If A is for apple and B is for Banana, what’s C for? Plastic explosives Faker Kassadin 3 and Faker Karma 3 ua-cam.com/video/YJ4MZ0ib6Ls/v-deo.html VOD link: ua-cam.com/video/OyELzhKApTY/v-deo.html
I get why people surrender but even when I know I'm going to lose, I enjoy watching the battle and letting my opponent enjoy their success. Especially the last fight - like when someone gets a 3* 5 cost, it's super petty to not let them see at least one round with it in action.
it's sad for shadow isle is that your only win con is you hit 3 star for your gwen or other 4 cost carry, i had similar game with 2 shadow isle emblems on yasou and shen, and shen was so broken it wasn't funny but still got top3 late game against sorcs and nox, with ryze porting out gwen,
yea generally you try to 3 star the least contested out of kallista/gwen for shadow isle. Also can flex emblem between shen, yasuo, kasai, with kasai probably being the worst option out of those 3 but if offchance is uncontested isnt bad
Title: League of Legends: A Cultural Phenomenon in the World of eSports Introduction League of Legends (LoL) is a multiplayer online battle arena (MOBA) video game developed and published by Riot Games. Since its release in 2009, it has become one of the most influential and popular games in the world. With millions of players and an extensive eSports scene, League of Legends has transcended the boundaries of a mere video game and has evolved into a cultural phenomenon that impacts the lives of millions of gamers globally. The Rise of League of Legends League of Legends began as the brainchild of Riot Games co-founders Brandon Beck and Marc Merrill. Inspired by the success of the Defense of the Ancients (DotA) mod for Warcraft III, they set out to create a standalone MOBA game that could offer a competitive and engaging experience for players. The result was League of Legends, which quickly gained traction due to its accessible gameplay, diverse roster of champions, and consistent updates that kept the game fresh and exciting. The Gameplay and Mechanics At its core, League of Legends is a team-based game where two teams of five players each compete against each other to destroy the opposing team's Nexus, the heart of their base. Each player controls a unique champion with distinct abilities and strengths. Teamwork, strategy, and quick decision-making are essential to achieve victory, making it a highly competitive and intense experience. Global Impact and Player Base One of the defining features of League of Legends is its immense global player base. With millions of active players worldwide, the game has transcended language and cultural barriers, bringing together people from all walks of life to share a common passion. This diverse community has created a unique gaming environment that fosters camaraderie and sportsmanship, transcending geographical boundaries. The eSports Scene The emergence of League of Legends as a competitive eSport has been a key factor in its widespread popularity. Riot Games invested heavily in developing a structured competitive scene, organizing tournaments, and establishing the League of Legends Championship Series (LCS) in various regions. The annual World Championship, known as "Worlds," attracts millions of viewers and offers significant cash prizes, making it one of the most prestigious events in the eSports calendar. The Impact on Gaming Culture League of Legends has significantly impacted gaming culture worldwide. It has given rise to content creators, streamers, and UA-camrs who have built substantial followings by showcasing their gameplay and offering tips and tutorials to the community. The game's immense popularity has also led to various spin-offs, merchandise, and even an animated series, solidifying its position in mainstream culture. Social and Psychological Aspects Beyond the competitive aspect, League of Legends has also influenced social interactions and personal development. Players often form strong bonds with their teammates and opponents, forging friendships that extend beyond the virtual world. The game encourages critical thinking, communication, and teamwork, skills that can be valuable in real-life scenarios. Challenges and Criticisms While League of Legends has garnered widespread acclaim, it has not been without its challenges and criticisms. Issues like toxicity within the community, occasional imbalances in the game, and concerns about excessive gaming have been points of discussion and debate. Nonetheless, Riot Games has been proactive in addressing these concerns through measures like in-game reporting systems and regular balance updates. Conclusion In conclusion, League of Legends has undoubtedly left an indelible mark on the gaming landscape. Through its engaging gameplay, global impact, and thriving eSports scene, the game has become more than just a form of entertainment; it has become a cultural phenomenon that has shaped the lives of millions of players around the world. As it continues to evolve and adapt, League of Legends remains a testament to the power of gaming in uniting people and creating unforgettable experiences.
