that once you know how to work with, combat becomes faster than 5e, 3.5(or PF) and much more cinematic, including the skill challenges that make scenes like escaping from the city or invading a stronghold much more tied to a narrative while being guided by the skill tests.
Even beyond 4e, we still use minions, bloodied etc. in other non-D&D games and it makes sharing information much easier among the group.
I'll do a video about 4e in the future. I'm glad you enjoy that edition and nobody should shame you for that. And my opinions are all subjective truths, not objective truths. I do think you pointed out one of the problems though with 4e (and 5e) is characters are very much supposed to feel like ordinary people at first. It's like people who want to play 5E exploit builds such as the "Coffee-lock." If you've already "won the game" before you start then what's the point in even playing? 4e (and in many ways 5E) would be great rules systems for a Marvel Superheroes game (which btw I really enjoyed the original TSR Marvel Superheroes RPG from the 80s, even though others slam it and I have never been a big fan of comic books) but D&D should never be comparable to a Superhuman superpowered killing machine until after a long journey of working and building your creation. It's something called "The Hero's Journey." Anyway, D&D has always offered different styles of gaming for different people's tastes and that's a good thing. Thanks for stopping by and checking out the videos!
@@welovettrpgs Though if you can make a strength 20+ human or a spell-slinging dwarf at level 1, Isn't he already quite "super human"?
I've always viewed all of the player character's as something more, no PC is ever just a guy, unless the player specifically asks for it.
Also, powerful characters can also have heroes' journeys.(edit: i.e. Heracles)
@@Eemi_Seppala Hi, unless a person forms their opinions based on faulty information (like they were the victim of propaganda from others with an agenda) nobody has the right to ever tell them they are wrong. Subjective truths. And nothing you have said is wrong. So I hope you didn't feel that way. Like I say in the video, I'm just glad we're all enjoying the hobby. Best wishes!
My Favorite version is 2nd. My friends and I have been playing 2nd since the 80's, We tried 3rd, 4th and 5th but always came back to 2nd. 2nd to me was just so basic without being conforming and patronizing. I know some people are like "but 2nd was so lacking in rules and details and some of the rules were not accurate or obtrusive." And to that all I have to say is; that is where imagination and personal tweaks step in to play. But to each their own.
And there are some really great retro clones of 2e out there as well!
@@welovettrpgs I do a mix of first ed, second ed, and skills and powers rules for character creation, with a healthy dose of house rules to balance the editions. My current players prefer the more historical/realistic approach to some of the later editions. That's the main reason I didn't make the switch to third ed, as it felt like it was leaning more into creating characters that were more at home in anime and video games than it was into a game inspired by history and myth. I play D&D because of the convergence of history and myth.
I absolutely agree. Like you, my group have played several editions but also go back to 2nd. I guess because it's where we started playing in 89'. 🖖😁🤘🇨🇦
Couldn’t agree with you more. I’ll get some things from the fifth edition just mostly to grab ideas from maybe I’ll converted maybe I won’t.. but second edition is by far the best. Keep the faith.
@@timsoyer3840 Yes, we peeked into 5th edition with plans to just take whatever we wanted and convert it but what we discovered was; anything we found in 4th and 5th we had already created on our own, years earlier. Thats what happens with a group of very imaginative and open minded peoples.
I came into the game BECMI and plan to leave it that way. Throughout the decades and editions, that is the one which rules my table. I gave up on hasbro's dnd after 3e but have played all the other editions over the years too. But today, BECMI is it. Run it b/x level of basic or add the options that came later. It's the only system you really need. Also the rules are all in one book if you still have it or go get the pod, Rules Cyclopedia. It's all you need and is easily made into however you like to play.
great!
Thank you. I don’t know why people conflate “I don’t like it” with some sort of moral or personal offense.
“Like game. Play game. Have fun. The end.”
My least favorite system to RUN is 5e because I could never figure out how to challenge the party without getting into the mindset of trying to outright kill the party, and that just wasn’t fun for me. Also, combat took way too long.
My favorite system to run at the moment is probably EZd6. Basic Fantasy RPG is second, and Castles & Crusades is third. I REALLY want to run Numenéra soon, and had a blast doing a one shot of Shadowdark. I ran a PC in a one shot of Dungeon World with my one group, and it was fun, but Powered by the Apocalypse isn’t a system I think I’d enjoy running. One day I’ll try Low Fantasy Gaming as well.
The best version of D&D is whatever game you play, even if it’s not.
im totally in love with most everything Monte Cook has ever created. Look for my upcoming sci fi meets fantasy video where I talk about his Arcana of the Ancients for 5 E game materials. I love it. Also yes I absolutely agree that 5e is way too soft on players and wow yet there's still people trying to get away with exploit builds.
@@welovettrpgs I will look forward to it! I just reviewed Cypher System, and am working on my Numenéra review now. Monte Cook’s design language is PHENOMENAL.
If the CR system made any sense, or if short rests weren’t a thing, 5e would be more challenging without being punishing. In the end a challenge is all I want to provide and I could never crack 5e’s code to provide it. I’ve seen it done, but my brain just isn’t wired for its design.
Also, outlaw the tiny hut spell, dang it.
I agree
Whatever edition you’re playing is a good one.
I’ve since the 1AD&D game skipping 4th. I still DM and play 3.5. We also play 5e.
Yes the new 5e is a dumb name
I think it's a marketing thing so people dont think they have to stop buying current 5e stuff for the next year.
I've been calling it 5😱EEEEE!
The best edition is the one that made you smile when you think back. Which ever version that was.
yup that too
Love this response. Play it your way. Never let anyone; tell you how to have fun, playing make believe with a rules framework.
Except 4th ;)
@@dt534 even the 4th. It is the one which led Matt Mercer likes.
For me 1st, 2nd and 3rd edition gives context to the game's history and explain how to play the classic computer games like Pools of Radiance, Eye of the Beholder, Ravenloft, Dark Sun, Baldur's Gate and Neverwinter Nights.
Running Tomb of Horrors with 1st edition rules is like being in a medieval fair or having a 1920's Cluedo Escape Room challenge. An appreciation of the old and the roots of the hobby.
2nd Edition is essential for the foundation of almost all of the settings. Most of Forgotten Realms, Dragonlance, Dark Sun, Planescape, Ravenloft and Spelljammer were founded in this edition and that is where you find the deepest world info.
2nd Edition also had the greatest monster descriptions up to date.
3rd Edition continues the theme into really deepening the quality of the lore, especially with Forgotten Realms, while also granting us some of the finest color artwork. It also founded the quite distinct Steampunk Noir setting Eberron.
4th Edition is the foundation for the board games starting with Castle Ravenloft Boardgame, starting the "Dungeons & Dragons Adventure System" board game rules that are still in use today.
While 5th Edition is the most accessible to use.
Ever play Temple Elemental Evil from early 2000s? If you can look past the bugs (though paatches are available on line) it is really one of the best computer adaptations of a D&D game.
