Someone else that experienced the dead zones Honeycomb said didn't exist. I hope I won't ever need to do that calibration you shared recently. Just got the Alpha home last week and I honestly can't praise it enough after spending the first 20+ hours with it. Such a great yoke, smooth, precise and a feel of quality! That said, it had a huge dead zone on arrival, but another youtuber published a video on how to calibrate, which saved me from returning it. I cant wait for the Bravo and Charlie reviews to come in!
I haven't had as much time to test my Alpha yoke out but from what I can tell the animation doesn't quite reflect all movement but the actual flight does react with only a small null area - it is definitely not as big of a dead zone as the animation would have you believe, if that was the only indicator. My Cessna turns quite subtly prior to the edge of my visible and larger 'dead' zone. Not sure why but I am satisfied with the actual response in flight. I don't really focus on the animation in the virtual cockpit. PS - thank you for any FSUIPC setup - I am not super familiar and I still have setup to do with it in regards to buttons and switches.
Thanks for this video! I was in a checkout of online store and decided to google a bit more before buying! you've actually convinced me to wait till new MFS is released before I consider buying this or any other yoke.
Great contribution - as always ! I especially enjoyed the FSUIPC part as I´ve been using this software with FSX and again learned quite a lot of things that me, as a non-expert, have not been aware of at all - especially the bit resolution of the different controllers for different yokes and the MfG rudder pedals I´m using as well. So my "simple question" is: where do I get this very specific information from ? And - how exactly is this related to the incremental steps the device report to windows ? Any feedback is highly appreciated. Thanks !
If your main question is about the FSUIPC info, it's all supplied in the user manuals! There's a user guide and an advanced user guide for starters, which together explain everything you need to know and much you probably don't! You can also get the FSUIPC SDK, which contains more info. Some of the device-specific info, such as the resolution of a given controller, will often be available in the vendor's publicity, althugh for consumer devices such as the Honeycomb yoke you sometimes have to hunt for it. Honeycomb, for example, doesn't really want to advertise that its yoke has such a relatively low resolution, while MFG will advertise its high-resolution controller as a feature.
@@AlmostAviation Once again thank you for this istant response. I‘m aware of the FSUIPC „handbook“ even though I have to admit that reading with somewhat advanced but still limited knowledge is on thing - learning from the information you provided is something totally different. I always wondered what the 256 number actually meant but lacking your explanations never went deeper into that type of finetuning (as I‘m still lacking a sound understanding of how to translate hardware-controller bits into this number). Thus I‘d highly appreciate getting a step by step explanation by an expert like you. Thank‘s a lot in advance!
i been doing some flights since i got my honeycomb yoke and i have to say from the logitech is a big change for the better i love it its got lot of range which i like it just to pich 10 degrees i really have to hold the yoke my landings have improved significantly good yoke i cant wait for the thottle im the type of person that likes to fly diferent aircraft calibrating the yoke in windows ans fsuicp its very nice..i wouldnt say is a deadzone because when i move the yoke slighly the virtual yoke moves to but very little so you really have to pitch up to climb and turn the yoke to turn the aircraft sometimes 75 degrees which makes it very realistic.
I have exact same deadzone with mine , the whole nature of it comes across as a firmware issue rather than hardware so it's really strange they have shipped it with this issue. Even more so given that say there was oversensitivity at the centre all flight Sims and even windows lets you filter that out. I have talked about it in a review video and also posted on there forum, let's hope they can fix it !
@@russgreen9381 Not for me! In X-Plane, using Data Output Item 8 (flight controls), I see the same massive dead zone on both axes. This is in stark contrast to the MFG Crosswind rudder pedals, which have none at all. (There is no difference whether or not I set all the 'control sensitivity' sliders to linear and no stability augmentation.)
Here is a fix if you have some electronics experience but note it will void your warranty most likely. It involves installing an Arduino board, cutting wires, and soldering. Note you will now have two USB wires coming out of the Honeycomb yoke. It was done this way because you would then have to rewire and program all the switches to the Arduino. ua-cam.com/video/Zw6lMA6qTBs/v-deo.html
Well yes, although 'fix' is an understantement! I wouldn't do it with an Arduino, I'd use a Leo Bodnar BU0836X board, which can be done without soldering. I would also rewire the mag switch so I could use it properly with FSX and FSUIPC.