Only in Boxbox's chat can a guy say a tier 2 champion gives more gold than a tier 3 or asking for him to replace Zed even though it gives Gwen the trait Slayer bunch of low iq npcs
“If I had a choice to stream whatever I liked” like streaming valorant would completely kill the stream to 0. Valorant is vastly more popular, you just gotta slowly transfer and even then you could just hard swap whenever cause it’s not like you’re struggling
Title: Boxbox: A Journey into the World of Teamfight Tactics (TFT) Introduction Teamfight Tactics (TFT) is a popular online auto-battler game that has captivated the hearts of millions of gamers worldwide. Among its many dedicated players, one name stands out: Boxbox. Renowned for his skills and unique playstyle, Boxbox has become an influential figure in the TFT community. This essay will delve into the journey of Boxbox in the world of Teamfight Tactics, exploring his impact, strategies, and contributions to the game. The Rise of Boxbox Boxbox, whose real name is Albert Sunzheng, is a well-known League of Legends streamer and content creator. Before TFT's inception, he had already built a substantial following with his incredible mechanics and infectious personality. When TFT was released as a game mode within League of Legends, Boxbox saw it as an opportunity to expand his content and engage with his audience in a new way. Early Strategies and Innovations In the early days of TFT, Boxbox experimented with various strategies and synergies to find his footing. While many players stuck to conventional playstyles, Boxbox was never afraid to deviate from the norm. He introduced unique and off-meta team compositions that often caught opponents by surprise. His willingness to take risks and explore unconventional builds set him apart from other players and made him a fan favorite. Boxbox's entertaining and educational content helped players understand the fundamentals of the game better while maintaining an enjoyable viewing experience. Contributions to the Community As Boxbox's popularity grew, he started producing more in-depth content focused on strategies, itemization, and positioning. His detailed guides and educational streams offered valuable insights to players of all skill levels, helping them improve their gameplay and understanding of TFT. Furthermore, Boxbox frequently engaged with his audience, answering questions, and providing tips during his streams. He fostered a positive and supportive community, encouraging players to share their experiences and knowledge. This sense of camaraderie strengthened the TFT community and motivated players to keep honing their skills. Challenges and Adaptations As TFT evolved with frequent patches and balance changes, Boxbox faced numerous challenges. Strategies that were once effective could become outdated, forcing him to adapt constantly. Despite these obstacles, Boxbox remained resilient, using his adaptability to stay ahead of the curve. Moreover, his humility and openness to learning from others allowed him to incorporate new ideas and strategies into his gameplay. Boxbox understood that TFT's ever-changing landscape demanded continuous growth, both as a player and as a content creator. Competitive Endeavors Beyond content creation, Boxbox has also delved into the competitive aspect of TFT. Participating in tournaments and showcases, he demonstrated his prowess as a top-tier player, earning respect from fellow competitors and the broader TFT community. His presence in competitive events not only showcased his exceptional gameplay but also brought a new level of excitement to the tournaments. Fans eagerly awaited Boxbox's innovative strategies and watched in awe as he showcased his skills on the grand stage. Conclusion Boxbox's journey into the world of Teamfight Tactics has been nothing short of remarkable. From the early days of experimentation to becoming a prominent figure in the competitive scene, he has left an indelible mark on the game and its community. Through his engaging content, educational streams, and creative strategies, Boxbox has not only entertained but also educated players worldwide. He has enriched the TFT experience for countless enthusiasts, inspiring them to embrace creativity, adaptability, and perseverance in their own gameplay. As Teamfight Tactics continues to evolve, Boxbox's legacy will persist, reminding players that TFT is not just a game; it's an ever-changing canvas where innovation and individuality thrive.
If A is for apple and B is for Banana, what’s C for?
Plastic explosives
Faker Kassadin 3 and Faker Karma 3
ua-cam.com/video/YJ4MZ0ib6Ls/v-deo.html
VOD link:
ua-cam.com/video/OyELzhKApTY/v-deo.html
coc
cum
coom
NO WE'RE GOING BACK WE SHOULD BE GOING FORWARD WITH THE PATCHES!
dont care. gwen carry
this is a 13.13b game
@@quakestm7758there were already videos from 13.13C
My favorite part was at 5:25 when he said "its spoiling time" and spoiled all over those wars
I don't really play TFT or understand anything but BoxBox makes it fun to watch haha. Thanks for great content!
I get why people surrender but even when I know I'm going to lose, I enjoy watching the battle and letting my opponent enjoy their success. Especially the last fight - like when someone gets a 3* 5 cost, it's super petty to not let them see at least one round with it in action.
Haven’t watched the channel in a few years. Interesting to see him be a TFT UA-camr now
I swear I read boxbox write after that day the videos would be up to date from now on.