@@welovettrpgs Yes, I finished it. I actually finished every computer game there was based on the 3rd and 3.5 ruleset and ToEE stood out. Solasta is similar but for 5e SRD.
100% agree.
Play what you want, how you want, with who you want.
The best game (of D&D or other RPG) is the one you play and enjoy.
Edition wars is pointless.
I find it strange that D&D has a tendency to change mechanics with each edition. Many other games just tidy up the rules, pop in some new art, and reformat. Ending up with a new edition. (Call Of Cthulhu 1st edition scenarios can easily be used with 7th edition rules with some minor maths.) I think this may be the way 5E is going.
Agreed. 1st and 2nd edition AD&D were mostly compatible. 3rd and 3.5 were mostly compatible but it's been a mess otherwise.
@@welovettrpgs aye.
I think we're at the point now though of trying to reinvent the wheel.
Also, there are so many other games out there and thanks to the internet they are easy to find/buy/try.
It ain't 1981 again.
TSR fostered the edition wars when 2e came out. I hated it, because it was à la carte, expensive, and so many people wouldn't play anymore unless you used "the real rules." That ticked me off, plus I hated the binder format. So I basically got ostracized by 2e, as mixing and matching rule sets fell out of favor, and showing off your wallet size with the latest and greatest everything became the norm. But that was the '80's. And a lot of my (former) rpg friends called me immature for still playing D&D anyway.
"...12-hour marathon sessions..." More like half- or three-quarter marathons, but yeah, having a proper amount of time to really get into a good gaming session was _so_ nice. That's one of the things I miss from "the good old days," one of the luxuries we had that we didn't realize were luxuries, like eight hours of uninterrupted sleep. Ah, well, "youth is wasted on the young" as Oscar Wilde said. Or was it George Bernard Shaw?
I completely agree with you about which edition is the best edition. Although I mostly played _AD&D_ and _AD&D 2nd Ed.,_ the most "D&D" I played was actually a system by Bard Games called _Arcanum._ It was extremely similar to actual D&D, but had some rules that seemed to make more sense than some of the D&D rules, so we went with it. And it was great for generating lots of fun sessions, some of them those half- and three-quarter and even full marathons aforementioned. I played _AD&D_ and _AD&D 2nd Ed_ before, during and after "the _Arcanum_ years" and it all feels the same in my memory: sword-and-sorcery fantasy role-playing gaming with minor differences in settings and rules, but the same overall effect of enjoyment.
Ok you won me over with the Oscar Wilde / George Bernard Shaw reference. lol So many weekends we would start playing on Friday night after school and dinner and maybe take a break Saturday afternoon and get back to playing until the we hours Sunday morning. My players learned the "Aten Exploit" which was "If we keep Aten awake too long he starts getting really generous with the treasure."
I started with Mentzer BECMI Red Basic box set with a golden (orange) dragon on the cover in the '80s - before moving to 1e AD&D and a little of 2e AD&D in the 90s then stupidly sold off all of my books in the 90s. Only came back to TTRPGs in 2013. The tale end of the 4th Ed D&D era and was an early member of Roll20. Played mostly 'Basic D&D' - now am focused on Basic Fantasy RPG as the game GM - but play in a range of rulesets. Great coverage on the editions in this video. Love that awesome message at the end. I chose Basic Fantasy RPG because it's not about 'editions' but more an era of playstyle for me. Flexibility and endless adaptability. ;)
Ive lost so many rpg games over the years from moving, had some stolen, loaned some out never saw them again. I'm trying to rebuild my collection now. I really regret selling off all my James Bond RPG and d6 Star Wars books as I had literally every book available from both pof those.
That's what I started on too. Good times!
I've played D&D Starting with Holmes up to 5e. For my current needs, as a solitary player (no DM), BX is perfect. Less is more. My most successful campaign was with AD&D2e. Not because of the rules but because of the stability of the group. With 5e I almost beat my 2e record but Covid threw a wrench into the group's cohesion.
I dont think I'll ever top the group(s) and time I DMed with 2E AD&D, but that remains to be seen. My current 5E group is great and I have 2 players from previous groups (one player from my long standing campaign in the late 80s and one from my long campaign in the latter half of the 90s.) I have been DMing my current group using Fantasy Grounds VTT which has allowed my players (who are all spread out across the country) to meet virtually.
@@welovettrpgs Cool. The 5e D&D group didn't transition to VTT. I have a new group using VTT. We play anything but D&D alternating GMs and RPGs. I like the format. Not always the same person GMing. It's fun to be a player.
I can only answer by saying my favorite edition is 4e but "best" can mean different things to different people.
In these modern times, B/X is my favourite because it is the fastest version to play. No slogging combats slowing down the adventure.
Depends on what you’re looking for. 5e is perfect for introducing dnd to a wider audience whereas other editions emphasize different things
I started with AD&D, have played pretty much everything since at least once.
Not something that some people are likely to agree with, but my favorite is and remains D&D4. As far as I am concerned, any claims that 4 somehow impedes "real" role-play is a monstrous steaming pile of BS. Role-play is about the referee and the players, NOT the system. A major reason I like it is that spell-casting in most, if not all, other D&D versions is more bookkeeping exercise than anything else. In 4, it is basically FUN, imo.
Not liking specific D&D versions or aspects thereof is a personal thing. Putting down other people for THEIR personal choices is a lousy thing to do.
Couldn't agree more, enjoy what you enjoy!👍
I found the 1st edition AFTER all the other editions (except second which I´m yet to try) And I find it to be the best. I agree everyone can play however they want. But if they´ve never tasted the beauty of advanced/Basic (OSR) taste, I believe they´re missing out.
Gold for XP, and low HD really does make a difference. It´s a completely different game. One that doesn´t require a new player to write a backstory for a character of a race they don´t understand, in a setting they know nothing about. Procedural gaming is the way to go; Before that I didn´t get as much enjoyment out of DMing. Now I love it.
TLDR; OSR is awesome and everyone should at least give it a serious try.
There's some really great retro clones that are actually a better version of 1st and 2nd edition (just making it cleaner and more consistent) and all the old adventure modules are compatible with them.
@@welovettrpgs Yes!! I use OSRIC for general stuff and introducing new players. But still use a modified version of weapon speed factors, and armor class modifiers directly from the Adnd charts. It was a chore to go through the books the first time ngl, but I find myself flipping to the right page almost everytime. (There´s always OSCRIC for when that´s not the case :p)
My favourite is 1981 B/x because that is what I started with. The advantage of seeing so many editions is realising they all have terrible flaws and imbalances. Then sometimes you realise those errors were deliberate. I agree 5e is probably the best written so far, after 50 years of errata to review you would hope so
secoond edition AD&D though a huge mess probably ranks on the top of my list so much so I've considered looking into Advanced Old School Essentials, it's basically 2nd edition AD&D but written so it can be understood.
