When I hear Starfield devs say they have been in developing the game for 7 years I honestly don’t believe that nonsense. I think POE 2 will show gamers what it actually looks like to properly spend a significant amount of time developing a video game.
Not every studio is the same. Some might work 2 years and make something great while some could spend even longer to do something shit. Leadership and vision does big things
2:28:00 I still remember the feeling I had the first time I equipped blasphemy on a gem. I felt like I was breaking the game so hard. Infinite curse everyone around me????!? Yeah, no need for infinite damage to break the game.
Just got to the part where he is talking about double corrupts. I'm all for getting rid of Alva and shoving that and gem corrupts into the Vaal side areas. Lets just throw all the Vaal boss progression pieces in there and make it unified.
2:18:00 I think he meant the first playthrough, because everything will be so new, so fresh, and so many things to test around, it should take a lot of time for people to explore. I'm around 1500 hours in PoE1 and I'm roughly in the 12 to 15 hours on league start, though I play HC only and I like making it safe and slow. There is NO way the campaign will be 40+ hours long to complete on reclears
The drop rate stuff between top and casual players you talked about would make it so it made no sense for people that can't go zoom zoom and min max not play at all.
I was surprised too when I heard it. But when all aspects and multipliers are explained, it makes sense. According to them, the top players right now in POE 1 are getting a multiplier of like 100k times.
If they change the basic ways that portaling out of a boss will reset it, then I also think getting rid of portal scrolls would be a good idea, just let me portal out without them. And further, the wisdom scrolls, just make it possible to identify items for free, and identify all of them in town. It's a QoL thing, but damn, I'm so tired of those scrolls. There is a point to them both in the early game, like what item do I want to identify, a bit of a gamble, but later on it's just a chore.
portal-ing out of a boss won't reset it, but it will have a cast time and all active portals are closed when you engage. there's a checkpoint outside/close to each boss encounter.
I think every type of currency should scale with rarity individually with diminishing returns, after getting enough rarity to upgrade a currency to its next tier you need more rarity than before to do the same until you physically can't get enough rarity to get it to the next.
This could also allow players to discern how much rarity they need to farm certain currencies and get it just right, to let's say farm a majority of alteration orbs over other tiers above it.
Honestly, Kripp's preparation for this interview is astonishingly thorough. I don't know if he's already been following poe2 this intensely already, or if he did this specifically for this interview. Either way, it's just phenomenal work.
@@OG-zr3bw Dude was scouring comments on other youtube videos looking for good questions. He was following up on discussions from the poe2 subreddit that were weeks old. Nobody else in the scene would work that hard.
The real tutorialization of poe should be an AI that you just ask anything about. And quests that force you to try and make different types of items. Like a quest to craft using harvest reforges, aisling slams, veiled mods, meta mods, fossils, fracture, heist enchants Oh and just using the crafting bench
So figuring out a chacter and doing maps is fun, those 5ish hours in the campaign are not. I want to have fun playing a video game and leveling like that feels like a tax on my fun. I understand needing to pay that on league start my first time through, but on the 3rd reroll I just want to get to be in maps.
Campaign is the game; it's 70% of the actual content of the game. It's fun, progress, and what makes end game fun. It's literally what makes your character. Skipping the campaign is like buying a "Skip to level 80" pass in WoW. Sure, players want it. but absolutely retarded shit that deletes some of the best content in game.
PoE 2s campaign will most likely be significantly better and hopefully enjoyable to run multiple times but I think In the case of PoE1 they 100% should add something like the D3 reaper of souls bounty/rift leveling (once you complete the campaign once in a league). Something more simple with less traveling all over the place. People just want to kill monsters and get to endgame and giving them less friction to do so would be a major boon
i doubt they'll ever add a way to bypass the campaign in any way. However they have said they are planning on rotating which bosses give what stat bonuses every league. So you can have a different experience on what you need to kill and can ignore other optional bosses that league.
That is shit design that removes the progress of your game and deletes 70 of the actual content of the game. If it's more efficient than campaign, then people are forced to do it, and that takes away a huge fun part of the game for nearly all the players. The "friction" of progress is what makes progress viable. And what do you mean "more simple" and less traveling all over the place? The campaign is mostly linear. What people really want is not to have to deal with growing pains of leveling. Having to gear up for bosses, etc. If it is less efficient, people will cry more.
raiz misses the point on the hate of the campain, I hate haist, but i would rather gind hist for days, rather than lvl a new character. Atleast in haist, i can get into a flow state while grinding, meenwhile, even if the campain only takes me 5-7h, I hate evry second of it, to the point that if I have a bad leage start, and have to lvl a new character, I rather just quit the leage. All the things i hate in the endgame to grind is preferable to lvling a new character.
