Breakdown & behind the scenes: "What does a hero truly fear?" + "Wiles of the Wisp" double feature!

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  • Опубліковано 4 кві 2019
  • Long overdue, but here it is at last, the breakdown video for both my TI7 and TI8 Dota short film contest entries! More information further down the description, as well as a summary with timecode links. And I've made subtitles if you have trouble understanding me! :)
    If you have any question about any of this, don't hesitate to write a comment! I'll do my best to respond.
    ----- TIMECODES
    01:09 - TI7: "What does a hero truly fear?"
    02:04 - Axe's nightmare
    04:33 - Extremely high-definition ass
    05:33 - Bane's realm
    07:59 - Invoker's nightmare
    09:25 - Coming up with the classroom posters
    13:26 - The parchment
    14:49 - Invoker, but as a four-year-old
    16:35 - Classroom lighting breakdowns
    17:46 - A Refresher Orb in 3D
    19:17 - Pudge + Monkey King's nightmares
    21:07 - Back in the Bane realm
    21:35 - Ending sequence with a twist
    25:20 - TI8: "Wiles of the Wisp"
    29:22 - Upgrades to Bristleback
    30:00 - Reattach to model
    31:35 - Bristleback's lines
    33:45 - Io & the story of its 27 particle systems
    35:31 - All-new environments
    37:30 - ent_dota_lightinfo
    38:58 - Intro lighting breakdowns
    39:36 - A couple of footnotes
    40:55 - Story falling apart
    41:43 - Forest lighting breakdowns
    42:40 - Environmental particle effects
    43:31 - Painting my own ambient occlusion
    43:50 - Fixing the grass system
    44:18 - The grave hole
    45:02 - Modeling the caverns
    46:25 - Size differences
    47:12 - Underworld lighting breakdowns
    49:30 - Evolution of narrative
    53:33 - A few last footnotes
    54:20 - The short, but with music only
    ----- LINKS
    True Sight: The International 2018 finals
    • True Sight : The Inter...
    TI7: What does a hero truly fear?
    • What does a hero truly...
    TI8: Wiles of the Wisp
    • Wiles of the Wisp (Dot...
    Thomas Ferkol's music
    eidolonorpheus.bandcamp.com/
    / eidolonorpheus
    Alexandra Kern's artwork
    / zandraart
    Unreal (1998) on Steam
    store.steampowered.com/app/13...
    www.oldunreal.com/oldunrealpa...
  • Фільми й анімація

КОМЕНТАРІ • 90

  • @LostCosmonauts
    @LostCosmonauts 5 років тому +16

    Max, these videos are some of the most amazing and important videos out there. A whole generation of budding animators and storytellers will see these videos, take your lessons to heart, and produce true art. You're doing something major here, and I'm secretly waiting for the day someone wins "Best Animated" at the Oscars and says "it's all because of this Maxime Lebled guy."
    Thank you

    • @MaxLebled
      @MaxLebled  5 років тому +2

      Haha gosh, you're too kind. Thanks Erick!

  • @xx1zp
    @xx1zp 5 років тому +4

    I've been watching your animations for a number of years and your animations 5 years ago were already fantastic and they've only gotten better ! Much love from Finland and good luck in the future.

  • @Haaselh0ff
    @Haaselh0ff 5 років тому +1

    Fantastic work! Being able to see the entire process really makes you appreciate the final product.

  • @tuschan60
    @tuschan60 5 років тому +3

    jesus this is so good. I knew a lot of time and effort went into the making of it, but im still impressed after watching this video

    • @MaxLebled
      @MaxLebled  5 років тому +2

      We unfortunately can't do anything that would need particles, because they can only be added to item submissions by Valve, not workshop artists

  • @PalmliX
    @PalmliX 5 років тому +4

    Really enjoyed this, your attention to detail and passion for the work is inspiring. Thanks for sharing :)

  • @AmazinglyScherzo
    @AmazinglyScherzo 4 роки тому +1

    Holy crap you are so unbelievably talented

  • @tnightwolf
    @tnightwolf 4 роки тому +1

    Thank you for Dota 2019 True Sight Max! It was fkn great mate!

  • @The_asdfghjkl
    @The_asdfghjkl 3 роки тому +2

    I don't play dota 2,but these videos have inspired me to mess around with these characters in dota 2 sfm.I really hope one day I can be a somewhat skilled animator.And maybe I will enter some of valves future short film contests.