My favorite edition of D&D was Mutants & Masterminds 2e. It made the d20 system presented in D&D 3e maximally flexible with regards to character customization.
That AD&D player handbook has seen some wars.
it has, weird thing is my 2nd edition core books are in worse shape than my first edition books. I think the the binding on the 1st edition was done better, maybe.
@@welovettrpgs
The slice came off of mine, I had to fix it with tape. And the thread came loose and some pages are flyers now.
Still, the books saw some heavy use, for years, from multiple people. All in all, they were quite sturdy. And they opened up to let easy photocopy.
@@welovettrpgs Yeah, those 1e books were printed by a company that did school books, so they were built for battle! ;-) Definitely better quality than what came later. Even the "1.5e" books, like The Unearthed Arcana weren't printed as well as the original 1e stuff.
I started on 3.5E then went to 4E, 1E and at last 5E. With my players we keep going back to 4E because that the edition that we enjoy the most, but it’s true all edition has cons and pros, and the best part its to apply what you really like from other editions to the edition that you play.
agreed!
4E is much better designed, because it's much better balanced. But I think that's actually one of the reasons it struggled.
Grognards didn't like it because of the balance because it meant that there wasn't really any point in investing years of figuring out what all the 'trap' options were - since there (kind of, maybe) weren't any. So they had nobody to lord it over.
(It's notable that the grognards of the time would wax lyrical over how great the last 3.5 supplement (Tome of Battle) was ... but the irony of that is that Tome of Battle basically introduced the concept of encounter powers. And thus 4E is basically a love letter from WotC to ToB). -> 4E is basically D&D where every class got hit with the ToB hammer, but in a standardised way.
And a lot of newbies struggled because it was balanced - and thus pretty much every class had the same complexity - so there wasn't really any good entry classes. WotC tried to fix this (IIRC) by making alternative fighter classes that didn't really do very much except have auras.
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But the encounters ... those were _fantastic_. With something like 8 different roles to pick from you could (in theory, not that anyone ever did) play approx 500 battles against goblins, and no two battles would be the same (so long as you picked 1-3 different roles each time but never picking the exact same combination). Playing once a week you could basically play ten years without running into repeats. (Hopefully though you'd out-level goblins pretty quickly). Goblin artillery would play differently than goblin sneaks, and they could have battlefield control and soldiers and all sorts of other options.
But then somehow they managed to also make the terrain of the battlefield unique and interesting in almost every encounter, in ways that I haven't seen before or after. So even if you did somehow play the same combo (say for instance artillery plus soldiers) each battle would feel different because of the terrain. (This is the one where we bum rushed them and pushed all their artillery over the cliff, this is the one where we channeled their soldiers through a choke point and used powers X, Y and Z to get one of our strikers up close and personal so he could blenderise their artillery)
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Also FWIW had the best magic item crafting system - without the grotesque abuses of 3.5 and without the absurd reluctance of 5E to award any treasure at all.
I'm now at the point where the base of my game is Basic D&D/OSE. And then I grab and/or convert stuff I like from all the other editions and clones because why not?
Ok...back. loved the video.
I played from 81-88...had all the books including Deities and Demigods..MM2. Had about 30 figurines I hand painted...I enjoyed it very much...but when I moved in 88, half way across the country..the people I found that played were the one that gave the game its bad reputation and name... I do miss it sometimes but I found Skyrim ES5...so I get to do more... again great video...thank you.
Thank you! Yeah the "gives the game a bad name crowd" has always been a problem and still is but without those types it is a fantastic hobby / activity and can help us all in so many positive ways. (video on that in the future) Best wishes!
I grew up with AD&D. And had stopped by the time 4th rolled out. I just got back into revisiting my youth recently. Without the ton of friends i had.
I gotta say I'm liking 5th edition so far (even though i liked adding an armor system: making it easy to hit someone unless they block or tank the hit with armor).
I'm liking the game being more open and inviting to people. You can explore moral and intellectual dilemmas better with 5th.
Haven't played all the version but have books from them all except original d&d, know most the mechanics. . . Personal I think 2nd edition is the best. It has by far the most content but I also like how the books presented themselves. Each campaign setting had so much depth as they really took the time to flesh out what they had started on in 1st. . The player customization and equipment that was/is available if you are still playing it 😂. 3rd was alright but mostly rebrand and sling products in a cash grab, which I feel is still kind of happening. Much like magic I feel there's been a power creep which takes away from the role playing aspects in the lower level. Although level progression was different I always felt it was justified as a fighter is going to learn his trade a lot easier then a magician who in later levels, gathering components, can be the basis for an adventure. Even with characters at high levels, a beholder is just as terrifying or at least possesses a much bigger threat. Just my opinion.
I like and still play 3.5e. Unlike 4 and 5e, there's no level cap. It's also much easier (to me, at least) to customize characters to your liking. To be able to craft your own epic spells, to go beyond the standard norm of the game, to become so powerful as to rival deities in power and strength. That's MY game
WotC really should have taken the route as Pazio and continued working off 3.5 instead of what they did by trying to create a new / different game using D&D names and calling it D&D.
Great video! And when you mentioned those 12 hour marathon sessions during the weekends, I had to smile.
Thank you! I sure miss that.
There is too much I dislike about 5th edition, ranging from monster HP bloat, the inconsistency of the CR system, how mind-bogglingly high-magic and low risk the game's systems tend to be among many other things, for me to consider it the best.
For me, the sweet spot was 2nd Edition AD&D. Not everyone had access to magic, monsters were scary but didn't feel overly bloated and all the classes felt very different from one another. It'll always be what I prefer to play.
I respect 5th edition. I love that it's brought so many into the hobby, but I don't enjoy the game itself.
Yes, those are all issues I grapple with as well and look to resolve with house rules.
I couldn’t agree more with you! Every edition has its ups and downs but if the rules work for you and your group are having a good time, then what is the worry? If there is a rule that all of you have an issue with then establish a house rule and use it. Have fun that’s what it’s all about and don’t get bogged down in the minutia of edition arguments.
My friends and started with the basic set many moons ago..the moved onto advanced. Many weekends were had playing d&d and I had the dubious honor of being our "forver dm". As far as a favorite version, I don't really have one..just great memories of days gone by.
Ive played on and off since 1984. I prefer 4th and 5th. What I like about 4th is what everyone else hated...more wargame type mechanics less role playing theatrics. To ME it did remind me more of how my group played 1st edition....we were all about encounters and battles.
I like 5th for hooks and all...stories have gotten better so I still dont use a lot of theatrics.....shut up and roll dice....lol ....thats what i prefer.
I played and DM 2nd, 3rd 3.5 and 5th. And honestly, 5th is my favorite. It has all the good from 3.5, but simplify. Granted sometimes too much. But like you said, I have house rules.