I really dont get it. The campaign is just part of character progression. You're still getting currency and gearing your character. Wtf is so bad about it.
That's because you hate the growing pains of progress. And the campaign is 70% of the game content and progress. If you hate "evry second of it", you hate the game. There is no point.
34:40 And this is why you aren't a game designer, weather or not you are new to PoE challenging bosses is a desirable thing, anyone heard of Elden Ring. Cheesing bosses in Poe 1 is fking lame.
This is completely a matter of subjective preference, but I prefer when games are knowledge-gated instead of skill-gated. I enjoy games like OSRS or classic WoW where the games aren't necessarily mechanically demanding, where overcoming challenges is a matter of preparation and game knowledge rather than pure mechanical skill e.g. did you bring fire resist potions, did you bring the proper items, do you know the boss mechanics etc. Don't get me wrong, I enjoyed the hell out of games like dark souls, and elden ring. They have their place and have succeeded in their niche and I can enjoy them for what they are, but my personal preference is for games where I am incentivized to do research on a wiki and overcome challenges with knowledge and preparation instead of mechanical skill. I am definitely looking forward to PoE 2 and I'm certain I will enjoy it but I hope it's less "dark souls" than it seems to be shaping up to be.
The gratification of finally beating a boss in one go to progress will feel so great. Being a hard game doesn't mean people won't play. The first time I played POE, Oak killed me till I quit the game. That said, I've subsequently put 4k hours in at this point. It obviously depends on the player but when a game handles me so thoroughly like POE did, I can't let it stand and I must git gud. Lol
Its a good way to root out the players who dont belong to begin with; like people who complain about Rhoas in mud flats then quit. A player with the mind for an ARPG will try to figure out WHY theyre OP and go from there. In the case of rhoas, it turns out slapping on just one or two random armour/eva pieces makes you take like 50% less damage and its easy. Learn, adapt, improve - have more fun... a rewarding cycle. PoE 2 bosses will force players to git gud even moreso :)
@@oblivescence5861 The only roah I've died to in the mud flats us the degen one. As long as I have played the game I have heard people complain about them but I never understood why. They ram, there are trees and other obstructions to get around. Don't rush the glyph. IDK seemed obvious
for me the campaign is a pain because i enjoy testing things, and having to level and go through the campaign for the 10th time in the same league just to realized once i'm in act 9 that it doesn't works or is not enjoyable to play is why i stop playing, many things i'd like to try/play but too tired of the campaign to even go througth it to try something else x) also please give me respect on same character, make it cost 1 divine default and +1 divine per reset on that character so you loose your previous character and can't use the same character to switch mapping/bossing because at some point it would count too much. but at least give us the option so i can respect a character i lvl to 70 and realized it doesn't work so i can't reset ot try something else.
except most build come online around 60/70 minimum, so you don't test, you make a leveling build and then you have to respect into your build. it has no value except loosing my time leveling for the 100th times xD and regrets needs to be more available, sure it's free for people that have megablood level and mirror but for people for who it is actually useful it's not that available. @@NoName-mi8js
Game is gonna be made for Ruthless enjoyers, I think most PoE players who enjoy the fast paced insane possibilities of min maxing gameplay are going to be sorely dissappointed.
When I hear Starfield devs say they have been in developing the game for 7 years I honestly don’t believe that nonsense. I think POE 2 will show gamers what it actually looks like to properly spend a significant amount of time developing a video game.
Not every studio is the same. Some might work 2 years and make something great while some could spend even longer to do something shit. Leadership and vision does big things
2:28:00 I still remember the feeling I had the first time I equipped blasphemy on a gem. I felt like I was breaking the game so hard. Infinite curse everyone around me????!? Yeah, no need for infinite damage to break the game.
So what you are saying is we need a loot skill tree.
I would 100% spec into cards for no reason.
Just got to the part where he is talking about double corrupts. I'm all for getting rid of Alva and shoving that and gem corrupts into the Vaal side areas. Lets just throw all the Vaal boss progression pieces in there and make it unified.
2:18:00 I think he meant the first playthrough, because everything will be so new, so fresh, and so many things to test around, it should take a lot of time for people to explore.
I'm around 1500 hours in PoE1 and I'm roughly in the 12 to 15 hours on league start, though I play HC only and I like making it safe and slow.