You might like to check these YT video's, that appeared around the same time you posted for the Honeycomb Alpha Flight Controls Deadzone Issue: ua-cam.com/video/A_pAurNW60E/v-deo.html and the subsequent Honeycomb Alpha Flight Controls Arduino Due, Dead Zone Fix video: ua-cam.com/video/Zw6lMA6qTBs/v-deo.html
Yes, Paul has already linked his video here. It's a fairly radical "fix", but hopefully premature if it turns out Honeycomb can sort it in software.
4 роки тому
From your first impressions video it appears to me that there is some sort of "exponential curve" being applied where inputs around the centre position are comparatively reduced and those around the extremes are 100% or more. (Exponential as I use it here is an option in most rc radio systems, and when used "smooths out" inputs near centre positions.) Much like you theory for a harware board after the ADC.
Yes, that's what happens in FSX and P3D. You have more control over it in X-Plane, but I don't think any of this is relevant. The yoke appears to have dead zones and we don't know why.
Forgive my pickiness - I DO like and appreciate your videos, but I wonder why you pronounce "detent" as if it were the French word "detente". The former is pronouced "DEE-TENT" and the latter, "DE-TANT". Detent means "a catch in a machine which prevents motion until released". Detente means "the easing of hostility or strained relations, especially between countries". Sorry - I'll see myself out...
What exactly is the point of all this? All I care about is how well the aircraft responds to my yoke inputs. How it does that is quite irrelevant to me. 😊
Almost Aviation No doubt some people are. But I really think most simmers would rather like your impressions of how the yoke feels when you are actually flying. Whether it is using 8 or 16 bits to control the airplane is irrelevant if the response feels realistic. Now, I may be mistaken in thinking you were aiming that video at simmers. If in fact it was aimed at people who design or modify yokes, then of course that info would be very useful.
Someone else that experienced the dead zones Honeycomb said didn't exist. I hope I won't ever need to do that calibration you shared recently.
Just got the Alpha home last week and I honestly can't praise it enough after spending the first 20+ hours with it. Such a great yoke, smooth, precise and a feel of quality! That said, it had a huge dead zone on arrival, but another youtuber published a video on how to calibrate, which saved me from returning it. I cant wait for the Bravo and Charlie reviews to come in!
I still want to buy it..
Great explanation mate - Thanks for the follow up video on this yoke.
Cheers
Jim
I haven't had as much time to test my Alpha yoke out but from what I can tell the animation doesn't quite reflect all movement but the actual flight does react with only a small null area - it is definitely not as big of a dead zone as the animation would have you believe, if that was the only indicator. My Cessna turns quite subtly prior to the edge of my visible and larger 'dead' zone. Not sure why but I am satisfied with the actual response in flight. I don't really focus on the animation in the virtual cockpit.
PS - thank you for any FSUIPC setup - I am not super familiar and I still have setup to do with it in regards to buttons and switches.
Thanks for this video! I was in a checkout of online store and decided to google a bit more before buying! you've actually convinced me to wait till new MFS is released before I consider buying this or any other yoke.
Well okay, but make sure you check out my latest video on how to fix the dead zones by just re-calibrating the yoke!
@@AlmostAviation I've seen it but I want to see first how it handles MFS 2020...
Great contribution - as always ! I especially enjoyed the FSUIPC part as I´ve been using this software with FSX and again learned quite a lot of things that me, as a non-expert, have not been aware of at all - especially the bit resolution of the different controllers for different yokes and the MfG rudder pedals I´m using as well. So my "simple question" is: where do I get this very specific information from ? And - how exactly is this related to the incremental steps the device report to windows ? Any feedback is highly appreciated. Thanks !
If your main question is about the FSUIPC info, it's all supplied in the user manuals! There's a user guide and an advanced user guide for starters, which together explain everything you need to know and much you probably don't! You can also get the FSUIPC SDK, which contains more info. Some of the device-specific info, such as the resolution of a given controller, will often be available in the vendor's publicity, althugh for consumer devices such as the Honeycomb yoke you sometimes have to hunt for it. Honeycomb, for example, doesn't really want to advertise that its yoke has such a relatively low resolution, while MFG will advertise its high-resolution controller as a feature.