Great video, thanks. I started with Black Box Traveller, then Red Box Basic, which we played for years, then Advanced, onwards. The video makes a great point, it's whatever you have most fun with. As a group, we have never played an edition that we all "like" but if there is a concensus on an edition we all don't get on with, then we don't play it again.
I started in 1977. I was interested in 4th Edition because it seemed to be the most cohesive and deliberate design of the game (which I still hold to be true). It didn’t have the Winchester Mystery House feel of the previous rulesets, and it seemed that maybe there would be an unprecedented balance between character classes.
I was surprised to see how little it felt like D&D to me. I still think the design was very good, even if it seemed a departure from the feel of previous editions. It left me wondering if wonky rules and poor balance were an integral part of D&D.
These days, I think one of the key dynamics is the emphasis on character build rather than gameplay. I loved the customization introduced in 3E, but it became the focus of the game, rather than heading out and finding adventure.
I think every edition has been a great game in its own right. I’m currently designing a rules-lite homebrew that finds a balance between customization and easy game play (and with nothing but D6’s). It will be a fun game, too, because sharing adventures with friends is always a good time.
4e to my understanding really isnt dnd. I think it's pretty well accepted that they were trying to copy warhammer? I think it's cool though whatever version anyone enjoys. Thanks for stopping by!
I've always taken ideas from other DnD games and other TTRPGS to create the game I want.
I never play rules as written, in any edition.
2e AD&D was "my" D&D as a teenager, but currently I think 3.5 is the best.
I do feel 3.5 was "peak D&D."
I never played 4th Edition myself.
However, I was a big fan of the 'Dark Sun' setting back in the AD&D days, so when books for that setting were released for 4th Edition, I did pick them up.
Strangely enough, the setting seemed to work better with 4e rules than any other edition.
Dark Sun doesn't have 'Divine' magic sources, for example. 4e has the 'Primal' magic source, which casters like Druids access. It also had rules for Warlocks, and Psionics.
So now you could have a Dark Sun setting without 'hand waving' away the fact that devotees of the Sorcerer-Kings or the Elements were still using Divine spells, since they now used Primal Magic spells.
That being said.......still never picked up any of the other books, but just put the Dark Sun books in my collection for the nostalgia of it 😅
Dark Sun is really great. Though I didn't use it specifically I have a terrible no-man's land desert in my world simply called "The Big Dry" where I've incorporated many of the ideas, monsters and adventure ideas from Dark Sun.
I have never seen so many people have so many probelms running games since 5th
I started with 1st edition, had the player book and DMG and was running games, even before I diacovered modules and Dragon Magazine, and though we made a few technical errors, we had no problems I have been a forever GM since 78,lol
In my opinion, 5th is unweidlly, bloated and so full of power jumps, if I wanted to run a Conan on steroids, there are better systems
I only run 5th, to snare new players and introduce them to other systems,
I have an opinion about the players with problems but it's not necessarily correct and it would just make people upset with me so I'll keep it to myself. :)
@@welovettrpgs lol, I think a lot of newer players are coming from pop culture and videongames and expect more pop less culture, lol
Agree with the power jumps, Also one issue is for people that started with 5E the DMG sucks and gives no real instructions on how to run the game, there is more on describing the multiverse than how to properly run an adventure.
I see a lot of good in 5e and they achieved the goal they had set for it: to make it more accessible to new players. 4e feels like a different type of game but my main quarrel with it is a lot of the lore revision that happened during its time. and while 3.5 was sometimes overly complicated (especially when compared to 5e) and thus unable to easily attract new people towards a player base that would eventually die out with their exclusivity, I do like the numbers crunching to an extent and the much more gritty realism the game had back then. where 5e was too simplified (e.g. Perception, Dis-/Advantage) 3.5 provided too many tools to perform essentially the same task (e.g. Slight of Hand, Open Lock, Escape Artist, Use Rope) but it also had a progression system that felt more natural than 5e's Proficiency Bonus. After much back and forth with some of my friends and players, I finally decided to create my own version of the game. I made my own character sheet, started rewriting a bunch of the existing rules and called it 3.9 ; we have a blast with it still (:
Sounds familiar. Back in the 80s we were constantly creating our own RPG rules systems. Very enjoyable.
Been playing since '83. I was 9, & the older kids in the neighborhood allowed me to game w/ them, I have no idea why they did but they did. I've been hooked ever since. When 2e came I was resistant, but eventually it won me over. By the time 2nd did win me over 2e Revised came out & I didn't want to recollect the books. When 3e came out, I actually didn't buy in immediately. However I was playing & collecting WotC StarWars d20. Then we got the idea to play D&D & I wrote a campaign using BECMI, & AD&D material. When it came time to play I realized my group wasn't as familiar w/ AD&D as they were w/ the D20 system so I bought the 3e books, but shortly after I did 3.5 came out & I collected those too & we used 3.5 in to run that campaign. I feel it's fair to note that ya can't collect the entire 3.5 line of books w/ out picking up some 3e books. For example there's a 3.5 Monster Manual I & a 3.5 Monster Manual III but no 3.5 Monster Manual II, only the 3e version. Same thing Fiend Folio, Arms & Equipment Guide, Stronghold builders guide etc, only 3e versons available. Wotc did create updates for the 3e books to 3.5 on their website & in Drag Mag IIRC. I was there that night on the WotC boards when 4e was announced it was a total blood bath. Not long after just as The Great Edition War kicked off I was promoted to the rank of General. I humbly accepted being naive to the horrors that awaited me. We lost a lot of good gamers during that conflict, I remember them fondly, may they never be forgotten. I never bought or played 4e or 4e Essentials. When Pathfinder 1e came out, I didn't buy in immediately, but eventually I went all in. I bought 5e the day it came out, read it & decided it was for me, but there were a lot of good ideas in there I could steal. With this said my favorite edition is 3e/3.5/PF 1e, D20ish. I like it because there's rules minutia & 9 variant takes on every rules. Variant rules not only presented by WotC & 3pp but also form entirely different d20 games. Ya can still ignore a rule entirely if ya don't like it. The weapons through out the different d20 genres (ex-space opera, modern espionage, medieval fantasy, supers etc) as scaled proportionately, though maybe not entirely balanced. A bullet fired from a gun typical does more than damage than an arrow fired from a bow, & laser blaster does more than the firearm etc. Need a magical anti-matter cannon, no problem 3e/3.5/PF1e has ya covered. Not sure why someone would need a magical anit-matter cannon but it's available. Basically I like the d20 games cause I can really manipulate the system to cater to the feel of the game desired. The only issue is I'm using so many modified rules, there's no book in print that combines them. Which new players find intimidating. I have all the rules we use handwritten in a notebook but I don't have any book in print to give the players & say "this is the rules". Instead I have a few hundred books with the rules we use scattered through out various books. The one thing I stole from 5e was turning spells w/ long casting times into rituals. However the rituals work as presented in the White Wolf Sword & Sorcery books "Relics & Rituals" which is similiar to the ritual rules presented in 3.5s Unearthed Arcana. We use "Fluid Initiative" from SpyCraft RPG which basically if ya take "wound point" damage ya deduce your initiative score by the same number to a maximum of -20. We use spell points instead spell levels, & spells are cast using a dice roll, they don't always work. I could go on & on about the mods used in my game but I'l spare ya. Cheers!