There is NO way the campaign will be 40+ hours long to complete on reclears
Finally, a Raiz food eating youtube video
The drop rate stuff between top and casual players you talked about would make it so it made no sense for people that can't go zoom zoom and min max not play at all.
RaizQT face when Jonathan said "1000x"
lmao
I was surprised too when I heard it. But when all aspects and multipliers are explained, it makes sense.
According to them, the top players right now in POE 1 are getting a multiplier of like 100k times.
If they change the basic ways that portaling out of a boss will reset it, then I also think getting rid of portal scrolls would be a good idea, just let me portal out without them. And further, the wisdom scrolls, just make it possible to identify items for free, and identify all of them in town. It's a QoL thing, but damn, I'm so tired of those scrolls. There is a point to them both in the early game, like what item do I want to identify, a bit of a gamble, but later on it's just a chore.
It is confirmed that there will be an npc in towns that will identify items for free. Wisdom scrolls still exsist tho
portal-ing out of a boss won't reset it, but it will have a cast time and all active portals are closed when you engage. there's a checkpoint outside/close to each boss encounter.
@@kennethnoisewater4423 Aha, ok, guess I got that confused with getting killed as we saw in the Alva mission that reset the whole thing.
I think every type of currency should scale with rarity individually with diminishing returns, after getting enough rarity to upgrade a currency to its next tier you need more rarity than before to do the same until you physically can't get enough rarity to get it to the next.
Then quantity could be calculated after with the same process.
This could also allow players to discern how much rarity they need to farm certain currencies and get it just right, to let's say farm a majority of alteration orbs over other tiers above it.
Love your idé and thought process! Really clever way of doing it, it just makes sense tbh.
What if div cards were simple untradeable but they maybe buffed T0 and T1 drop rates
I love to hear more about your idea. How would it specifically work?
Honestly, Kripp's preparation for this interview is astonishingly thorough. I don't know if he's already been following poe2 this intensely already, or if he did this specifically for this interview. Either way, it's just phenomenal work.
Yeah, for only having been an avid player of the ARPG genre for 20 years, he did really well.
@@OG-zr3bw Dude was scouring comments on other youtube videos looking for good questions. He was following up on discussions from the poe2 subreddit that were weeks old. Nobody else in the scene would work that hard.
The real tutorialization of poe should be an AI that you just ask anything about.
And quests that force you to try and make different types of items. Like a quest to craft using harvest reforges, aisling slams, veiled mods, meta mods, fossils, fracture, heist enchants
Oh and just using the crafting bench
So figuring out a chacter and doing maps is fun, those 5ish hours in the campaign are not.
I want to have fun playing a video game and leveling like that feels like a tax on my fun.
I understand needing to pay that on league start my first time through, but on the 3rd reroll I just want to get to be in maps.
Campaign is the game; it's 70% of the actual content of the game. It's fun, progress, and what makes end game fun. It's literally what makes your character.
Skipping the campaign is like buying a "Skip to level 80" pass in WoW. Sure, players want it. but absolutely retarded shit that deletes some of the best content in game.
PoE 2s campaign will most likely be significantly better and hopefully enjoyable to run multiple times but I think In the case of PoE1 they 100% should add something like the D3 reaper of souls bounty/rift leveling (once you complete the campaign once in a league). Something more simple with less traveling all over the place. People just want to kill monsters and get to endgame and giving them less friction to do so would be a major boon
Also RIP Baeclast 😔
i doubt they'll ever add a way to bypass the campaign in any way. However they have said they are planning on rotating which bosses give what stat bonuses every league. So you can have a different experience on what you need to kill and can ignore other optional bosses that league.
That is shit design that removes the progress of your game and deletes 70 of the actual content of the game.
If it's more efficient than campaign, then people are forced to do it, and that takes away a huge fun part of the game for nearly all the players. The "friction" of progress is what makes progress viable. And what do you mean "more simple" and less traveling all over the place? The campaign is mostly linear. What people really want is not to have to deal with growing pains of leveling. Having to gear up for bosses, etc.
If it is less efficient, people will cry more.
Get rid of on death mechanics... should be a question of some sort for Jonathan.
Been answered already. Death mechanics are important for changing how you deal with remaining monsters.
raiz misses the point on the hate of the campain, I hate haist, but i would rather gind hist for days, rather than lvl a new character.
Atleast in haist, i can get into a flow state while grinding, meenwhile, even if the campain only takes me 5-7h, I hate evry second of it, to the point that if I have a bad leage start, and have to lvl a new character, I rather just quit the leage.
