As someone with debilitating ADHD I appreciate these tutorials so much. Too many just give you the answer without explaining how things actually work and why, meaning it's hard for me to actually apply it outside of that specific tutorial example.
That’s so great to hear :) I’m glad my style is helping you out! I’m a big believer of making sure people understand why something is happening rather than just giving an answer
OH MY GOD I needed that flip normals in masked material trick a week ago, I was working on mesh particles that have an outline by flipping normals, but for ribbon particles it generates the mesh so you can't flip the normals. So glad I have this trick! The shader I wrote is not as good
@@PrismaticaDev I just watch the tutorial made bu @Coreb Games regarding this issue. A Saturate node is needed to clamp the Two Sided Sign node between 0 and 1, which will work for the texture.
As someone with debilitating ADHD I appreciate these tutorials so much. Too many just give you the answer without explaining how things actually work and why, meaning it's hard for me to actually apply it outside of that specific tutorial example.
That’s so great to hear :) I’m glad my style is helping you out! I’m a big believer of making sure people understand why something is happening rather than just giving an answer
So cool you adding examples where we can use it
Awesome. Even though I'm just a viewer without a background in game development or any related stuff, I enjoyed it!
OH MY GOD I needed that flip normals in masked material trick a week ago, I was working on mesh particles that have an outline by flipping normals, but for ribbon particles it generates the mesh so you can't flip the normals. So glad I have this trick! The shader I wrote is not as good
Oh that's a perfect solution!
WOW! Just loved how simple and fast you explained that! Thank you so much!!!
Awesome video! Thanks a lot for demystifying the twosided sign, is pretty obscure on itself but extremely useful!
I like almost any content you create for us
Thank you! Glad you're enjoying it :)
Used it added only Twosided mod and static mesh working very well thanks for pro tip!
exactly what i was looking for thanks dude
Quality. Keep up this demystification series :)
This is really gonna help me with low poly posters and stop signs
Perfect examples!
U LIFESAVER I LOVE YOUUU
Happened to be wondering how to create this two-sided effect recently, thanks!
I realized I can use this for a note/piece of paper in my game!
Very true! Good call :)
GODDAMN... another video, love it! :D
Great video! appreciate the in-depth breakdown!
Awesome as always. Thanks for the content ❤️
You have helped me so much thank you
Cool stuff as always! :)))
Thanks for your videos.
I am new to unreal and looked for VFACE semantics, as it usually calls.
Niceeeeeee
You're nice :)
But this node can not used to make two side flag, because it does not support color texture.
You can - you'll need to sample 2 textures and use this as the Alpha in a Lerp between them (don't forget to clamp it)
@@PrismaticaDev I just watch the tutorial made bu @Coreb Games regarding this issue.
A Saturate node is needed to clamp the Two Sided Sign node between 0 and 1, which will work for the texture.
Can you please make Mirror Material two type like reflection mirror and see thru mirror. thanks
Nice tutorial, very informative. but i cant seem to make it work LOL! i've plugged in the nodes accordingly, but the whole object is invisible.. T_T
You may just need to tick the "two sided" tickbox in the material details :)