Oh thats very cool info! I like the "Fluid Initiative." ideas. I'm working on a video about chase sequences in TTRPGs - one of the really weak points in any TTRPG at least in our ability to really replicate a thrilling chase like you see in action films. Right now I'm focusing on the old James Bond RPG chase rules as a possible solution - modified for D&D or other TTRPGs. I wasn't aware of the MM 3E thing. I'll have to take another look at mine.
have played since the basic box set, always really enjoyed 2nd and loved skills and powers rules, but played all versions apart from 4th, we moved to pathfinder and stuck there but have played 5e, and Pathfinder 2e as well, favs are Skill and Powers 2e AD&D, 3.5, and Pathfinder 1e, but all are fun
I started with 3.5e. As much as I like 5e, I would definitely like to play a 3.5e campaign sometime. I love how thorough that system is.
3.5 was great. They should have continued with D&D in the way Pathfinder did. If you liked 3.5 the Pathfinder 1E is really just 3.75. And though I have not played Pathfinder 2E I hear it is really great. Thanks for commenting and enjoy your TTRPG adventures!
BECMI Forever!
Long Live King Elmore!!
Play what you love. Love what you play.
Love Elmore! But I love Erol Otus more!
Over the last 2 years or so I have played B/X (via Old School Essentials), 3.5, 5e and AD&D 1st edition. All have had their good and bad points, as you mentioned.
Initially I started with 3.5 since I am most familiar with that edition, but I grew up with 1st and 2nd. I had to pull myself away from 3.5 though as I started to realize I’m not as big a fan of the whole “character build” concept and this edition is best for munchkin / min-Max style players.
Having a ton of fun with OSE and AD&D (by the book) though, especially the latter. It’s been mind blowing!
Although I feel like and probably look like I am older than you, our D&D experience is very similar. I started with AD&D and miss those days; weekends and summer vacation. I have been toying with the idea of getting reprints but, you nailded an important point. It wasn't the game ruleset but, the memories associated with it. Great video sir.
Thank you! Look for an upcoming video titled "D&D saved my childhood." BTW I'll be 56 this August.
@@welovettrpgs I'll be 53 in September. You look great!
@@daveg9068 Thanks, it's the blood offerings to our demonic overlords that keep me looking fresh faced.
@@welovettrpgs EXCELLENT!! LMAO
The Satanic Panic was the best thing to happen to D&D, it made it popular and got its name into the public!
1E was Gary Gygax, 2E was Loraine Newman, 3E was WotC, 4E was video game, 5E is simplified version of the older editions! I played all but 4E, including BECMI! Back in 83, Palladium Fantasy was better than D&D and AD&D! I played 2e from 1990 to 2010!
For me the best edition of D&D is Pathfinder 1E, but it still comes in 6th in my favorite TTRPG's! All the editions of D&D have their stuff i miss, but i have never found a perfect TTRPG for me!
One of my problems with AD&D is that i have played all the classes and Kits i could have fun playing!
good for the game but bad for us kids. And apparently pretty bad for a number of adults with unresolved mental health issues.
The answer is basic/expert.
haha
I'd like to say that some of the retextured classes in 5e took notes from classes in Palladium rpg. I'm looking at you Warlock,which "borrowed" ideas from the Witch O.C.C. Not meaning to compare apples and oranges. I've for many years have always tried to mix in a little Palladium stuff/angle within my 5e game. It was great to see my players reactions to encountering a group of Gargoyles and finding out that their much bigger,smarter and some posses good magic skills. My group learned how to parley properly that night!😆 But yeah,the version or combination there of,that you enjoy and importantly your friends enjoy is ultimately "the best one". GM DUG EDDY out.....
Great insights and totally agree. We played the basic set at school in late 70s then in our teens and 20s ADnD 1e. So when we came back to it as a VTT in lockdown to keep in touch with our old group (now scattered between UK and Australia), we just dug out our old rulebooks and carried on. My younger friends love 5e and find THACO frankly baffling (and the old artwork hilarious) but it's your friends that make the game enjoyable so if it works and you're having fun then all is well in the dungeon.
Welcome back! Even if it took a pandemic! I love the old artwork! Did you see my Erol Otus video? Thanks for sharing your story!
@@welovettrpgs I'll look that up. And your vid also reminded me that our DnD club at school got closed down after parents complained about our devil worshipping activities. You have to laugh at the insanity of it now but Stranger Things it certainly was not! Darren
My current gaming group have been going since the fall of 2006 and we have maintained a weekly gaming night for all those years. We all have engineering backgrounds, so it is perhabs no surprise that we stuck with 3.5 and later fully embraced all the intricacies and complexity of 3.75 or (as some call it) Pathfinder.
We have an unofficial credo that says "Build them like a power player, play them like a roleplayer" and we find an almost perverse glee in building combos of classes, abilities, spells, items, tactics etc.
We even had a guy who would prepare by running Monte Carlo simulations in Matlab to find the optimal action for his character depending on the conditions of the encounter. He would show up with printed-out graphs which he consulted during play 😀
Lorewise I find AD&D and its siblings (Planescape, Darksun etc) a lot more interesting than other editions and I have often lifted plot hooks or encounter ideas from those sources in my DM'ing.
That's cool! Thank you!
We play 5e . . .or so I thought. Found out I had so many house rules that we didn't know we're house rules. Basically I messed up my memory of the rules and mixed 5e and 3.5. . . And it was so good for us that we just kept it XD
Totally with you on that. I still DM 5th edition as if I was DMing 1st/2nd AD&D because of how many years I played those systems.
My best are AD&D and B/X followed closely by BECMI and 3e. They all do a great job of what they were intended to do and I'll play any version. I found over the years the most important factor is who you're playing with.
Love the Grenadier mini artwork, I grew up with that as well. Decades pater I found out they were located one town over in Springfield PA.
@ 6:36 you gave me that "WOOHOO!!!" moment... I wasn't sure if you were going to tell me the right answer... my DM recently switch back to Pathfinder from 5e, which is my preference.
Thank you!
Wow going the cop out answer to avoid arguments... Nevermind the fact that you're absolutely right and people on the internet just want to argue.
ha ha you had me there for a second!
I just love your well reasoned commentaries
I agree with your conclusion. I will say 4th edition is my favorite, and I started with the original white box three book set.