  • @WarriorAjk
    @WarriorAjk 5 років тому +2

    Yay thanks for the breakdown!!!
    Btw u have a very nice voice lmao

  • @MaeveAlthea
    @MaeveAlthea 4 роки тому +16

    Hello, Max, if I am mistaken but you did not create dota film this year? If thats true, why? I'm kinda miss your creations

    • @RaisinSlayer
      @RaisinSlayer 4 роки тому

      true. I was disappointed he didn't have an entry this year

    • @paralyzer2304
      @paralyzer2304 4 роки тому +9

      @@RaisinSlayer He worked on the Void Spirit animation

  • @kiewmr3799
    @kiewmr3799 4 роки тому +2

    brilliant.

  • @HPLGamerz
    @HPLGamerz 5 років тому +1

    such awesome breakdown.. soo much hard work and effort.. but Hearing the music in artifact @9.26.. nostalgic dead game..

  • @Seymour101
    @Seymour101 5 років тому +1

    Je viens de découvrir ton travail par le biais d'un commentaire que tu as laissé sur l'OST d'artifact , comme quoi donner son opinion sur internet ça peut parfois servir .
    La qualité des animations est exceptionnelle , vraiment du beau travail .

  • @HPLGamerz
    @HPLGamerz 5 років тому +1

    that detail.. puck is already watching..!! who else watched to all that part of the video.. support :P

  • @Anomidae
    @Anomidae 5 років тому +7

    I feel like one of the biggest lessons to take away from these short films, is the huge, HUGE importance of pacing.
    I noticed in both 2017 and 2018, the story of the directing is "cutting down" - it happens to me, too.
    Your attention to detail and general cinematic style are really great, and both of the shorts here have a really great, polished look - but they really suffer from their cut-down form, and I think that was a big issue with your 2018 entry - as to why it was "confusing" to some. It's not an easy thing to identify, because when you cut down on work that you've been watching for weeks/months, it's hard to evaluate the damage it does to the narrative and to the pacing. Is it because 1:30 is too short? Do we need more time to make the best short films? I dunno (though I think raising the time limit to 2:00 wouldn't be a bad idea)
    cutting down for time is a VERY risky thing to do - even just doing something as simple as shedding a few seconds off a shot can have a domino effect on messing up the pacing. I think for someone who wants to get into making short films, my main advice, would be to not aim to make a 1:30 short - and to instead, aim to create something 1:00 or 50 seconds long. (I'm assuming the next Short film contest will have the same time limit). Taking a shorter video that works, and then expanding on it will give you expansive freedom - and ideally, will result in very little cutting down. This is a strategy I'm gonna try for next time, because when I made my short film last year, I realized that I totally wrecked certain parts of it by being too aggressive with my cutting.
    regardless, it's always a lot of fun, and if anyone watching this is thinking about trying to make a short film - please do, go for it. It's a great way to spend a few weekends.
    --
    Oh, and to what you mentioned about reattaching the bones to models - there's actually an intuitive way to do this. Right click on a clip/multiple clips,, go to utilities, and select reattach from there - it'll do the process batch to all models in all shots.

    • @MaxLebled
      @MaxLebled  5 років тому +2

      Thanks for taking the time to write such a long comment! And yeah, if I participate for a fifth time (I might not be able to, but if I didn't, it would be for a very good reason), I'll definitely be keeping the lessons from this one in mind, and start smaller narrative-wise...

  • @fredlol7647
    @fredlol7647 4 роки тому

    Are you planning to take part in the next contest? Love your work especially your professional approach to the details :)

  • @trickx320
    @trickx320 5 років тому +1

    talent

  • @fardin3371
    @fardin3371 5 років тому +1

    If you're doing future fighting animation scenes
    My request is to have more dynamic camera angles in those fights
    It just makes the fight feel more badass and exhilarating
    GL further

  • @aldrinmercado3475
    @aldrinmercado3475 2 роки тому +1

    That ceeeeeeeeeeb moment

  • @ChubbyFingers
    @ChubbyFingers 5 років тому +4

    I swear here was a commend saying "your voice is orgasmic..." But now its gone and perhaps only 10-20 people saw it.

  • @faisalrauf6604
    @faisalrauf6604 5 років тому +1

    Didn't notice that puck 😂😂😂

  • @kuneda777
    @kuneda777 4 роки тому +1

    gaben must proud with you bro.

  • @Vanquisheeer
    @Vanquisheeer 3 роки тому

    Hi Max, I am looking for some good ready-made maps except than Dota 2 maps that are available by default in SFM2,
    Like that beautiful forest map you used in " Wiles of the Wisp " video.
    is there any source for download them ?

