There’s a more effective dizzy combo that doesn’t scale. When you do the Psycho Knuckle, wait till they drop on the knees, then S. HP > EX Flicker > L. DP > L. Blitz > lvl 3. You’ll get over 50% damage and still have almost your entire DG intact.
I think the context matters a lot, so I appreciate this addition. It's good to have alternatives for drive gauge management especially if your LV3 burns them out and you want to conserve the rest of your meter. Appreciate the comment!
I've been playing this character since release. Mastered him in rank as well. This video has been in my watch later for almost a month. This is one of the most entertaining educational Ed video that I've ever seen. Good job, my dude. I'm gonna erase my mind and apply these.
bro THANK you, ive been looking for a video that talked about his good normals, and everyone just skips over them to talk about his optimal SA2 combos lol
Learning Ed and came across this video. Dude, this is gold and I can see you put a ton of effort into putting it together and making it easy for newbies to understand. Awesome, awesome, awesome thanks for this! It’s going into my Ed bible playlist lol
Quick note for post throw oki, in the corner you always want to use light snatcher as it is DI safe even when fully charged meaning you can DI back if they wake up DI. Medium snatcher reaches full charge a bit later (3 frames later I think) and is not DI safe due to this.
Really great guide! One critique though - I understand wanting to get the video to be short so more people view it, but it went way too fast for me. I was constantly have to rewind and slow down the playback speed to get all of the info. Other than that, really solid guide! Cheers!
@@OneTimeHero i do. So i started playing him today, and im not sure how to properly play neutral as his buttons are kinda weird. Some are projectile like ( cr mk cr hp, St HK, St mk) and others seems shorter ranged like his jab, st hp and so on. How should neutral be playerd? Should i lame it out until i get in? Also do you have examples of proper pressure? I feel after im done doing jabs on block, i lose my turn. Not sure if another normal would be better for block strings.
Glad you like them! I'm.. trying my best to create the follow ups promised for Jamie/Cammy/Ed while working on some Akuma content! Please look forward to it!
I think that Manon has a lot of trouble against Ed. Learning how Ed plays can really help you understand where your options are. In general, if you can react to the disrespectful stuff that Ed does you will win more. For example, if he does a stHP into a OD Flicker, you can DI in between for a big punish. Ed players sometimes just throw these attacks out there without regard for what might happen if the opponent isn't asleep.
I think Ed was one of the harder characters for me to understand. Something you can do to have some fun in the mid range is to do a LK flicker to get them to jump after they block a couple and then anti air. People hate that. Since you used to play Marisa, you don't have the amazing experience of having low hits confirm into full combos, I recommend using crMK or crMP in situations where you literally couldn't do anything like that before with Marisa! It really opens up his game and you can see why people get upset against Ed
I think what I had some issues with initially is using more fireballs than fake ones. If you need any tips or have any specific questions I'd love to help!
This video is 🔥 and exactly what I need to brush up my guy. Quick heads up: your meatie combo notation doesn't include the QCB MP. Not a biggie cuz it forced me to lab a little and gain a better understanding of him. ❤
Sorry about that I don't like to make mistakes 😕. I appreciate the good words, I hope to have an additional video soon for Ed along with other characters in the future.
Yes! A lot of the changes are centered around nerfing whiffs from Ed not his actual advantaged situations or flow-chart. He's still that same guy. One thing to mention though is you can't just press crLK anymore since they made it whiff a bit more and the advantage went down. I have faith that Capcom will unnerf that but we'll see.
Since I play both characters I'll say that Ed has a lot of trouble because of his anti airs. The advice I have is to anti air the obvious dive kicks that come from here stHK range. In this match you'll want to get her to the corner as fast as possible if you can do id do cancels into strike throw pressure and try to get her to make a mistake early. Midscreen fake fireballs, using killrush (back), can keep them guessing a bit while you punish them walking forward. If you really good, try to stand where they are going to back spin fist and jab then react to them doing back spin fist and hit stMP or crMP to interrupt. If this doesn't make a ton of sense, I can try to find some replays for you to look at but that's the best I can do quickly at the moment.
My ed reeeeally sucks i just block and poke and get my ass combod. Im sad about getting gold 5 with him cause i worked hard to get guile there and have been playing ed like him. Feels like ed got the cheat in for him or something.