BX for the simple reason that's what I grew up playing later I got the players handbook and just combined rules
I started with the pamphlet boxed set, and Basic, and the AD&D Player's Handbook. (Incedently, it was the dice that roped me in.) We merged them to suit our needs (until the AD&D DM's Guide and Monster Manual were out) and that has been my mantra as a DM ever since. Every game, every GM, every campaign is different. House rules, variations, rule sets come and go, but the core of rollplaying remains. As long as something improves, streamlines, or simplifies play without detriment, rule changes are welcome. Were I to actually pick a rule set for D&D-like play, it would either be 3e, Pathfinder, d20, Dungeon Crawl Classics, or a subset of the Compendium. Those are all my main inspirations, and I have tailored my game much more heavily than with just those. But that's all behind the scenes stuff for the GM. The players need a simplified view so only choices and basic rolls should interfere with their immersion. And avoiding death is a big part of the game.
awesome!
@@welovettrpgs Oh, and I take a lot from Fate as well, especially Fate Points. But the core mechanics make me sad, since they only use d6's and I love the polyhedrals.
I loved AD&D, not second edition so much, but 3.5 was the version I played most, and in fact still play.
I do feel 3.5 was "Peak D&D" but I think 2E was my favorite, if for no other reason than I played it the most and the longest. I still DM 5E as if it's 2E.
I like 4th edition a lot. It gets a bad rap. Sure it isn’t like the others but there are some really good things about it and a good game master can make any edition shine. My favorite edition due to nostalgia is 1e. Yep I’m old lol
Im planning on a video all about 4th edition. Honestly, isnt a bad game. It just isnt D&D. They went out of their way to make it not D&D. Thats the only issue. They could rebrand it as something other than D&D and it would be fine.
A voice of sanity. You are totally right, my favortite version of D&D is Runequest. [yes i know, but the point is still valid]. Please keep in mind that for many players, other TTrpgs are the best version [for them]. Keep an open mind, because you may be surprised that another edition [of D&D], or another ttrpg, is actually the best game for you.
to me, 3rd and 5th edition are the best. 1st edition doesnt make any class really feel enjoyable except for the fighter. Cant live out my sneaky thief dream or swashbuckler dream when actually playing those classes. I can play a fighter themed as a rogue or assassin or swashbuckler tho. Monks also sucked. Wizards were cool at higher levels. But kinda feels like ur doing nothing for a long time.
2nd edition is great. but still lacking. Thieves and monks are better. But still not quite where the should be. fighters and magic users are great tho. Races were implemented well.
3rd edition is where truly each class was useful and hit on a lot of player fantasies. Wanna be that stealthy anime assassin? you can. Wanna be a strong mysterious monk? very possible. Any type of fighter is still possible and magic users are still great and with more diversity.
5th edition makes it even more possible to live out ur dream fantasy character. Buuuut, the mechanics are super simple. Which is kind of a downside to me.
So i gotta say 3rd edition is the best edition
I tend to play all editions similarly, ignoring rules that get in the way of the fun and adding things from other additions that I liked.
That's cool! Even Gygax didn't play 1st edition AD&D by the book. When did you begin playing? I'm guessing you're an old school player?
@@welovettrpgs my first exposure to RPGs was not being able to save Aleena from Bargle. My first exposure to D&D was the commercials in the early 80s and the cartoon. I didn’t start playing consistently until 2nd AD&D tho. After 3rd (which is a big misnomer since it’s not the 3rd edition of Advanced, and it’s definitely not the 3rd edition of D&D in general) I discovered the OSR and fell in love with the old modules that were out of print when I had stated to get serious about the game. The design and utility of modules like Hommlet, KotB and Secret of bone hill, among others, transcended editions and made me realize that the rules were just a means to an end, and not the reason why the game was so good.
I love 5e, it was the edition I sterted with and will probably be the one I stay with. But learning about other editions and seeing what makes them unique helps me understand WHY things are done they way they're done in 5e, I even take rules from those editions and incorporate them in my regular games.
My favorite edition is 3.5/Pathfinder, but I really do think that 5E is the best edition ever. WotC really showed that they learned from the 4th/Pathfinder debacle. It is a good blend of the best parts of all the previous editions. It has customization without being overwhelming like 3/3.5. It has simplicity without being too bare bones like early editions. It has class balance without being boringly homogenous like 4th. There are some great things about 4th Edition; it was easier to be a DM planning battles in 4th.
Fourth edition isn't D&D. They slapped the name D&D on it but that doesn't change the fact it isn't D&D. They literally went out of their way to make it not D&D, even going so far as to completely screw up decades of official lore which 5E is mostly trying to correct. 4E would have been a fine game if they had just called it something other than D&D and it might even still be popular as an alternative fantasy wargame.
keep it up, awesome content ! (3.5 I miss all those Prestige Classes, but 5.0 too because it's light and easy to learn for new players)
Thanks!
I played some yrs with 3.5 and now, after 10 yrs stop, I wanted to try the 5th. I started enthusiastic but after few sessions I realized dnd is like turning into a superhero-videogame: less rules, less realistic dynamics, more user-friendly --> less immersive/harder to "believe" to be that character. Imo, the most realistic version is 3.5 just with the 3 basic books (-->no build)
I liked the summary of all the editions.
''Thank You!
Okay I hear you, but 4e is the very best version.
You do you buddy!
Best is that mustache!
haha thanks!
Truth. The best edition is the edition you and your friends have fun playing.
Thanks!
I grew up on 1st and 2nd with a little bit of third. Haven't ever played 4 or 5. But I agree with you.
You sir, are a glorious addition to my subscribe list.
Ah Thank you so much!
Great beard/mustache! My first TTRPG was the Holmes D&D blue book too 👍. For me the best games are those that do not bog one down with a rule for every situation, simpler mechanics that rely on the Gamemaster to adjudicate the situations. When I was younger, I used to pompously argue🎓 🤓 that skills based games were the best, the more complicated the better because: 'realism'. Thanks to the hoary crown of wisdom and Professor DM over on DungeonCraft, I now view optimizing fun as the primary goal for any game. I now prefer 'rules light' d20 games with blended elements from OSR & New Skool. So I agree, the best edition of D&D is the one you enjoy playing most!
@welovettrpgs Remember those terribly cheap plastic dice and crayon that came with the Holmes version of D&D and how the D20 would eventually become a marble as the plastic disintegrated? Ahh fun times.
Oh yes and have you looked at how much are trying to sell those for now on Ebay? Has me wondering how many of those "vintage dice" are authentic and not just 3d printed. BTW I still have "most" of my original dice and the pink & white % dice are nearly just round from being worn down (which as you mentioned happened very easily.) I recently found myself on Ebay looking a "Dice Porn" which is what I call looking at vintage rpg dice.
Huh. A rational, reasonable video. We need more of these, so you earn a sub. Technically my favorite edition is the B/X set, but in all fairness, I recently switched the Shadowdark RPG- which feels (to me) like the best combination of B/X vibe with modern 5e d20 rules, simplified. Best of luck with your channel. I hope your rational voice cuts through some of the usual noise.
Thank you so much!