    • @MaxLebled
      @MaxLebled  3 роки тому

      Hi! The map you're talking about was custom-made just for my short film. I haven't released it publicly.

  • @honse246
    @honse246 3 роки тому

    Yeah this is cool and all but when r u gonna finish Ghosts 2?

  • @yekaterinasmirnova214
    @yekaterinasmirnova214 5 років тому +1

    Aha, someone's got Angel of Sagittarius on his wall.

  • @foreignword2178
    @foreignword2178 4 роки тому +1

    2:52 pudge from hell

  • @CasualJJ
    @CasualJJ 4 роки тому +1

    I legit forgot you still make content

  • @PalmliX
    @PalmliX 5 років тому +2

    Also how was the rope bridge effect achieved?

    • @MaxLebled
      @MaxLebled  5 років тому +1

      It's a prop from the old Source 1 tutorial map

  • @nb299
    @nb299 5 років тому

    FIirst thank you so much about this video even though I can't catch this. How long have you been making this video? Did you use SFM or SFM2(dota2 client)? I still can't change the light type in SFM2.

    • @MaxLebled
      @MaxLebled  5 років тому +1

      SFM2.

    • @nb299
      @nb299 5 років тому

      @@MaxLebled I can't fand direct lights and point lights in S2FM ,can you tell me how I creat them?

    • @MaxLebled
      @MaxLebled  5 років тому +1

      No such thing as "direct" lights and point lights in here, unfortunately. It's all spotlights!

    • @nb299
      @nb299 5 років тому +1

      ​@@MaxLebled Thank you for your tutorial, I have learned so much

  • @BOLTanim
    @BOLTanim 5 років тому

    When do you find time to create these backstage? Animators very busy people)

    • @MaxLebled
      @MaxLebled  5 років тому

      Well, as you can tell, it took me over a year :P

  • @OrangGoa007
    @OrangGoa007 4 роки тому

    Bro, can you answer what applications are used in making your animation?
    example
    SFM - for the main application making animation
    or blender - make the body
    and other programs

    • @OrangGoa007
      @OrangGoa007 4 роки тому

      i cant find hammer app :(

    • @MaxLebled
      @MaxLebled  4 роки тому

      3ds Max, After Effects, Vegas, Photoshop, a bit of Maya here and there, and of course the engine tools (which SFM is a part of)

    • @OrangGoa007
      @OrangGoa007 4 роки тому +1

      @@MaxLebled thank you for replying

  • @ShwintyKat
    @ShwintyKat 5 років тому +1

    Hey.
    Bring back The Heavy & the Medic Fall in Love

  • @WarriorAjk
    @WarriorAjk 5 років тому +2

    About 10 minutes into ur vid and I think Valve should hire you to make tutorials for SFM reborn

  • @yosuasaragih9673
    @yosuasaragih9673 5 років тому

    max,what thing you have for ti 9 SFM?

  • @anggao7781
    @anggao7781 5 років тому

    hello there,may i ask you some questions?
    1.I create an io character,it seem like a blue solid ball,how to let it seem like in game and your sfm viewport?
    2.How you made the Tether between io and Bristleback ?
    thank you very much

    • @MaxLebled
      @MaxLebled  5 років тому +1

      1. I instanced Io's main particle system, which automatically instanced the sub-systems as well, and let me tweak everything so that they would all behave correctly. This also let me tweak the look, that's why my Io looks a bit different from the in-game one.
      2. I also started from the existing tether particle system, instanced it and tweaked the look, but much more significantly. The control points 0 and 1 define the starting and end points of the tether, and the rotation of one of those points serves as a vector for the "bend", the curve of my tether (unlike the usual in-game tether, which is always a straight line)

    • @anggao7781
      @anggao7781 5 років тому +1

      @@MaxLebled thank you so much,it's very helpful!!

  • @gabrielchong8602
    @gabrielchong8602 5 років тому

    baby invoker!

  • @jovianalthaf
    @jovianalthaf 3 роки тому

    What app u use pls tell me

  • @The_asdfghjkl
    @The_asdfghjkl 3 роки тому

    Quick queston.I am new to the source 2 sfm and can only find low poly versions of these characters.Wondering if you could give me some of the filenames for these characters?
    EDIT: Haha turns out the tools version of Dota 2 automatically sets the LOD for the models to the minimum...I'm duuummbbb.