@@AlmostAviation Once again thank you for this istant response. I‘m aware of the FSUIPC „handbook“ even though I have to admit that reading with somewhat advanced but still limited knowledge is on thing - learning from the information you provided is something totally different. I always wondered what the 256 number actually meant but lacking your explanations never went deeper into that type of finetuning (as I‘m still lacking a sound understanding of how to translate hardware-controller bits into this number). Thus I‘d highly appreciate getting a step by step explanation by an expert like you. Thank‘s a lot in advance!
i been doing some flights since i got my honeycomb yoke and i have to say from the logitech is a big change for the better i love it its got lot of range which i like it just to pich 10 degrees i really have to hold the yoke my landings have improved significantly good yoke i cant wait for the thottle im the type of person that likes to fly diferent aircraft calibrating the yoke in windows ans fsuicp its very nice..i wouldnt say is a deadzone because when i move the yoke slighly the virtual yoke moves to but very little so you really have to pitch up to climb and turn the yoke to turn the aircraft sometimes 75 degrees which makes it very realistic.
See my guide on fixing the deadzones here: ua-cam.com/video/Zw6lMA6qTBs/v-deo.html
I have exact same deadzone with mine , the whole nature of it comes across as a firmware issue rather than hardware so it's really strange they have shipped it with this issue.
Even more so given that say there was oversensitivity at the centre all flight Sims and even windows lets you filter that out.
I have talked about it in a review video and also posted on there forum, let's hope they can fix it !
Did honeycomb someting say to the problem?
I have also the yoke and I have also the same dead zone
Maybe I am the only one but it took me a while until I realized that you and Michael Brown are different people.
OMFG
No deadzones experienced on xplane
I have deadzones in X-Plane (obviously), so it's interesting to wonder why you don't see them.
Control surface movements datarefs seem to change on the very slightest movement of the yoke.
@@russgreen9381 Not for me! In X-Plane, using Data Output Item 8 (flight controls), I see the same massive dead zone on both axes. This is in stark contrast to the MFG Crosswind rudder pedals, which have none at all. (There is no difference whether or not I set all the 'control sensitivity' sliders to linear and no stability augmentation.)
Here is a fix if you have some electronics experience but note it will void your warranty most likely. It involves installing an Arduino board, cutting wires, and soldering. Note you will now have two USB wires coming out of the Honeycomb yoke. It was done this way because you would then have to rewire and program all the switches to the Arduino.
ua-cam.com/video/Zw6lMA6qTBs/v-deo.html
Well yes, although 'fix' is an understantement! I wouldn't do it with an Arduino, I'd use a Leo Bodnar BU0836X board, which can be done without soldering. I would also rewire the mag switch so I could use it properly with FSX and FSUIPC.
You might like to check these YT video's, that appeared around the same time you posted for the Honeycomb Alpha Flight Controls Deadzone Issue: ua-cam.com/video/A_pAurNW60E/v-deo.html
and the subsequent Honeycomb Alpha Flight Controls Arduino Due, Dead Zone Fix video:
ua-cam.com/video/Zw6lMA6qTBs/v-deo.html
Yes, Paul has already linked his video here. It's a fairly radical "fix", but hopefully premature if it turns out Honeycomb can sort it in software.
From your first impressions video it appears to me that there is some sort of "exponential curve" being applied where inputs around the centre position are comparatively reduced and those around the extremes are 100% or more. (Exponential as I use it here is an option in most rc radio systems, and when used "smooths out" inputs near centre positions.) Much like you theory for a harware board after the ADC.
Yes, that's what happens in FSX and P3D. You have more control over it in X-Plane, but I don't think any of this is relevant. The yoke appears to have dead zones and we don't know why.
Forgive my pickiness - I DO like and appreciate your videos, but I wonder why you pronounce "detent" as if it were the French word "detente". The former is pronouced "DEE-TENT" and the latter, "DE-TANT". Detent means "a catch in a machine which prevents motion until released". Detente means "the easing of hostility or strained relations, especially between countries". Sorry - I'll see myself out...
This guy detents
I have a regional accent. So do you, judging by your phonetics for détente :)
@@AlmostAviation It's a French word, so that's how they say it. I do hope you haven't taken offence - certainly none intended! :)
'DAY-TAUNT' sounds french to me, I would rhyme yours with 'ant'! An American once told me to pronounce 'Waco' like 'rocko'. That didn't work either :)
@@AlmostAviation OK, I'll give you that! All the best - thanks for your interesting work.
What exactly is the point of all this? All I care about is how well the aircraft responds to my yoke inputs. How it does that is quite irrelevant to me. 😊
Some people are interested, that seems point enough.
Almost Aviation No doubt some people are. But I really think most simmers would rather like your impressions of how the yoke feels when you are actually flying. Whether it is using 8 or 16 bits to control the airplane is irrelevant if the response feels realistic. Now, I may be mistaken in thinking you were aiming that video at simmers. If in fact it was aimed at people who design or modify yokes, then of course that info would be very useful.