6:53 I knew that was coming but also you are right! You have a new subscriber.
Thank you Frank!
I only have experience with 2nd edition ADnD and 3.5. I wanna try B/X (Basic Fantasy, Labyrinth Lord + AEC). Also Castles & Crusades.
Those are all great choices.
Question: “Which edition really is the best?”
Answer: “… whichever edition you play, whichever edition you get the most enjoyment from.”
Me: Partly correct. Partly incorrect.
Background: I, too, am a long-time gamer. I started in mid-February of 1977 with the 3-book boxed set (used to own a copy of Chainmail as well, but lost it somewhere over the years). Played through to A2e. I’ve also played a large number of other RPG game systems over the years - over a hundred of them; so many, in fact, that I’ve developed the skill of being able to read the rules of a system and tell whether my gaming group and I wound enjoy it.
When TSR tanked and WotC bought up the game, I was very skeptical that they would (or even could) maintain the integrity of the game as it had been played to that time. When they released what is now 3rd Edition, I borrowed a copy from someone I knew who had already bought it. After reading it, my first reaction was to say, “They comic-booked the game.” And I wasn’t wrong. Not wanting to seem overly ‘elitist’, I decided to try that version anyway. I used that friend’s books and ran a rather extensive pre-fab module. The results were disappointing and did little to change my opinion about the ‘comic book’ feel to the new rules. I continued running A2e.
When 4th Edition was released, I did the ‘read it first’ test again. This time my comment was, “Now they’ve video-gamed it.” I detected major flaws and conflicts that, I was sure, would render that game unplayable in the not-too-distant future. 4th was released in June of 2008, and 5th hit the shelves in July of 2014, a mere six years. That was longer than I had expected, but the level of ‘cratering’ that version experienced is now ‘legendary’. All too many people look back on 4th Edition and say, “We don’t talk about that anymore.” I stayed with A2e.
I ignored the release of 5th edition because WotC had already proven to me that they were incapable of producing a quality product that would interest myself and the group I regularly gamed with. We were all quite satisfied with staying with A2e.
Then Covid hit.
I was forced by circumstance to ‘upgrade’ to VTT play just to keep playing and - by association - to 5th edition rules because no VTT site supports A2e with even minimum adequacy. As a play aid, VTTs are acceptable, but far from necessary, and they cost money that I tend to resent paying. I have everything I need to play A2e in hard copy and hadn’t spend a penny on game materials in almost 25 years until I had to start shelling out money for online subscriptions and digital copies of rule books.
I currently play 5e - because I can’t get good support for A2e in the digital world - but the version that I “get the most enjoyment from”, the ‘best’ version, is still A2e.
I won’t get into particulars about what I see as 3e, 4e and 5e failures as a game system, especially when compared to older D&D versions. Does 5e ‘suck’? Sort of, but nowhere nearly as badly as 4e. So that’s a ‘win’… ish..??? Now that Covid is ‘over’… and WotC is bent on destroying its customer good will by the job lot (major MTG backlash, the whole D&D OGL debacle, et al), I’m seriously considering setting my VTT sub(s) expire and a) return to running A2e for good, or b) spending just a small amount more and getting physical copies of the digital books I bought for those VTTs and see if I can squeeze out another 25 years of not paying for my game play.
I get the point and sentiment of the vid creator’s comments… but they’re just far enough of the mark of ‘100% correct’ (despite his assurances), that I had to speak. Not everyone is satisfied with what they’re playing, but have few good options to change.
Objective Truths. It's why those debates are just pointless. You can't impose your subjective truths on others. What you did was provide a bvery indepth explanation of why you feel the way you do. And that's great. That's your reality.
And even if there was a "Perfect TTRPG" it wouldn't be the same for everyone. Everyone plays it differently. Everyone with any experience has house rules. I'm 100% confident that everyone who thinks "X Edition sucks" would in fact love that edition if it was the one they grew up with. Just go back to the Ewok debate. Or the Star Wars prequels. It totally depends on how old you were when you first experienced it. I can't stand the Ewoks. And I hate the prequels even more but to try to explain to people who enjoy those things why "they're wrong" would just be ... wrong. Even if we engage in a technical debate over rules it will come down to your style of gaming. I played 2E longer than any other edition and of course I have the most memories associated with fun connected to that edition. But that doesn't change somebody else's reality. The fact is, and I stand by what I say in the video - it's a great hobby and whichever edition, or rules version or whatever it is - whichever one you play at least you're part of the hobby and enjoying yourself. I have over 4 decades of Game Referee experience. There are some I enjoy more than others. But don't ever let some old fart come and try to tell you you're wrong. Just encourage each other to continue enjoying themselves and help keep the hobby alive. Keep trying out new rules, new games, new genres. Thanks for watching.
I own almost all the versions of the game. And, I have played even more. My favorite? BECMI for quick play with at least some new players. AD&D otherwise. All the versions had issues. They all had great & bad players and good & bad DM's. So, there is no "right answer."
All that said this is the last time I will ever be able to forward that type of statement. Because WotC/Hasbro have not been good actors towards the players, DMs, fans of the Game, outside content creators, etc. So, I am done. I will not overlook their bad faith. Since my only power is in my money: I will not buy, run or play future versions of the game at this point.
WotC buying D&D was one of the worst days. I live near them and this isnt a recent thing. There's no point in time when they didnt suck. I'm surprised its lasted even this long.
4th Edition. Done.
thats great you enjoy 4th. Somebody had to!
Couldn't have said it better myself. Which ever one you enjoy is the best.and we found house rules invaluable to our gaming...2nd edition is best by the way 🤣🤣 🤘😁🖖🇨🇦
Thanks!
9:06 It would solve a lot of arguments if they made previous editions more readily available on print on demand, there is some but not enough!
Wotc versions are nothing more than superheroes and super powers aimed at mmo players. BECMI or AD&D 2E are my preferred versions.
I have a lot of complaints about how incredibly "durable" 5E PCs are. My players really have no idea how many times I've performed stress tests on the rules to see what might kill them and they have always survived. When I read on reddit people whining about their character dying all I can think is someone must have really really screwed up.
@@welovettrpgs I've tried running some 5E games and even played in a number of them and I've never seen a pc die. The game master literally has to throw an absurd amount of things their way or just outright cheat to kill a pc and that strips the fun out of the game if the gm is doing that.
Whenever I run BECMI and AD&D 2E I always tell the players especially if they're coming from 5E be prepared to play smart or die that the older versions are not forgiving of stupidity. Also the lack of powers to fall back on makes the games tougher which I like.
5E characters are easy to kill at early levels. Bugbears. 😊
@@Gumby-vx7ki They're even easier to kill when you just say no to 5E and play a real Dungeons and Dragons game lol.
Agree. Totally true
3:33 the greatest irony of the satanic panic is that Gygax considered himself a Christian
To this day I'll never understand why anyone gave airtime to those satanic panic people. Seems they were the ones losing touch with reality.
