T3D Introduction | 3D Texture operators in TouchDesigner

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  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 19

  • @showninja7947
    @showninja7947 6 місяців тому +17

    just casually dropping a geometry raymarcher that turns 3d texture back into a surface object like its nothing........ sick work seriously.

  • @ordinaire.X
    @ordinaire.X Місяць тому

    Such a wild tool, thanks for making this.

  • @startdealing
    @startdealing Місяць тому +3

    works on mac?

  • @jeremietoussaint4085
    @jeremietoussaint4085 6 місяців тому

    Tanks a lot for sharing

  • @laineb123
    @laineb123 Місяць тому

    Bit of a side question, but how do you get the feedback loop to reset on frame 0?

    • @JosefPelz
      @JosefPelz  Місяць тому +1

      I have an expression on the parameter that's me.time.frame==1 and a custom shortcut that set to shift+r and sets the timeline to frame 1

    • @laineb123
      @laineb123 Місяць тому

      @@JosefPelz Thank you so much!

  • @kyphae
    @kyphae 6 місяців тому +1

    So good. I tried following along but my shape is a lot more voxel like and not smooth like yours why is that? I've tried increasing the resolution of the initial shape but not much of an effect except frame drops.

    • @kyphae
      @kyphae 6 місяців тому

      So far my workaround is adding a blur right before the T3D_surface

    • @droojohnson
      @droojohnson 6 місяців тому

      @@kyphae Adjusting the first pass of blur to be higher helped to smooth mine. Something like 5 passes on the first node, and 8 on the second. Then I had to turn down the multiply just a bit, down to around 5.

    • @kyphae
      @kyphae 6 місяців тому

      @@droojohnson good idea. If I look at the display of the null I can see a sort of pixelation around the reaction diffusion pattern which makes me believe theres somewhere in the chain I can increase the resolution and remove those jagged edges. Imma keep plugging away, I feel like the Feedback T3D top may be limiting it but definitely not sure (it's 2d res vs the "3d" res of the rest of the nodes)

    • @piebomb101
      @piebomb101 6 місяців тому

      @@kyphae Having the same problem here! feels like ive tried everything but cant get it as smooth as it is in the demo! Please let me know if you find a solution!

    • @JosefPelz
      @JosefPelz  6 місяців тому +2

      Thanks! Be sure to use at least a 16 bit pixel format. And note that I connected the first Blur to the Surface, not the Null at the end of the feedback loop!

  • @unveil7762
    @unveil7762 6 місяців тому

    Maestro

  • @charleshainsworth8299
    @charleshainsworth8299 6 місяців тому

    Can’t wait to play with this. Is it currently possible to create geometry based on a Texture 3D TOP?

    • @JosefPelz
      @JosefPelz  6 місяців тому

      No, that's something that I might work on in the future though

  • @MechBullRodeo
    @MechBullRodeo 6 місяців тому

    mind blowing work, congrats! I haven't tried them yet, but do u think this will be in some way similar to POPs operators?

    • @JosefPelz
      @JosefPelz  6 місяців тому +1

      Hi, thanks! I think there's a misconception regarding Texture 3D vs POPs. They have a very different purpose and I'd say that they are rather powerful to use together.