I think playing Ed is actually kinda difficult if you are coming from Guile. Ed's fireballs are pretty punishable compared to Guile's because it's a 2 step process. Try to do a 'fake' fireball first, then do an anti air with crHP or PsychoUppercut (LP). Flicker is a pretty dangerous move since you might get jumped in on as well. The key to using this move is anti-airing them a lot making them desperate on the ground and then doing 1 or 2 flickers (blocked). If you notice they jump after the first blocked flicker, use that, and look for another anti air for at least 10% damage. Hopefully this makes sense, I've fallen behind on producing some follow ups and I pray this will change soon.
@OneTimeHero yeah a main thing I'm experiencing now is his dp I never can land it I guess guile spoiled me seems to have precise timing and positioning. The flicker pokes are a godsend. I never really learned how to combo honestly amd it seems essential on ed with low damage. Ty for the tips.
There’s a more effective dizzy combo that doesn’t scale. When you do the Psycho Knuckle, wait till they drop on the knees, then S. HP > EX Flicker > L. DP > L. Blitz > lvl 3. You’ll get over 50% damage and still have almost your entire DG intact.
I think the context matters a lot, so I appreciate this addition. It's good to have alternatives for drive gauge management especially if your LV3 burns them out and you want to conserve the rest of your meter.
Appreciate the comment!
I've been playing this character since release. Mastered him in rank as well. This video has been in my watch later for almost a month. This is one of the most entertaining educational Ed video that I've ever seen. Good job, my dude. I'm gonna erase my mind and apply these.
bro THANK you, ive been looking for a video that talked about his good normals, and everyone just skips over them to talk about his optimal SA2 combos lol
I think I'll come out with a dreamless sa2 video based on this comment!
@@OneTimeHero and imma watch that one too
This is nice. I like that you also covered things like Oki choices and wall splat in such a small amount of time. Thanks a lot!
Thank you! Glad you liked the style!
Learning Ed and came across this video. Dude, this is gold and I can see you put a ton of effort into putting it together and making it easy for newbies to understand. Awesome, awesome, awesome thanks for this! It’s going into my Ed bible playlist lol
Glad to hear it! Hoping I can continue to make some useful guides soon
Quick note for post throw oki, in the corner you always want to use light snatcher as it is DI safe even when fully charged meaning you can DI back if they wake up DI. Medium snatcher reaches full charge a bit later (3 frames later I think) and is not DI safe due to this.
Thank you so much for this. I'm getting back to sf6 with the new DLC like Terry coming up and gonna pick up Ed again
That's great to hear!! I can't wait for Terry
Really great guide!
One critique though - I understand wanting to get the video to be short so more people view it, but it went way too fast for me. I was constantly have to rewind and slow down the playback speed to get all of the info.
Other than that, really solid guide! Cheers!
Yeah I'm going to make the new ones slightly longer so people can read
Just got the game a few days ago and picked up ed cause he seemed cool, this is really helpful
I appreciate that! I think that there's a lot more to go over for his whole tool kit so please look forward to at least 2 more follow up videos.
On God same
Thanks for the guide. Gonna try him out later today.
Let me know if you have any questions!
@@OneTimeHero i do. So i started playing him today, and im not sure how to properly play neutral as his buttons are kinda weird. Some are projectile like ( cr mk cr hp, St HK, St mk) and others seems shorter ranged like his jab, st hp and so on.
How should neutral be playerd? Should i lame it out until i get in?
Also do you have examples of proper pressure? I feel after im done doing jabs on block, i lose my turn. Not sure if another normal would be better for block strings.
Awesome man, these guides are helpful starter guides.
Glad you like them! I'm.. trying my best to create the follow ups promised for Jamie/Cammy/Ed while working on some Akuma content! Please look forward to it!
Im struggling as manon in this match up. I appreciate the guide. Mwhahaha
Also i like the tcg graphics really nice edit man
I think that Manon has a lot of trouble against Ed. Learning how Ed plays can really help you understand where your options are.
In general, if you can react to the disrespectful stuff that Ed does you will win more. For example, if he does a stHP into a OD Flicker, you can DI in between for a big punish. Ed players sometimes just throw these attacks out there without regard for what might happen if the opponent isn't asleep.
@@OneTimeHero oh ok. Thanks for the tip. yea never really played 5 so I know nothing about the matchup. Got blown up every time I fought him.
that post wall splat combo at 4:10 is not a safe jump, its way to advantageous and a button will whiff
You have to micro walk into a jump to get it to work but yeah you can whiff if timed improperly. Thanks for highlighting!
