Waste Problems almost destroyed everything! | Ep55 | Workers and Resources | Season 10
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- Опубліковано 18 гру 2024
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Workers and Resources will Leave early access on June 20th. Lets play a new challenge with everything the game has to offer.
Today: Does public transit actually work?
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The Peninsula Island Challenge has 4 simple rules:
1. Realistic Settings
2. No Land Connections to the Island
3. At max USSR 2 Customs Houses, 0 NATO
4. Hard Money
Mods are allowed and probably even required at times. I will stick to Vanilla at least for industries.
Videos are now rendered in 4k
MAP: steamcommunity...
New Vanilla Skins: steamcommunity... (Sirius Czech's Workshop collection)
Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
This Hard playthrough of Soviet Republic should also serve as a tutorial for any of you that want to follow along.
HAVE FUN!
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#WorkersAndResource1.0 #FullRelease #letsplay Mod Collection by Hai for Season X: steamcommunity...
idk why but the fire at the harbour at the very beginning is cracking me up haha a friendly reminder that WR:SR is still in charge :P
1:05:30 Dude, you have already much more cost-effective way of pushing the gravel than train - one barge (I think they are somewhere around 1000 tons of cargo) on "wait until empty" per harbour, connected to gravel/iron harbour is very good idea with current infrastructure - as you have major gravel consumers up the stream, long delivery time is not an issue, as gravel would be taken only for construction/reconstruction in relatively small numbers per task
How fast this game can skip from a huge growth, to a devastating cut. I love it.
Also funny you never checked if the bins in utopia got actually empty. Sure the train unloaded, xD but you just trusted it to work.
XD this episode also answers when you need to produce your own materials.
RIP ~7000 people lost in the garbage.
22:45 One thing I'd do here is have 2 separate unloads here: one without transfer for passengers/students/(maybe even workers). one for workers with transfer on. So you don't have passengers/students that can't satisfy their needs in the city taking the train unnecessarily.
(I missed this at another village's bus, same could be done there as well.)
Speaking of things I've missed in previous episodes:
1:13:10 So the trains are taking a detour for a fuel unloading station for the storage nearby, not for a refueling station :D (and there's already one nearby)
Although, the fuel carrier train is long enough to block the main line, so doesn't make a huge difference either way.
I'm not sure a second line would make a huge difference, as the only amenities they have to walk to are in walking range in the village already...I want all residents to go to the city, and a long that route we just get a few workers as well... right?
@@bballjo
What I meant was having the line do this:
Load anyone at the village
Unload passengers/students at city
Unload workers at city with transfer on
That said, I think the trains aren't full enough for this make a big difference... yet...
@@hai.nguyenhoang they are less than half full and the city is more than half full...they will probably be fine 😁
I agree with the motorwagon setup here !
They should have 2 unloading phases at the central city station :
- first, unload normally for passenger / students
- then, force unload everyone that's left in the train
that way, people won't have to wait an hour at the station before deciding to vist a shop and thus won't fill the station up !
@@seedz5132 I don't think there are enough people to ever fill up this station with the setup...
39:31 Warehouse was in the perfect spot why didn't you place it fr the repair station?
Idk 😐
@30:00 I'm really not a fan of that trash setup.
unloading through a factory connection is okay, but loading is painfully slow
it should have been "unload at station", "load from the waste transfer bins"
remember that you can define what is stored in each bin separately. When only handling city waste, and if doing triple waste transfer stations, I usually do one full for mixed, one half for metal and half for plastic, and one with 3 lines bio 2 lines hazardous
@40:00 it's usually better to link a warehouse, even repairing trains.
Even with the small repair station, if you eliminate aluminium usage and storage, you'll have enough steel. You could of course set up a single big open hull truck on a line for steel which would also augment the storage of that maintenance building
But with the warehouse stuff... It's painful, so it's easier with the small warehouse attached :p
@1:00:00 FYI : you do not need any excavators at Construction Offices that are only meant to maintain buildings. you only need cranes for mechanisms. But you do need every kind of supply truck (bulk, concrete mixer, open, covered) and buses
@1:05:00 RIP the small big bin stands ! copying the large big bins stand setup to the small ones just made every bin be construction waste at those :p
oh you fixed some of them a bit after
at the same time... the stands enable sorting, and the industries still have space for waste inside. sometimes when I end up short for space, I make all bins in the stand specialised, and leave the mixed waste to be stored in the building. It works fine most of the time !