20:56 "It takes 8 autos, so it whi I e be e"
Boxbox, 2023
for getting better at valorant i really recommend sero, his videos are very in detail and useful
6:20 Did he just set the world record?! 😱
Sliver augment gave 23 gold and 2 components, silver value pog. granted was less then 10 gold before second augment so kinda long term tempo?
it's sad for shadow isle is that your only win con is you hit 3 star for your gwen or other 4 cost carry, i had similar game with 2 shadow isle emblems on yasou and shen, and shen was so broken it wasn't funny but still got top3 late game against sorcs and nox, with ryze porting out gwen,
yea generally you try to 3 star the least contested out of kallista/gwen for shadow isle. Also can flex emblem between shen, yasuo, kasai, with kasai probably being the worst option out of those 3 but if offchance is uncontested isnt bad
i like shadow isle 6 and targon with senna 2, the shields go insane i think i hit 30k sheilds from senna
Isn't every comp's win con a 3-star 4 cost nowadays?
i had a shadow isle shen whit force of nature, but i didnt hit the 3 stars. also i am pretty bad
if its not lux azir win con is 3star 4 cost. not unique to shadow isles XD
did boxbox tried soul brawl? I want to watch some of his games, or maybe he can upload to boxboxbox channel
not yet...
legend says chat is till pausing
its funny because SHASUO is the way we pronounce it in spanish.
Ambarita 😳
30:16 this is from indonesia lol
Do you have link to this clip? 😀
@@rokasneimontas7497 I forgot the full video, the name of the police officer is Bripka Ambarita
Title: League of Legends: A Cultural Phenomenon in the World of eSports
Introduction
League of Legends (LoL) is a multiplayer online battle arena (MOBA) video game developed and published by Riot Games. Since its release in 2009, it has become one of the most influential and popular games in the world. With millions of players and an extensive eSports scene, League of Legends has transcended the boundaries of a mere video game and has evolved into a cultural phenomenon that impacts the lives of millions of gamers globally.
The Rise of League of Legends
League of Legends began as the brainchild of Riot Games co-founders Brandon Beck and Marc Merrill. Inspired by the success of the Defense of the Ancients (DotA) mod for Warcraft III, they set out to create a standalone MOBA game that could offer a competitive and engaging experience for players. The result was League of Legends, which quickly gained traction due to its accessible gameplay, diverse roster of champions, and consistent updates that kept the game fresh and exciting.
The Gameplay and Mechanics
At its core, League of Legends is a team-based game where two teams of five players each compete against each other to destroy the opposing team's Nexus, the heart of their base. Each player controls a unique champion with distinct abilities and strengths. Teamwork, strategy, and quick decision-making are essential to achieve victory, making it a highly competitive and intense experience.
Global Impact and Player Base
One of the defining features of League of Legends is its immense global player base. With millions of active players worldwide, the game has transcended language and cultural barriers, bringing together people from all walks of life to share a common passion. This diverse community has created a unique gaming environment that fosters camaraderie and sportsmanship, transcending geographical boundaries.
The eSports Scene
The emergence of League of Legends as a competitive eSport has been a key factor in its widespread popularity. Riot Games invested heavily in developing a structured competitive scene, organizing tournaments, and establishing the League of Legends Championship Series (LCS) in various regions. The annual World Championship, known as "Worlds," attracts millions of viewers and offers significant cash prizes, making it one of the most prestigious events in the eSports calendar.
The Impact on Gaming Culture
League of Legends has significantly impacted gaming culture worldwide. It has given rise to content creators, streamers, and UA-camrs who have built substantial followings by showcasing their gameplay and offering tips and tutorials to the community. The game's immense popularity has also led to various spin-offs, merchandise, and even an animated series, solidifying its position in mainstream culture.
Social and Psychological Aspects
Beyond the competitive aspect, League of Legends has also influenced social interactions and personal development. Players often form strong bonds with their teammates and opponents, forging friendships that extend beyond the virtual world. The game encourages critical thinking, communication, and teamwork, skills that can be valuable in real-life scenarios.
Challenges and Criticisms
While League of Legends has garnered widespread acclaim, it has not been without its challenges and criticisms. Issues like toxicity within the community, occasional imbalances in the game, and concerns about excessive gaming have been points of discussion and debate. Nonetheless, Riot Games has been proactive in addressing these concerns through measures like in-game reporting systems and regular balance updates.
Conclusion
In conclusion, League of Legends has undoubtedly left an indelible mark on the gaming landscape. Through its engaging gameplay, global impact, and thriving eSports scene, the game has become more than just a form of entertainment; it has become a cultural phenomenon that has shaped the lives of millions of players around the world. As it continues to evolve and adapt, League of Legends remains a testament to the power of gaming in uniting people and creating unforgettable experiences.
20 day old game be like:
13 days actually, big problem?
Missing old boxbox riven ❤❤😢
nah, TFT is amazing :D
Boxbox wants to manipulate Gwen? My brother in Christ she’s 2 years old
pog man
box pog
What is the overlay he uses?