From a Diamond Marisa, to learning Ed. So far, all I’ve done is fumble around.
I’m a juri/Marisa main learning ed and I’m struggling too lol
I think Ed was one of the harder characters for me to understand. Something you can do to have some fun in the mid range is to do a LK flicker to get them to jump after they block a couple and then anti air. People hate that.
Since you used to play Marisa, you don't have the amazing experience of having low hits confirm into full combos, I recommend using crMK or crMP in situations where you literally couldn't do anything like that before with Marisa! It really opens up his game and you can see why people get upset against Ed
I think what I had some issues with initially is using more fireballs than fake ones. If you need any tips or have any specific questions I'd love to help!
I want that Dream/ Dsync so here I am learning Ed lol
This video is 🔥 and exactly what I need to brush up my guy.
Quick heads up: your meatie combo notation doesn't include the QCB MP. Not a biggie cuz it forced me to lab a little and gain a better understanding of him. ❤
Sorry about that I don't like to make mistakes 😕. I appreciate the good words, I hope to have an additional video soon for Ed along with other characters in the future.
Good job on the editing!!
Thank you! Trying to make it clear/and hopefully entertaining
@@OneTimeHero I definitely recognized and appreciated it and know how long that takes to do.
good stuff, Leo!
Thanks! Finally got time to do it :)
this is NOT a video about the Unix's Standard Editor.
what is Unix's standard editor? lol?
good job, but is it still work on s2? Cant find you guide for next week. do you have a link, Ed seem cool to play but it need knowladge
I'm recording today finally and publishing soon
great vid! is this vid still good after the changes recently?
Yes! A lot of the changes are centered around nerfing whiffs from Ed not his actual advantaged situations or flow-chart. He's still that same guy.
One thing to mention though is you can't just press crLK anymore since they made it whiff a bit more and the advantage went down. I have faith that Capcom will unnerf that but we'll see.
Any tips against cammy while playing as Ed she’s my biggest problem?
Since I play both characters I'll say that Ed has a lot of trouble because of his anti airs. The advice I have is to anti air the obvious dive kicks that come from here stHK range. In this match you'll want to get her to the corner as fast as possible if you can do id do cancels into strike throw pressure and try to get her to make a mistake early.
Midscreen fake fireballs, using killrush (back), can keep them guessing a bit while you punish them walking forward. If you really good, try to stand where they are going to back spin fist and jab then react to them doing back spin fist and hit stMP or crMP to interrupt.
If this doesn't make a ton of sense, I can try to find some replays for you to look at but that's the best I can do quickly at the moment.
can u do this for bison when he comes out?
Yes but it won't be the first day since it takes me a while to research and edit :)
I made a quick mini guide while I work on the full/quick guide - check it out!
Nice video
thank you! more to come
Ed just got nerfed with frame data and reach. 12.7.24
My ed reeeeally sucks i just block and poke and get my ass combod. Im sad about getting gold 5 with him cause i worked hard to get guile there and have been playing ed like him. Feels like ed got the cheat in for him or something.
I think playing Ed is actually kinda difficult if you are coming from Guile. Ed's fireballs are pretty punishable compared to Guile's because it's a 2 step process. Try to do a 'fake' fireball first, then do an anti air with crHP or PsychoUppercut (LP).
Flicker is a pretty dangerous move since you might get jumped in on as well. The key to using this move is anti-airing them a lot making them desperate on the ground and then doing 1 or 2 flickers (blocked). If you notice they jump after the first blocked flicker, use that, and look for another anti air for at least 10% damage.
Hopefully this makes sense, I've fallen behind on producing some follow ups and I pray this will change soon.
@OneTimeHero yeah a main thing I'm experiencing now is his dp I never can land it I guess guile spoiled me seems to have precise timing and positioning. The flicker pokes are a godsend. I never really learned how to combo honestly amd it seems essential on ed with low damage. Ty for the tips.
Hey man, try to turn down the game volume down a little. It was kinda hard to hear you!! Good video tho
I think I'm going to increase my voice volume - I got this constructive criticism from a few others also! Will do
"Ed's AA DPP is Down + Forward + P or PP"
What do you mean by this? What's PP?
I meant OD DP or OD uppercut