It's not great...but besides biowaste, it also ain't broken...so meh?
50:18 Why not use conveyor engine and connect directly to the construction waste storage attached to the gravel recycling instead of using trucks?
Hm... probably not a bad idea
"Construction offices need to come in pairs of two."
Err does that mean you need 2 or 4 offices? :)
@@Stormcrow_1 nice! 👍🐱
Great episode, really shows how much is going on at the same time in this game!
At approximately 9 minutes, you showed that terraforming sometimes doesn't happen when placing roads connected to an existing road, and then you said that it can be fixed, but didn't really explain what you did. I assume that the trick is placing the road starting from the other end, but?
If you set the waste storages at the factories/mines so it's unlikely that the specialized containers are full, you can send the mixed waste directly to an incinerator since it's already separated. IIRC the large incinerator has more capacity than the sorting facility. Sure, if the specialized containers overflow you end up with some nonburnable waste among the ash, but that would only be a problem initially until things are optimized.
Btw I think you made a mistake in placing small rather than large dumps connected to the new incinerator? (Also it would probably had been a good idea to place one container stand thingie if you ever need to move ash to some other dump side, since it loads faster).
I feel the pain of forgetting the foot paths. I would probably had attempted to put in temporary dirt footpaths for the missing buildings though.
P.S. you probably have already learned where the resources are, but when you placed the incinerator it might had been a good idea to show the resources on the map for anyone following along to see that you (hopefully) didn't block any good locations for cities supplying workers to any resource extraction in the area.
Proud of you finally using the ctrl trick when placing pipes/roads/footpaths/rail and whatnot :)
Btw vehicle scrapping doesn't produce any pollution (IIRC) so it could be plopped down in the outskirts of the initial island city. With just a tiny bit of luck it fits somewhere inside the ring of rail/road surrounding the city, and connects nicely to the rail network. Would probably take two minutes for the island and two minutes for the peninsula to place a vehicle scrapping facility, attach rail/road (and don't forget that you probably want a helipad to scrap helicopters too) and add a DO that can move the resulting materials. And then a while later click the button to separate materials that for some reason IIRC isn't turned on by default :)
Also, new schedule, a Sunday video? Or is it a special week end over in USA with more than usual potential views?
(Side track re the poll you posted the other day - I didn't vote since I watch all days and that wasn't an option. I actually prefer when videos are posted on week days as so many channels, at least with other types of content that I watch, tend to post at/near the week end).
So many thoughts! But I think only 1 question to answer...road...terraforming sometimes doesn't work when you have a crossing, just place a first tiny bit of road from the crossing, then connect to that piece, you should be able to terraform, since now you don't connect to a crossing anymore.
Bballjo. I've been thinking about one thing for several episodes. When will you finish the waste pipe under the nuclear power plant? 😁
@@freizer__cz__channel7311 I will...but not for a while...it's literally right there, and I never remember...it's fixed "today" but honestly, maybe not even now...but it will be
@@bballjo
There's a lot going on. No one can remember everything.
Also the new trash setup is missing a sewage pipe :)
23:28 you mean „ , was?“ or „komma was?“ or even „komma her!“?😜😅
Jobs a gooden.
Do you have any Farms??
@@JuusoH-l1v no. Why are you asking?
@@bballjo To use that huge pile of solid fertilizer would be my guess :p
@@seedz5132 but that's a temporary solution with a huge up front investment to get buildings, infrastructure, vehicles, utilities, fire and snow protection up and running, and then the fields don't really require that much fertilizer (150t initially, and then a little bit each year after?) and then I have a ton of grain to worry about...
Farms are in the plan, but they are very near the bottom of the list, i.e. when I have industries that use grain, I will replace as much of the imports as I can.
@@seedz5132 Yes
23:30 Komma Was? War das ein Werner-Witz ("Was sagen?" - "Wassagehn!") oder bist du für so was zu jung?
@@hinzster annanas?