    • @MaxLebled
      @MaxLebled  3 роки тому +1

      I've only remade a few parts myself and imported higher resolution materials. Everything else is as it appears in-game. The meshes I use in my movies aren't magically higher-poly 😀

    • @The_asdfghjkl
      @The_asdfghjkl 3 роки тому

      @@MaxLebled Ah.ok lol.

  • @ahmetburakbarakl1054
    @ahmetburakbarakl1054 5 років тому

    I have waited for this since you said that you had to shorten it in a comment, but you posted in a night before my calculus exam. What a shame :(

  • @barghest8763
    @barghest8763 5 років тому

    any tips or guide to learn making model/ porting model to sfm?
    because i dont know where to start

    • @MaxLebled
      @MaxLebled  5 років тому

      I wouldn't know either, I haven't ported models from other games to SFM either. I have a vague idea of how the process would go, save for the part of extracting the models from something else, because that's going to change from case to case...

  • @rishirajupadhyay1704
    @rishirajupadhyay1704 4 роки тому +1

    was iron talon an item before the neutral item stuff etc? :S

  • @xpela100
    @xpela100 5 років тому

    Man, you could do more of your videos. I think everyone waits a lot for a new video of yours.. one per year 😔

    • @MaxLebled
      @MaxLebled  5 років тому

      Yep, sorry, unfortunately I get quite busy working on other things... I hear you though, I wish I could do animated shorts full time

  • @silver_ze_geek362
    @silver_ze_geek362 5 років тому

    It would be fantastic if you export that skydome from bane's realm to the SFM workshop

    • @MaxLebled
      @MaxLebled  5 років тому

      SFM2 has no workshop

    • @barghest8763
      @barghest8763 5 років тому

      @@MaxLebled Sfm2?

    • @MaxLebled
      @MaxLebled  5 років тому

      @@barghest8763 The Source 2 version of the SFM.

  • @marceloflores1329
    @marceloflores1329 5 років тому

    soy de peru hazlo otra vez y hazlo de nuevo si te gusta lo que haces y nosotros nos encanta que te guste buenos trabajos bro ty por las animaciones

  • @LordAeron1
    @LordAeron1 3 роки тому

    WHAT PROGAM YOU USE FOR MAKE CINEMATICS OF DOTA 2?

    • @MaxLebled
      @MaxLebled  3 роки тому +1

      Mostly 3ds Max, the Source 2 engine itself with all its tools (model editor, hammer map editor, the sfm, etc.), After Effects, and many others... but these are the core ones, I'd say

    • @LordAeron1
      @LordAeron1 3 роки тому

      @@MaxLebled can u teach me master? i can pay for zoom class

    • @MaxLebled
      @MaxLebled  3 роки тому

      Sorry, I can't. But that's why I made these videos; to help people out!

  • @artyanim1641
    @artyanim1641 3 роки тому

    Where did you find model roshan and lane creep in SFM? I can't find it pls help

    • @MaxLebled
      @MaxLebled  3 роки тому

      Are you sure you're using the SFM that is integrated into the Dota 2 tools, rather than the "standalone" version?

    • @artyanim1641
      @artyanim1641 3 роки тому

      @@MaxLebled yeah i use sfm link from dota2 tool but when i gonna create character i found only hero character, Where is roshan and other creep?

    • @MaxLebled
      @MaxLebled  3 роки тому +1

      @@artyanim1641 create the model instead of going through the character templates

    • @artyanim1641
      @artyanim1641 3 роки тому

      @@MaxLebled Thank you so much

    • @MaxLebled
      @MaxLebled  3 роки тому

      @@artyanim1641 glad I could help!

  • @fekbutchers
    @fekbutchers 5 років тому

    Today on: "Why did I sub this channel again?"
    This episode: This video: ua-cam.com/video/fTcPJceAOh0/v-deo.html

    • @fekbutchers
      @fekbutchers 5 років тому +1

      Keep up the great work btw.

  • @blackmoi7369
    @blackmoi7369 5 років тому +1

    hello How do i open DOTA2 with SFM on steam?

    • @blackmoi7369
      @blackmoi7369 5 років тому +1

      Also DOTA2 world map including map skin how to upload SFM inside?

    • @MaxLebled
      @MaxLebled  5 років тому +1

      developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Installing_and_Launching_Tools

  • @DDeadSouls
    @DDeadSouls 5 років тому

    Ничего непонятно, но интересно.

  • @gabensbelly
    @gabensbelly 4 роки тому

    Hello! Please make Omniknight an alternative female person :3

  • @nazmighani3327
    @nazmighani3327 5 років тому

    pinned me