All the things i hate in the endgame to grind is preferable to lvling a new character.
I really dont get it. The campaign is just part of character progression. You're still getting currency and gearing your character. Wtf is so bad about it.
That's because you hate the growing pains of progress. And the campaign is 70% of the game content and progress. If you hate "evry second of it", you hate the game. There is no point.
@@NoName-mi8js the amount of reductive reasoning to state, that amounts to hating the game, means nothing you comment is worth taking seriously
34:40 And this is why you aren't a game designer, weather or not you are new to PoE challenging bosses is a desirable thing, anyone heard of Elden Ring. Cheesing bosses in Poe 1 is fking lame.
I absolutely agree with this.
This is completely a matter of subjective preference, but I prefer when games are knowledge-gated instead of skill-gated. I enjoy games like OSRS or classic WoW where the games aren't necessarily mechanically demanding, where overcoming challenges is a matter of preparation and game knowledge rather than pure mechanical skill e.g. did you bring fire resist potions, did you bring the proper items, do you know the boss mechanics etc. Don't get me wrong, I enjoyed the hell out of games like dark souls, and elden ring. They have their place and have succeeded in their niche and I can enjoy them for what they are, but my personal preference is for games where I am incentivized to do research on a wiki and overcome challenges with knowledge and preparation instead of mechanical skill. I am definitely looking forward to PoE 2 and I'm certain I will enjoy it but I hope it's less "dark souls" than it seems to be shaping up to be.
The gratification of finally beating a boss in one go to progress will feel so great. Being a hard game doesn't mean people won't play. The first time I played POE, Oak killed me till I quit the game. That said, I've subsequently put 4k hours in at this point. It obviously depends on the player but when a game handles me so thoroughly like POE did, I can't let it stand and I must git gud. Lol
Its a good way to root out the players who dont belong to begin with; like people who complain about Rhoas in mud flats then quit. A player with the mind for an ARPG will try to figure out WHY theyre OP and go from there.
In the case of rhoas, it turns out slapping on just one or two random armour/eva pieces makes you take like 50% less damage and its easy. Learn, adapt, improve - have more fun... a rewarding cycle. PoE 2 bosses will force players to git gud even moreso :)
People are different.
I don't feel anything except slight annoyance after beating a hard boss.
It's just not fun.
@@fast1nakus What part of the gameplay loop do you find fun?
@@oblivescence5861 The only roah I've died to in the mud flats us the degen one. As long as I have played the game I have heard people complain about them but I never understood why. They ram, there are trees and other obstructions to get around. Don't rush the glyph. IDK seemed obvious
@@kgreen242424 speed, explosions.
Hard blocking the campaign behind bosses is cool for people who can play 10h per day.
I just hope they won't implement it into poe1.
I imagine that bosses won't be that hard so that someone can't beat it.
@@williamschubert4819 we're talking about people who designed maiven and the hungering poop bosses.
@@fast1nakus those are endgame bosses, not campaign bosses.
@@williamschubert4819 as if campaign bosses are much better.
I gave them as example because they are the latest ones.
@@fast1nakus what's wrong with the campaign bosses? In fact what is wrong with maven?
for me the campaign is a pain because i enjoy testing things, and having to level and go through the campaign for the 10th time in the same league just to realized once i'm in act 9 that it doesn't works or is not enjoyable to play is why i stop playing, many things i'd like to try/play but too tired of the campaign to even go througth it to try something else x)
also please give me respect on same character, make it cost 1 divine default and +1 divine per reset on that character so you loose your previous character and can't use the same character to switch mapping/bossing because at some point it would count too much.
but at least give us the option so i can respect a character i lvl to 70 and realized it doesn't work so i can't reset ot try something else.
Campaign is where you are testing things. That's your hallmark of progress. You have respecs in orbs of regrets.
except most build come online around 60/70 minimum, so you don't test, you make a leveling build and then you have to respect into your build. it has no value except loosing my time leveling for the 100th times xD and regrets needs to be more available, sure it's free for people that have megablood level and mirror but for people for who it is actually useful it's not that available. @@NoName-mi8js
Game is gonna be made for Ruthless enjoyers, I think most PoE players who enjoy the fast paced insane possibilities of min maxing gameplay are going to be sorely dissappointed.
No, most PoE players will love it.
POE is not dark souls. Wrong comparison. POE is designed to be played for many many hours. No one is playing dark souls 3 for 1000 hours.
You clearly don't know dark souls.