MetaTFT
box box try soraka carry PLS IT WORKS
En essay ey.😂😂
Id watch you play val ❤
Does BoxBox already played Soul Brawl? Im not a twitch subscriber
Is there no one gonna talk about the "It's 2 girls and one cup"...
Am I just too old or everyone is just too young
i find it so lame when ppl ff at the final battle
MORTDOG DIF
Kalista and yasuo make me want to stop playing this set at this point. Ngl
"I'm a little fat right now" you know Gragas is a character.
I used a 3 star saraka, and got a 3rd, btw I have 4 3 stars in that game, saraka sucks
*act like theres an essay here*
Shadow yasuo is just yone
Essay
Day 311 of commenting Pog
Only in Boxbox's chat can a guy say a tier 2 champion gives more gold than a tier 3
or asking for him to replace Zed even though it gives Gwen the trait Slayer
bunch of low iq npcs
they need to change ff so that the round still plays out after they leave. such an issue tbh. sore losers smh
first
1st
“If I had a choice to stream whatever I liked” like streaming valorant would completely kill the stream to 0. Valorant is vastly more popular, you just gotta slowly transfer and even then you could just hard swap whenever cause it’s not like you’re struggling
Title: Boxbox: A Journey into the World of Teamfight Tactics (TFT)
Introduction
Teamfight Tactics (TFT) is a popular online auto-battler game that has captivated the hearts of millions of gamers worldwide. Among its many dedicated players, one name stands out: Boxbox. Renowned for his skills and unique playstyle, Boxbox has become an influential figure in the TFT community. This essay will delve into the journey of Boxbox in the world of Teamfight Tactics, exploring his impact, strategies, and contributions to the game.
The Rise of Boxbox
Boxbox, whose real name is Albert Sunzheng, is a well-known League of Legends streamer and content creator. Before TFT's inception, he had already built a substantial following with his incredible mechanics and infectious personality. When TFT was released as a game mode within League of Legends, Boxbox saw it as an opportunity to expand his content and engage with his audience in a new way.
Early Strategies and Innovations
In the early days of TFT, Boxbox experimented with various strategies and synergies to find his footing. While many players stuck to conventional playstyles, Boxbox was never afraid to deviate from the norm. He introduced unique and off-meta team compositions that often caught opponents by surprise.
His willingness to take risks and explore unconventional builds set him apart from other players and made him a fan favorite. Boxbox's entertaining and educational content helped players understand the fundamentals of the game better while maintaining an enjoyable viewing experience.
Contributions to the Community
As Boxbox's popularity grew, he started producing more in-depth content focused on strategies, itemization, and positioning. His detailed guides and educational streams offered valuable insights to players of all skill levels, helping them improve their gameplay and understanding of TFT.
Furthermore, Boxbox frequently engaged with his audience, answering questions, and providing tips during his streams. He fostered a positive and supportive community, encouraging players to share their experiences and knowledge. This sense of camaraderie strengthened the TFT community and motivated players to keep honing their skills.
Challenges and Adaptations
As TFT evolved with frequent patches and balance changes, Boxbox faced numerous challenges. Strategies that were once effective could become outdated, forcing him to adapt constantly. Despite these obstacles, Boxbox remained resilient, using his adaptability to stay ahead of the curve.
Moreover, his humility and openness to learning from others allowed him to incorporate new ideas and strategies into his gameplay. Boxbox understood that TFT's ever-changing landscape demanded continuous growth, both as a player and as a content creator.
Competitive Endeavors
Beyond content creation, Boxbox has also delved into the competitive aspect of TFT. Participating in tournaments and showcases, he demonstrated his prowess as a top-tier player, earning respect from fellow competitors and the broader TFT community.
His presence in competitive events not only showcased his exceptional gameplay but also brought a new level of excitement to the tournaments. Fans eagerly awaited Boxbox's innovative strategies and watched in awe as he showcased his skills on the grand stage.
Conclusion
Boxbox's journey into the world of Teamfight Tactics has been nothing short of remarkable. From the early days of experimentation to becoming a prominent figure in the competitive scene, he has left an indelible mark on the game and its community.
Through his engaging content, educational streams, and creative strategies, Boxbox has not only entertained but also educated players worldwide. He has enriched the TFT experience for countless enthusiasts, inspiring them to embrace creativity, adaptability, and perseverance in their own gameplay.
As Teamfight Tactics continues to evolve, Boxbox's legacy will persist, reminding players that TFT is not just a game; it's an ever-changing canvas where innovation and individuality thrive.
Dude, you either high asf or have a lot of time
@@nguyenlevukhoi2411or chatgpt… this is the most gpt thing I’ve seen in a while lol