Great concept. Keep going. 😊
thanks!
My favorite version of D&D is Fantasy Hero
great!
Well, I hate to say it, but in light of all the recent incidents, this video is "which edition *was* best" because Hasbro and WOTC are dead to me, and I really don't care what they do in the future. So the only D&D that counts is what we've already got, which is honestly all we ever needed in the first place. I've only played 1e and 3e, and I have to go with 3, if only for the d20 system, which fixed so much of what was broken.
I was really upset ... disgusted when WotC purchased TSR and took control of D&D. I was living in Seattle working at a family owned game store at the time. Personally am not a fan of Magic the Gathering at all. I think the direction of things was very predictable. They always wanted to turn D&D into a mass marketed money making commodity. And why not, that's what a business does however in the process they forgot that D&D was never created for the masses. D&D was a small niche nerdy thinking person's game. What I wish is a smaller company dedicated to the integrity of the game had purchased TSR. However now that I have 20+ years to reflect on this there's no telling where it might be now, if it would even exist. There are some great retro clones out there that do a great job of duplicating early D&D editions but with a better presentation. On this channel I'll be covering lots of TTRPGs from all my gaming experiences.
I play basic 1 and 2 edition I also play chivalry and socery 2 edition plus others have you played chivalry and socery it's chunky but alot of fun yah I remember kids at my church just stared I was like God knows it's a game you should too lol anyways like your channel keep up the good work
Thank you very much!!
I think you forgot to mention the 2.5 refresh, which is the version I started with. I have since then played 1e, 3.5 and 5e. As you mention house rules become their best versions. We settled on 2e with modern AC instead of thAC0.
Not sure I understand, do you mean 2nd edition with the updated cover art?
@@welovettrpgs Indeed mid 90’s you had a cosmetic refresh of the main books and the bunch of burgundy expansions (complete book of… classes, books, skills, tactic, combat…). Many of those where such a complete departure from 2e that they were considered 2.5. Most salient were the new initiative rules and above all the character creation points.
I started d&d when the psionic book came out and the burgundy book (some where also fake leather blue) avalanche started.
@@rashakor Ok I got you. Yeah I don't really consider those a new edition but I do have many of those books (the "Complete book of for example) Also, my next video includes a brief discussion about psionics. It should be posted in a couple days. It's called "Dragons with laser guns / Sci Fi meets fantasy"
@@welovettrpgs I didn't consider them a new edition either at the time but apparently D&D historians on many fora think that the bevy of options heralded the structure that eventually emerged in 3rd edition (subclasses and options galore, which i found too complicated to DM, hence why i stepped back into a barebones 1 or 2nd edition).
@@rashakor At the time I simply had to put the brakes on which books I would allow at the table. All those extra books made rules lawyers a pain in the arse.
2nd AD&D and a good DM.
Good point, without a good DM even the best system could seem terrible.
There is only one edition, exalted be the AD&D, honored be the name of Gygax.
All Hail Gygax!
Depends. Are you talking price? Or Design. Or how many books you will need? Rules Cyclopedia is the best way to score early D&D. I'm a fan of 1edition AD&D, the OSRIC manual is likely a better idea than 3.5. but to be honest, Shadowdark leaves everything 2nd edition onwards chocking on dust. I think D&D whored itself out for sales after 1st Edition. Books for the sake of books. 5th is a waste of shelf space. 4th is only good for wargaming. and 3.5 is just a power gamer's wet dream.
All valid points. I wish we could have gotten a 2e with Gygax as he intended. 2E was my favorite but I couldnt allow a lot of added books to prevent it from becoming ridiculous. Next week I'm releasing a video about 5E I hope youll watch.
2E, obviously. 😛😛😛
Ill forever have a deep love for 2e.
I 'm just joshing, I agree 100% with the video. What's the best D&D? Why, the one a person is having fun with.
Otherwise yes, 2E for life for this old geek
@@anon_laughing_man Thanks!
I like the cut of your jib.
Subbed.
@@anon_laughing_man Thanks!
You left out the BECMI set, but that is forgivable, since it is basically just B/X plus more. heh Oh man... your story about your friend's mom burning his stuff happened to a guy in our group too. It was right after 60 Minutes did that segment on D&D that was extremely poorly researched, sadly. Pretty sure it was in 1985. The Mazes & Monsters movie didn't help, either. Anyway, he still came over my house and we still played D&D, but he just told his mom we were doing other stuff to soothe her and not have her worry. He even ended up buying another PHB and just kept it on a shelf at my house where we played. Crazy times.
Oh... and as for what version I love... it's basically an amalgam of B/X and AD&D 1e. It's where we started and we took bits from each version that we liked most. We still play that version to this day. heh Old-School Essentials Advanced Fantasy is about as close as I have seen to what we already do, so I had to buy those books just for fun and to read. :-) Excellent stuff!
oh yeah ill definitely do a video on the Satanic Panic!
1st edition AD&D
1E was absolutely wonderful. I played it from 1980 to 89. But it did feel unfinished to me after playing 2E for so long (89 to 2000-ish) but I'd really like to have seen what 2E would have been like if Gary hadn't been ousted. I bet all of D&D would have completely different (for the better) had Gary been in control.
A bit of a cop out video to be honest,but i get your point,ive played basic D&D up to 5E,i like you missed 4th :-] i think 2nd ed was the best in my opinion
I reject your statement that it is a cop out video. Our "opinions" about what edition is the best is based on our own personal bias formed by our unique experiences. And people often mistake memories of their youth with "things that are good" therefore making it very difficult (enter confirmation bias) to fairly judge what truly is good or bad. I enjoyed 2nd edition AD&D more than I've enjoyed any edition. But does that make it the best edition? Of course not. I had a ton of house rules to make it playable. And I also was young and did not have any real responsibilities. The fact remains - there is no such thing "Objectively" as a "Best Edition." Opinions are all Subjective Truths. Thanks for watching.
I love all editions (not really played the first though) as I've had great memories of each. Whichever edition came out, we relished and made the best of it. I guess I have more fondness of the products of 2nd edition. 3rd edition was great fun, especially with Oriental Adventures, as it was the first time I got involved in a gaming group at a games store. Fourth edition was good to play, although it was very board-gamey and despite having plenty of action choices, it limited imagination. Also it marked a major change in its style and character choices as it clearly was designed to appeal to the Warcraft crowd at the time. Now 5th edition was great during the first half of the decade of its release and I still think it is decent as the rules are more streamlined and simple, but PCs ended up becoming over-powered too quickly and the increasing number of options for players is getting too overwhelming for its own good. I've stopped being a DM for D&D 5th edition for various reasons. However I did discover a 5th edition OGL for Middle Earth and its safe to say that I think it's the best version of the game (to me at least) because it had restraint.
Yes, most of my fond memories are with 2nd edition too but that's why I'm building new ones with my current group. Thanks for watching!